LOL Update 11.19 Patch Notes (lol 1.19) – Sep 22, 2021

[League of Legends] LOL patch 11.19 notes are now available for players. According to the lol 11.19 patch notes, the latest update added the second and final round of Worlds-focused champion buffs and nerfs, plus new Dawnbringer/Nightbringer skins and Worlds 2021 Jarvan IV to celebrate. Apart from this, LOL update 11.19 will also include stability fixes.

Previously, a big update nerfed the staple frontliners (Ivern, Jax, Volibear), continuing to adjust Radiant Items, and making 3-star 4-costs feel as dangerous as they should be.

Unfortunately, since the last patch, players are still experiencing several issues with online gameplay. Today’s LOL update 11.19 will fix a few of these issues.

[League of Legends] LOL 11.19 Patch Notes

CHAMPIONS

NEW

VEX

The Gloomist

Cast doom, gloom, and existential dread (or whatever) with Vex and her shadow on September 23!

  • Vex Abilities Rundown
  • Vex Champion Bio
  • Vex Champion Insights
  • Vex Champion Trailer

AATROX

W cooldown decreased.

Aatrox’s W cooldown was heavily nerfed in patch 9.9 in an effort to reduce his Pro domination. He’s not running over the Pro scene anymore, so we’re loosening his chains a bit.


W – INFERNAL CHAINS

COOLDOWN26/23/20/17/14 seconds⇒20/18.5/17/15.5/14 seconds

AKALI

Base health regen increased.

In a rare flip of events, Akali has room for some power at all levels of play. We’re taking this opportunity to make her missteps a bit more forgiving in a way that doesn’t win her more fights, but instead helps her subtly throughout her games.


BASE STATS

HEALTH REGEN8⇒9
HEALTH REGEN GROWTH0.5⇒0.9

CHO’GATH

Q cooldown decreased.

Despite being terrifyingly tanky, Cho’Gath is still weak across the board. We’re increasing his CC and zoning capabilities so that he has more influence in fights.


Q – RUPTURE

COOLDOWN7 seconds⇒6 seconds

FIZZ

Passive damage reduction against basic attacks removed. W damage reduced. E cooldown decreased late. R damage increased.

The 11.18 changes were an unintentional nerf to Fizz. We overestimated the Passive and W buffs and underestimated the R nerf. Rather than trying to fine tune those changes, we’re reverting them entirely and doing a simpler buff instead. Go fish!


PASSIVE – NIMBLE FIGHTER

REMOVEDBACK TO THE BASICSBonus damage reduction against champion basic attacks removed

W – SEASTONE TRIDENT

ON-HIT DAMAGE20/25/30/35/40 (+35% AP)⇒10/15/20/25/30 (+35% AP)

E – PLAYFUL / TRICKSTER

COOLDOWN16/14.5/13/11.5/10 seconds⇒16/14/12/10/8 seconds

R – CHUM THE WATERS

GUPPY DAMAGE150/225/300 (+70% AP)⇒150/250/350 (+80% AP)
CHOMPER DAMAGE200/275/300 (+85% AP)⇒225/325/425 (+100% AP)
GIGALODON DAMAGE250/325/400 (+100% AP)⇒300/400/500 (+120% AP)

GALIO

W cooldown now decreases with rank.

Galio’s nerf back in 11.10 turned out to be a bittooeffective on his Elite performance. We’re bringing him back to life at that skill level by partially reverting those changes.


W – SHIELD OF DURAND

COOLDOWN18 seconds⇒18/17.5/17/16.5/16 seconds

GRAGAS

W damage AP scaling increased.

Gragas didn’t benefit much from the Predator changes last patch, so he’s still pretty weak. We’re helping his various AP builds pack more of a punch and speed up his mid-game clear. However, please remember to always drink responsibly.


W – DRUNKEN RAGE

BONUS MAGIC DAMAGE20/50/80/110/140 (+7% target’s maximum health) (+60% AP)⇒20/50/80/110/140 (+7% of target’s maximum health) (+70% AP)

GWEN

Base health regen increased.

Gwen’s E nerf in 11.15 was effective in snipping her overwhelming early lane power, especially in Pro. Now, similar to Akali’s situation, there’s room to weave in some more durability for Gwen players at all levels.


BASE STATS

HEALTH REGEN7⇒8.5

KENNEN

Q damage decreased.

Kennen’s been on a dramatic rise in Pro priority since our changes in 11.15. We’re reducing his power by walking back on those changes slightly.


Q – THUNDERING SHURIKEN

DAMAGE85/130/175/220/265 (+80% AP)⇒75/120/165/210/255 (+75% AP)

MORDEKAISER

E cooldown decreased early.

Mordekaiser’s bummed that he’s been falling behind his peers. We don’t want the god of metal to be the butt of jokes, so we’re buffing him for skilled players by granting him more access to his most flexible spell.


E – DEATH’S GRASP

COOLDOWN22/19/16/13/10 seconds⇒18/16/14/12/10 seconds

POPPY

Passive cooldown decreased.

Poppy hasn’t been looking too heroic lately, especially in top lane. We’re enhancing her early lane power so that she can take greater advantage of favorable matchups, which should also make her more appealing as a Pro pick in specific situations.


PASSIVE – IRON AMBASSADOR

COOLDOWN16/12/8 seconds (at levels 1/7/13)⇒13/10/7 seconds (at levels 1/7/13)

QIYANA

E+Q combo targeting on dashing targets adjusted. Q bonus damage against monsters increased.

Before 11.18, Qiyana’s E+Q auto aim combo used to be undodgeable. We changed her E+Q targeting mechanism last patch so that enemies could escape by dashing or flashing away. However, that version of the combo generously treatedeveryenemy dash as an attempt to dodge Qiyana’s combo, and it turns out this isn’t always the case. A dashing enemy might be headed towards the same direction or even the exact samelocationas Qiyana’s E. So in scenarios where the dashing enemy ends up still within Qiyana’s default attack range, she’ll maintain her auto aim. Lastly, Qiyana jungle is not quite playable yet, so we’re bumping that up to give her a fair shot.

Q – EDGE OF IXTAL

UPDATEDCATCH ME ONLY IF YOU CANIf the target of Qiyana’s E+Q combo is still within Qiyana’s default attack range (150 units) of Qiyana at the end of her E, it will not be dodgeable
BONUS DAMAGE VS MONSTERS25%⇒50%

RENEKTON

Base health and health growth increased. W self-lockout duration decreased and empowered animation sped up.

We over swung on Renekton’s nerf last patch. We still believe reducing the stun on his empowered W was a step in the right direction to mitigate his Pro dominance, so we’re improving its look and feel. We’re also giving him more chances to start fights and increasing his tankiness.


BASE STATS

BASE HEALTH575⇒590
HEALTH GROWTH87⇒92

W – RUTHLESS PREDATOR

UPDATEDFAST FORWARDEmpowered animation sped up by ~13%
SELF-LOCKOUT DURATION0.525 seconds⇒0.375 seconds (for both normal and empowered)

RYZE

Q AP ratio reduced. E cooldown increased.

Ryze has risen above the other mid laners in most regions. We’re nerfing his overall output to ensure he doesn’t completely dominate at Worlds.


Q – OVERLOAD

MAGIC DAMAGE75/100/125/150/175 (+45% AP) (+3% bonus mana)⇒75/100/125/150/175 (+40% AP) (+3% bonus mana)

E – SPELL FLUX

COOLDOWN3.25/3/2.75/2.5/2.25 seconds⇒3.5/3.25/3/2.75/2.5 seconds

SEJUANI

Q cooldown decreased and damage increased.

Sejuani has been a bit of a boar lately. We’re slightly boosting her damage and giving her more access to her Q so she can stir up some more action!


Q – ARCTIC ASSAULT

COOLDOWN20/18/16/14/12 seconds⇒18/16.5/15/13.5/12 seconds
DAMAGE80/130/180/230/280 (+60% AP)⇒90/140/190/240/290 (+60% AP)

SERAPHINE

R cooldown decreased.

Seraphine’s been weak across the board, so we’re giving her some more chances to make sickbeatsplays instead of just sitting backstage to scale.


R – ENCORE

COOLDOWN180/150/120 seconds⇒160/130/100 seconds

SION

W shield increased.

Sion isn’t doing so hot right now, so we’re carefully buffing his shield to help him lane more stably.


W – SOUL FURNACE

SHIELD50/75/100/125/150 (+40% AP) (+8/9/10/11/12% maximum health)⇒60/85/110/135/160 (+40% AP) (+8/9/10/11/12% maximum health)

SONA

Base armor reduced. Passive damage bug fixed. Q can no longer target hidden enemies. Power Chord E bug fixed.

Sona’s songs have been a bit too powerful, especially in Skilled play. In addition to a few bugfixes, we’re nerfing her base defenses a bit, all of which should add up to an appropriate nerf for the virtuoso.


BASE STATS

BASE ARMOR28⇒26

PASSIVE – POWER CHORD

BUGFIXPower Chord damage increases by20-245 (based on level)⇒20-240 (based on level)

Q – HYMN OF VALOR

BUGFIXNo longer targets enemies Sona cannot see

E – SONG OF CELERITY

BUGFIXPower Chord – Tempo’s slow no longer bypasses the target’s slow reduction effects

SORAKA

R healing decreased.

Soraka got a bit too powerful with her new ability to cleanse Grievous Wounds before applying her buffed ult’s heal. We still think this strategy works to help her against heal reduction, so we’re just tapping down the numbers.


R – WISH

BASE HEAL150/250/350 (+55% AP)⇒130/215/300 (+55% AP)

SYLAS

Base mana and mana regen increased.

Our 11.15 nerfs to Sylas’s Q and W restrained him more than intended. We’re offering him back some power by easing up on his mana constraints in lane, allowing him to be more proactive with his spells earlier in the game.


BASE STATS

BASE MANA280⇒310
BASE MANA REGEN7⇒8

VARUS

Q cooldown increased.

Varus’ last nerf missed the mark, so we’re going a bit harder with a pointed focus on his Lethality builds, which are more reliant on his Q. (As a reminder, his Q cooldown can get partial refunds with stacks fromW – Blighted Quiver‘s passive.)


Q – PIERCING ARROW

COOLDOWN16/14.5/13/11.5/10 seconds⇒16/15/14/13/12 seconds

ULTRA RAPID FIRE

Sharpen your spatulas, because URF returns with 11.19, just in time for Worlds! It’s time to stretch those fingers and get ready to mash those keyboards. We’ve also made some important updates to URF below.

Balance Reset

In this run of URF, we’re using a new balancing strategy for mode-specific champion adjustments. Historically, we’ve aimed for 50% ideal winrate without incorporating how champions were balanced on classic Summoner’s Rift (SR). We realized it didn’t quite make sense for us to be toiling at something that already has a great solution, so we’re choosing to align closer to existing numbers in classic SR. Instead of aiming for 50% winrates for across the board, our new strategy is to adjust champions in URF (and future game modes) to be closer to their SR winrates. This better accommodates the varied circumstances for why champions don’t sit at 50% on normal SR, such as low playrate or niche gameplay.

Since this direction can imply a number of changes,most* of the URF regular champion adjustments will be removed for the first couple of days of patch 11.19. This includes the percentage modifiers to damage dealt, damage received, healing, and shielding. Individual mechanical changes, like Aurelion Sol getting more than three stars, are staying in place.A mid-patch update will occur part of the way into 11.19 that will then balance champions on URF to our new targets.

MEOWCH*Yuumi will retain -15% Outgoing Damage, +20% Damage Taken, and -30% Healing

Shielding

In past versions of URF, we nerfed shielding only on champion ability shieldratios. To make sure we don’t miss new champions, champion VGUs, and heftier patch changes, we’re nerfing all shields across all champions consistently—just like we already do for healing.

SHIELD REDUCTION IN URF50%ratioreduction⇒30%overallreduction

Lane Minion Gold Values

When we last updated the gold values for minions on SR waaay back, URF was not adjusted to match. We’re fixing that and basing the new values on a simple percentage increase relative to SR. This’ll make the differences easier to understand and less likely to diverge in the future while only slightly reducing the overall gold in URF in the early game.

URF CASTER MINION BASE REWARD21 gold⇒19.6 gold(14 gold in SR)
URF MELEE MINION BASE REWARD27 gold⇒29.4 gold(21 gold in SR)
URF SIEGE MINION BASE REWARD100 gold⇒84 gold(60 gold in SR)

WORLDS CLASH

Team formation for the first weekend of Worlds Clash opens on September 27, with matches taking place on October 2 and 3. In addition to the standard trophy, banner, and logo Clash rewards, Worlds Clash grants an additional Loot Capsule containing:

  • 1st place(both Basic and Premium tickets): (1) Worlds Event Orb + (1) Random Championship Skin Permanent + (1) 2021 Dragonmancer Clash Icon
  • 2nd – 7th place(Premium tickets): (1) Random Championship Skin Permanent + (1) 2021 Dragonmancer Clash Icon
  • 8th – 15th place(Premium tickets): (1) Random Championship Skin Shard + (1) 2021 Dragonmancer Clash Icon
  • Forall other Worlds Clash participants(both Premium and Basic tickets): (1) 2021 Dragonmancer Clash Icon

Clash VP Track– Players will now be able to view their VP progress for the season within the Clash tab, including End of Season Rewards tracking and VP thresholds.

AFK PENALTIES

We’re adding new AFK penalty tiers to take stronger action against serial AFKers and ensure a healthier game experience. Players who progress through AFK penalty tiers will now be subject to a new queue lockout penalty at higher tiers in addition to queue delays. Queue delays reset if an AFK is detected during any of the five queue-delayed games. These delays and lockouts apply toall queues except for Clash and TFT.Penalties will roll out in NA and LAS this patch for initial testing, and everywhere else next patch.

AFK TIER 15 minute queue delay for 5 games
AFK TIER 210 minute queue delay for 5 games
AFK TIER 315 minute queue delay for 5 games
NEWAFK TIER 415 minute queue delay for 5 games +24 hour queue lockout
NEWAFK TIER 515 minute queue delay for 5 games +3 day queue lockout
NEWAFK TIER 615 minute queue delay for 5 games +7 day queue lockout
NEWAFK TIER 715 minute queue delay for 5 games +2 week queue lockout

LEAGUE CLIENT

Since updating the client’s version of CEF (Chromium Embedded Framework) in patch 11.17, we’ve seen significant improvements in the performance, reliability, and stability of the League client.However, we’ve also noticed that the upgrade doesn’t play nice with outdated drivers, so please check if your video card drivers and OS are up to date if you’re experiencing new issues with the client.

Bug fixes

  • Addressed an issue where some players’ screens would freeze when viewing runes during Champ Select or in Collections
  • Addressed an issue to significantly reduce the time spent “Waiting for Stats” after the end of a game
  • The menu that appears upon right-clicking a friend’s name in the Social Panel will correctly persist until you select an action or click out of it
  • Sounds from the Social Panel (such as messages and clicks) will play consistently again

BUGFIXES & QOL CHANGES

  • Fiora’s base voice lines have been remastered to sound clearer and more consistent
  • Several Predator keystone tooltips have been corrected to reflect its changes in patch 11.18
  • Nasus’sQ – Siphoning Strikenow triggers item effects that occur upon dealing ability damage (such as Luden’s Tempest or Tear of the Goddess)
  • Addressed an issue where Irelia’sQ – Bladesurgewould sometimes (though very rarely) deal double damage
  • Addressed an issue where, if Akshan’sE – Heroic Swingwas cast and did not hook onto terrain while hisQ – Avengerangwas out, he would be able to cast anotherQ – Avengerangimmediately
  • Braum’sE – Unbreakablewill correctly block the damage dealt by Jayce’sQ – Shock Blastif it’s the first instance of damage dealt by a champion on his shield
  • Addressed an issue where Malzahar’sPassive – Void Shiftdid not correctly reduce damage on attacks or abilities that trigger Night Harvester’s Soulrend passive
  • Addressed an issue where, when emerging from Fog of War, Aurelion Sol’sQ – Starsurgevisual effects would go out of sync and appear further away than it actually was
  • Addressed an issue where, if Taliyah castedQ – Threaded Volleyon Worked Ground without moving, she was unable to cast her Q again until her passive cooldown reset
  • Eclipse no longer grants omnivamp against targetable champion-created objects such as Gangplank’s barrels and Teemo’s mushrooms
  • Doran’s Blade and Ravenous Hunter no longer grant physical vamp against wards
  • Ornn’s upgraded version of Riftmaker, Icathia’s Curse, now correctly grants 8 AP per Legendary item
  • Addressed an issue where the bonus damage on Prowler’s Claw’s Sandswipe active would not trigger if used at too close of a range
  • Addressed an issue where getting hit by Bard’sR – Tempered Fateright before activating Prowler’s Claw’s Sandswipe active would make abilities uncastable once the stasis expires
  • Addressed an issue where Night Harvester’s Soulrend passive would not trigger against enemy champions who were in stasis when the item was purchased
  • Addressed an issue where, if a champion purchased Frozen Heart while dead, its Winter’s Caress passive would activate on champions who were recently hit by the purchaser
  • Addressed an issue where Irelia’s blades would not change color when she had 4 stacks ofPassive – Ionian Fervor

Download free lol update 11.19.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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