LOL Update 11.18 Patch Notes (lol 1.18) – OFFICIAL

[League of Legends] LOL patch 11.18 notes are now available for players. According to the lol 11.18 patch notes, the latest update added nerfs to staple frontliners (Ivern, Jax, Volibear), continuing to adjust Radiant Items, and making 3-star 4-costs feel as dangerous as they should be. Apart from this, LOL update 11.18 will also include stability fixes.

Previously, a big update was released with various quality of life improvements and changes.

Unfortunately, since the last patch, players are still experiencing several issues with online gameplay. Today’s LOL update 11.18 will fix a few of these issues.

LOL 11.18 Patch Notes (Updating..)

CHAMPIONS

APHELIOS

Base attack damage decreased.

Aphelios’ early game is very consistent right now, which explains his elevated presence in Pro play recently. We’re nerfing his laning phase to make it harder for him to get to his first item and scale. Uh, something something moonstones.


BASE STATS

BASE ATTACK DAMAGE57⇒55

ASHE

W cooldown increased early.

Ashe’s lane control early game goes a bit too far and wide. We’re giving her opponents more space to play back without getting pierced by cones and cones of crystalline arrows.


W – VOLLEY

COOLDOWN14/11.5/9/6.5/4 seconds⇒18/14.5/11/7.5/4 seconds

CAMILLE

Passive cooldown increased early.

Camille’s steel-like resilience is a bit too high for her scaling power, so we’re nerfing her shield early to make her more vulnerable in lane.


PASSIVE – ADAPTIVE DEFENSES

COOLDOWN16/13/10 seconds (at levels 1/7/13)⇒20/15/10 seconds (at levels 1/7/13)

DRAVEN

R now executes based on Adoration stacks.

We’re giving the Glorious Executioner something he’s wanted for a long time—an execute—but putting it on the ability in his kit with the most counterplay. Rather than just staying away from him the entire game, opponents will now be more incentivized to kill Draven than ever before. Let the games begin.


PASSIVE – LEAGUE OF DRAVEN

UPDATEDI DON’T DO SUBTLEDraven’sAdorationstack count updates will now be displayed in All chat, not just Team chat

R – WHIRLING DEATH

NEWKILLS AND CASH SECUREDIf Whirling Death drops an enemy’s health to or below Draven’s currentAdorationstacks, it executes them.

DR. MUNDO

R grants bonus HP on-cast instead of healing for missing health; healing over time decreased late.

While it’s true that Grievous Wounds is the standard against healing champs, it’s left Dr. Mundo rather sickly at higher levels of play. Anti-healing items tend to undermine champions like him and Soraka whose entire identities are designed around big beefy heals. The immediate health gained from his ult will now ignore Grievous Wounds, but the healing over time will still be affected by it. This should make the anti-heal effect less sharp of a counter but still enough of a jab to hurt Mundo good. We’re also juicing up his jungle potential to make him more appealing as a Pro flex pick.


Q – INFECTED BONESAW

MAXIMUM DAMAGE TO MONSTERS300/350/400/450/500⇒350/425/500/575/650

R – MAXIMUM DOSAGE

UPDATEDEMBIGGENATEOn cast, immediatelyheals 20% of missing HP⇒grants 15/20/25% of missing HP as Bonus HP for 10s
UPDATEDHEALIMIFYHeals20/45/70%⇒20/40/60% of max HP over 10s

FIZZ

Passive damage reduction increased against basic attacks. W base damage increased. R damage reduced.

A lot of Fizz’s power is in his ult, which is inconsistent in skilled play since more players at that level know to either dodge or Zhonya’s it. His R will still pack a punch, but we’re borrowing some of its bite and putting it into his early game threat with W as well as giving him a thicker skin against basic attacks to help his survivability in lane.


PASSIVE – NIMBLE FIGHTER

DAMAGE REDUCTION VS BASIC ATTACKS4 (+1% Ability Power)⇒8 (+2% Ability Power), damage reduction vs other sources unchanged

W – SEASTONE TRIDENT

ON-HIT DAMAGE10/15/20/25/30 (+35% Ability Power)⇒20/25/30/35/40 (+35% Ability Power)

R – CHUM THE WATERS

GUPPY DAMAGE150/250/350 (+80% Ability Power)⇒150/225/300 (+70% Ability Power)
CHOMPER DAMAGE225/325/425 (+100% Ability Power)⇒200/275/350 (+85% Ability Power)
GIGALODON DAMAGE300/400/500 (+120% Ability Power)⇒250/325/400 (+100% Ability Power)

GANGPLANK

Base health and health growth increased.

Last patch, we changed Gangplank’s Q so that it would count as a ranged instead of melee attack. He’s lost a lot of durability now that he doesn’t benefit as much from Grasp of the Undying (and thus the rest of the Resolve tree) anymore. Giving this pirate some of his burliness back to help him survive the choppy waters of early top lane.


BASE STATS

HEALTH540⇒570
HEALTH GROWTH82⇒90

JAYCE

Passive duration decreased.

Jayce is an all-around power slam in highly skilled hands. Rather than reduce hiswattagedamage output, we’re turning down his ability to outrun ganks and quickly traverse the map, both of which are particularly useful for the Pro scene.


PASSIVE – HEXTECH CAPACITOR

BONUS MOVE SPEED AND GHOST DURATION1.25 seconds⇒0.75 seconds

JINX

Q mana cost reduced early for Fishbones.

We’re boosting Jinx’s lane push power to make her a more viable pick and increase her early game overall. Katchoo!


Q – SWITCHEROO!

FISHBONES MANA COST20⇒16/17/18/19/20

KAI’SA

E cooldown reduced late.

Kai’Sa represents a hypercarry style that we haven’t seen much of in this meta’s bully-focused bot lane. Since she’s known for her scaling capability, we’re buffing exactly that while keeping both her lane vulnerability and Q burst damage intact.


E – SUPERCHARGE

COOLDOWN16/15/14/13/12 seconds⇒16/14.5/13/11.5/10 seconds

KALISTA

R knockup duration decreased early.

Kalista’s ult with a melee support is almost guaranteed to kill with chain CC, especially in Pro-level high coordination gank setups. We’re giving her opponents a slightly bigger window to escape her wrath.


R – FATE’S CALL

KNOCKUP DURATION1.5/1.75/2 seconds⇒1/1.5/2 seconds

KARMA

Base armor increased. E base shield increased.

Karma’s changes in 11.16 were effective at reducing her dominance in Pro play while avoiding major nerfs to her everywhere else. Since she’s been on the weaker side overall, we’re upping her winrate across the board with some generic buffs. She really does always catch up, huh?


BASE STATS

BASE ARMOR26⇒28

E – INSPIRE

BASE SHIELD80/125/170/215/260⇒90/135/180/225/270

KOG’MAW

E AP scaling increased.

AD Kog is in a healthy spot now, but AP Kog has all but shriveled up. While our very hungry caterpillar should be weaker than other champions early in the game, he simply hasn’t been a viable pick mid. We’re buffing his waveclear to more reasonable levels to help him become the beautiful butterfly he really is.


E – VOID OOZE

DAMAGE75/120/165/210/255 (+50% Ability Power)⇒75/120/165/210/255 (+70% Ability Power)

LEE SIN

Base attack damage decreased.

Despite all his previous nerfs, Lee Sin has still been a super duper high priority Pro pick in jungle. (The blind monk wassopopular, he got either picked or banned in 100% of LCK games during patch 11.16!) Tapping him down yet again with an early game nerf to clear the jungle champ pool for Worlds.


BASE STATS

BASE ATTACK DAMAGE70⇒68

LILLIA

Base health regen decreased. Passive healing on large monsters increased. Q stack duration increased. E cooldown decreased.

Lillia’s been very strong in top lane, limiting our ability to buff her jungling capabilities. Her early sustain will now be fairly conditional on hitting jungle monsters, making her a riskier pick in aggressive lanes and freeing up room for us to help her prance, dance, and—oops!—trip in the jungle.


BASE STATS

BASE HEALTH REGEN1.5⇒0.5
HEALTH REGEN GROWTH0.75⇒0.55

PASSIVE – DREAM-LADEN BOUGH

HEALING AGAINST LARGE MONSTERS18-94 (based on level)⇒27-104 (based on level)

Q – BLOOMING BLOWS

PASSIVE STACK DURATION5.5 seconds⇒6.5 seconds

E – SWIRLSEED

COOLDOWN18 seconds⇒16 seconds

MISS FORTUNE

Number of R waves increased.

Miss Fortune has unfortunately been missing out on wins at all levels of play. Giving her ult some more bang to spice up the wombo combos. We’ve got a good feeling about this. 😉


R – BULLET TIME

TOTAL WAVES12/14/16⇒14/16/18

MORGANA

E cooldown decreased.

Morgana has fallen as a support in both Average and Pro play. Giving her more access to her unique CC blocking shield should help, especially in matchups where she’s historically excelled. (Looking at you, hard stun and knockup supports.)


E – BLACK SHIELD

COOLDOWN26/24/22/20/18 seconds⇒24/22/20/18/16 seconds

QIYANA

Base attack speed increased. Health regen decreased. Q damage against monsters increased. E+Q combo targeting changed. E base damage decreased.

We removed Qiyana’s ability to jungle back when she was a dominant mid/jungle flex pick in Pro. Her standings in mid have gone down since then, so we’re cautiously optimistic about reintroducing her to the jungle. Our empress also has a staggeringly high-tier-biased winrate (sort of like Amumu, but the inverse). A likely reason for this skew is that her E+Q auto-aim combo can’t be dodgedat all, invalidating many would-be outplays which feels really bad. We’re revising its targeting mechanisms to empower opponents who are quick enough to dare challenge her.


BASE STATS

BASE ATTACK SPEED0.625⇒0.688
HEALTH REGEN1.8⇒1.5

Q – EDGE OF IXTAL / ELEMENTAL WRATH

NEWYOU’RE IN MY ELEMENTNow does 25% bonus damage against monsters
UPDATEDOKAY, YOU CAN RUNIf Qiyana’s target begins a dash or teleport during her E+Q buffer, Q will aim at their last positionbeforedashing/teleporting
UPDATEDAND YOU CAN HIDEIf Qiyana has an E+Q buffered but does not have vision of her target when the cast completes, Q will aim the last position she could see her target in

E – AUDACITY

BASE DAMAGE60/90/120/150/180⇒50/80/110/140/170

RENEKTON

Empowered W stun duration decreased; empowered W lockout now matches normal W behavior.

Renekton continues to live up to his name in Pro play, butchering his foes left and right. We’re nerfing his crowd control specifically by changing the way his W works when empowered byPassive – Reign of Anger. This’ll make it notably harder for him to lock down targets throughout the game, both in lane ganks and teamfights.

To explain that weird self-lockout note below: Previously, Renekton was able to bypass his empowered W’s additional lockout by attacking or moving at just the right time. We’re making this decreased lockout time the baseline so the croc isn’t CCing himself for almost as long as his target.


W – RUTHLESS PREDATOR

EMPOWERED STUN DURATION1.5 seconds⇒1 second
UPDATEDEMPOWERED SELF-LOCKOUT DURATION0.75 seconds⇒0.52 seconds (matches normal W)

RUMBLE

Passive bonus attack speed decreased early; now scales with level. W cooldown decreased and no longer scales.

In 11.13, we simmered down Rumble’s early game to temper his extreme jungle power in Pro play. This ended up being a huge damper to Rumble players all around, so we’re rekindling his flame by buffing that back and nerfing his early jungle clear using a different approach. Now we’re cookin’!


PASSIVE – JUNKYARD TITAN

OVERHEATED ATTACK SPEED50%⇒20-80% (based on level)

W – SCRAP SHIELD

COOLDOWN7/6.75/6.5/6.25/6 seconds⇒6 seconds

SINGED

Damage dealt during R now applies Grievous Wounds.

As a damage-over-time champion in the top lane, Singed can struggle to make his damage stick against enemy healing. We’re juicing up the mad chemist’s signature concoction so he can counteract this when going for that kill with his ultimate… Slowly, but surely.


R – INSANITY POTION

NEWDRINK UPSinged now applies Grievous Wounds on targets upon dealing any damage during Insanity Potion’s duration

SORAKA

R now clears Grievous Wounds before healing.

Like Dr. Mundo, Soraka’s been particularly pained by Grievous Wounds over the past few seasons. While anti-healing items should be a valid counter to Soraka’s sustain, it’s starting to severely impede on her core gameplay. We’re making every Soraka player’s wish come true by giving her a limited tool to respond and make those clutch heals, but only on her ult (which has a pretty long cooldown).


R – WISH

NEWUPON A STARClears Grievous Wounds on allies before applying the heal

TALIYAH

Casting Q on Worked Ground now refunds its cooldown. Worked Ground radius and duration decreased.

Taliyah’s found solid footing in the jungle but she’s still on shaky ground in mid. Her kit has a number of rules that feel more punishing than empowering, so we’re loosening up by reframingWorked Groundas an optional way to cast successive Qs rather than a severe movement tax on her higher-damage full Qs.


Q – THREADED VOLLEY

NEWSKIPPING STONESCastingThreaded VolleyonWorked Groundnow refunds 50% of the spell’s cooldown
WORKED GROUND RADIUS450⇒300
WORKED GROUND DURATION45 seconds⇒25 seconds

TALON

Q base damage decreased late. W now deals bonus damage vs monsters.

We’re attempting to introduce some new assassin-y options into the jungle meta. Talon’s got a clear advantage here with his high-mobility E—hardcore parkour!—so increasing his clear speed should make him a reasonable option in the role. Talon mid is also getting a little too powerful, so we’re dulling his blades in late game a smidge.


Q – NOXIAN DIPLOMACY

BASE DAMAGE65/90/115/140/165⇒65/85/105/125/145

W – RAKE

NEWTHESE ARE SHARPNow deals 50% bonus damage against monsters

THRESH

Base Move Speed decreased. E passive damage decreased early; bonus damage per Soul increased.

Thresh has arguably been the best support champ in Pro meta for much of the year despite multiple nerfs. We’re taking a larger swing here at his ability to nullify popular melee support engages (think Leona, Nautilus, Rell) as well as his offensive threat to those same laners. Since this is a pretty big nerf, we’re compensating some of the lost early damage with better Soul scaling, which is usually lower priority in Pro.


BASE STATS

MOVE SPEED335⇒330

E – FLAY

MAXIMUM PASSIVE BONUS MAGIC DAMAGE100/125/150/175/200% Attack Damage + 1 per Soul⇒80/110/140/170/200% Attack Damage + 1.5 per Soul

TRUNDLE

E slow decreased.

Trundle’s become a potent jungle/support flex pick in professional play. We’re tamping down the troll king’s power in his secondary role a bit by nerfing his E, which supports typically max first and junglers usually max third.


E – PILLAR OF ICE

SLOW32/39/46/53/60%⇒30/34/38/42/46%

TWITCH

R bonus AD increased.

Many of Twitch’s skirmishes in higher level play involve sneaking around and blasting his enemies with his ult. We’re ripening the damage only on his R to make his best-case surprise engagements more powerful without overbuffing his jungle or non-ultimate DPS.


R – SPRAY AND PRAY

BONUS ATTACK DAMAGE30/45/60⇒40/55/70

URGOT

Q cooldown and mana cost reduced.

Urgot is pretty solid, but he struggles against ranged champions that often dominate the Pro top lane meta. This is a light buff that’ll help him handle those situations more reliably.


Q – CORROSIVE CHARGE

COOLDOWN12/11/10/9/8 seconds⇒10/9.5/9/8.5/8 seconds
MANA COST80⇒70

VARUS

Base AD decreased. Passive bonus AS decreased early but increases with levels.

Varus has been bullying his lanes pretty hard,especiallyin Pro play. These changes should weaken his early game a bit on all fronts.


BASE STATS

ATTACK DAMAGE61⇒59

PASSIVE – LIVING VENGEANCE

BONUS ATTACK SPEED ON NON-CHAMPION KILLS20%⇒10/15/20% at levels 1/7/13

YONE

W shielding per champion hit after the first increased.

Despite his reasonable power level in Average play, Yone falls behind at higher skill bands. Rather than directly buffing his 1v1 or assassination potential, we’re enhancing one of Yone’s more skill-based outputs on W to improve his skirmishing and teamfighting when piloted well.


W – SPIRIT CLEAVE

SHIELDING PER CHAMPION HIT AFTER THE FIRST25% of base⇒50% of base

YUUMI

Passive cooldown decreased.

Yuumi can make for a catty bot lane when chosen as a niche pick. We’re encouraging her to play more aggressively early so that she can be more influential in lane. This’ll also give enemies more opportunities topetplay withengage the kitty early on. These dynamic changes should be less frustrating for both Yuumi players and opponents alike, but if her claws get a bit too sharp, we’ll look to trim the less interactive parts of her kit like her late-game scaling and sustain while keeping her early game power feisty.


PASSIVE – BOP ‘N’ BLOCK

COOLDOWN18-6 seconds (based on level)⇒14-6 seconds (based on level)

ZED

Passive deals bonus damage against monsters.

Zed’s another assassin we’re attempting to introduce into the jungle meta. Our buffs to Zed jungle earlier in the season didn’t really land, so we’re taking another stab at making him viable in the role by buffing his passive’s damage vs monsters again.


PASSIVE – CONTEMPT FOR THE WEAK

NEWCTRL-ZEDNow deals 100% bonus damage against monsters (still capped at 300 against epic monsters)

ZOE

E cooldown decreased.

Zoe was putting way too many champions to sleep, so we increased her E cooldown back in 9.6. Now that she’s no longer as much of a nightmare, we’re reverting the nerf so she can contribute more throughout a fight. Prepare for trouble. And make it bubble.


E – SLEEPY TROUBLE BUBBLE

COOLDOWN20/18.5/17/15.5/14 seconds⇒16/15/14/13/12 seconds

ITEMS

RAVENOUS HYDRA

If an enemy champion stands next to the tower you’re attacking, Ravenous Hydra’s AoE passive triggers turret aggro, which is rather counterintuitive to split-pushing top laners whowantto take down towers.

REMOVEDTURRET CLEAVERavenous Hydra’s cleave no longer activates on turrets

TITANIC HYDRA

Repeat the above except say “Titanic” instead of “Ravenous”. We put a titanic amount of effort into writing this paragraph.

REMOVEDTURRET CLEAVETitanic Hydra’s cleave no longer activates on turrets

UMBRAL GLAIVE

Umbral Glaive’s stats and cost were bumped up last preseason to match it more closely with other lethality-focused Legendary items. However, this left it at a pretty weak state while also pricing it out of budget for supports like Senna and Pyke. We’re shrinking the cost yet again and (hopefully!) bringing lethality supports back into Pro play.

COST2600⇒2400
LETHALITY12⇒10

RUNES

PREDATOR

Increasing Predator’s ganking power to push it up to Pro viability for junglers who gotta go fast—like former users Skarner, Hecarim, and Lillia.

MOVE SPEED RAMP-UP TIME1.5 seconds⇒1 second
MAXIMUM MOVE SPEED45%⇒60%

VOID CLASH

Team formation for the second weekend of the Void-themed Clash will open starting on September 13 and the tournaments will be on September 18 and 19.

WEB MATCH HISTORY

We turned off the Web Match History site on September 7. The in-client version is still available!

BUGFIXES & QOL CHANGES

  • Quinn’s base voice lines have been remastered to sound clearer, cleaner, and smoother
  • Viego can no longer access Ornn’sPassive – Living Forgeto forge items while possessing him
  • Fixed a bug where breaking a spell shield on Akshan would interrupt hisE – Heroic Swing
  • Fixed a bug where Akshan was unable to cancelE – Heroic Swingwhile being silenced
  • Fixed a bug where Dr. Mundo would ignore all subsequent CC from a dragon or Rift Herald after it broke hisPassive – Goes Where He Pleasesspell shield once
  • Fixed a bug Samira’sQ – Flairdid not apply lifesteal when cast duringE – Wild Rush
  • Fixed a bug where Camille’sE – Hookshotwould get cancelled upon using any consumables
  • Fixed a bug where Shen’sPassive – Ki Barriershield would break when hit by a basic attack while standing inW – Spirit’s Refuge‘s zone
  • Fixed a bug where buffing an ally with Sona’sMelodyaura fromQ – Hymn of Valordid not grant her a Mana Charge stack on Tear of the Goddess
  • Fixed a bug where Sona’sQ – Hymn of Valorwould incorrectly grant a stack of Accelerando even if negated by a spell shield
  • Updated Singed’sW – Mega Adhesivetooltip to include its Slow percentage
  • Fixed Lucian’sR – The Cullingtooltip so that it no longer states dealing bonus damage to monsters
  • Updated Ekko’sPassive – Z-Drive Resonancetooltip to include the additional damage dealt against jungle monsters
  • Updated Soraka’sE – Equinoxtooltip to state that it deals damage to enemy champions only

TEAMFIGHT TACTICS

Champions: Tier 4

  • Draven Attack Damage: 90 ⇒ 95
  • Draven Spinning Axes Flat Damage: 150/200/800 ⇒ 150/225/900
  • Draven Spinning Axes Attack Damage scaling: 170/180/340% ⇒ 170/180/400%
  • Galio Shield of Durand Damage: 200/300/1200 ⇒ 200/300/1500
  • Galio Shield of Durand Damage Reduction: 60/70/90% ⇒ 55/60/95%
  • Ivern’s Daisy Knockup Duration: 1.5/2/6 ⇒ 0.5/0.5/6 seconds
  • Ivern’s Daisy Health: 1500/2400/10000 ⇒ 1600/2600/10000
  • Ivern’s Daisy Attack Damage: 80 ⇒ 90
  • Jax Health: 1000 ⇒ 950
  • Jax Empowered Strike Attack Speed Bonus: 30/35/100% ⇒ 20/30/100%
  • Jax Empowered Strike slam Attack Damage scaling: 200/220/300% ⇒ 200/220/400%
  • Lucian The Culling magic Damage per shot: 50/90/400 ⇒ 40/70/400

Champions: Tier 5

  • Kayle Attack Damage: 75 ⇒ 80
  • Kayle First Ascension Attack Damage Scaling: 80/90/1000% ⇒ 50/60/1000%
  • Volibear Doombringer no longer destroys shields. Instead it will deal double damage to shields.
  • Volibear Doombringer damage: 150/300/5000 ⇒ 125/250/5000

Items

  • (Radiant) Blessed Bloodthirster Health Shield Percent: 60% ⇒ 40%
  • (Radiant) Dvarapala Stoneplate: Armor and Magic Resist per Enemy: 40 ⇒ 30
  • (Radiant) Locket of Targon Prime NEW: Radiant Bonus grants 200 Health for all allies at the start of combat
  • (Radiant) Locket of Targon Prime Shield: 600/700/800 ⇒ 400/500/600
  • (Radiant) Statikk Favor Magic Resist Shred: 50% ⇒ 70%

Traits

  • Hellion Attack Speed: 10/30/70/130% ⇒ 10/30/80/140%

Champions: Tier 1

  • Gragas Drunken Rage Damage: 175/250/400 ⇒ 175/250/475

Champions: Tier 2

He’s making a list, and checking it twice.


Champions: Tier 3

  • Nidalee Health: 800 ⇒ 750
  • Nunu Consume Damage: 500/750/1800 ⇒ 450/700/1750
  • Yasuo Burning Blade cast time reduced

Champions: Tier 4

  • Aphelios Dark Vigil Attack Damage scaling: 350/375/425% ⇒ 350/375/450%
  • Aphelios Dark Vigil Base Damage: 150/200/400 ⇒ 150/200/500
  • Diana Moonfall Damage: 300/450/2000 ⇒ 300/450/3000
  • Fiddlesticks Crowstorm Damage: 150/200/600 ⇒ 150/200/750
  • Karma Soulflare Damage: 230/290/750 ⇒ 230/290/850
  • Karma Soulflare Mana Reduction: 15/15/30 ⇒ 15/15/40

Champions: Tier 5

  • Viego Sovereign’s Domination Damage: 180/360/2000 ⇒ 150/400/2000

Items

  • (Radiant) Frozen Heart of Gold Starting Mana: 60 ⇒ 45
  • Gargoyle’s Stoneplate Armor and Magic Resist per Enemy: 20 ⇒ 18
  • Giantslayer Damage Amplification when over threshold: 70% ⇒ 60%
  • (Radiant) Rapid Lightcannon Radiant Bonus Attack Speed: 40% ⇒ 30%

BUG FIXES

  • No more hitting yourself: Players who miss AFK checks will no longer be unintentionally forced to serve a Queue Dodge penalty like their League of Legends Rift pals would face.
  • Brambling on and on: Bramble Vest no longer blocks more critical strike damage than intended
  • Cruel sightings: Teemo’s Ability now specifies that its Attack Speed slow lasts 3 seconds
  • Culminated—again: Kennen’s and Riven’s stuns now properly cause Lucian to stop firing his Ability
  • Shooting blanks: Cannoneers holding Deathblade will no longer fire a nonfunctional Deathblade-related visual in rare and odd scenarios
  • Error 111151: TFT is about skillfully controlling variance. Some players have been able to ignore variability and skillfully link together firsts in pro-play. We are keeping an eye on this and discussing balance levers for pro players that are dominating tournaments too consistently. Explorations include: live bees, spilling Milk on keyboards, and more live bees.

Download free lol update 11.18.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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