Changelogs

League of Legends Update 11.15 Patch Notes (LOL 11.15)

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League of Legends update 11.15 will soon roll out on PC. According to the League of Legends patch notes, the latest update added a new champion (Akshan) and various other gameplay changes.

Previously, a big update was released with various quality of life improvements and changes.

Unfortunately, since the last patch, players are still experiencing several issues with online gameplay. Today’s LOL patch 11.15 will fix a few of these issues.

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League of Legends Patch 11.15 Notes (Updating..)

Akshan, the Rogue Sentinel

Akshan’s got a lot going on. He’s a Sentinel of Light who swings into battle wielding an ancient weapon of tremendous power. He’s a man who believes in doing the right thing, no matter the cost. And he’s got a nice smile to boot!

Passive – Dirty Fighting

Every three hits from Akshan’s attacks and damaging abilities deal a burst of physical damage. If the target was a champion, Akshan also gains a shield.

After attacking, Akshan fires a second attack that deals reduced physical damage. The second shot can be canceled like a regular basic attack. If Akshan cancels the second shot he gains a burst of move speed.

Avengerang

Akshan throws a boomerang that deals physical damage and reveals enemies hit, extending its range each time it hits an enemy. Enemies can be hit once as the boomerang goes out and once as it returns.

Going Rogue

Passive: When enemy champions kill one of Akshan’s allies, they are marked as Scoundrels. When Akshan gets a takedown on a Scoundrel he gains bonus gold, all allies killed by the Scoundrel are resurrected at their base, and Scoundrel status is removed from all other enemies.

Active: Akshan becomes camouflaged for a short duration, or indefinitely while near terrain. During this time, Akshan can see trails leading toward Scoundrels and gains move speed and mana regeneration while moving toward them.

Heroic Swing

Akshan fires a hookshot that embeds in the first terrain hit. While embedded, he can recast to swing around the terrain in the cast direction, firing physical damage bullets at the nearest enemy while swinging. While swinging, he can recast again to jump off in the direction of the cursor and fire a final shot.

Heroic Swing‘s cooldown resets when Akshan earns a takedown on an enemy champion.

Comeuppance

Akshan locks onto an enemy champion and begins channeling power into his gun to store bullets. At the end of the duration or after recasting Akshan unleashes the stored bullets, each dealing physical damage based on missing health to the first minion, champion, or structure hit.

PATCH HIGHLIGHTS

Sentinel Graves, Sentinel Pyke, Sentinel Rengar, Ruined Miss Fortune, and Cyber Pop Akshan will be available July 22nd, 2021. Unbound Thresh will be available July 29th, 2021 as a token shop exclusive, and will return as a directly purchasable skin in patch 11.20.

RISE OF THE SENTINELS

 We’ve heard your feedback on the slow progression rate in the Rise of the Sentinels in-client narrative experience. Starting with the next chapter of Rise of the Sentinels, we’re adding a new, infinitely repeatable mission that awards extra Sentinels points just for playing a game. Including base TFT.

Note: Since we’re doing this mid-event, the missions are hidden, but the faster rate of progress should be immediately noticeable.

NEW MISSION Play 1 PVP matchmade game of Summoner’s Rift, ARAM, Ultimate Spellbook, or Teamfight Tactics (excluding Hyper Roll) to earn 600 Rise of the Sentinels points. This mission can be repeated infinitely. It won’t appear in your Missions log.
ACTIVATES With Chapter III of Rise of the Sentinels this week

CHAMPIONS

NEW

AKSHAN

The Rogue Sentinel

 Akshan swings into battle against Ruination on July 22nd!

ANNIE

Q damage ratio decreased.

 The small pyromaniac and her bear are taking over Skilled play! Annie does well versus short-range characters, which are her more common match-ups, so we’re lowering her upfront burst damage and lane harass.


Q – DISINTEGRATE

DAMAGE RATIO 80% AP  75% AP

AURELION SOL

Q cooldown increased.

 Aurelion Sol is toeing the line in Elite play, and he’s finally put his claw right over it. Slowing him down accordingly.


Q – STARSURGE

COOLDOWN 11/10/9/8/7 seconds  12/11/10/9/8 seconds

BLITZCRANK

Base armor and Q damage increased.

 Blitz has been cranking out pretty low lethality in the early/mid game. Considering he’s got a flashy fist, it should feel more rewarding when it actually hits. To polish him off, we’re also giving him a thicker metal skin.


BASE STATS

ARMOR 37  40

Q – ROCKET GRAB

DAMAGE 70/120/170/220/270 (+100% AP)  90/140/190/240/290 (+120% AP)

CAITLYN

Q damage ratio increased later.

 The Sheriff of Piltover could use some encouragement getting on over to the current marksman meta. She’s been finding success with Q-max builds, so we’re adding more incentive by boosting its scaling.


Q – PILTOVER PEACEMAKER

DAMAGE RATIO 130/140/150/160/170% AD  130/145/160/175/190% AD

CASSIOPEIA

E base empowered damage increased.

 Cassiopeia used to be a lane bully, but over the years, her gameplay has become farming patiently through the early game until she scales up to a point where she’s able to dish out the damage. With this change, she’ll be more able to press an advantage when she lands her Q in the early laning phase.


E – TWIN FANG

BASE EMPOWERED DAMAGE 10/30/50/70/90  20/40/60/80/100

GWEN

E bonus attack speed decreased early.

 Equipped with raw stat power and a big ol’ pair of scissors, it’s a little too easy for Gwen to snip back at even the toughest of opponents. We’re looking to sharpen her intended weakness by tapping down the speed of her slashes from level 1.


E – SKIP ‘N SLASH

BONUS ATTACK SPEED 40/50/60/70/80%  20/35/50/65/80%

IRELIA

W damage ratio decreased; damage reduction decreased later.

 After a good visit in 11.14’s patch notes, Irelia’s ended up on the strong side but in a much better position to balance moving forward. We’ll be watching to see where she lands longterm, but for now, we’re limiting the power on her W.


W – DEFIANT DANCE

DAMAGE RATIO 50% AD (150% AD maximum)  40% AD (120% AD maximum)
DAMAGE REDUCTION 40%-80% physical damage, 20-40% magic damage (levels 1-18)  40%-70% physical damage, 20-35% magic damage (levels 1-18)

KAYLE

Base magic resist decreased.

 In mid lane, Kayle’s a safe pick who can reliably stand fly her ground until she hits her power spike. Reducing her magic resist from the get-go should give opponents more opportunities to punish her vulnerable early game.


BASE STATS

MAGIC RESIST 30  26

KENNEN

Q damage increased.

 Struggling across the board, Kennen’s been out of sight for a while now. We’re upping his main ability to feel more like a strike from a storm rather than a sting.


Q – THUNDERING SHURIKEN

DAMAGE 75/115/155195/235 (+75% AP)  85/130/175/220/265 (+80% AP)

MORDEKAISER

W cooldown decreased; stored post-mitigation damage from damage dealt increased.

 The Iron Revenant’s been having trouble standing up to the current fighters in top lane, so we’re passing him more durability to help him hold his own in lane and overall throughout the game.


W – INDESTRUCTIBLE

COOLDOWN 14/13/12/11/10 seconds  12/11/10/9/8 seconds
STORED POST-MITIGATION DAMAGE FROM DAMAGE DEALT 35%  45%

NIDALEE

Base health and health growth increased.

 Nidalee is known for being fierce, but as of late, her performance across all levels of play has been anything but. With more health, she should be less afraid to bring out the cougar against her prey, and should also help her feel more accessible to players who are just picking her up.


BASE STATS

HEALTH 545 (level 1)  570 (level 1)
HEALTH GROWTH 85  95

RELL

W cooldown decreased.

 Rell is a champion who brings disruption and fury to her foes, especially when she’s able to pull out her full combo in extended fights, but she’s been weak across all levels of play. We’re reverting her 11.5 nerf so that she’ll be able to crash down on her opponents, tough out the fight, and mount up—and be able to do it all over again.


W – FERROMANCY

COOLDOWN 13 seconds  11 seconds

RUMBLE

Various Rumble heat system bugfixes and other QoL adjustments!

 We’re addressing some frustrating bugs around Rumble’s Overheated system that were left from our changes in patch 11.13. These fixes should even out some abnormalities and help players feel more in control of Tristy.


PASSIVE – JUNKYARD TITAN

UPDATEDHEAT DECAY BUGFIX Fixed a bug where Rumble’s Heat would start decaying at inconsistent times instead of the intended 4 seconds
NEWOVERHEAT CHECK Rumble now immediately Overheats upon reaching 100 Heat, instead of having a short window where multiple spells could be cast before Overheating
UPDATEDSHOP UNDO BUGFIX Rumble’s Heat no longer resets to previous values when undoing shop purchases
UPDATEDTOOLTIP Now correctly indicates Overheat duration of 5.25 seconds (actual Overheat duration unchanged)

E – ELECTRO HARPOON

UPDATEDOUT OF RANGE BUGFIX Rumble no longer stops moving when targeting Electro Harpoon at extremely long distances

SHYVANA

Q cooldown decreased early; damage ratios increased.

 Shyvana could use more oomph in her one point wonder, so we’re buffing her Q to help her clear speeds and let her really dig her teeth into her enemies. We’re also adding in some AP compensation so that both her builds can benefit equally.


Q – TWIN BITE

COOLDOWN 9/8/7/6/5 seconds  7/6.5/6/5.5/5 seconds
FIRST HIT DAMAGE RATIO 25% AP  35% AP (AD ratios unchanged)
SECOND HIT DAMAGE RATIO 15% AP  25% AP (AD ratios unchanged)

SYLAS

Q detonation damage increased. W heal decreased.

 Sylas is a versatile dueler who does what he does a little too well—healing his way through fights, often swinging the battle to his advantage, often catching his opponents off guard. Although sustain is an important part of his kit, enemies should be able to find some kink in his armor. We’re moving some of his sustain power over to his chains so that he doesn’t swing fights as hard, but can still find success when he lands his less-reliable abilities.


Q – CHAIN LASH

DETONATION DAMAGE 60/115/170/225/280 (+80% AP)  70/125/180/230/290 (+90% AP)

W – KINGSLAYER

HEAL 30/60/90/120/150 (+45% AP)  25/50/75/100/125 (+40% AP)
MAXIMUM HEAL 60/120/180/240/300 (+90% AP)  50/100/150/200/250 (+80% AP)

SYNDRA

Q cost decreased early.

 Syndra’s 10.13 mana nerf was intended to bring her down in Pro play, but it was only somewhat effective, while also causing painful detriment to her early game. Now that she’s much less present in Pro, we’re reverting the change and will find another tactic if she poses a problem in the future.


Q – DARK SPHERE

COST 60/65/70/75/80 mana  40/50/60/70/80 mana

THRESH

E cooldown increased.

 With all his tools to keep his friends alive, Thresh is one of the best at peeling enemies off of otherwise vulnerable allies. Recently, he’s been dominating Pro play, so we’re curbing his power by targeting his E’s uptime.


E – FLAY

COOLDOWN 11/10.5/10/9.5/9 seconds  13/12.25/11.5/10.75/10 seconds

VIEGO

Q base damage decreased; bonus damage against monsters increased; healing from damage against marked minions decreased.

 Despite his last visit to the patch notes in 11.13, Viego’s continued to be a popular pick in all his roles. We’re taking another pass by targeting his solo lane power and compensating with additional monster damage in the hopes he’ll end up in a more balanced state long-term .


Q – BLADE OF THE RUINED KING

BASE DAMAGE 25/40/55/70/85  15/30/45/60/75
BONUS DAMAGE AGAINST MONSTERS 10  20
HEALING FROM DAMAGE AGAINST MARKED MINIONS 50%  10%

WUKONG

Base health regen decreased.

 Wukong’s able to stay healthy in lane, even after taking a beating. We’re lowering his sustain so that while he remains a strong duelist, he’ll need more time to lick his wounds.


BASE STATS

HEALTH REGEN 4  2.5

XAYAH

R cooldown decreased.

 Xayah’s been dragging behind the rest of the flock. Some spice should really let her feathers fly.


R – FEATHERSTORM

COOLDOWN 160/145/130 seconds  140/120/100 seconds

ITEMS

HULLBREAKER

Hullbreaker could use some help as the game reaches later phases of the game. We’re giving more durability for anyone who’s hunting alone.


BOARDING PARTY BONUS RESISTANCES 20-45 bonus armor and bonus magic resistance (level 9-18)  20-60 bonus armor and bonus magic resistance (level 9-18)
BOARDING PARTY MINION BONUS RESISTANCES 60-135 bonus armor and bonus magic resistance (level 9-18)  60-180 bonus armor and bonus magic resistance (level 9-18)

ULTIMATE SPELLBOOK UPDATES

Ulternate Summoner Spell Pool

NEWMALPHITE R R – Unstoppable Force is now available, with 0 bonus ability haste and 80% ratios
REMOVEDTRYNDAMERE R R – Undying Rage is no longer available

Champion Buffs

BARD +5% damage dealt, -5% damage taken

Champion Nerfs

JAX +5% damage taken
TRUNDLE +5% damage taken
YUUMI -5% damage dealt, -20% healing and shielding  -5% damage dealt, -25% healing and shielding

Ulternate Summoner Buffs

MISS FORTUNE R 80% AD/AP ratios  100% AD/AP ratios
JHIN R 35 bonus ability haste  45 bonus ability haste
EZREAL R 80% AD/AP ratios  90% AD/AP ratios
LUX R 80% AD/AP ratios  90% AD/AP ratios
XERATH R 90% AD/AP ratios  100% AD/AP ratios

Ulternate Summoner Nerfs

OLAF R 10 bonus ability haste  0 bonus ability haste

Bugfixes and More

  • Stealth champions can now get stealth Ulternate Summoners offered to them
  • Clones will now properly copy health bar icons, including the Ulternate Summoner icon. This fix applies more broadly as well (e.g. Omnistone will now properly copy its icon over).
  • First Blood gold now correctly matches the classic Summoner’s Rift value (150 gold  100 gold)
  • Dragon Soul’s revive now triggers after champion revives
  • Fixed a bug where the announcement text for stealing a Ruined Dragon was incorrect
  • Volibear will no longer sometimes spit out missiles from his Ulternate Summoner when trying to bite

Matchmaking

  • Matchmaking for the Ultimate Spellbook queue has been reseeded! This means that your matches should now be with players of a more equal skill level. This fix happened in the middle of the last patch, but we believe it’s worth a callout here.

SUMMONER’S RIFT RANKED SPLIT 3 START

 And into the third split of Ranked we go on Sunday, August 8 at 11:59 PM local time for your region! Bop your way to the top with exclusive rewards: an Akshan summoner icon, Akshan emotes, and a Series 1 Eternals Capsule.

CLASH STARTS

  • Mount Targon Clash: The second weekend of the Mount Targon-themed Clash will be July 24th and 25th. Team formation for the second weekend will be open starting on July 19th.
  • Bandle City Clash: The first weekend of the Bandle City-themed Clash will be August 7th and 8th. Team formation for the first weekend will be open starting on August 2nd. The second weekend will be during patch 11.16.

BUGFIXES/QOL CHANGES

  • Recall sound effects now play for base Nautilus, Abyssal Nautilus, Subterranean Nautilus, Subterranean Nautilus, AstronNautilus, and Worldbreaker Nautilus
  • Fixed a bug on Kayn’s E SFX where it made a popping noise when it looped
  • Kayn’s global transformation SFX will now play for both allies and enemies
  • Odyssey Kayn’s dance music is now form specific
  • Kayn’s W on hit SFX is now form-specific
  • Base Kayn’s recall SFX is now form-specific
  • Kayn’s transformation SFX is now stereo for the local player
  • Fixed a bug where Lillia’s Q – Blooming Blows movement speed did not scale off of AP from runes
  • Nocturne’s Passive – Umbra Blades’ now correctly heals for the full amount against pets
  • Illaoi’s Q – Tentacle Smash’s animation no longer locks if she inputs another command right after casting the ability
  • Shaco’s Q – Deceive‘s orange smoke VFX now correctly appears from the enemy’s point of view when cast through fog of war
  • Kled and all his skins have one of his W voice lines restored
  • Marauder Kled now correctly switches between his mounted and unmounted voice lines
  • Viego will now respond to Shadow Isles voice interactions rather than Demacian
  • Zoe’s taunt voice lines for Ezreal and Lux have been restored
  • True Damage Senna’s unique skin voice lines have been restored

Akshan can move normally and cast Heroic Swing while channeling and firing Comeuppance.

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