League of Legends update 11.15 will soon roll out on PC. According to the League of Legends patch notes, the latest update added a new champion (Akshan) and various other gameplay changes.
Previously, a big update was released with various quality of life improvements and changes.
Unfortunately, since the last patch, players are still experiencing several issues with online gameplay. Today’s LOL patch 11.15 will fix a few of these issues.
Akshan’s got a lot going on. He’s a Sentinel of Light who swings into battle wielding an ancient weapon of tremendous power. He’s a man who believes in doing the right thing, no matter the cost. And he’s got a nice smile to boot!
Every three hits from Akshan’s attacks and damaging abilities deal a burst of physical damage. If the target was a champion, Akshan also gains a shield.
After attacking, Akshan fires a second attack that deals reduced physical damage. The second shot can be canceled like a regular basic attack. If Akshan cancels the second shot he gains a burst of move speed.
Akshan throws a boomerang that deals physical damage and reveals enemies hit, extending its range each time it hits an enemy. Enemies can be hit once as the boomerang goes out and once as it returns.
Passive: When enemy champions kill one of Akshan’s allies, they are marked as Scoundrels. When Akshan gets a takedown on a Scoundrel he gains bonus gold, all allies killed by the Scoundrel are resurrected at their base, and Scoundrel status is removed from all other enemies.
Active: Akshan becomes camouflaged for a short duration, or indefinitely while near terrain. During this time, Akshan can see trails leading toward Scoundrels and gains move speed and mana regeneration while moving toward them.
Akshan fires a hookshot that embeds in the first terrain hit. While embedded, he can recast to swing around the terrain in the cast direction, firing physical damage bullets at the nearest enemy while swinging. While swinging, he can recast again to jump off in the direction of the cursor and fire a final shot.
Heroic Swing‘s cooldown resets when Akshan earns a takedown on an enemy champion.
Akshan locks onto an enemy champion and begins channeling power into his gun to store bullets. At the end of the duration or after recasting Akshan unleashes the stored bullets, each dealing physical damage based on missing health to the first minion, champion, or structure hit.
We’ve heard your feedback on the slow progression rate in the Rise of the Sentinels in-client narrative experience. Starting with the next chapter of Rise of the Sentinels, we’re adding a new, infinitely repeatable mission that awards extra Sentinels points just for playing a game. Including base TFT.
Note: Since we’re doing this mid-event, the missions are hidden, but the faster rate of progress should be immediately noticeable.
Q damage ratio decreased.
The small pyromaniac and her bear are taking over Skilled play! Annie does well versus short-range characters, which are her more common match-ups, so we’re lowering her upfront burst damage and lane harass.
Q cooldown increased.
Aurelion Sol is toeing the line in Elite play, and he’s finally put his claw right over it. Slowing him down accordingly.
Base armor and Q damage increased.
Blitz has been cranking out pretty low lethality in the early/mid game. Considering he’s got a flashy fist, it should feel more rewarding when it actually hits. To polish him off, we’re also giving him a thicker metal skin.
Q damage ratio increased later.
The Sheriff of Piltover could use some encouragement getting on over to the current marksman meta. She’s been finding success with Q-max builds, so we’re adding more incentive by boosting its scaling.
E base empowered damage increased.
Cassiopeia used to be a lane bully, but over the years, her gameplay has become farming patiently through the early game until she scales up to a point where she’s able to dish out the damage. With this change, she’ll be more able to press an advantage when she lands her Q in the early laning phase.
E bonus attack speed decreased early.
Equipped with raw stat power and a big ol’ pair of scissors, it’s a little too easy for Gwen to snip back at even the toughest of opponents. We’re looking to sharpen her intended weakness by tapping down the speed of her slashes from level 1.
W damage ratio decreased; damage reduction decreased later.
After a good visit in 11.14’s patch notes, Irelia’s ended up on the strong side but in a much better position to balance moving forward. We’ll be watching to see where she lands longterm, but for now, we’re limiting the power on her W.
Base magic resist decreased.
In mid lane, Kayle’s a safe pick who can reliably stand fly her ground until she hits her power spike. Reducing her magic resist from the get-go should give opponents more opportunities to punish her vulnerable early game.
Q damage increased.
Struggling across the board, Kennen’s been out of sight for a while now. We’re upping his main ability to feel more like a strike from a storm rather than a sting.
W cooldown decreased; stored post-mitigation damage from damage dealt increased.
The Iron Revenant’s been having trouble standing up to the current fighters in top lane, so we’re passing him more durability to help him hold his own in lane and overall throughout the game.
Base health and health growth increased.
Nidalee is known for being fierce, but as of late, her performance across all levels of play has been anything but. With more health, she should be less afraid to bring out the cougar against her prey, and should also help her feel more accessible to players who are just picking her up.
W cooldown decreased.
Rell is a champion who brings disruption and fury to her foes, especially when she’s able to pull out her full combo in extended fights, but she’s been weak across all levels of play. We’re reverting her 11.5 nerf so that she’ll be able to crash down on her opponents, tough out the fight, and mount up—and be able to do it all over again.
Various Rumble heat system bugfixes and other QoL adjustments!
We’re addressing some frustrating bugs around Rumble’s Overheated system that were left from our changes in patch 11.13. These fixes should even out some abnormalities and help players feel more in control of Tristy.
Q cooldown decreased early; damage ratios increased.
Shyvana could use more oomph in her one point wonder, so we’re buffing her Q to help her clear speeds and let her really dig her teeth into her enemies. We’re also adding in some AP compensation so that both her builds can benefit equally.
Q detonation damage increased. W heal decreased.
Sylas is a versatile dueler who does what he does a little too well—healing his way through fights, often swinging the battle to his advantage, often catching his opponents off guard. Although sustain is an important part of his kit, enemies should be able to find some kink in his armor. We’re moving some of his sustain power over to his chains so that he doesn’t swing fights as hard, but can still find success when he lands his less-reliable abilities.
Q cost decreased early.
Syndra’s 10.13 mana nerf was intended to bring her down in Pro play, but it was only somewhat effective, while also causing painful detriment to her early game. Now that she’s much less present in Pro, we’re reverting the change and will find another tactic if she poses a problem in the future.
E cooldown increased.
With all his tools to keep his friends alive, Thresh is one of the best at peeling enemies off of otherwise vulnerable allies. Recently, he’s been dominating Pro play, so we’re curbing his power by targeting his E’s uptime.
Q base damage decreased; bonus damage against monsters increased; healing from damage against marked minions decreased.
Despite his last visit to the patch notes in 11.13, Viego’s continued to be a popular pick in all his roles. We’re taking another pass by targeting his solo lane power and compensating with additional monster damage in the hopes he’ll end up in a more balanced state long-term .
Base health regen decreased.
Wukong’s able to stay healthy in lane, even after taking a beating. We’re lowering his sustain so that while he remains a strong duelist, he’ll need more time to lick his wounds.
R cooldown decreased.
Xayah’s been dragging behind the rest of the flock. Some spice should really let her feathers fly.
Hullbreaker could use some help as the game reaches later phases of the game. We’re giving more durability for anyone who’s hunting alone.
And into the third split of Ranked we go on Sunday, August 8 at 11:59 PM local time for your region! Bop your way to the top with exclusive rewards: an Akshan summoner icon, Akshan emotes, and a Series 1 Eternals Capsule.
Akshan can move normally and cast Heroic Swing while channeling and firing Comeuppance.