LOL Update 12.9 Patch Notes, Release Date & More

[League of Legends] LOL patch 12.9 notes are now available for players. According to the official lol 12.9 patch notes, the latest update added a brand new Challenges system. Apart from this, LOL update 12.9 also resolves issues where zombies running into towers, capitalist chem-baron monopolies, foxes dashing around the Rift, and more.

Previously, a big update nerfed the staple frontliners (Ivern, Jax, Volibear), continuing to adjust Radiant Items, and making 3-star 4-costs feel as dangerous as they should be.

Unfortunately, since the last patch, players are still experiencing several issues with online gameplay. Today’s LOL update 12.9 will fix a few of these issues.

[League of Legends] LOL 12.9 Patch Notes

CHALLENGES

Challenges track your overall progress within League across a ton of categories. Build your legacy through over 300 unique Challenges that celebrate the champs you’ve mained, modes you’ve conquered, plays you’ve made, stuff you’ve collected, and more.

Show off the Challenges you’re most proud of with Titles and Token. You can see how you measure up in your region with regional leaderboards—now you can finally hit Challenger in something.

CHAMPIONS

OLAF

Mid-scope update, all abilities adjusted.

Despite Olaf’s popularity in Pro, he’s been one of the least mained champions in League for a while now. The flexibility ofRagnarokas an engage or escape and his fast clear speeds make him the ultimate example of a champ that walks the fine line between OP in Pro and “…meh” in all other levels of play.

With this mid-scope update, we’re aiming to shift some of his power away from his clear speed and into tools that will help players feel stronger and in more control of Olaf’s survivability as he rides the edge of disaster at low health. These changes should not only help better define Olaf’s identity as a Berserker, but also allow him to take a new place as a viable top laner.


BASE STATS

AD GROWTH3.54.7
AD AT LEVEL 18127.5148
HEALTH GROWTH100105
MANA GROWTH4250

PASSIVE – BERSERKER RAGE

MAXIMUM ATTACK SPEED GRANTED99%40-100% (levels 1-18)
NEWFIGHT ONBerserker’s Rage now provides 10-30% life steal (levels 1-18), based on Olaf’s missing health
UPDATEDMAD MATHBonuses max out at 0% Health30% Health

Q – UNDERTOW

COOLDOWN7 seconds9 seconds
DAMAGE80/125/170/215/26060/110/160/210/260
MINIMUM RANGE300425 units
MANA COST60 at all ranks40/45/50/55/60
UPDATEDPRO AXE JUGGLERPicking up axes now fully refundsQ – Undertow‘s cooldown, but axes can only be thrown a maximum of once every 3 seconds. (Note: The 3 second limit scales with Ability Haste.)
UPDATEDCOMING THROUGHIncluded a quality of life buff to Olaf’sQ – Undertowso that it now grants ghosting more consistently to jungle monsters who he hits or are near him when Q is cast

W – TOUGH IT OUT

UPDATEDNAME CHANGEVicious StrikesTough It Out
COOLDOWN16 seconds at all ranks16/14.5/13/11.5/10 seconds
ATTACK SPEED50/60/70/80/90%40/50/60/70/80%
ABILITY DURATION6 seconds4 seconds
NEWJUSTW now resets Olaf’s basic attack timer
NEWTOUGHOn activation Olaf now gains a 10/45/80/115/150 (+25% missing health, capped at 30% of his current HP) shield for 2.5 seconds
REMOVEDITNo longer grants Life Steal
REMOVEDOUTNo longer amplifies Olaf’s healing based on missing health

R – RAGNAROK

BONUS ATTACK DAMAGE15/20/25 (+30% AD)10/20/30 (+25% AD)
DURATION6 seconds3 seconds
PASSIVE RESISTS20/30/4010/25/40
REMOVEDI AM UNTETHEREDR – Ragnarok‘s passive bonus resistances are no longer lost for the duration of the ability
NEWMY RAGE KNOWS NO BOUNDSHitting a champion with a basic attack orE – Reckless Swingextends the duration of Ragnarok to 2.5 seconds. Olaf can refresh Ragnarok indefinitely.

TALIYAH

Mid-scope update, all abilities adjusted.

Get ready to rock and roam because the one and only Stoneweaver is ready to rumble (the ground). Taliyah has been struggling to find footing on the Rift, not only in mid, but in the jungle as well—not to mention the mechanical complexity and punishing nature of her kit.

For Taliyah’s update, we really wanted to focus on making her more fun (especially for players who’ve been playing her frequently), reviving her presence in mid, and increasing the amount of forgiveness in her kit. We’re hoping these changes shake things up and give her a clean slate to start anew!


BASE STATS

BASE HEALTH531500
BASE HEALTH REGEN76.5
HEALTH REGEN GROWTH0.70.65
BASE MANA425470
BASE MANA REGEN9.348
MANA REGEN GROWTH0.850.8
BASE ARMOR2018
MOVE SPEED335330

PASSIVE – ROCK SURFING

OUT OF COMBAT BONUS MOVE SPEED20-45% (levels 1-18)10/20/35/55% (levels 1/9/12/15)
PASSIVE FALL OFF TIME WHEN NOT NEAR TERRAIN1 second2.5 seconds

Q – THREADED VOLLEY

MANA COST50/60/70/80/9060/65/70/75/80
COOLDOWN7/6/5/4/3 seconds6.5/5.5/4.5/3.5/2.5 seconds
1-ROCK DAMAGE70/95/120/145/170 (+45% AP)38/61/84/107/130 (+50% AP)
DAMAGE REDUCTION FROM SUBSEQUENT STONE SHARDS50%60%
5-ROCK DAMAGE210/285/360/435/510 (+135% AP)98.8/158.6/218.4/278.2/338 (+130% AP)
DAMAGE REDUCTION FROM SUBSEQUENT STONE SHARDS AGAINST MONSTERS25%60%
NEWSUPER EFFECTIVEEach Stone Shard now deals an additional 30 (+10% AP) damage against monsters
NEWSCATTERED STONESStone Shards now deal damage in a 175 radius area of effect (approximately 1.6 Teemos)
NEWROCK SOLIDQ – Threaded Volleywill now continue to cast while Taliyah is inStasis
NEWNOT JUST A ROCKCastingQ – Threaded VolleyonWorked Groundnow consumes theWorked Groundto fire a single Boulder that deals double damage [76/122/168/214/260 (+100% AP)] and slows all targets hit in a 225 AoE radius by 30/35/40/45/50% for 2 seconds
MANA COST ONWORKED GROUND120
MINIMUM COOLDOWN ONWORKED GROUND1 second0.75 seconds
WORKED GROUNDDURATION25 seconds30 seconds
WORKED GROUNDRADIUS300400
UPDATEDLEVEL GROUNDSThe size ofWorked Groundon Howling Abyss now matches Summoner’s Rift
NEWSKIPPING STONESQ – Threaded Volleycasts onWorked Groundnow has new VFX, SFX, animation, and icon!

W – SEISMIC SHOVE

MANA COST70/80/90/100/11040/30/20/10/0
COOLDOWN16/15/14/13/12 seconds14/12.5/11/9.5/8 seconds
KNOCK UP RADIUS200225
TIME DELAY BEFORE KNOCK UP0.8 seconds0.75 seconds
REMOVEDSOFT LIKE SANDW – Seismic Shoveno longer deals damage

E – UNRAVELED EARTH

COOLDOWN16/14/12/10/8 seconds16/15/14/13/12 seconds
DAMAGE ON INITIAL CAST50/75/100/125/150 (+40% AP)60/105/150/195/240 (+60% AP)
SLOW STRENGTH20% (+4% AP)20/22/24/26/28%(AP ratio removed)
BOULDER DETONATION DAMAGE50/60/70/80/90 (+30% AP)25/45/65/85/105 (+30% AP)
DAMAGE REDUCTION PER SUBSEQUENT BOULDER HIT15%25%
MAXIMUM BOULDER DETONATION DAMAGE155/186/217/248/279 (+93% AP)62.5/112.5/162.5/212.5/262.5 (+75% AP)
DELAY BETWEEN CASTING AND SPAWNING FIRST ROW OF BOULDERS0.1 seconds0 seconds
DELAY BETWEEN SPAWNING ROWS OF BOULDERS AFTER THE FIRST ROW0.1 seconds0.17 seconds
UPDATEDTECTONIC SHIFTSE – Unraveled Earthnow spawns 6 rows of boulders extending outwards from Taliyah with 4 boulders per row (previously spawned 4 rows of boulders with 6 boulders per row)
NEWA ROCK AND A HARD PLACEBoulders now stun enemies that dash through them for the duration of the dash + 0.6/0.7/0.8/0.9/1 seconds. (Note: the max stun duration is 2 seconds and monsters are always stunned for the max duration).
REMOVEDIT’S JUST A BOULDERE – Unraveled Earthno longer detonates to deal additional damage after 4 seconds

R – WEAVER’S WALL

RANGE3000/4500/60002500/4500/6500
DASH RANGE WHEN JUMPING OFF WALL400700
DASH SPEED WHEN JUMPING OFF WALL10001200
UPDATEDSKIPPING ROCKSMoving Taliyah while she is riding the Weaver’s Wall now causes Taliyah to dash to the location clicked, up to the maximum dash range instead of dropping her perpendicular to the wall.
UPDATEDSURFS UPDashing when jumping off of the wall is now more forgiving when trying to dash through terrain
NEWNOT SO FAST LITTLE SPARROWDamage from enemy champions or structures now prevents Taliyah from castingR – Weaver’s Wallfor 3 seconds
REMOVEDTHE PIONEERS USED TO RIDE THESE FOR MILESTaking damage no longer knocks Taliyah off her wall

BUGFIXES

  • Fixed a bug where Taliyah would sometimes lose her passive permanently if she had a spell shield active
  • Fixed a bug where Taliyah would sometimes not get reduced cooldown on herQ – Threaded Volleywhen cast onWorked Ground

AHRI

E cooldown increased. R cooldown increased at all ranks.

Ahri’s been getting a lot of play time since her update. She’s incredibly consistent at making picks and assassinating carries, all while remaining relatively safe andjustout of reach. We’re lowering the uptime on her CC and dashes to add more thrill to the chase.


E – CHARM

COOLDOWN12 seconds14 seconds

R – SPIRIT RUSH

COOLDOWN130/105/80 seconds140/115/90 seconds

BRAUM

Passive cooldown decreased late. E damage reduction increased.

Everyone’s favorite Poro Protector has been feeling a little left out in the cold recently. We’re hoping to bring a smile back to his glorious mustache (and his poros’ faces) by beefing up his protective power.


PASSIVE – CONCUSSIVE BLOWS

PER-TARGET COOLDOWN8/7/6 seconds8/6/4 seconds

E – UNBREAKABLE

DAMAGE REDUCTION30/32.5/35/37/40%35/40/45/50/55%

HECARIM

Q AD scaling increased. W cooldown decreased.

Hecarim is hecc’in weak after the last set of nerfs targeted at his tank build. We’re helping him get his hooves back in the game (while being careful to avoid reintroducing his one-shot E build) by buffing his item scaling and increasing the horsepower behind his key survivability skill to more evenly distribute his power across his kit. These should help Hecarim find a morestableplace in today’s meta without turning him into a pseudo-assassin race horse.


Q – RAMPAGE

PHYSICAL DAMAGE60/90/120/150/180 (+85% bonus AD)60/90/120/150/180 (+90% bonus AD)

W – SPIRIT OF DREAD

COOLDOWN18 seconds14 seconds

MASTER YI

R bonus attack speed reduced.

The Wuju Bladesman has gotten a little too fast at killing his enemies, especially in late game. We’re reducing his DPS scaling to slow him down and give his foes a chance to keep up.


R – HIGHLANDER

BONUS ATTACK SPEED25/45/65%25/35/45%

NIDALEE

Base health reduced.

Nidalee’s been catching prey left and right with her recently increased spell output, especially at higher levels of play. We’re bringing down her early dueling power so she doesn’t get such an easy Nida…lead.


BASE STATS

BASE HEALTH570540

PYKE

Passive grey health conversion increased. Q mana cost increased, mana refund increased, now refunds mana upon hitting an enemy champion. R cooldown decreased, “Your Cut” opportunities reduced.

Pyke’s been a littleboneskewed toward mid ever since his changes long ago in Season 9, so we’re reverting them to bring the Bloodwater Ripper back to bot lane. We’re also adjusting some other parts of his kit to further tune him toward the unconventional support he is. Kills (and bags) secured.


PASSIVE – GIFT OF THE DROWNED ONES

DAMAGE CONVERTED TO GREY HEALTH WHEN NEAR TWO OR MORE ENEMIES40% (+0.5% per Lethality)45%(+0.5% per Lethality)

Q – BONE SKEWER

NEWBONE APP THE TEETHBone Skewer now refunds mana upon hitting an enemy champion
MANA COST50/55/60/65/7074/78/82/86/90
MANA REFUND:: 50%75%

R – DEATH FROM BELOW

COOLDOWN120/100/80 seconds100/85/70 seconds
REMOVEDLIGHTER POCKETSPyke no longer receives “Your Cut” gold upon successfully executing enemy champions with his R (last assisting ally will still receive “Your Cut”)
REMOVEDBOGO IS A NO GOPyke no longer receives additional “Your Cut” gold when allies kill enemies withinDeath From Below’s execution area

RENATA GLASC

Base armor decreased. Passive damage decreased.

Renata Glasc is on her way to monopolizing bot lane at all levels of play, and business isreallystarting to boom in Elite. She’s been getting a bit too much valuepropout of her passive, whereas her return on investment for damage-oriented support items has been relatively low. These small adjustments toward AP item scaling should help balance and diversify her build portfolio.


BASE STATS

BASE ARMOR2927

PASSIVE – LEVERAGE

ADDITIONAL MAGIC DAMAGE AGAINST MARKED TARGETS1-3.5% (levels 1-13) (+1% per 100 AP)1-2% (levels 1-9) (+2% per 100 AP)(damage againstunmarked targets unchanged)

RENEKTON

Health and AD growth increased. W base damage increased, cooldown increased early and decreased late. R base damage increased.

Renekton has largely disappeared from Pro after the fighter item changes in 12.3. We’re looking to add some scaling back so he feels a bit better as the game progresses. We’re also reducing the gap between his W and E second max builds since that choice leads to some serious win rate losses in Average play. You heard it here first, crocs are back in fashion.


BASE STATS

HEALTH GROWTH9297
AD GROWTH3.754.15
AD AT LEVEL 18132.75139.55

W – RUTHLESS PREDATOR

COOLDOWN13/12/11/10/9 seconds16/14/12/10/8 seconds
TOTAL PHYSICAL DAMAGE10/30/50/70/90 (+75% AD)10/40/70/100/130 (+75% AD)
TOTAL PHYSICAL DAMAGE WHEN EMPOWERED15/45/75/105/135 (+75% AD)15/60/105/150/195 (+75% AD)

R – DOMINUS

MAGIC DAMAGE PER SECOND40/80/120 (+10% AP)50/100/150 (+10% AP)

RENGAR

W damage against monsters decreased.

Rengar’s changes in 12.7 helped this kitty adapt a little too well to the outdoors to the point where he’s now the top cat in the jungle. We’re reverting a buff to his clear (and that buff only) to otherwise leave him as is.


W – BATTLE ROAR

DAMAGE TO MONSTERS85-150 (levels 1-18)65-130 (levels 1-18)

BUGFIXES

  • Fixed a bug where Rengar’s empowered abilities andW – Battle Roar’s heal would sometimes play through the Fog of War

SHYVANA

W damage tick rate decreased.

We’re introducing some small quality of life changes and a batch of bugfixes to help fan Shyvana’s flames.


W – BURNOUT

NEWThe area of effect zone from Shyvana’sE – Flame Breathnow applies marks to enemies that enter the zone.

BUGFIXES

  • Fixed a bug where Shyvana’sQ – Twin Bitewould not attack player-created targets (like Teemo’s Mushrooms or Illaoi’s Tentacles) twice
  • Fixed a bug where Shyvana’sQ – Twin Bite’s second attack would not deal damage if the enemy was running away from her
  • Fixed a bug where Shyvana’sW – BurnoutVFX were not correctly displaying when inside of Mordekaiser’sR – Death Realm

SION

Undead Sion’s Passive damage against structures reduced.

Sion’s been a bittooglorious in death. Although “inting Sion” had a good run, we believe it isn’t a sustainable direction for him or League in the long term. Taking down towers by split pushing should certainly be doable even while behind, but when the strat requires repeatedly dying, it’s not very fun for all parties involved. We’re nerfing undead Sion’s split pushing power in order to restore some balance to his circle of life.


PASSIVE – GLORY IN DEATH

NEWNOT A WRECKING BALLSion now does 40% reduced damage to structures while in his reanimated frenzy form (includes runes and items)

THRESH

Passive AP and Bonus Armor per Soul increased. W shield strength scaling with Souls increased.

What is the value of a soul?(Currently, not very much… )Thresh has fallen off quite a bit, particularly in Average and Skilled play, so we’re increasing his scaling power by making it more worthwhile to collect the essence of the dead. Gotta catch ’em all.


PASSIVE – DAMNATION

ABILITY POWER AND BONUS ARMOR PER SOUL0.751

W – DARK PASSAGE

SHIELD STRENGTH60/90/120/150/180 (+1 per Soul)60/90/120/150/180(+2 per Soul)

VARUS

Passive attack speed gained on minion and champion kills increased. W magic damage on-hit increased.

Varus has been relatively weak since his Lethality nerfs last season. We’re buffing his on-hit builds back up to make his vengeance viable again.


PASSIVE – LIVING VENGEANCE

BONUS ATTACK SPEED ON NON-CHAMPION KILLS10/15/20% (+15% bonus Attack Speed)10/15/20%(+20% bonus Attack Speed)
BONUS ATTACK SPEED ON CHAMPION KILLS40% (+30% bonus Attack Speed)40%(+40% bonus Attack Speed)

W – BLIGHTED QUIVER

BONUS MAGIC DAMAGE ON-HIT7/10.5/14/17.5/21 (+30% AP)7/12/17/22/27 (+30% AP)

ITEMS

HULLBREAKER

Hullbreaker is an important tool for empowering split pushing, but when rushed as a first item, itsbounty-fulbonus resists can invalidate laning and lead to unpleasant experiences. We still think it’s a valuable addition to the game since, unlike past split push items like Zz’Rot, Hullbreaker requires champions to stay in the lane they’re split pushing. So we’re nerfing its early game potency.


CHAMPION BONUS RESISTS WHILE HUNTING ALONE (MELEE)20-60 (levels 1-18)10 (levels 1-11), then 20/35/43/51/59/67/75 (levels 12-18)
CHAMPION BONUS RESISTS WHILE HUNTING ALONE (RANGED)10-30 (levels 1-18)5 (levels 1-11), then 10/17.5/21.5/25.5/29.5/33.5/37.5 (levels 12-18)
UPDATEDSTURDIER HULLSDeal 20% bonus damage from all sources against structuresONLY attacks deal 20% bonus damage against structures

MSI CLASH

MSI 2022 is here, and so are the MSI-themed Clash tournaments! Team formation for the Clash MSI Cup started on May 9, and the tournament begins on May 14 and 15! Team formation for week 2 of the Cup will start on May 16 with the tournament days being May 21 and 22!

As part of MSI Clash, players who purchase a Premium Ticket during Clash are eligible for the following rewards: (NOTE: JP region is excluded from this reward due to legal restrictions.)

Players who place 1st through 5th in the tournament will receive a random legacy Conqueror Skin Permanent

Players who place 6th-8th will receive a legacy Conqueror Skin Shard

CLIENT UPDATE

We have removed the self-repair button from the League of Legends client settings menu as it was a redundant feature. Client self-repair can still be accessed through the Riot Games client settings menu.

BUGFIXES & QOL CHANGES

  • Fixed a bug where Swain’s old ability descriptions were displaying in the Champion Details Page
  • Fixed a bug where Swain could reactivate hisE – Nevermoveto pull enemies closer to him even if they had cleansed the Root effect
  • Fixed a bug where Rengar could still deal damage with hisQ – Savagerywhen blinded by Teemo’sQ – Blinding Dart
  • Fixed a bug where Chaos (Red) side inhibitors would display blue icons when selected
  • Fixed a bug where Kayle’s movement and attack VO lines were not playing correctly while Ascended
  • Fixed a bug where Elise’sW – Volatile Spiderlingwas ignoring Baron and not exploding
  • Fixed a bug where Nocturne’sR – ParanoiaVO line would play louder than intended if players had visibility of more than 1 champion affected by nearsightedness
  • Fixed a bug where Black Belt Udyr’s Bear Stance was not displaying the correct visual textures
  • Fixed a bug where Irelia would only receive stacks of herPassive – Ionian Fervorfor Champions hit when hitting Champions and minions/monsters simultaneously
  • Fixed a bug where Lillia was not receiving the correct among of healing from herPassive – Laden Bough
  • Fixed a bug where the sound effects for Ashe’sW – Volleywould stop playing if it was leveled up to Rank 2 on-cast
  • Fixed a bug where Gangplank’sR- Cannon Barragewould cancel allies’ auto attacks if it was upgraded withRaise Morale
  • Fixed a bug where Ekko’sQ – Timewindertooltip was displaying the incorrect AP ratio
  • Fixed a bug where the damage from Janna’sQ – Howling Galewas not correctly factoring in the ability’s base AP ratio
  • Fixed a bug where Wukong’sE – Nimbus StrikeintoQ – Crushing Blowcombo would fail to stack Conqueror
  • Fixed a bug where Turrets would prioritize and target enemies damaged by Kog’Maw’sPassive – Icathian Surprise
  • Fixed a bug where Master Yi’sQ – Alpha Strikesound effects would sometimes be audible to the enemy team in the Fog of War
  • Fixed a bug where Shaco’sPassive – Backstabwas sometimes audible to the enemy team from the Fog of War
  • Fixed a bug where Aphelios’ gun swapping and ability sound effects would sometimes be audible from the Fog of War
  • Fixed a bug where the sound of Scuttle’s shield breaking would play through the Fog of War

What is the League of Legends (LOL) patch 12.9 release date?

The new update will be available on May 11, 2022.

Download free lol update 12.9.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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