[The King of Fighters] KOF 15 update 2.10 is rolling out on PS4, PC and PS5(Version 2.001.000). According to the official KOF XV 2.10 patch notes, the latest update adds DUO LON and various balancing changes. In addition, the latest KOFXV patch 2.10 (2.001.000) also includes various quality of life improvements.
Previously, a major KOF patch 1.60a new DLC Characters Samurai Team. Recently, a hotfix 1.63 added minor tweaks and fixes. Unfortunately, some players are still facing issues when trying to play the game. Today’s KOF15 update 2.10 will fix a few of these issues.
Read more details below.
KOF15 Update 2.10 Patch Notes – September 12, 2023
New
- Added DUO LON.
Balancing Changes
Changed Area | Description of Change |
---|---|
SYSTEM | BOSS CHALLENGE |
– Unlocked Clear Rewards for GOENITZ and OMEGA RUGAL | |
(costumes, stages, and BGMs). | |
– Titles will unlock when challenges are cleared. | |
TRIAL | |
– Changed certain trials in accordance with character | |
balance adjustments. | |
– Same-level trials already cleared in the past will | |
still be marked as complete. | |
DJ STATION | |
– Added “Splendid Evil -KOF XV ver.-” to THE KING OF | |
FIGHTERS XV album. | |
Other | |
– Resolved several other minor issues. | |
General | – Crouching LK |
– Changed low profile timing of certain moves | |
(from “before attack start-up” to “at the same time | |
as attack start-up”). | |
– Applies to: Iori, K´, Luong, Athena, and Elisabeth. | |
SHUN’EI | – Crouching LP |
– Changed attack start-up from 5F to 4F. | |
– Jumping HK | |
– Reduced hurtbox before attack start-up. | |
– Sky Axe (Cancel Ver.) | |
– Changed attack start-up from 15F to 11F. | |
– Ground Hammer (Cancel Ver.) | |
– Reduced all recovery frames. | |
– Thruster Vision Front (EX Ver.) | |
– Can now be canceled into Thruster Vision (Normal Ver.). | |
– Thruster Vision Back (EX Ver.) | |
– Can now be canceled into Thruster Vision (Normal Ver.). | |
– Specter Extension | |
– Expanded attack hitbox. | |
MEITENKUN | – Sen-Siss Hou (Follow Up) |
– Increased active frames. | |
– Expanded attack hitbox. | |
– Reduced follow-up window. | |
– Geki Hou (Normal Ver.) | |
– Now connects with opponents’ projectile-invulnerable | |
attacks. | |
– Reduced charge time for the Level 2 and Level 3 | |
version. | |
– Geki Hou (EX Ver.) | |
– Now connects with opponents’ projectile-invulnerable | |
attacks. | |
– Changed damage on the first hit from 60 to 40. | |
– Increased combo scaling value. | |
– Chou Geki Hou | |
– Can now Advanced Cancel or Climax Cancel on hit. | |
– Altered opponent behavior on hit. | |
– Hakuchuu Musou (Normal Ver.) | |
– Now pulls opponents closer on the first hit. | |
– Hakuchuu Musou (MAX Ver.) | |
– Now pulls opponents closer on the first hit. | |
– Expanded attack hitbox. | |
– Seikaku Meitengyobu | |
– Expanded attack hitbox. |
Changed Area | Description of Change |
---|---|
BENIMARU NIKAIDO | |
Far Standing LK | – Added an attack hitbox for the legs. |
– Expanded hurtbox for the legs. | |
Close Standing HP | – Expanded proximity recognition. |
Jumping HK | – Reduced hurtbox before attack start-up. |
Inazuma Sandan-Geri (Normal Ver.) | – Can now Super Cancel from the final hit. |
– Final hit no longer hits multiple times during a combo. | |
Rai-Kou Ken | – Increased all recovery frames. |
– Reduced knockback distance on block. | |
ISLA | |
Crouching HP | – Reduced attack hitbox. |
– Changed attack startup from 6F to 8F. | |
Fill-In (EX Ver.) | – Expanded attack hitbox. |
– Changed where the projectile emerges. | |
– Reduced all recovery frames. | |
Scribe (LK Ver.) | – Reduced Super Cancel window. |
– Reduced hitstop on hit and block. | |
Scribe (HK Ver.) | – Reduced Super Cancel window. |
– Reduced hitstop on hit and block. | |
– Altered opponent behavior on hit. | |
Piecing C (Normal Ver.) | – No longer causes a hard knockdown. |
[In Air] Back to Back | – Expanded attack hitbox. |
(Expanded area for attack can only land when opponent is | |
in a hit state.) | |
HEIDERN | |
Recovery | – Resolved an issue where, in rare circumstances, the |
character would switch sides with the opponent when | |
performing a Recovery at the edge of the screen. | |
Close Standing LP | – Reduced all recovery frames. |
Close Standing LK | – Reduced all recovery frames. |
Stinger (HP Ver.) | – Changed attack start-up from 24F to 22F. |
– Increased active frames. | |
– Increased active frames of the projectile nullification | |
hitbox. | |
Stinger (EX Ver.) | – Removed Guard Point. |
– Reduced knockback distance on block. | |
– Increased all recovery frames on block and whiff. | |
Heidern Slash | – No longer hits multiple times during a combo. |
Changed Area | Description of Change |
---|---|
DOLORES | |
Close Standing HK | – Expanded proximity recognition. |
Hilzuni (Normal Ver.) | – Changed from a mid to an overhead attack. |
– Changed attack start-up from 12F to 24F. | |
– Can no longer cancel into Special Moves. | |
– Increased combo scaling value. | |
– Reduced knockback distance on hit and block. | |
Burj (HP Ver.) | – Changed attack start-up from 25F to 20F. |
Burj (EX Ver.) | – Altered opponent behavior on hit. |
Qafas Qabl (LP Ver.) | – Changed damage from 65 to 80. |
Qafas Qabl (HP Ver.) | – Changed attack start-up from 22F to 20F. |
Qafas Qabl (EX Ver.) | – Attack no longer travels outside the stage. |
– Altered opponent flight on the second hit. | |
Qafas Khalfi (HK Ver.) | – Changed attack start-up from 28F to 24F. |
Nesh (LK Ver.) | – Expanded attack hitbox. |
Nesh (HK Ver.) | – Expanded attack hitbox. |
– Expanded hurtbox. | |
Nesh (EX Ver.) | – Changed attack start-up from 11F to 7F. |
– Added invulnerability to in-air attacks. | |
– Expanded attack hitbox. | |
KYO KUSANAGI | |
Close Standing LK | – Can now be Rapid Canceled into Standing LK. |
Jumping LK (Hops, Hyper Hops) | – Expanded pushbox. |
Blow Back | – Reduced attack hitbox. |
– Expanded hurtbox. | |
Jumping Blow Back | – Changed attack start-up from 12F to 14F. |
– Reduced active frames. | |
– Reduced attack hitbox. | |
– Expanded hurtbox. | |
88 Shiki (Cancel Ver.) | – Changed from a low to a mid attack. |
Ge-Shiki・Naraku Otoshi | – Changed damage from 50 to 80. |
75 Shiki・Kai (Normal Ver.) | – Increased combo scaling value. |
114 Shiki・Aragami | – Increased all recovery frames on block and whiff. |
– Expanded hurtbox. | |
– Reduced attack hitbox. | |
– *Hitbox is the same as before for opponents in a hit state. | |
124 Shiki・Munotsuchi | – Increased combo scaling value. |
Ge-Shiki・Tsurubeotoshi | – Changed attack start-up from 24F to 21F. |
– Changed damage from 60 to 80. | |
100 Shiki・Oniyaki [Follow-up from 402 Shiki・Batsuyomi (Normal Ver.)] | – Altered opponent behavior on hit. |
182 Shiki (Level 4) | – Changed from an unblockable to a mid attack. |
Download free KOF 15 patch 2.10 on PlayStation 4, PlayStation 5, and PC.