Kubifaktorium Update Patch Notes – October 22, 2021

    A new Kubifaktorium (Oct 22, 2021) released on PC (Steam). According to the official Kubifaktorium patch notes, the latest update added various fixes and changes to the game.

    Recently, a big update was released with various quality of life changes.

    Since the last patch, players are experiencing a number of issues. Today’s Kubifaktorium patch will fix a few of these issues. Read more details below.

    Kubifaktorium Patch Notes (October 22, 2021)

    • Campaign: Added story dialogue for mission 5.
    • Campaign: Added story dialogue for mission 6.
    • Campaign: Changed how the mining objective works in mission 1.
    • Fixed: Being able to place stockpiles over buildings if there are items on the same tile.
    • Fixed: Dialogues after missions showing up incorrectly.
    • Fixed: Items hovering over zeppelin stations after reloading in some cases.
    • Fixed: Maybe fixed zones disappearing after saving in some cases.
    • Fixed: Placing inserters no longer creates extra depot-exits/entries when one already exists.
    • Fixed: Screenshot hotkey not working.
    • Fixed: The order in which you add modifiers on the custom map screen no longer has an effect.
    • Fixed: Volume level of things like automated workshops not effected by volume setting.
    • Gameplay: Items brought to exit hoppers are now reserved for inserters and will no longer be ‘stolen’ by colonists.
    • Misc: Copying settings between workshops now copies production limits as well.
    • Misc: Deprecated the conveyor logistics mode. Its uses are really specific, hard to explain to the player and there are probably many buggy situations that I cannot really support.
    • Misc: Updated screenshots and Steam capsules.
    • Misc: You can now save the camera positions (F1-F4) to file in the debug menu. Useful for trailers etc..
    • Performance: Task generators that failed are now paused for a 2 seconds. Should increase performance by a lot. Could also add some new bugs in the short run.
    • UI: The need tooltip now shows you which type of house your colonists need.
    • UI: You can now “copy settings” from a minable object like a geode and paste them onto a type filter like a stockpile.
    • Visual: Long inserters now have a slightly different color than short inserters.
    • Visual: Reduced the bird count a bit.
    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

    Latest Articles