Kingdom Come Deliverance 2 update 1.050 (Patch 1.5) is now available to download on PlayStation 5, PC and Xbox Series X/S. According to the official KCD2 1.050 patch notes, the latest Kingdom Come Deliverance 2 patch 1.5 adds Mysteria Ecclesiae DLC and refines combat, quests, daily life, and visuals. Fixes include shield clipping, NPC pathfinding, quest progression, horse riding UI, and HDR color issues. In addition, KCD2 update 1.050 also includes improvements for span blacksmithing, dialogues, environment, and tournaments. DLC updates enhance blacksmithing logic, quest handling, and NPC behaviors.
KCD2 update 1.050 patch notes – November 11, 2025
Mysteria Ecclesiae DLC
New Story Content
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Added a new main questline centered on a deadly illness spreading through Sedletz Monastery.
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Play as Henry, tasked with discovering the source of the plague and revealing hidden truths.
New Location: Sedletz Monastery
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Fully explorable monastery environment with unique interiors, crypts, and courtyards.
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Features secret passages and restricted areas tied to the investigation.
New Characters and Interactions
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Introduces new monks, healers, and townsfolk, each with unique motives and dialogue.
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Enhanced interrogation and investigation mechanics for uncovering the mystery.
Gameplay and Exploration
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Focus on detective-style gameplay—search for clues, gather evidence, and solve the outbreak’s riddle.
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Moral decisions and player choices directly influence the ending.
FEATURES
Blacksmithing
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New Feature: Select blacksmithing materials directly from your shared stash or your horse’s inventory during the minigame.
GAMEPLAY IMPROVEMENTS
Combat
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Added proper sound effects for wooden axes.
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Fixed an issue where the camera would clip into the player model when blocking with a shield.
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Resolved a bug where dying enemies would sometimes remain standing and unresponsive.
Daily Life & NPCs
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Chests will no longer restock themselves if all their owners are dead.
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Fixed pathfinding for Father Frantishek in Kuttenberg so he returns home in the evening.
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Fixed the Pschitoky bathhouse owner so he consistently goes to work.
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Fixed the unlocked door at the Rabstein huntsman’s location.
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Corrected the female drinking wine animation.
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Improved NPC settling behaviors in Miskowitz.
Dialogues
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Localization Update: Each voiceover language now uses its own set of NPC facial animations, specifically generated for that language, instead of sharing the ones from the English version.
Environment
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Fixed issues with building structures not loading completely.
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Made various environmental optimizations for smoother gameplay and performance.
Horse Riding
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Added better UI feedback to warn players when their horse is over-spurred.
Horse Trading
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Horses now remain in the holding area next to the horse handler for a significantly longer time.
PROS Account
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The PROS account has been renamed to the Deep Silver account.
Photo Mode
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Fixed a bug where the Sharpening option did not function on Low graphics settings.
Points of Interest
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Points of interest for underground locations will no longer appear prematurely when the player walks over them.
Reputation System
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Fixed an issue where Raborsch could not be discovered in the reputation system.
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Removed one undiscoverable mystery location from the reputation tab.
Skills & Perks
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Fixed the functionality of the Natural Camouflage perk and its effect on player visibility.
User Interface (UI)
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Fixed the scaling of UI text within the inventory screen.
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Fixed incorrect cursor movement on the map when using a wireless controller.
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Keybinding Expansion: More in-game actions can now have their input keys customized.
Visuals & Graphics
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Fixed an HDR issue that caused many colors to appear too red.
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Fixed a visual bug where light sources would cast sharp shadow lines at certain angles.
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Resolved ghosting effects on the map when using FSR4 upscaling.
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Added collision to a door frame at the Kuttenberg town hall to prevent clipping.
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Improved various minor visual imperfections across the entire game.
QUEST FIXES & UPDATES
A Sinful Soul
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The quest can now be correctly progressed even when loading older saved games.
Bad Blood
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Fixed an issue preventing players from giving Bozhena the compensation from Jakesh.
Battle of the Frogs and Mice
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Fixed Innkeeper Prochek so he no longer refuses to go to the pasture with the player when no other objective is active.
Brunswick
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Fixed environmental issues in the Vidlak area.
Civitas Pragensis
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Fixed an issue where Henry would not get appropriately drunk during drinking sessions with other characters.
Combat Training
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Fixed incorrect music playing during the combat tutorial.
Damsel in Distress
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Resolved a bug where multiple save files could sometimes trigger simultaneously.
Dancing with the Devil
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Rats in the village no longer float in the air.
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Fixed loading issues in cutscenes set in Maleshov village.
Divine Messenger
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Improved Godwin’s pathfinding through the valley.
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Fixed visual inconsistencies of NPCs appearing in cutscenes.
Exodus
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Improved the overall music design and timing during the quest.
For Whom the Bell Tolls
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The blacksmith’s line about Henry forging horseshoes is no longer abruptly interrupted.
Fortuna
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Fixed the cauldron movement during the alchemy tutorial.
Horse Racing
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The player can now shoot a crossbow during the race regardless of how it was equipped (via double-clicking, dragging, or keyboard shortcut).
Hunger and Despair
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Fixed Dry Devil facing the wrong way during his preaching.
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Fixed Frenzl using unconscious dialogue barks while still awake.
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Corrected Musa’s path to the wounded soldier.
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Fixed Zizka’s unnatural turning animation after the polylogue.
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Fixed the misplacement of Zizka, Katherine, and Capon during the polylogue.
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Fixed a crime icon display issue during the battle.
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Fixed a non-functional Talk prompt appearing after successfully skillchecking Dry Devil.
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Resolved trespassing issues at the Suchdol fortress.
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Henry will no longer be injured if Dry Devil beats him up.
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It is now possible to deliver cooked meat to Dry Devil.
Hush, My Darling…
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Fixed an issue where a poisoned potion had no harmful effect on the Black soldier.
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Fixed dead quest NPCs not respawning before the quest is accepted.
Ill Repute
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Adjusted the difficulty of the duel.
Into the Underworld
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Fixed several broken dialogue options when first meeting Liechtenstein.
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Fixed dialogue interactions with the bathmaids at Adam’s Baths.
Invaders
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Fixed multiple issues with the quest log updating incorrectly.
Kuttenberg Tournament
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Fixed the perk notification for winning the tournament appearing after every victory instead of just once.
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Fixed all tournament fights and behaviors ending prematurely if the player left the area while waiting.
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Fixed objectives incorrectly leading back to the tournament after the player failed due to committing crimes.
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Fixed objectives remaining active indefinitely if the player missed the entire tournament.
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Fixed an issue where the player was unable to attack their opponent during a duel.
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Fixed the tournament getting stuck if the player used a timeskip right before it began.
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Fixed disqualification not triggering properly after loading a save made during the tournament.
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It is no longer possible to reach NPCs on the city walls after timeskipping the day before the tournament.
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It is no longer possible to leave the locked tournament arena via fast travel.
Laboratores
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Fixed mismatched animations for a drunk Henry during the pillory dialogue.
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Villagers now correctly gossip about Hans and Henry during the quest.
Last Rites
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Fixed the player being able to jump down from an unintended section of the wall.
Materia Prima
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Improved dialogue logic in the stealth tutorial dialogues.
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Improved the behavior of quest items.
Melee at the Mill
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The rematch option is no longer available after Henry wins a fight.
Miri Fajta
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Woodworkers now correctly react to the player carrying a dead body.
Necessary Evil
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Upon arriving in Semine, the player can no longer leave the area by committing a crime.
Opus Magnum
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The player can no longer steal an infinite number of Minthe perfume from Betty.
Post Scriptum
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Henry now correctly receives compensation for his troubles.
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The quest now properly ends after Henry is released from the pillory.
Reckoning
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The player can now leave the area with Sam as intended.
Speak of the Devil
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Improved the timing for fighters starting the assault.
Striped Tonies
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The quest now correctly fails when the player commits a crime.
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The objective to get the perfume is no longer blocked if the character Elsa dies.
Teeth in a Bag
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The player can no longer interact with the bodies of the fighters after the encounter.
The Devil’s Pack
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Fixed an issue where the player could get stuck in the intro dialogue with Kubyenka if they found Bohuta, Matthew, Hans, and Ranyek first.
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Fixed an issue with Adder not opening his mouth when booing Henry during a party dialogue.
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Fixed two bandits remaining idle after respawning.
The Fifth Commandment
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Fixed animations in the final dialogue.
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Objectives no longer stay active when the quest fails.
The Italian Job
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Horses no longer disappear during a cutscene.
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The skillcheck can now be passed when talking to Csaba.
The Jaunt
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The NPCs no longer exit the cart on their way back to Semin.
The Lion’s Den
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Fixed incorrect music playing in the medical tent during Cherthan’s examination.
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Enemies killed are now correctly counted in the proper section of the Statistics.
The Mouth of Hell
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Unconscious enemies no longer play idle animations.
The Spark
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No guards are present next to the mines after the explosion occurs.
The Storm
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Made several environmental changes in Apollonia for better playability and navigation.
The Thieves’ Code
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Knuckles can no longer copy the symbols multiple times.
Victimised
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Fixed receiving a quest tip before the quest actually becomes available.
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Fixed incorrect objective behavior if the player had already acquired the needed potion in the Trosky region.
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The player can now re-equip their gear the first time they open their inventory after the quest forcibly removes it during a specific ending.
Yackers’n’Fash
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Fixed an issue where all three saints could join the fistfight inside the tavern.
DLC: BRUSHES WITH DEATH
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Only the complete dice set may now be returned to the painter.
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Bandits now eat and drink in their camp, improving immersion.
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Bandits will now go to sleep to heal if they are left injured.
DLC: LEGACY OF THE FORGE
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Added a barrier to the duel arena with Sir George to prevent leaving.
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Added a sleeping place for the second apprentice if the player hasn’t yet renovated their room.
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Added logic to correctly handle product drops during generic blacksmithing activities.
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Adjusted the skillcheck difficulty against the Thief.
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Breaking the Heirloom Sword now correctly updates the quest item count.
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Choosing “Respond” in quick chat now correctly starts a conversation with the NPC when taking an order.
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Disabled the ability to steal the guard’s halberd during the “Friendly Bout” activity.
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The egg basket is no longer marked as a quest item after its associated quest has failed.
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“Fader” visual effect no longer occurs during the fight with Janek the Scribbler.
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Fixed Henry clipping in the guild acceptance dialogue if he is drunk.
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Fixed Ramhead’s camp still showing up on the map after it has been abandoned.
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Fixed a possible infinite dialogue loop with Carpenter Raven.
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Fixed an activity marker remaining on the Ragman after completing his questline.
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Fixed an issue where Standa the Fly would return to Horschan or Bach after being told to stay at the forge.
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Fixed daycycles for Standa, Pushko, and Magdalena, allowing them to play dice with Henry.
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Fixed the incorrect final reward given for losing one of the duels with Knight George.
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Fixed incorrect journal entries in the tournament activity.
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Fixed interactions where Mole could direct the player to Volf even if Volf was dead during The Fifth Commandment.
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Fixed issues with Tincal and Acidum chlridum stored in a private chest.
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Fixed many dialogue camera angles throughout the DLC quests.
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Fixed being unable to continue the game after skipping too much time post-conversation with Carpenter Raven.
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Fixed the player being able to shoot the patient while he is still in hiding.
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Fixed the player’s animation when switching building tables while holding a bow.
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Fixed quest logic issues in Old Plans if the character Fabrizio died too early.
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Fixed quest logic issues related to dicer Konrad’s death.
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Fixed several save names missing the “– End of quest” postfix.
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Fixed some “ambush victim” NPCs appearing asleep instead of dead.
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Fixed the teleport for the dice game with Jara.
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Fixed the activity not properly failing if the player shot the Fisherman with a ranged weapon.
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Fixed the activity not updating properly if the player hit the patient with a weapon during the chase.
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Fixed the race becoming trivial if the player committed a crime before challenging Leech (as it caused him to dismount).
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Fixed the rotating camera while picking up rubble at the smithy.
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Guards will no longer arrest Henry after he hits the dice thief.
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Halama’s wife now correctly reacts to her husband being murdered.
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Henry can no longer keep the crossbow after returning it to Raven.
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Henry no longer stands up during the dialogue with Ondra.
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Increased the value of Sir George’s shield.
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It is not possible to knock out both Blackmailers simultaneously; doing so will now correctly fail the objective.
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The player can no longer start another dice game while they are supposed to be playing with Lucia.
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The Coerce skillcheck with Volf can now be passed in Hardcore mode.
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Killing dicer Martin now correctly fails the quest.
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Locks on several chests are now better balanced for game progression.
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NPCs in the donations activities now correctly react to the player threatening them with a ranged weapon.
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NPCs no longer ask for donations at night.
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The player can no longer get stuck in a dialogue with Loretz during the quest.
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Players can now only respond to a calling customer from a close range, preventing immersion-breaking interactions.
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Polished the display of unique weapons on hooks in the player’s chamber.
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Prevented NPCs from chatting in the background during the dialogue with Bushek.
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Prevented the player from being able to leave Sir George’s arena by mounting a horse.
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Pushko now properly returns to the foundry even if the player does not have a horse.
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Removed the interactor for hanging items on hooks when the player is facing the opposite direction.
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Removed the ability to chat with customers through walls.
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Stolen items now remain marked as stolen even after being put on a hook and picked up again.
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Dice players no longer keep money for a badge while still demanding the quest badge itself.
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The player can no longer send Mutt to attack the patient’s family during the “serving as a dentist” activity.
Unfortunately, since the last KCD2 patch 1.012, players have been experiencing a number of issues(crashes and loading issues). Today’s Kingdom Come Deliverance 2 version 1.050.000 will addresses a few of these issues. Check out more details below.
Download free Kingdom Come Deliverance 2 patch 1.050 on PlayStation 5, PC and Xbox Series X/S.
