Kubifaktorium Update Patch Notes – October 22, 2021


A new Kubifaktorium (Oct 22, 2021) released on PC (Steam). According to the official Kubifaktorium patch notes, the latest update added various fixes and changes to the game.

Recently, a big update was released with various quality of life changes.

Since the last patch, players are experiencing a number of issues. Today’s Kubifaktorium patch will fix a few of these issues. Read more details below.


Kubifaktorium Patch Notes (October 22, 2021)

  • Campaign: Added story dialogue for mission 5.
  • Campaign: Added story dialogue for mission 6.
  • Campaign: Changed how the mining objective works in mission 1.
  • Fixed: Being able to place stockpiles over buildings if there are items on the same tile.
  • Fixed: Dialogues after missions showing up incorrectly.
  • Fixed: Items hovering over zeppelin stations after reloading in some cases.
  • Fixed: Maybe fixed zones disappearing after saving in some cases.
  • Fixed: Placing inserters no longer creates extra depot-exits/entries when one already exists.
  • Fixed: Screenshot hotkey not working.
  • Fixed: The order in which you add modifiers on the custom map screen no longer has an effect.
  • Fixed: Volume level of things like automated workshops not effected by volume setting.
  • Gameplay: Items brought to exit hoppers are now reserved for inserters and will no longer be ‘stolen’ by colonists.
  • Misc: Copying settings between workshops now copies production limits as well.
  • Misc: Deprecated the conveyor logistics mode. Its uses are really specific, hard to explain to the player and there are probably many buggy situations that I cannot really support.
  • Misc: Updated screenshots and Steam capsules.
  • Misc: You can now save the camera positions (F1-F4) to file in the debug menu. Useful for trailers etc..
  • Performance: Task generators that failed are now paused for a 2 seconds. Should increase performance by a lot. Could also add some new bugs in the short run.
  • UI: The need tooltip now shows you which type of house your colonists need.
  • UI: You can now “copy settings” from a minable object like a geode and paste them onto a type filter like a stockpile.
  • Visual: Long inserters now have a slightly different color than short inserters.
  • Visual: Reduced the bird count a bit.