Lords of the Fallen patch 1.020 (version 1.012.000) is rolling out on PS5, PC, and Xbox Series X/S consoles. Accroding to the official Lords of the Fallen 1.020 patch notes, the latest update adds various bug fixes and gameplay changes. Apart from this, Lords of the Fallen update 1.020 (Ver. 1.1.362) also includes stability fixes.
Recently, Lords of the Fallen 2023 game was released with mixed reviews. Unfortunately, since the last patch 1.009, players have been experiencing various issues with the game. Today’s Lords of the Fallen update 1.1.362 will address a few of these issues.
Check out more details below.
Lords of the Fallen Version 1.020 Patch Notes
Multiplayer
- Adjusted matchmaking to be more flexible with ping requirements to allow for broader and quicker results.
- Fixed an issue where an invading player could get blocked by praying enemies in Path of Devotion Memorial.
- Fixed an issue that could occur when spectating the host in the Pieta boss encounter.
Performance
- Pass to reduce the number of actors casting shadows (small objects and minor details) near Shuja Hamlet. No loss in quality.
- Pass to reduce the number of actors casting shadows (small objects and minor details) in the castle in Fief of the Chill Curse. No loss in quality.
- Pass to reduce the number of actors casting shadows (small objects and minor details) in Pilgrim’s Perch. No loss in quality.
- Pass to reduce the number of actors casting shadows (small objects and minor details) in Sanctuary of Baptism. No loss in quality.
- Pass to reduce the number of actors casting shadows (small objects and minor details) in Defiled Sepulchre. No loss in quality.
- Pass to reduce the number of actors casting shadows (small objects and minor details) in the city in Fief of the Chill Curse. No loss in quality.
- Pass to reduce the number of actors casting shadows (small objects and minor details) in Leprosarium. No loss in quality.
- Overall optimisation pass in Fief of the Chill Curse and Lower Calrath.
Camera
- Tweaked the Lantern’s camera behavior to be smoother and less disruptive in combat.
- Fixed a camera issue that could cause unintended behaviors with falling enemies that were locked on.
AI
- Fixed an issue with Holy Bulwark that could teleport back and fully heal him when luring him away too far.
- Tweaked the Marksman’s behavior to shoot one bolt per reload and improved his rotation rate slightly.
- Tweaked the Trapper’s mortar rate of fire to behave more consistently and to prevent stunlocking the player.
- Fixed an issue where enemies could get stuck while rotating in place in rare circumstances.
- Fixed an issue that prevented Womb of Despair to spawn when striking the corresponding statues in Forsaken Fen.
Level Design
- Fixed an issue that allowed players to emerge from Umbral during combat near Andreas of Ebb.
- Added an Umbra dual realm fence in the balcony area in Bramis Castle.
- Repositioned an event trigger to prevent players from skipping the tower near the optional boss encounter with The Lightreaper.
- Added an Umbral dual realm fence in Sunless Skein.
- Added a torch to highlight a new gate in Sunless Skein.
Collision
- Adjusted moth walls to prevent players from leaving the Holy Bulwark Otto boss encounter.
- Fixed a collision issue where players could climb out of the gameplay area and fall out of world near the mini-boss encounter in Fief of the Chill Curse.
- Fixed an issue that allowed players skip the valley area by rolling on a wall from an Umbral structure in Fief of the Chill Curse.
- Fixed an issue where players could bypass moth walls and leave the invasion zone near the Vestige of Chabui.
- Fixed collision issues that could unintentionally block projectiles in Sunless Skein.
- Fixed an issue that could result in navigation issues near The Crow’s Nest.
- Adjusted the collision of a corpse to avoid navigation issues in Forsaken Fen.
- Fixed an issue where players could get stuck near a crystal and improved the navigation in Bramis Castle.
- Added missing collisions to Umbral assets near the moveable platforms in Fief of the Chill Curse.
- Fixed a collision issue where players could get stuck at a road in the Manse area.
- Adjusted collisions and killing volumes to improve gameplay in Abbey of the Hallowed Sisters.
- Fixed an issue where players could skip the Tower of Penance and activate the bossfight with Tancred, Master of Castigations.
- Adjusted the collision to prevent players from leaving the game world near the Infernal Enchantress guarding the Umbral entity in Upper Calrath.
- Fixed a collision issue that allowed players to reach unintended areas near the Vestige of Lydia the Numb Witch.
- Adjusted the collision for better navigation in Defiled Sepulchre.
- Fixed a collision where players could get stuck near certain walls in Lower Calrath.
- Added missing collisions to wooden planks near Drustan’s fireplace in Fief of the Chill Curse.
Visual
- Fixed visual glitches when simulating the cloth for the outfits Iron Wayfarer and Vanguard.
- Fixed visual glitches with the Bucketlord by adjusting the head and leg buckets.
- Fixed visual glitches with the Bucketlord gear by adjusting the head and leg buckets.
- Fixed issues that could result in the player character clipping through Umbral assets in Fief of the Chill Curse.
- Updated and improved materials for certain Umbral gear.
UI
- Fixed an issue where items could get destroyed upon pickup while the inventory was full. Affected tems will now be dropped to the ground.
- Fixed an issue where Umbral eyes could not be dropped.
- Fixed an issue where the “new” marker for items in the inventory would reset in certain multiplayer situations.
- Fixed an issue where items dropped by Umbral statues would not appear in the player’s inventory after being picked up.
Audio
- Fixed an audio issue when transitioning to certain areas in The Empyrean.
The following changes were added previously

- Made sure Mournstead’s old song is true.
- Added some Halloween decorations in the game whilst keeping player immersion.
- Improved performance at Skyrest Bridge to achieve a smoother framerate.
- Increase game thread timeout using old quad-core CPUs to fix loading issues when spawning, resting or warping – potentially fixes 2% of the remaining crashes on Sentry.
- Now the vestige menu will clearly show both options: either move to NG+1 or restart NG+0.
- After completing the game once, players can now restart the current NG anytime, even if they haven’t finished the game.
- We have adjusted some bosses’ defenses and lowered their health to balance the effect of NG+ health multipliers. This ensures a consistent experience in NG+ without changing the overall difficulty; it’s simply better tuned for NG+.
- Added a bed flower before the Kinrangr Guardian, reducing travel time between the Windmill vestige and the boss room.
- Improved collisions in two corners of Upper Calrath to prevent players from getting stuck.
v243
- To access both NG+1 and NG+0 from the anchor, we’ve changed the text to “Start New Adventure”. We observed that some people were confused and hesitant to select NG+ because it might have seemed like only +1 was the option. We have made it more user-friendly.
- Vestiges are now disappearing gradually on each NG+ loop. So in NG+1, only 9 are removed. In NG+2, 14 are removed. In NG+3, there are no vestiges left except for Skyrest Bridge and Adyr’s Shrine.
- We’ve optimized the general performance of Lumen in UE5 with the help of EPIC to gain an extra 1 or 2 ms of GPU processing throughout the game experience.
- We’ve removed cast shadows from some Umbral meshes that didn’t project any shadows (when against the wall or piled up) to increase FPS in certain areas.
- We’ve made slight adjustments to the player’s sprint animation to give it a more grounded look.
- Improved visibility of ice crystal shards of certain boss at the to help players identify threats more easily.
- Enemy density adjustments have been made in the following locations: Redcopse, Sanctuary of Baptism, Pilgrim’s Perch, Forsaken Fen, Fitzroy’s Gorge, and Lower Calrath. Please note that these adjustments only apply to NG0. The game is still highly challenging, so you still need to “git gud”.
- Fixed an issue in Pilgrim’s Perch where a Hallowed Brother at the Sanctuary of Baptism was not respawning under certain circumstances.
- Adjusted the region scalers for different marksmen at Pilgrim’s Perch to ensure they are properly balanced in terms of difficulty.
- Collisions have been improved in Fritzroy’s Gorge to prevent players from getting stuck and to enhance navigation.
- Blocking presets have been removed from environmental assets that provoked players to get micro-stuck in Upper Calrath. Better fitting blocking presets have been added for some dead corpses.
- A collision has been adjusted for some rocks in the Fief of the Chill Curse that could cause players to get stuck when being hit in certain conditions.
- Collision improvements on walls and ground tiles have been made in Upper Calrath to prevent players from having micro steps.
- Blood trails that appear when hitting enemies have been refined to enhance the feeling of making an impact on an enemy.
- Minor adjustments have been made to the materials of several armor sets to enhance their visual quality without affecting performance (changes in shader parameters and textures).
- A potential crash has been fixed, where if, for any reason, your inventory contained an invalid item, the game could crash.
- Vestige Seedlings displayed in the equipment menu are now refreshed at a faster rate to prevent false positives.
- New items now feature a small icon to indicate that they are newly acquired.
- On SteamDeck, the introduction of password input is now more ergonomic, utilizing Steam’s virtual keyboard.
v234
- In addition to the existing option to move to NG+1, we’ve added the option to move to NG+0 from vestiges, due to popular demand.
- We’ve conducted an additional optimization pass on the rain of swords used by a boss known for its melancholic nature.
- Removed a few textures that were always loaded to reduce VRAM usage.
- Seeing people play, we’ve realized that umbral eggs had too much priority for the lock-on, so we’ve reduced their priority so that other enemies are locked-on before the eggs.
- When sprinting, there is no need to press the sprint button again after jumping, falling, or rolling; the player continues sprinting.
- Totem parasites spawn box tweaked; some were triggered from too far in the Sunless Skein.
- Womb of despair giving the Umbral Parasite an immortal effect on a Coward has been changed to a totem parasite giving the Immortal buff to all enemies in that zone, in the training area at Pilgrim’s Perch.
- Added a leashing volume to the Mendacious Visage encounter in the Fief of the Chill curse city to prevent the player from luring them to an area where they can get stuck.
- A patch of navmesh was missing in Lower Calrath.
- Under very specific circumstances, the crossbowman was sometimes able to shoot in almost 180 degrees.
- The Scarlett Shadow now does not die from fall damage, is immune to soulflay, and also detects the player’s position better when the player moves out of reach.
- We observed players consistently exploiting the blind spot behind the Congregator of Flesh, specifically behind his right leg. He was not pleased about this, so after an extensive Discord call with him, our designers agreed to teach him a new trick. Beware.
- Spurned Progeny cannot be soulflayed during certain moments of his animations as before
- Fixed two spots at Pilgrim’s Perch where collisions could cause the Penitent guy to get stuck.
- Changed the collision preset for some assets at Bramis Castle.
- Fixed several collisions at the Forsaken Fen.
- A player could access a gallery out of gameplay in Abbess of Hallowed Sisters and also bypass the umbral puzzle. A blocking volume has been added to prevent this.
- Rock collisions were blocking projectiles in Fief of the Chill Curse, making it hard to hit the sparrow. The rock has been pushed back a little.
- Fixed an issue in the Manse of the Hallowed Sentinels where the player could get stuck if pushed by one of the bulwarks.
- Some Rhogar crystals at Bramis Castle could be stepped on when they were not intended to.
- Spamming the “ESC” key could provide access to undesired sub-screens, such as the photo mode or others. We are now preventing spamming by allowing the opening of only one single desired screen.
- Runes in the inventory are now stackable to help with organization and maintain a cleaner inventory.
v231
Due to popular demand, we will allow players to activate the new NG+0 mode from vestiges tomorrow, once they’ve completed the current game.
- Identified a particular post-process material permutation that certain GPUs could not handle.
- Adjusted the spawn distances for Umbral Parasites to reduce the number of active actors simultaneously in the Revelation Depths area.
- We have worked in collaboration with hardware manufacturers to enhance the automatic graphic settings configuration.
- Fixed navmeshes in the cistern to better support umbral enemies on a specific floating platform.
- Refined the navmesh on a specific turn at Path of Devotion that could mislead AIs to a dead-end, potentially causing them to get stuck.
- Refined the navmesh at the bottom of Pilgrim’s Perch, allowing AIs to traverse a thin wooden plank that players could previously use as a safe spot.
- Fixed an issue with sparrows getting stuck under specific conditions on the Manse Supply Elevator path.
- Re-enabled the lock-on feature for ambush enemies in Upper Calrath.
- Sister Delyth will now have her parasite active from the beginning of the fight instead of after a few seconds, as it was observed that this could confuse some players.
- The amount of healing from killing an enemy with the Ring of Nourishment equipped has been increased from 5 to 15.
- Umbral egg health reduced from 205 to 166.
- We’ve increased the Pilgrim’s Perch key buy price from 9500 to 18000, as we noticed that some early-game players were attempting to grind for it, only to discover they didn’t have the appropriate level for the area.
- We noticed that endgame players were not relying on parrying as much toward the end of the game. That’s why we’ve reduced the maximum stagger health region scalar in NG+ and normal gameplay from 1.5x to 1.25x.
- Grievous strikes damage output increased on some weapon families, especially heavier weapons and fists.
- Scalar for over-leveled players increased by 50% to make over-leveled clients deal more appropriate damage.
- To shake up a bit the meta for PVP, Pieta Light short sword received nerfs to poise and posture damage dealt, while the judge cleric spear received a buff to smite damage dealt.
- Discovering a secret temple in a hidden location now displays the temple’s name in a more prominent position.
- Added an additional void volume at the Empyrean to prevent players from falling for too long at certain spots.
- The large altar asset inside the Cathedral lacks object collision in several places.
- Hitting the wooden door on the left side of the pilgrim’s arrival area used to produce a stone-related sound effect, but now it sounds like wood.
- The collisions of a moving staircase in a castle have been improved to accommodate shooting from the moving stairs better.
- Players could enter an inaccessible area under the Umbral platform at the end of the hidden path in Sister’s Abbey due to a missing dead zone. Not anymore.
- Revised fog walls when fighting a boss in Sister’s Abbey when being helped by a secret character.
- A wall at the Sunless Skein has received some camera collision refinement to prevent players from seeing through it.
- Fixed the collision of a rock at Fritzroy’s Gorge cave that could hold an enemy on top of it if hit with a big displacement weapon.
- Fixed a collision at the Fritzroy’s Gorge cave that could block enemies from trying to jump down the scaffoldings.
- Fixed a bug on Fief of the Chill curse in which a small asset could block the player when jumping down from a rooftop.
- Elevator doors now have a brief delay before they start moving up or down, allowing players to exit before they begin moving. This change provides players with the chance to “reset” the elevators for their next respawn.
- But beware! Elevators still have an attitude. This cannot be fixed.
Download free Lords of the Fallen update 1.020.000 on PlayStation 5, PC and Xbox Series X/S.