Manor Lords update 0.7.975 is rolling out on PC. According to the official Manor Lords patch notes, the latest update brings significant gameplay balance adjustments, minor improvements, crash fixes, numerous bug fixes, and cosmetic enhancements, focusing on import behavior, audio limits, pathfinding, and visual tweaks.
Previously, a major Manor Lords update added new changes, fixes, and gameplay improvements. Unfortunately, players are still experiencing several issues since the release. Today’s Manor Lords patch 0.7.975 will fix a few of these issues.
Check out more details below.
Manor Lords 0.7.975 Patch Notes – June 11, 2024
Gameplay & Balance
- Food cart & Firewood cart now import until storage limits are reached
- Livestock order imports slightly faster due to reduced travel distance for merchants
- [Experimental] Added 4 more handcarts to the level 2 storehouse
Minor Changes
- Improved loading times
- Added a concurrent sound limit to hoe & sow sound effects to prevent audio buffer issues
- Added localization key & icon for item_143 (Honeycomb)
- Chimney smoke no longer generates far from the camera
- [Experimental Optimization] Reduced animal random pathing calls far from the camera
- [Experimental] Increased pathfinding priority of farming tasks
- Blood cover now disappears from clothes upon disbanding
- Further farming optimizations
Crash Fixes
- Fixed crash caused by character triggering import of a non-tradable item (Timber)
- Fixed crash related to an invalid barter building
Bug Fixes
- Fixed workers stuck in transport tasks due to target rotation not accounting for ground slope
- Fixed livestock getting stuck if the trader is unassigned mid-journey
- Fixed pause toggle not visible on fields
- Fixed characters loading with incorrect rotation
- Fixed pathfinding issues causing villagers and traders to freeze
- Fixed characters ghosting through walls to ungarrison location
- Fixed Food Cart showing as “abandoned”
- Fixed people not consuming food from the Food Cart
- Fixed pause toggle not working on Firewood Cart and Food Cart
- Fixed Dyers setting up Food stalls
- Fixed trading post workers not respecting export trade rules
- Fixed visible interior box during townhouse construction (variation G)
- Fixed building card border scale animation
- Further fixes for broken character rotations
- Fixed livestock import issues related to target surplus settings and region trade rules
- Fixed pasture/stable space not updating when exporting animals
- Fixed resources from mines not registering as produce, causing storehouse worker issues
- Fixed recruits stuck in a loop moving armaments between burgage plots
Cosmetics
- Adjusted field material to reduce tiling artifacts