Lords of the Fallen Patch 1.018 Notes (Version 1.018.000)

Lords of the Fallen patch 1.018 (version 1.018.000) is available on PS5, PC, and Xbox Series X/S consoles. Accroding to the official Lords of the Fallen version 1.018 patch notes, the latest update brings significant improvements, multiplayer adjustments, and gameplay enhancements. Apart from this, Lords of the Fallen update 1.018 also includes stability fixes.

Recently, Lords of the Fallen 2023 game update 1.009 added quality-of-life changes and fixes. Unfortunately, since the last patch, players have been experiencing various issues with the game. Today’s Lords of the Fallen version 1.18 will address a few of these issues.

Check out more details below.

Lords of the Fallen 1.018 Patch Notes

  • Added stability fixes.
  • Added gameplay performance improvements.
  • Other minor tweaks.

The following issues were addressed previously.

Season of the Bleak
  • Made sure Mournstead’s old song is true.
  • Added some Halloween decorations in the game whilst keeping player immersion.
Performance
  • Improved performance at Skyrest Bridge to achieve a smoother framerate.
Stability
  • Increase game thread timeout using old quad-core CPUs to fix loading issues when spawning, resting or warping – potentially fixes 2% of the remaining crashes on Sentry.
NG+
  • Now the vestige menu will clearly show both options: either move to NG+1 or restart NG+0.
  • After completing the game once, players can now restart the current NG anytime, even if they haven’t finished the game.
  • To access both NG+1 and NG+0 from the anchor, we’ve changed the text to “Start New Adventure”. We observed that some people were confused and hesitant to select NG+ because it might have seemed like only +1 was the option. We have made it more user-friendly.
  • Vestiges are now disappearing gradually on each NG+ loop. So in NG+1, only 9 are removed. In NG+2, 14 are removed. In NG+3, there are no vestiges left except for Skyrest Bridge and Adyr’s Shrine.
Balancing
  • We have adjusted some bosses’ defenses and lowered their health to balance the effect of NG+ health multipliers. This ensures a consistent experience in NG+ without changing the overall difficulty; it’s simply better tuned for NG+.
Level Design
  • Added a bed flower before the Kinrangr Guardian, reducing travel time between the Windmill vestige and the boss room.
Collisions
  • Improved collisions in two corners of Upper Calrath to prevent players from getting stuck.
Optimization
  • We’ve optimized the general performance of Lumen in UE5 with the help of EPIC to gain an extra 1 or 2 ms of GPU processing throughout the game experience.
  • We’ve removed cast shadows from some Umbral meshes that didn’t project any shadows (when against the wall or piled up) to increase FPS in certain areas.
Gameplay
  • We’ve made slight adjustments to the player’s sprint animation to give it a more grounded look.
Bosses
  • Improved visibility of ice crystal shards of certain boss at the to help players identify threats more easily.
AI
  • Enemy density adjustments have been made in the following locations: Redcopse, Sanctuary of Baptism, Pilgrim’s Perch, Forsaken Fen, Fitzroy’s Gorge, and Lower Calrath. Please note that these adjustments only apply to NG0. The game is still highly challenging, so you still need to “git gud”.
  • Fixed an issue in Pilgrim’s Perch where a Hallowed Brother at the Sanctuary of Baptism was not respawning under certain circumstances.
  • Adjusted the region scalers for different marksmen at Pilgrim’s Perch to ensure they are properly balanced in terms of difficulty.
Collisions
  • Collisions have been improved in Fritzroy’s Gorge to prevent players from getting stuck and to enhance navigation.
  • Blocking presets have been removed from environmental assets that provoked players to get micro-stuck in Upper Calrath. Better fitting blocking presets have been added for some dead corpses.
  • A collision has been adjusted for some rocks in the Fief of the Chill Curse that could cause players to get stuck when being hit in certain conditions.
  • Collision improvements on walls and ground tiles have been made in Upper Calrath to prevent players from having micro steps.
Visuals
  • Blood trails that appear when hitting enemies have been refined to enhance the feeling of making an impact on an enemy.
  • Minor adjustments have been made to the materials of several armor sets to enhance their visual quality without affecting performance (changes in shader parameters and textures).
UI
  • A potential crash has been fixed, where if, for any reason, your inventory contained an invalid item, the game could crash.
  • Vestige Seedlings displayed in the equipment menu are now refreshed at a faster rate to prevent false positives.
Quality Of Life
  • New items now feature a small icon to indicate that they are newly acquired.
  • On SteamDeck, the introduction of password input is now more ergonomic, utilizing Steam’s virtual keyboard.

The following changes were added previously.

Major AMD GPUs Fix

Fixed multiple GPU crashes on AMD cards by skipping Niagara compute shader dispatches when the thread count exceeds what is supported by the hardware.

This update should resolve the majority of crashes reported in Sentry, as over 30% of them were caused by this issue in the communication between the drivers and DirectX12.

Sentry Reported Issues
  • Fixed a crash that could occur when interacting with an NPC character, especially when the NPC character actor was not ready.
  • Fixed a crash that could occur when opening the inventory and an item is removed from it when filtering the categories (DLC items that no longer exist in the player’s inventory).
  • Fixed a crash that occurred when trying to set the description of an item that no longer exists (DLC items that no longer exist in the player’s inventory).
  • Fixed a crash that occurred when soulflaying certain entities.
  • Fixed a crash by clearing a C++ timer for the fog gates.
  • Fixed a crash that occurred when trying to determine which ammo slot was selected without having a valid inventory component.
  • Fixed a very rare crash that could occur when picking up an item if the item disappeared while playing the montage.
  • Added a check to ensure that we have a player pawn on the client before attempting to disable interactions.
  • Ensured that the payload in the trigger event is correct and ended the ability otherwise.
Multiplayer Adjustment

After hearing the community feedback and observing numerous hours of PVP and PVE matches, we’ve identified certain matchmaking timing issues that result in “can’t connect” messages. Additionally, matchmaking with high pings has been causing annoying rubber-banding. In response, we’ve made several adjustments to the rules we use for player matchmaking. We now prioritize finding players with a good ping over connecting quickly. As a result, instead of almost instant connections to other players, it may take a few minutes at most, but a better ping connection with the opponent will be established. We believe this will lead to a better overall experience.

  • Adjusted multiplayer timings and pings to prioritize establishing a strong connection between players rather than reducing matchmaking times.
  • Disabled the Orian Protector feature temporarily to rework it with a more engaging gameplay loop. Previously, Orian Protectors would join a player being invaded to assist in the fight. However, this caused confusion among players and was reported as a bug multiple times. We are revisiting this feature to enhance its functionality. We plan to reintroduce Crossplay to the online experience once we’ve gathered sufficient data from both PVE and PVP and have ensured its stability.
Balancing
  • The price of the Flame Funnel spell in the Remembrance store has been adjusted.
  • The social shrine goals are being adjusted based on player progression and forecasts.
  • Fixing buyable items in the shrines that were missing the skipinventory bool being set to true.
Gameplay Adjustments
  • Fixed the Soulflay attack to prevent falling from a ledge when taking a step back just after using it.
  • Fixed the incorrect orientation of the player while interacting with NPCs and attempting to move around.
  • Updated the “Retrieve Vigor” animation to be faster, interruptible more quickly, and added invincibility frames (iframes) until the Vigor is retrieved.
  • Tweaked the “Empty Sanguinarix” animation to be quicker and interruptible sooner
Collisions
  • Fixed a farming spot issue with Scarlet Shadow where he would fall through the world on his own for every spawn. Now, if you leave your character to farm on their own, you might find them dead when you return.
  • Modified the invasion area gameplay sublayer in Fritzroy’s Gorge to prevent rare instances where the invader would spawn underground at the beginning of the invasion.
  • Players could previously exit the boundaries and fall out of the world at the Abbey of the Hallowed Sisters.
Visuals
  • The lower LODs for the effigy of Scorn have been adjusted to activate their clothing physics.
UI
  • The skip cinematic flow has been improved by displaying the required key on the screen when any button is pressed.

Download free Lords of the Fallen patch 1.018 on PlayStation 5, PC and Xbox Series X/S.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
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