LOL Update 12.8 Patch Notes (lol 12.8) - Official
[League of Legends] LOL patch 12.12 notes are now available for players. According to the official lol 12.12 patch notes, the latest update added a set of balance changes. Apart from this, lol update 12.12 also brings back the Essence Emporium for a limited time. The Mythic Shop is also rotating for the first time ever, introducing Ashen Knight Pantheon and more.
Apart from this, LOL update 12.12 will also include various bug fixes.
Previously, a big update nerfed the staple frontliners (Ivern, Jax, Volibear), continuing to adjust Radiant Items, and making 3-star 4-costs feel as dangerous as they should be.
Unfortunately, since the last patch, players are still experiencing several issues with online gameplay. Today’s LOL update 12.12 will fix a few of these issues.
Table of Contents
Q mana cost decreased, now increases with rank. R base damage increased.
Amumu support has all but disappeared after the heavy nerfs to his mana costs last season. We’re reverting those and giving his ult more early power to help him find some friends in bot lane again.
Q AP ratio increased. Tibbers base health, armor, and MR increased.
Annie’s burst builds have fallen off since the Durability Update, especially at higher levels of play. We’re making her combos a little more fire and giving Tibbers his own CDU (Cuddly Durability Update).
Basic attack range increased; base health regen and growth decreased. Passive stack value increased early and now reaches maximum at level 13; large minions now grant 1 stack. E base damage decreased, life steal decreased late. R bonus attack range and explosion damage based on enemy’s missing health no longer increase with rank; Void Remora health decreased early and now increases with rank.
The Empress of the Void is reigning with a bit too much terror in lower and average skill brackets. These nerfs should reduce her strength in lower levels of play to a more stable win rate across the board. A few visual updates have also been made to Bel’Veth’s true form based on player feedback!
Q base damage increased. R active base damage increased.
Blitzcrank’s engage capabilities have gathered some rust since the Durability Update. We’re making his hooks hurt more so they feel as rewarding to land as they should.
Passive health regen decreased. R increased base health decreased.
Mundo’s malpractice was already doing well, but now that Grievous Wound is weaker, it’s time we check his medical license. We’re nerfing him overall by lowering his healing, but the larger chunk of health missing should make his fantasy really come alive when he injects his maximum dosage.
Passive AD ratio decreased.
Since the Durability Update, Fiora has become extra punishing in Elite play where players who can consistently strike Vitals deal massive max health true damage. We’re toning her passive down as a result, which will also reduce her ult’s power.
Q standard turret base health and damage increased. E cooldown decreased.
Heimerdinger’s inventions have fallen short lately. Boosting his turrets’ health and firepower to match the Durability Update is sure to be a formula for success!
Passive health and mana costs reduced. E base shield increased. Daisy base health, armor, and MR increased.
The Durability Update wasn’t so friendly to our friend of the forest. These buffs should return some of his early gank power by a lot. Oh, and Daisy gets a base stat gift, too!
W bonus move speed and slow decreased. E shield decreased.
Janna is still too strong across the board. Her biggest vulnerability should be when she gets caught, so we’re nerfing her wind speed and defensive spells to make her easier to punish.
Mana growth increased. Passive cooldown now decreases with levels.
Jarvan IV wasn’t the hardest hit by the Durability update, but his sustained damage output hasn’t been left unscathed. We’re letting him get a few more rotations in now that bursting enemies has gotten much harder,
Passive AD ratio decreased. E base damage increased, AD ratio decreased. R attack speed ratio increased, on-hit effectiveness increased.
Bruiser and tank builds shouldn’t work well on someone like Katarina, a hyper-mobile resetting assassin. We’re making some slight adjustments to discourage only those itemizations.
Base AD decreased. Q base damage decreased late.
Lucian’s been shining in Pro bot lanes since before MSI and has continued to do so, even after the Durability Update. We’re tapping down his strong early damage so the Sentinel of Light isn’t so blinding in lane.
E cooldown reduced early and no longer decreases with rank. Slow/stun duration increased.
Seraphine hasn’t been making soundwaves, so we’re boosting her CC to help her captivate her enemies.
Base health growth and armor growth decreased. Q AD ratio increased. W AP ratio increased. E AD and AP ratios increased.
Shaco’s been struggling in a world with more durable playthings, especially with his traditional burstier builds. He already has quite a bit of survivability with his tricks, so we’re trading some of his durability for more burst. This should open up those high-risk, high-reward builds once again, adding to his diverse itemization options. (As a reminder, his Q and E can deal additional damage with his Passive – Backstab bonus.)
W slow decreased early, increased late, and now increases with rank. R bonus stats decreased early and increased late.
Singed mid has always been quite strong, but the recent systemic changes have thrown him just over the edge into OP territory. We’re nerfing his early run-at-you power so his squishier lane opponents have a chance to escape (or at least fight back).
R base heal increased, but no longer removes Grievous Wounds.
We buffed Soraka’s ult back in 11.18, letting it remove Grievous Wounds to give her some hope against the 60% reduced healing effect. Now that GW is weaker, we’re okay with letting it serve its original purpose.
Passive heal decreased. W while casting E no longer instantly stealths. R damage against most wounded or closest enemy decreased.
Viego’s been sitting on the jungle throne for a little too long, especially in Pro play. We’re curbing the king’s reset potential and giving laners more opportunity to react to his ganks.
Mist Walker base health and move speed increased. Maiden of the Mist base health increased; target range based on E decreased.
Yorick’s Mist Walkers and Maiden of the Mist are also getting a slight base stat package to help them keep up with the Durability Update. We’re also adding a few tweaks to make Yorick’s spectral army a bit more ghastly when positioned correctly. Namely, the Maiden won’t wander too far when moving toward marked targets.
Passive shield increased. E base heal decreased, bonus move speed increased.
As this chapter of the Durability Update comes to an end, Yuumi’s heals are still a bit too strong right meow. Her power level at large isn’t crossing the line, so we’re just shifting some of it around.
Health regen growth increased. W base damage increased, AD and AP ratios decreased.
Zeri’s W damage was a bit shocking with the crit multiplier, so we’re nerfing that and compensating with a little regen boost.
We’re adding some ability haste into Night Harvester’s build path to match its buff last patch.
Serpent’s Fang was reducing shields by a lot more than intended thanks to a bug. We expect the fix will lead to a nontrivial nerf, so we’re calling it out here instead.
On the contrary, Shadowflame was underperforming due to a different bug that mitigated its damage based on the very magic resistance it was supposed to ignore. This fix should actually result in a slight buff for the item.
We’re nerfing Predator’s early power as it tends to really hurt some lanes before enemies get a reasonable chance at counterplay, and compensating its late game to even things out.
Currently, if you dash or blink into a jungle monster or ward’s visible range, there’s a very brief delay before you gain vision of them. This can lead to some frustrating moments, so we’re changing that to be instantaneous. (On the other hand, losing vision of monsters and wards will continue to have a slight delay.)
The Essence Emporium returns from June 28 to July 12. Head to the store to use Blue Essence to nab chromas, ward skins, emotes, icons, and more, including Emporium exclusives like the URFWick skin!
IMPORTANT: After this run, the Essence Emporium is going on hiatus while we rebuild it. Right now, running the Emporium is so inefficient it causes delays and feature cuts in other projects like events and missions. Beyond making the Emporium more efficient to run, we’re also exploring navigation and usability improvements for when (not if) it returns. Be sure to spend all your Blue Essence during this Emporium!
To make up for this hiatus, we’re shifting the three Gemstone icon bundles into a chain of three missions (matchmade SR or ARAM). This will be free for all players, granting 10 Mythic Essence each for a total of 30.
We’re adding a new type of content to the Mythic Shop: Mythic Chromas, available for 40 Mythic Essence! The first Mythic Chroma is for Final Boss Veigar, available during patches 12.12 through 12.13.
Mythic Chromas update a skin’s VFX in addition to its model. They’re launching for Legendary skins as well as Mythic skins like the Ashen Knights. (Ashen Knight Pyke and Ashen Knight Pantheon’s Emberwoken chromas will receive updated VFX in patch 12.18.)
The Mythic Shop is rotating for the first time and we’re settling into the normal rotation cadence:
Muting a player during Champ Select will now carry over to in-game and End of Game. (This also means that muting someone in-game will carry over to End of Game.) Additionally, individual players’ mute status can now be viewed and toggled in the End of Game screen.
Team formation for the second weekend of Demacia Clash starts on June 20, and the tournaments are on June 25 and 26.
We’ve updated the way certain challenges detect which lane you play on Summoner’s Rift to be more accurate! We’ve also added the following new challenges.
Download free lol update 12.12.
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