Kingdom Come Deliverance 2 update 1.020 (Patch 1.2) is now rolling out on PlayStation 5, PC and Xbox Series X/S. According to the Kingdom Come Deliverance 2 1.020 patch notes, the latest update adds a new barber feature, alchemy upgrades, new stealth items, rebalanced crime and combat systems, and performance optimizations. In addition, KCD2 update 1.020 also refines combat mechanics and polishes animations to enhancing NPC behaviour and optimize performance.
KCD2 1.020 patch notes – March 13, 2025

New Feature: Barber
- Barber Feature Introduced: Players can now visit the barber in Zhelejov and Kuttenberg to change their appearance. Head to these locations to try out the new feature!
Features
Achievements
- Close One Achievement: Adjusted the difficulty of certain skill checks to make unlocking theClose Oneachievement more reliable.
- The Lord Taketh Away Achievement: Fixed an issue where this achievement could unlock without meeting its required conditions.
Alchemy
- Lighting Effects: Improved lighting effects for a more immersive experience.
- Fire Texture: Enhanced the resolution of fire textures.
- Pouring Animation: Fixed a visual flash during the pouring animation.
- Localization Fix: Corrected an incorrectly localized label in the alchemy recipe list.
Animals
- Animations: Improved dying animations and ragdoll physics for cows and bulls.
- Spawners: Fixed issues with some animal spawners not functioning correctly.
- Hare Reactions: Fixed hares’ reactions to Mutt.
- Movement: Adjusted random animal movement and reduced the frequency of their turns.
Archery Range
- Arrow Re-equip: Arrows are now automatically re-equipped after an archery contest.
- NPC Behavior: Fixed an issue where competitor NPCs would sometimes stop shooting.
Balancing
General Rebalancing
- Food Spoilage: Rebalanced how quickly food spoils over time.
- Armour Durability: Adjusted armour durability values for better distinction between different armours.
- Black-out Drunkenness: Rebalanced the formula for triggering a black-out when drunk.
- Stealth Items: Rebalanced stealth items for better gameplay balance.
- Animal Loot: Adjusted the prices of meat and other lootable items from animals.
- Pickpocketing: Rebalanced the difficulty of pickpocketing NPCs.
- Armour Damage: Rebalanced the damage distribution across armour layers.
- Item Quality: Rebalanced how an item’s quality affects its price.
- Horse Equipment: Adjusted the prices of horse equipment.
- Jewellery: Rebalanced the prices and stats of jewellery.
- Item Weights: Adjusted the weight of various items.
- Book Comfort: Rebalanced the comfort level for studying books in inns.
- Ranged Weapons: Changed the distribution of ranged weapons in shops and other locations.
- Gallant Huntsman’s Kit: Adjusted the stats of the Gallant Huntsman’s Kit.
- Bandit Camp Loot: Slightly improved loot from chests in some bandit camps.
- Skill Teachers: Lowered the prices of skill teachers.
- Caravan Chests: Reduced the overall value of caravan chest contents.
- Polearms: Made polearms stronger.
- Shields: Made shields cheaper.
- Herb Prices: Increased the selling price of herbs.
- Item Conspicuousness: Recalculated items’ conspicuousness based on their appearance.
- Charisma Display: Fixed the incorrect display of an item’s maximum charisma when dirty.
- Lockpicking: Made several locks in the Trosky region easier to allow for smoother progression.
- Food Chests: Made locks on chests containing mostly food easier to lockpick.
- Horse Traders’ Chests: Adjusted lockpicking difficulty for some horse traders’ chests.
- Exploit Fix: Fixed an exploit involving a restocking chest containing a Balanced Die.
- Arrow Damage: Fixed incorrect arrow damage values.
Blacksmithing
- Minigame Rebalance: Generally rebalanced the blacksmithing minigame.
- Workpiece Cooling: Improved the visual indication of workpiece cooling.
- Horseshoe Recipes: Added horseshoe recipes to various merchants and locations.
- Bezoar Removal: Removed bezoar from alchemy and added it to blacksmithing.
- Alignment Fixes: Fixed alignment issues with semi-finished products at the forge and anvil.
- Knight’s Sword Recipe: Fixed the Knight’s sword recipe.
- Interaction Fix: Fixed an issue where players couldn’t interact with idling blacksmiths while using their smithy for the minigame.
Carts
- Interaction Distance: Increased the interaction distance for getting on carts.
- Spawn Fix: KCD2 version 1.020 fixed an issue where players could spawn inside a cart near Vidlak Pond.
- Collision Fix: Fixed invisible collision remaining after a cart despawns.
- Wheel Alignment: Fixed cartwheels not aligning properly with the ground.
- Death Fix: Fixed an issue where players could randomly die after dismounting a cart.
Combat
- Multi-hit Combos: Increased damage from multi-hit combos.
- Facial Animations: Added proper facial animations for Henry during mercy kill executions.
- Bow Drawing: Adjusted the animation of drawing a bow while moving.
- Weapon Drawing: Being hit will no longer interrupt the player drawing a weapon.
- Torch Attacks: Adjusted the free attack animation when holding a torch.
- Dog Attacks: Adjusted the animation of dogs attacking targets holding ranged weapons.
- Crossbow Aiming: Improved the animation for transitioning into aiming with a crossbow.
- Attack Spamming: Introduced a short delay between melee attacks when not locked on to reduce attack spamming.
- Horse Combat: Adjusted the animation of the player being pulled down from a horse in combat.
- Sound Effects: KCD 2 update 1.020 adjusted sound effects for shield hits and crossbow firing.
- Backing Away: Players can no longer easily back away from attacking enemies due to a slowdown effect during hit reactions.
- NPC Crossbow Animations: Improved NPC animations when shooting from a crossbow.
- Master Strike Damage: Properly adjusted damage types for master strikes (slash or stab).
- Shortsword Master Strike: Adjusted the damage of the upper master strike with a shortsword and shield.
- Freelook Limits: Adjusted the limits of the freelook feature in combat.
- Kuttenberg Freezes: Fixed various freezes caused by causing mayhem in Kuttenberg.
- Audio Responses: Fixed missing audio responses for attacks and hits.
- Disarming Fix: Fixed issues with disarming NPCs or the player during clinch attacks.
- Infinite Fader: KCD2 patch 1.020 fixed an occasional infinite fader after being knocked to the ground with low health in a fistfight.
- Ranged Weapon Knockback: Fixed an issue where players holding ranged weapons could be knocked back long distances by unarmed enemies.
- Torch Logic: Fixed NPC logic for using torches in unarmed combat.
- Shield Blocking: Fixed animation alignment while backing up and blocking with a shield.
- Torch Animations: Fixed NPC additive animations for torches while fighting dogs or wolves.
- Surrender Option: Fixed missing chat options to surrender.
- Camera Fix: Fixed camera issues in unarmed fights with dogs/wolves.
- NPC Death: Fixed NPCs not dying properly when running away and being hit by a tackling attack.
- Clinch Attack: Fixed an issue where players could strike the air in a clinch attack sequence if the enemy was killed by the first strike.
- Battle Cries: Fixed some battle cries not playing properly during battles.
- NPC Behavior: Kingdom Come Deliverance 2 update 1.020 fixed NPCs being indecisive about bandaging, fighting, or running away in combat.
- Dying Enemies: Fixed dying enemies still looking at their opponent.
- Ranged Weapons in Melee: Fixed NPCs unreasonably pulling out ranged weapons in melee combat.
- Weapon Drawing Interruption: Fixed players being able to indefinitely interrupt NPCs’ weapon drawing animations.
- Clinch Audio: Fixed audio for combat clinches.
- Parry Sound: Fixed missing sound when parrying an attack from a clinch.
- Ragdoll Transition: Fixed wolves and dogs not transitioning into ragdoll properly under certain circumstances.
- Camera Rotation: Fixed the player being able to rotate the camera 360° vertically while using freelook and holding block in combat.
Crime
- NPC Investigation: Made NPCs less precise when investigating sounds heard from far away.
- Torch Visibility: Torch visibility buff now applies even if the torch is not visible while equipped.
- Corpse Theft: Improved guard reactions when the player steals a corpse being guarded.
- Stolen Items: Items in the player’s stash now retain their stolen item marker.
- Time Skipping: Improved the mechanism determining whether an NPC should interrupt the player while skipping time in trespass.
- NPC Hearing: Boosted NPC hearing when reacting to violent or criminal situations.
- Threatened Behavior: KCD2 update 1.020 adjusted NPC behavior when feeling threatened by the player.
- Sleeping in Beds: Revised NPC reactions to the player sleeping in beds owned by NPCs.
- Violence Reactions: NPCs watching a violent situation will now flee if the source of the violence moves too close to them.
- Corpse Persistence: Enemy corpses now persist longer before despawning.
- Surrender Animation: Improved the animation of surrendering NPCs.
- Lockpicking Reactions: Improved NPC reactions when the player is seen lockpicking a door or opening a lockpicked door in front of a guard.
- Crime Tutorial: Added a tutorial for displaying the list of crimes during the first crime confrontation dialogue.
- Rabbit Icons: Added more overlay tutorials for the rabbit icons.
- Bandit Reactions: Adjusted cooldowns for various bandit reactions.
- Dog Reactions: Changed how civilians react to the player’s dog in stealth areas.
- Assault Crime: Fixed violent assault crimes sometimes not being elevated to murder after the NPC dies.
- Resisting Arrest: Fixed the resisting-arrest crime sometimes persisting through an NPC’s unconsciousness.
- Underwear Confrontation: Fixed authorities sometimes confronting the player in their underwear when raised from bed at night.
- NPC Awareness: Fixed NPCs sometimes still looking for the player even if they are fighting right in front of them.
- Obstacle Vision: Fixed NPCs sometimes seeing the player’s actions through obstacles.
- NPC Vision: Fixed NPCs sometimes being able to see behind themselves.
- Location Anger: Fixed and rebalanced the calculation of a location’s anger triggered by the player’s thefts and violence.
- Loading Times: Fixed prolonged loading times caused by stuck NPCs.
- Crime Dialogue: Fixed dialogues about resolving crimes not making sense in the context of Sigismund’s camp.
- Crime Icon: Fixed the crime icon stuttering while inside a bush.
- Horse Theft: Fixed no fine being calculated for stealing certain horses.
- Unstreamed Victims: Fixed issues related to resolving crimes with victims who had been unstreamed.
- Surrender Dialogue: Fixed NPCs sometimes confronting the player about minor issues after being released from the surrender dialogue.
- Recognition Icon: Fixed the recognition rabbit icon sometimes getting stuck.
- Combat Barks: Fixed NPCs incorrectly using combat barks meant for group skirmishes when in a skirmish with only one person and an animal.
- Ghosting Mechanism: Fixed the player being able to walk through an NPC arresting them by triggering the ghosting mechanism.
- Arrest Dialogue: Fixed the arrest dialogue with guards being broken under rare conditions.
- Pickpocketing: Fixed being able to start a friendly chat with an NPC immediately after pickpocketing them.
- Shooting Reactions: Fixed NPC reactions to shooting during combat encounters.
- Arrow Reactions: Fixed NPC reactions to arrows/bolts flying by while reporting a crime.
- Legal Lockpicking: Fixed NPC reactions to the player lockpicking when it should be legal.
- Surrender Reactions: Fixed NPC reactions to being attacked but missed while surrendering.
- Locked Locks: Fixed locks not getting locked after the player is arrested for lockpicking.
- Horse Banishing: Kingdom Come Deliverance 2 patch 1.020 fixed an issue where a civilian would not stop banishing the player’s horse.
- Poisoned NPCs: Fixed animation issues with poisoned NPCs attempting to run.
- Shooter Pathfinding: Fixed NPC pathfinding when looking for an active shooter.
Cutscenes
- Arrows/Bolts Visibility: Equipped arrows and bolts now show on the player during cutscenes.
- Video Stuttering: Fixed several reasons for video stuttering during cutscenes.
- Helmet Visors: Fixed issues with the player’s helmet visors in cutscenes.
- Consistency: Fixed consistency issues across cutscenes.
- Green Frames: Fixed green frames briefly appearing at the beginning of cutscenes.
- Synchronization: Fixed general synchronization issues.
Daily Life
- NPC Schedules: Generally improved NPC daily schedules across both maps.
- Sweeping Animation: Improved the animation of NPCs sweeping.
- Shop Doors: Revised the logic of locking shop doors.
- Leaning Stance: Improved animation transitions when leaving the leaning stance, considering movement direction.
- Female Beggar Pose: Improved female beggar poses and animations.
- Female Sitting Pose: Improved female sitting poses and idle animations.
- Trespass Adjustments: Adjusted trespass areas in various locations, including the saddler’s tent in Kuttenberg.
- Bakery Items: Food items on shelves at the bakery in Tarmark, Kuttenberg, are no longer free.
- Bathhouse Trespass: Adjusted trespass in some backrooms of the city bathhouse in Kuttenberg.
- Animal Companions: Added an animal companion restriction for tents inside Sigismund’s camp.
- Smoke Particles: Adjusted the placement of smoke particles by multiple windows in Kuttenberg.
- Water Particles: Added water particles for NPCs when they wash themselves or drink from troughs.
- Baker’s Door: The baker in Tarmark now locks his door when he finishes his shift.
- Bandit Patrols: Added a time period before the next bandit starts patrolling after the previous one is eliminated.
- Devil’s Den Door: The door to the player’s room at the Devil’s Den now remains open.
- Day Cycles: Fixed day cycles for people at the northern gate of Kuttenberg and villagers in Suchdol at night.
- Free Food: Fixed some food items being free at the Kuttenberg vegetable market.
- Tailor’s Store: Fixed the tailor’s store being left unguarded and unlocked in the evening in Kuttenberg.
- Innkeeper Stuck: Fixed innkeepers getting stuck by the barrel in the Hole in the Wall tavern.
- Unlocked Doors: Fixed various house doors in Kuttenberg being left unlocked at night.
- Cuman Soldiers: Fixed Cuman soldiers not talking with each other in Sigismund’s camp.
- Smithy Trespass: Fixed constantly active trespass in the smithy in Hoprink, Kuttenberg.
- Baker’s Trespass: Fixed trespass behind the counter of the baker in the Czech quarter in Kuttenberg.
- Mutt Falling: Fixed Mutt easily falling into mine shafts west of Kuttenberg.
- Item Ownership: Fixed issues with some items not having a proper owner in Kuttenberg.
- NPC Feeding: Kingdom Come Deliverance 2 1.020 fixed NPCs in Miskowitz sometimes falling under terrain while feeding chickens.
- Bookstands: Fixed issues with players reading books on bookstands through NPCs in Kuttenberg.
- Item Conflicts: Fixed conflicts of NPCs wanting to use an item for their behavior while hiding it on ledges or ladders.
- Fortification Towers: Fixed trespass issues in Kuttenberg fortification towers.
- Guard Healing: Fixed guards in Kuttenberg not preferring sleep to heal when hurt.
- Baker’s Sales: Fixed the baker in the Czech Quarter in Kuttenberg not selling anything.
- Torch Usage: Fixed issues with NPCs using torches while climbing ladders or lying in bed.
- Jewish Quarter Bakery: Food items are no longer free at the baker’s stand in the Jewish quarter.
- Underground Companions: Fixed a part of the Kuttenberg underground allowing companions to appear.
- Smuggler Theft: Fixed robbing dead smugglers in the Kuttenberg underground being considered stealing.
- Wood Stacking: Fixed an NPC stacking wood inside a wall in Kuttenberg.
- Underground Doors: Fixed locking of doors leading to the Kuttenberg underground.
- Bowl Pickup: Fixed an issue where NPCs would pick up a filled bowl when picking up an empty one.
- Adder’s Routine: Fixed Adder not having a daily routine active after spying in Maleshov.
Dice
- Dice Players: Added more money to some dice players.
- Agility XP: Fixed Agility XP gain when starting a dice game.
- Clipping Fix: Fixed dice sometimes clipping with the badge.
Environment
- General Improvements: Generally improved the environment across both maps.
- Level Barrier: Improved the environment near the level barrier for a better visual experience.
- Trosky Castle: Improved the look of Trosky Castle from a distance.
- Tavern Visibility: Adjusted interior visibility from afar in the Emperor Charles tavern.
- NPC Navigation: Reworked NPC navigation in Kuttenberg, allowing NPCs to take better advantage of wider streets.
- River Collisions: Kingdom Come Deliverance 2 version 1.020 removed out-of-place collisions on the river by Sedletz.
- Church Shadows: Improved shadows on the St. James Church model.
- House Textures: Improved textures of certain houses in Suchdol.
- Devil’s Den Chairs: Placed better chairs in the Devil’s Den.
- Kuttenberg Lighting: Improved lighting in Kuttenberg.
- Underground POIs: Points of interest underground are no longer discovered when walking over them on the surface.
- House Textures: Improved textures on several houses in Kuttenberg.
- Bathtub Shadow: Removed a shadow artifact from the bathtub model.
- Shelf Normal Maps: Improved normal maps of the shelf model.
- Navigation Fixes: Fixed NPC navigation issues in several Kuttenberg houses and around the Nebakov fortress.
- Lighting Fixes: Fixed multiple issues with inconsistent lights on the Suchdol fortress.
- Luminescent Water: Fixed water being luminescent in the tunnels below Maleshov.
- Reflections: Fixed reflections in the northern area of the Trosecko map.
- Cauldron Lighting: Fixed lighting and smoke particles at cauldrons.
- Z-Fighting: Fixed Z-fighting on various rocks, Kuttenberg battlements, guard towers, and buildings.
- House Visuals: Improved several house visuals in Kuttenberg.
- Stretched Texture: Fixed a stretched texture on a yellow house in Tarmark street.
- Interior Visibility: Fixed houses missing interiors when viewed from a distance.
- House Corner: Fixed a bad-looking house corner in Kuttenberg.
- Underwater Glitch: Fixed an issue where players could go underwater in certain parts of the river by Sedletz.
- Unclimbable Stairs: Fixed unclimbable stairs in the All Saints tavern.
- Suchdol Houses: Fixed several issues in houses in the Suchdol village.
- Missing Shrine: Fixed the missing shrine outside the village on the Maleshov map.
- Tree Placement: Fixed many trees being placed slightly above the terrain.
- Raining Indoors: Fixed raining inside a barn in Zhelejov.
- Head Clipping: Fixed the player’s head clipping through a wall in a Vrchlitz cellar.
- Tailor’s Shop: Fixed the inaccessible tailor’s shop in Kuttenberg.
- Stuck Issues: Fixed issues that could cause the player to get stuck in various places.
Fast Travel
- Bozhena’s Hut: Added a fast-travel point to Bozhena’s hut.
- Dialogue Prompts: Made dialogue prompts triggering fast-travel more consistent across different quests.
- Missing Dots: Fixed missing dots during fast-travel.
Horse Riding
- Automatic Follow: Improved the automatic follow feature while on a horse with depleted stamina.
- Road Magnetism: Improved road magnetism.
- Feature Conflict: Fixed conflicts between road magnetism and the automatic follow feature.
- Speed Restriction: Fixed horse speed restrictions in Miskowitz.
Horse Trading
- Pebbles Companion: Reworked the transaction in Semine to get Pebbles as a companion.
- Gear Equipping: Fixed automatic horse gear equipping after buying a new horse.
Characters
- Visual Assets: Improved the visual asset for von Bergow’s face.
- Clothing Simulation: Reduced details of physical simulation of clothes on distant NPCs to improve performance.
- Hair Lighting: Turned on local lights’ influence on hair even with the low graphical preset.
- Rosa’s Hair: Improved Rosa’s hair.
- Body Textures: Improved textures of women’s bodies.
- Outfit Quality: Improved textures and overall quality of many character outfits.
- Unique Characters: Improved the clothes of several unique characters with added details and polish.
- Inventory Simulation: Fixed physical simulation of clothes not running in the inventory.
- Cuman Helmet: Fixed the model of the Crested Cuman helmet.
Maintenance
- Bow Repair: Added the option to repair bows and crossbows to more NPCs, notably huntsmen.
- Shield Cleaning: Reworked how blood and dirt work on shields and how they are cleaned when the player washes themselves.
- Firearm Explosions: Improved visual effects when damaged firearms explode.
- Debuff Fix: KCD2 update 1.020.000 fixed non-repairable items sometimes activating the damaged-armour debuff.
- Wielder Damage: Fixed the wielder not getting damaged when a damaged firearm explodes in their hands.
- Water Trough: Fixed the broken water trough in Bylany.
- Bascinet Cleaning: Fixed Bascinets not getting cleaned when using washing spots near rivers.
- Bathhouse Dialogue: Fixed an issue where baths would temporarily disable by constantly entering and leaving dialogue with the bathhouse owner.
- Haggle Fix: Fixed broken haggle in bathhouses.
Music
- Village Music: Added more music for villages in the Trosky region.
- Opatowitz Music: Changed mood music for Opatowitz village.
- Credits Music: Added more music into the credits sequence.
Mutt
- Map Marker: Added a marker for Mutt on the map and compass when the player sends Mutt to Zhelejov/Devil’s Den.
- Combat Feeding: Made it harder for the player to feed Mutt during combat.
- Fighting Arena: Mutt can no longer enter the fighting arena in the Jewish quarter.
- Mill Return: Fixed Mutt sometimes being unable to return to the mill during the night.
- Search Dialogue: Fixed Henry not saying anything when Mutt finds an interesting place or object while searching.
- Timer Reset: Fixed some of Mutt’s internal timers not resetting correctly through save/load.
Performance
- General Improvements: Generally improved performance and stability.
- Marketplace Optimization: Optimized Kuttenberg marketplaces for better performance.
- Battle Frame Rate: Improved frame rate stability in battle parts of quests.
- NPC Streaming: Optimized streaming of NPC visuals, especially in Kuttenberg.
- Level Switch: Improved level switch duration by over 15 seconds on average.
- Torch Limit: Limited the number of torches drawn by NPCs in large skirmishes to improve performance.
- Late Game Stutter: Fixed late-game stutter in Kuttenberg due to various reputation problems.
Photo Mode
- Controller Controls: Changed controls for opening Photo Mode on controllers.
- Vibration Fix: Fixed controller vibrations persisting when opening Photo Mode while using the grindstone.
Platform-Specific Fixes
- PC/PS5: Fixed adaptive triggers on the DualSense controller sometimes not working properly.
- PS5: Fixed audio stuttering when playing with headphones connected to a controller.
- PS5: The Media button no longer pauses the game.
- PS5: Fixed visual artifacts in the sky when objects were close to the camera.
- Steam Deck: Fixed incorrect button prompts.
- Windows: Added enabling/disabling Audio enhancements directly from the main menu.
- Windows: Fixed keyboard input sometimes getting stuck after a system locale change.
- Xbox: Fixed the controller sometimes disconnecting before initialization.
- Xbox: Fixed sometimes incorrectly unlocking preorder rewards or season-pass rewards.
- Xbox: Fixed inventory icons sometimes being blurry on Xbox Series S.
PROS
- Placeholder Fix: Fixed placeholder text and icons for PROS appearing in the main menu.
- Connection Fix: Fixed a rare case where PROS would fail to connect.
Random Events
- Missing Events: Fixed missing random events after starting a new playthrough.
- Event Merchants: Added more goods for several event merchants.
- Bandit Camp Spawn: Removed the chance of a bandit camp spawning right by the Semine fort.
- Villager Celebration: Fixed logic within the random event with a villager celebrating his newborn.
- Event Cooldowns: Fixed cooldowns of random event variants.
- Cart Movement: Fixed carts rarely being moved outside the playable area when loading a save.
- Event Spawning: Fixed random events spawning so their state is consistent during save and load.
- Event Repositioning: Repositioned some events so they are not right next to fast-travel exit points.
- Bandit Looting: Fixed bandits sometimes never ceasing to loot victims’ corpses.
- Unconscious NPCs: Fixed the issue of not being able to loot unconscious event NPCs after loading the game.
Reputation
- Logical Issues: Fixed several logical issues within the world’s reputation/faction tree.
- Location Descriptions: Fixed issues in Tachov and Nebakov location descriptions.
Shop
- Haggle Prompt: Removed asking the player if they want to haggle after already confirming selling their items for all of the NPC’s current wealth.
- Rounding Logic: Improved the logic for rounding amounts in shops.
- Haggle Logic: Improved shop haggle logic.
- Cobwebs: Shops no longer sell cobwebs.
- Basket Items: Fixed items remaining in the shop basket from a previous encounter if the user loaded a savegame during price negotiation.
Skills & Perks
- XP Rebalance: Rebalanced XP gain for Vitality, Agility, Thievery, Stealth, Marksmanship, Houndmaster, Horseriding, and melee weapon skills. Marksmanship training is now easier, while melee weapon training is slightly slower.
- Next to Godliness: Prevented exploiting theNext to Godlinessperk for indefinite healing.
- Warmonger: Reimplemented theWarmongerperk to increase the player’s chance to land a hit on enemies in addition to its previous benefits.
- Against All Odds: TheAgainst All Oddsperk now has a visible buff icon next to the health bar while active.
- Opening Strike: TheOpening Strikeperk now functions on every hit, even if the player does not damage the target’s health.
- Gladiator: Fixed the bonus from theGladiatorperk not showing up as a buff in the Swords skill.
- Surprise Attack: Fixed activatingSurprise Attack/Ambusherperks’ effects when shooting dead bodies.
- Train Hard, Fight Easy!: Fixed theTrain Hard, Fight Easy!perk applying only to melee weapons.
- River Perk: Fixed missing color indication for buffed values in the inventory screen while theRiverperk is active.
- Tendon Slicer: Rebalanced values for theTendon Slicerperk.
- Fundamentals of Theology: Fixed the time period during which theFundamentals of Theologyperk is active.
- Escape Artist II: Fixed theEscape Artist IIperk being available to pick without itsEscape Artist Iprerequisite.
- Dark Arts Apprentice: Fixed theDark Arts Apprenticeperk giving unlimited sprinting stamina between 0:00 and 4:30.
- Local Hero: Fixed stuttering caused by theLocal Heroperk.
Stealth
- Stealth Gear: Created new clothing and equipment specifically supporting stealth gameplay and rebalanced stealth stats for all clothing.
- Transparency Fix: Fixed material transparency in Trosky Castle, which allowed NPCs to see through some obstacles.
- Pebble Reactions: Fixed NPC reactions to pebbles being thrown from a different floor.
Takedowns
- Screaming NPCs: KCD2 1.020 added screaming of NPCs when being stealth killed.
- Lying NPCs: Improved takedown and stealth kill animations for lying NPCs in complicated areas.
- Slaughter Animation: Removed an animation glitch at the end of the slaughter animation.
- Stealth Kill Animations: Improved stealth kill animations.
- Female NPCs: Polished animations of stealth killing female NPCs.
- Falling Torch: Improved the light of a falling torch after stealth killing or knocking out an NPC.
- Stealth Kill Failures: Stealth kills are now more likely to fail.
- Hand Positioning: Fixed positioning of the player’s hands on the takedown victim’s face.
Tutorials
- Horse Riding Tutorial: Disabled the tutorial about not having to hold W while riding a horse from repeating.
- Multiple Opponents: Added new tutorials providing hints about fighting multiple opponents.
- Hand Cannon Tutorial: Fixed the damaged hand cannon tutorial appearing inappropriately.
UI
- Main Menu: Fixed invalid results when pressing PROS and Credits at the same time.
- POI Icons: Made POI icons on the map smaller.
- Rain Removal: Removed rain from the inventory UI.
- Overload Indicator: Adjusted the color indication in the inventory when the player is overloaded.
- False Notification: Removed false notifications about discovering Suchdol when the game loads into the Kuttenberg level after startup.
- Horse Inventory: Removed map markers for items in the player’s horse inventory.
- Horse Stats: Added horse stat icons to the Horse/Sidekicks tab.
- Inventory Lighting: Improved lighting and shadows in the inventory.
- UI Message: Fixed incorrect UI messages being displayed after loading a save created while getting out of bed.
- Skill Teacher Icons: Fixed inconsistencies in skill teacher icons so they are not visible when the skill teacher is not active.
- Combat Indicator: Fixed inconsistencies between the combat rabbit indicator and the actual combat state.
- Clouds: Fixed clouds appearing incorrectly over the map after loading the game.
- Dialogue Controls: Fixed controls getting stuck in dialogue when pressing Talk and opening Inventory at the same time.
- Weapon Preview: Fixed incorrect weapons shown in the inventory preview when using drag & drop.
- Quest Items: Fixed notifications about losing quest items sometimes appearing even though the player didn’t lose them.
- Stolen Label: Fixed the “stolen” label and other elements sometimes overlapping with the item’s properties.
- Horse Armour: Fixed horse armour values not being reflected properly in the inventory UI in the companion section.
- Microquests: Fixed a few microquests sometimes claiming a tracking slot even after being completed.
- Dirtiness Display: Fixed the dirtiness of items sometimes displaying incorrectly within the washing UI.
- Load Progress: Improved the accuracy of the load progress indicator.
- Blacksmith Icon: Added an icon for the blacksmith by the Horse market in Kuttenberg.
Visuals
- DLSS 4: Added the option to enable NVidia DLSS 4 Super Resolution.
- SVOTI Recalculation: Improved SVOTI recalculation at camera dialogue switches.
- Underground Lightning: Removed lightning underground and indoors during a storm.
- Clothing Glitches: Fixed glitches when the player or NPC changes clothes.
- Motion Blur: Fixed motion blur being disabled in dialogues.
- Screen Flicker: Fixed screen flicker during certain situations.
- Visual Pop-in: Fixed various visual pop-in after the game is restarted or loaded.
- Shader Combinations: Fixed issues related to rare shader combinations.
- Shadow Casting: Fixed objects sometimes not casting the correct shadow.
- LOD Flickering: Fixed flickering of objects when switching their LoD.
- Detail Consistency: Fixed character and vegetation detail sometimes being inconsistent when changing advanced graphical settings.
- Screen Space Reflection: Fixed the screen space reflection ceasing to update upon activation of Resolution scaling.
- Distant Objects: Fixed flickering artifacts on distant objects showing against the sky.
- Vegetation and Rain: Fixed broken vegetation and rain animations for long playthroughs.
- Horse and Dog Flickering: Fixed flickering of horses and dogs when the player gets closer.
Miscellaneous
- Numpad Keybinds: KCD2 update 1.020 added numpad keybinds for control of QAM.
- Sprinting While Drunk: Allowed sprinting while drunk.
- Hangover Injury: Players no longer get a head injury caused by a hangover.
- Skill Teacher Icons: Skill teachers’ icons now better represent the availability of their lessons through color.
- Troskowitz Innkeeper: Corrected voiceover for the innkeeper in Troskowitz.
- Bridle Physics: Polished physics for all bridles and chanfrons.
- Lipsync: Improved lipsync across the game.
- Item Descriptions: Improved descriptions of various items.
- Parsnip Physics: Improved physics of the parsnip.
- Scabbard Physics: Improved physics simulation quality of scabbards.
- Inventory Access: Prevented the player from accessing their inventory while praying at a shrine.
- Plaion Web Page: Changed the link for the Plaion web page for help.
- Tipster Icon: Removed the point of interest tipster icon from some NPCs that had nothing left to tell the player about.
- Kettle Interaction: Fixed controls getting locked after interacting with a kettle after loading a game saved while eating from the same kettle.
- Civilians Killed: Fixed calculating the “Civilians killed” statistic.
- Bow Pickup: Fixed the animation of picking up items while holding a bow.
- Sigismund’s Camp: Fixed guards losing their armour after kicking the player out of Sigismund’s camp.
- Facial Animations: Fixed some facial animations not working in dialogues when the speaker is lying on the ground wounded.
- Drinking Sound: Fixed looped drinking sound after being killed while drinking.
- Lockpicking Minigame: Fixed the lockpicking minigame not being canceled if the cart with the chest moved away from the player.
- T-Posing NPCs: Fixed dead NPCs sometimes T-posing after loading.
- Mash-Eating NPCs: Fixed issues in the mash-eating NPC behavior related to save/load.
- Water Troughs: Fixed some water troughs offering to clean the player even though they are already clean.
Quests
A Good Scrub
- Slogan Yelling: Adjusted the slogan yelling so the town crier doesn’t yell over Henry.
- Hangover Buff: Added an adequate hangover buff after the bathhouse party.
- T-Posing NPC: Removed a T-posing NPC in the background of the cutscene.
- Trespass Adjustment: Adjusted trespass appearing after the quest in the private rooms of the Kingfisher bathhouse.
- Wagon Ride: Fixed bathmaids clipping into each other while mounting the wagon.
- Horse Jumping: Fixed horses jumping halfway during the wagon ride.
A Moment of Fame
- Quest Tipster: Fixed the quest tipster marker staying active on the compass even if the player kills the quest giver.
- Fight Arena: Fixed the quest fight arena to solve the problem of the player getting stuck in the environment.
Ars Dimicatoria
- Crime Reaction: Adjusted how the quest reacts when starting the tourney while being wanted for a crime in Kuttenberg.
- Crime Victim: Adjusted who is the victim for crimes committed in the fencing hall during certain quest fail scenarios.
- Tourney Dialogue: Talking to Menhart to enter the tourney won’t force the player straight into the tourney but gives the option to back out of the dialogue.
- Crier Announcement: The fencing hall crier will now correctly announce which master is teaching in the hall, depending on the quest outcome.
- Crier Gestures: Improved gestures for the crier at the fencing hall.
- NPC Daycycles: Improved NPC daycycles in the fencing hall.
- Stuck Fader: Fixed a possible stuck fader when talking to Menhard to start the tourney.
- Crime Fix: Fixed defeating Menhard sometimes being considered a crime.
- Drunken Menhard: Fixed Menhard being illogically drunk in certain dialogues.
- Training Sword: Fixed Arne not having the same training sword as the player during their fight.
- NPC Stuck: Fixed NPCs getting stuck standing around when talking with Menhard in the inn.
- Skill Teaching: Fixed skill teaching not being activated on certain quest-related skill teaching NPCs.
- Arena Fight: Fixed a fight starting before NPCs entered the arena during the tourney.
- New Quest Marker: Fixed the “New quest” marker activating on dead Nicolas of Prague.
- Healing Objective: Fixed the objective to get healed by the bathwench getting stuck if the player healed themselves instead.
- Guild Sword Theft: Fixed NPCs sometimes not acknowledging the crime of stealing the guild sword, even when catching the player in the act.
- Fencers Entering Arena: Fixed fencers sometimes not entering the tourney arena if called upon while drinking from the barrel.
- Wench Healing: Fixed wenches not healing the player in the second half of the tourney.
- Stealing Animation: Fixed a broken animation for stealing the guild sword when started from a certain angle.
- Coif Mistake: Fixed Menhard and Arne not accepting a duel while wearing a coif, mistaking it for an armour piece.
- Fencers Stuck: Fixed fencers getting stuck in a table at the tourney.
Attila
- Environment: Improved the environment in the spot where the bandit is buried.
Back in the Saddle
- Race Failure: Kingdom Come Deliverance 2 update 1.020 fixed the race failing automatically if too many races were started and completed in short succession.
Bad Blood
- Pavlena’s Death: Pavlena will now die at the proper spot if the player decides to leave the Trosky region and come back.
- Otta’s Sword: Pavlena won’t react to the player taking Otta’s sword anymore.
- Prasta’s Behavior: Prasta won’t go straight to the inn after the player finds Roman anymore.
- Lockpicking Reaction: Prevented Dusko from having a crime reaction to the player lockpicking Roman’s door.
- Dialogue Fix: Fixed broken dialogue with Jakesh in some rare combinations of previous quest decisions.
- Music Tracks: Fixed certain music tracks failing to end properly during the quest.
- Pavlena’s Fate: Fixed Pavlena not being dealt with by the law after certain quest outcomes.
- Bailiff Dialogue: Fixed some dialogue options still being available with bailiff Thrush after the player already concluded the investigation.
- Chest Contents: Fixed an issue with the contents of Pavlena’s chest changing during the quest.
- Bed Assignment: Fixed the bed assignment for Bozhena and Pavlena.
Bellatores
- Sleeping on Beds: Fixed Posy and Tugbone sometimes going to sleep on a bed with dead Cumans after finishing the quest.
- Cuman Attack: Fixed Cuman pillagers sometimes attacking Jan of Zimburg unexpectedly while he’s talking to Henry.
- Debug String: Fixed a debug string being present when talking to Jan of Zimburg.
Besieged
- Battle Rebalance: Rebalanced the battle.
Brunswick
- Henry’s Reactions: Improved Henry’s reactions to collecting the last items.
Civic Duty
- Objective Updates: Objectives no longer randomly update when the player has no news.
- Bailiff Interaction: Fixed the issue where the player could infinitely interact with the bailiff after killing Chenyek or Knuckles.
Civitas Pragensis
- Erik’s Fight: Adjusted difficulty for the fight with Erik.
- Dialogue Cameras: Improved dialogue cameras when talking with Hans and Kubyenka.
- NPC Clothes: Improved consistency of NPCs’ clothes.
- Redundant NPC: Removed a redundant NPC in the camp.
Combat Training
- Weapon and Armour Check: Added a check for weapon and armour if starting Combat Training right after the first combat tutorial.
- Drunken Blackout: Fixed the issue where the player could not continue Combat Training II because of a drunken blackout.
- Yielding Fix: Fixed the issue where the quest wouldn’t continue after yielding.
- Arena Stuck: Fixed the player getting stuck in the arena if they challenged Tomcat to a duel after 19:20.
- For Victory! Quest: Fixed the broken start of theFor Victory!quest if only a polearm was used since the second combat tutorial with Tomcat.
- Dry Devil’s Tutorial: Fixed attacking in Dry Devil’s combat tutorial.
Damsel in Distress
- Skillcheck Notifications: Improved timings for notifications of various skillcheck resolutions.
- Trespass Fix: Fixed trespasses being globally turned off when the quest can be started.
Dancing with the Devil
- NPC Shooting: Improved NPCs shooting from the battlements.
- Particles: Improved particles at Maleshov.
- Hiding Animation: Improved the transition of the player’s allies’ hiding animation.
- Enemy Behavior: Improved enemies’ behavior.
- Loot: Improved loot.
- Cutscene Characters: Fixed characters sometimes appearing later than they should in cutscenes.
- Von Bergow’s Clothing: Fixed von Bergow being undressed when loading the game from saves from an older version of the game.
- Softlock Fix: Fixed the quest getting softlocked if the player stayed at the edge of the quest area when Hans was placing a ladder.
Demons of Trosky
- Blocked Room: Fixed a blocked-off room at Trosky if the quest is still active after startingFor Victory.
- Osina’s Voicelines: Fixed Osina’s voicelines when the player gives up during the fight.
Divine Messenger
- Closed Area: Prevented the player from being able to leave the closed area in several places.
- Blacksmithing Minigame: Prevented Godwin from starting the blacksmithing minigame or the alchemy minigame.
- Butterflies Removed: Removed butterflies from the meadow to improve its bleak atmosphere.
- Additional NPCs: Removed additional NPCs that would sometimes wander into the meadow.
- Atmosphere: Improved atmosphere.
- Fortress Tour: Improved the tour to the fortress with Erik.
- Dialogues: Improved dialogues.
Dragon’s Lair
- Gerhart’s Wait: Increased the time Gerhart will wait for the player’s response after offering them a deal.
- Alchemist’s Loot: Added some tasty loot to the Alchemist’s inventory.
- Bodyguards’ Behavior: Fixed bodyguards’ behavior if the player beats them using theRingenmeisterperk.
- Gerhart’s Behavior: Fixed Gerhart’s behavior at the inn.
- Crime Reporting: Fixed bodyguards reporting a crime after being knocked out with theRingenmeisterperk.
- AI Breaking: Fixed the possibility of bodyguards’ AI breaking at the bone site.
- Dead Soldiers: Fixed dead soldiers appearing in a cutscene at the bone site.
- Dragon Bones: Fixed disappearing dragon bones after loading a save where the player split with other parties and stole them back.
Easy Riders
- Stealth Knockout: Players can no longer stealth knockout the bandits in the forest.
- Ledge Fix: Fixed a ledge that allowed the player to return to the camp through a boundary.
- Objective Trigger: Adjusted an objective trigger in the rock maze.
- Bandit Awareness: Increased vision and hearing of the bandits in the forest.
- Hans Dialogue: Added an automatic trigger for a dialogue with Hans if they reach the maze at the same time.
- Girl’s Reaction: Improved how the girl reacts to a thrown pebble.
- Alignment Fix: Improved alignment of Henry and Hans at the log where Hans slides down.
- Bandit Path: Adjusted the path of a bandit in the rock maze.
- Hans’ Running: Improved Hans’ running up the hill in the forest.
- Repeating Dialogue: Fixed a repeating dialogue by one of the bandits in the forest.
- Bandit Stuck: Fixed bandits in the forest sometimes getting stuck if distracted by a thrown pebble.
- Hans’ Movement: Fixed Hans running through the bushes at the end of the maze.
- Dialogue Line: Fixed a line of Hans’ dialogue in the massacre cutscene.
- Riposte Icon: Fixed the riposte icon showing during the perfect block tutorial.
- Vegetation: Fixed some vegetation in the massacre cutscene.
- Clinch Push: Fixed the ability to push an opponent out of a fighting pen using clinch.
Exodus
- NPC Movement: Improved NPC movement in the underground.
- Burning Synagogue: Adjusted the distance from which the burning synagogue switches to just being burned down.
- Drunk Effect: Removed a possible drunk effect for Samuel’s mother.
- Stuck Issue: Fixed an issue where the player could get stuck if they and Lichtenstein opened the door to the inn at the same time.
- Horse Killing: Fixed the player being able to kill certain horses at the end of the quest.
- Game Over: Fixed an incorrect Game Over in the underground section if the player stays near Lichtenstein.
- Unconscious Effect: Fixed the player’s unconscious effect in the backyard that should show the Game Over screen.
- Samuel’s Behavior: Fixed weird behavior of Samuel in the backyard if the player fought unarmed.
- Player Barks: Fixed player barks if they go the wrong way in the underground section.
- Samuel’s Movement: Fixed an issue where Samuel would skip part of his movement and dialogue on the way to his mother.
- Lichtenstein Missing: Fixed Lichtenstein sometimes missing at the start of the quest.
For Victory!
- Dead Character: Replaced a potentially dead character with another one.
- Dice XP: Removed broken skill XP reward when winning at dice during the feast.
- Cutscene Sounds: Fixed missing sounds in cutscenes.
- Dialogue Text: Fixed broken text in the dialogue with Johanka of Zhernov.
- Dead NPC Continuity: Fixed continuity regarding a dead NPC from previous quests appearing in a cutscene.
For Whom the Bell Tolls
- Groschen Added: Added more groschen around Trosky so the player can play dice with Nicodemus.
- Ginger Chest: Fanka won’t be angry that there is no ginger in the chest when there is.
- Guard Repositioning: Repositioned the guards at Trosky to make stealth easier.
- Objective Marker: Kingdom Come Deliverance 2 update 1.020.000 fixed the objective marker on Nicodemus.
- Pebble Reactions: Fixed guards’ reactions to pebbles thrown from a different floor.
Forbidden Fruit
- Cart Disembarking: Fixed the issue where the player couldn’t get off the cart after killing the gravedigger.
- Sliding Animation: Fixed sliding during the animation of the NPC boarding the cart.
Fortuna
- Quest Area: Prevented non-quest NPCs from walking inside the quest area.
- Quest NPCs: Prevented quest NPCs from calling guards on the player.
- Bozhena’s Behavior: Improved Bozhena’s behavior while the ambushers are present.
- Crime Reactions: Fixed Bozhena’s crime reactions; she will no longer run away from the player.
- Bandaging Fix: Fixed an issue where players couldn’t bandage themselves in Bozhena’s hut after loading.
- Fireplace: Fixed fireplace extinguishing.
- Weapon Requirement: Removed the possibility to leave the quest without a weapon.
- NPC Chat: Improved chat with NPCs.
Hammer and Tongs
- Sword Forging: Fixed forging the sword in the Trosky region not progressing the quest.
High Toll
- Soldier Disappearance: Fixed soldiers or the whole camp disappearing while the quest is active.
Hunger and Despair
- Tower Archers: Fixed the tower archers shooting at the player after loading an autosave.
- Godwin’s Camera: Fixed the camera issue with Godwin in the polylogue.
- Weather Continuity: Fixed weather continuity.
- Combat Lock: Fixed the combat lock getting stuck on fallen enemies when the player tries to fight unarmed in big battles.
- Mutt Respawning: Fixed the issue with Mutt being respawned if he was eaten.
- Preaching Cutscene: Fixed clothing issues in the preaching cutscene.
- Katherine Romance: Fixed the issue with the Katherine romance continuing even though the player refused.
- Dialogue Prompts: Revised dialogue prompts triggering some of the romance options to make it clearer what their result will be.
- Suchdol Castle: Closed a gap that allowed players to get out of Suchdol castle.
- Battle End: The battle now ends only when there is no enemy on the walls anymore and ladders are down.
Ill Repute
- NPC Movement: Improved snapping NPC movement in the duel area upon calming down from crime reactions.
- Objective Fix: Fixed objectives reacting incorrectly if the player kills certain bathwenches.
- Area Markers: Fixed wrongly displayed area markers for certain sabotages.
- Stuck Objective: Fixed a possible stuck objective if the player had the quest-related perfume confiscated during certain playthroughs.
In Vino Veritas
- Bed Ownership: KCD2 update 1.020 Added ownership of the player’s bed in the vineyard.
- Journal Entries: Some journal entries rewritten.
- Dialogue Conditions: Improved dialogue conditions in cases when the player steals sulphur first.
- Alcohol Consumption: Rebalanced alcohol consumption values.
- Dialogue Fix: Fixed dialogue conditions before the dialogue with Havel.
- Immortality Conditions: Fixed NPC’s immortality conditions.
- Active Objective: Fixed an active objective after completing the quest.
- Adleta Dialogue: Fixed a dialogue condition with Adleta.
- Trespass Area: Fixed the trespass area on the vineyard.
- Recruiter Conditions: Fixed conditions for the recruiter on the vineyard.
- Door Locks: Fixed the locks on the doors between Havel’s room and the player’s rented room.
Into the Underworld
- Closed Area: Prevented the player from leaving the closed area.
- Quest Behavior: Fixed NPC quest behavior.
- Voiceovers: Fixed missing voiceovers in cutscenes.
- Chenyek Teleportation: Fixed Chenyek sometimes being obviously seen teleporting.
- Crime Reactions: Fixed crime reactions after the fistfight in the Hole.
Invaders
- Autosaves: Added autosaves at the beginning and end of the quest.
- Time Skips: Improved time skips while drinking with the Cumans by replacing them with text-based cutscenes.
- Start Dialogue: Fixed the start dialogue having two valid sequences.
- Time Stopping: Fixed time sometimes stopping if the player had booze in their inventory and later had it confiscated.
- Jasak’s Movement: Fixed Jasak not walking normally after the player draws a weapon when going for more alcohol.
- Vuytek Leaving: Fixed Vuytek leaving after being knocked out right before the quest starts.
- Unconsciousness Animation: Fixed the unconsciousness animation if the player hits a Cuman right before losing consciousness.
- Cutscene Trigger: Fixed the cutscene trigger area for Mutt being too close to the booze stash.
- Tip Dialogue: Fixed the tip dialogue about the quest ending abruptly with Kreyzl.
- Drunkenness Buff: Fixed the player gaining a drunkenness buff instead of a hangover buff after drinking with Cumans.
- Quest Start: Fixed the quest starting when Cumans are not present in the inn.
- Nomad Dialogue: Fixed Nomad missing from the dialogue after flirting with Jasak’s love interest.
Johnny the Gob
- Premature Completion: Fixed an issue with the quest sometimes completing prematurely.
Judgment Day
- Quest Rewards: Rebalanced quest rewards.
- Horse Behavior: Fixed horse behavior after the battle.
Justice
- Murder Report: Fixed a situation where the player could hand in the quest while being reported for murder at the same time.
Kuttenberg Tournament
- Disqualification Process: Improved the disqualification process during the tourney.
- Timeskipping: Improved timeskipping at the tourney. Fixed the tourney getting stuck during timeskips.
- Discipline Transition: Shortened the time between one discipline ending and the start of another.
- Kumel’s Gestures: Added proper gestures for Kumel while announcing.
- Journal Entry: Correct journal entry will now appear if the player doesn’t collect their rewards at the tourney.
- Tourney Ban: Adjusted how long the player is banned from further tournaments if they caused a crime during one.
- Kumel’s Drunkenness: Kumel shouldn’t arrive drunk to the repeated tourney activity.
- Early Fight: Trying to attack the opponent too early will trigger the fight early instead of a crime.
- Fighter Swapping: Adjusted how different fighters swap for different tournaments.
- Skill Teachers: Prevented attending skill teachers from teaching during the tourney.
- Fan Teleportation: Fans won’t be teleported inside the arena if the player leaves and comes back.
- Opponent Surrender: Fixed an issue where an opponent would surrender and run away from the area.
- Tourney Stuck: Fixed the tourney getting stuck if the player left the tourney and returned later.
- Fan Positioning: Fans standing by the arena won’t stand inside each other anymore.
- Arena Stuck: Fixed the player sometimes getting stuck in the fighting arena if they got disqualified while inside it.
- Weapon Crime: Fixed the player committing a crime at the tourney for unsheathing their weapon.
- Gear Objective: Fixed the objective to “Equip tournament gear” reactivating upon successfully returning the gear.
- Saving/Loading: Fixed several issues related to saving/loading in unexpected moments.
- Fighter Gear: Fixed an issue where fighters wouldn’t change their gear for other disciplines.
Lackey
- Vostatek Dialogue: Fixed Vostatek not talking about other quests after finishing this one.
- Wolf Survival: Fixed an issue where huntsman Vostatek might have managed to survive being eaten by wolves under certain conditions.
- Terrain Issue: Fixed a terrain issue allowing the player to move into a position unreachable by NPCs.
Last Rites
- Game Freeze: Fixed the game sometimes freezing after knocking down a ladder.
- Wall Hole Edges: Fixed disappearing edges around the wall hole from the trebuchet on lower graphics settings.
- Suchdol Chimney: Fixed the Suchdol chimney appearing later than the fortress itself.
Last Will
- Double Reward: Fixed an issue where the player could receive a reward twice if they ordered Mutt to attack Gerda during the duel.
Like Old Times
- Chest Position: Adjusted the position of a chest in the soldiers’ camp to fix a broken animation during lockpicking.
- Huntsman’s Body: Adjusted the body of the killed huntsman to not clip into the tree.
- Dead Soldiers: Fixed the issue with dead soldiers’ bodies staying in the camp upon traveling back to Devil’s Den.
- Chat Prompt: Fixed a possible chat prompt without text during the horse ride with Capon.
Lost Honour
- Heraldry Fix: Fixed incorrect heraldry on one of Garbow’s pavises in his camp.
Master Schindel’s Toys
- Quest Item: Players can no longer lose an important quest item.
- Journal Logs: Fixed journal logs after failing the quest.
Materia Prima
- Dialogue Cameras: Fixed dialogue cameras.
Miri Fajta
- Sitting Animation: Improved the animation of NPCs sitting on the ground.
- Music Polish: Polished the music during a dialogue.
- Deterred NPCs: Improved deterred NPCs’ behavior.
- Tibor’s Inventory: Removed items in Tibor’s inventory when being held captive.
- Skill Reward: Fixed the skill reward in dialogue.
- Dead Body Animation: Fixed the animation when picking up the dead body.
- Woodcutters’ Reaction: Fixed woodcutters’ reactions while the player is trespassing.
- Barn Trespass: Fixed the trespass area in the barn.
Mutt
- Vostatek Mention: Removed mentioning Vostatek if the player already knows about him.
- First Dialogue: Improved Mutt’s animations in the first dialogue with him.
- Parry Damage: Increased damage for parry attacks against wolves.
- Wolf Den Loot: Changed loot in Mutt’s wolf den.
- Sniffable Items: Added a note in the descriptions of items indicating that they are sniffable by Mutt.
- Wolf Behavior: Fixed the behavior of the first pack of wolves.
Necessary Evil
- Von Bergow Marker: Removed the marker from von Bergow while he’s sleeping after the raid on Semine.
- Waiting Behavior: Added waiting behavior for von Bergow after the player reports the results of the torture.
- Capon’s Activity: Added the cleaning activity for Capon after the return from Semine.
- Gate Visibility: Increased visibility of the gate from Semine fortress on low settings.
- Horse Alignment: Fixed horse alignment during the raid on Semine.
- Torture Death: Fixed the dying animation if the player kills the NPC during torture.
- Player Teleportation: Fixed teleportation of the player during the final polylogue with von Bergow.
Opus Magnum
- Objective Condition: Fixed the condition of the objective of bringing the book to the miller.
- Guard Behavior: Fixed the issue with a guard guarding the book owner indefinitely.
Oratores
- Horse Race: Improved the final horse race.
- Dice Prompt: Removed the prompt mistakenly offering to play dice with Samuel, Capon, or Brabant while in Ruthard Manor.
- Pebble Reaction: Fixed the reaction of vagabonds to a thrown pebble in Ruthard Manor.
- Mutt Restriction: Forbid sending Mutt home from the closed Suchdol castle.
Popinjay Shoot
- Quick Sword Draw: Fixed the player being unable to shoot after a quick sword draw in the Popinjay Shoot quest.
Post Scriptum
- Miners’ Reaction: Improved miners’ reaction to crime after the fight.
- Guards’ Presence: Guards are now always present behind the entrance door, so they can let the player see Markolt.
- Letter Removal: Fixed the letter staying in the inventory after giving it to the bailiff.
Ransom
- Dialogue Alignment: KCD2 patch 1.020 fixed Henry being sunken into the ground in the dialogue with Jan of Suchotlesky if the player woke him up from unconsciousness.
- Jan’s Investigation: Fixed a possibility of Jan going back to the ambush site while he’s trying to investigate a crime.
- Burnt House: Fixed the burnt-down house breaking combat during the handover.
- Objective Removal: Fixed objectives not disappearing after talking to the prisoner in Sigismund’s camp.
- Injured Jan: Fixed injured Jan standing up in dialogue during some facial animations.
- Reinforcements: Fixed Kubyenka and Adder not being recruitable for reinforcements.
Reckoning
- Prague Soldiers: Rebalanced stats of the Prague soldiers to make stealth slightly more challenging.
- Sleeping Soldiers: Fixed sleeping soldiers not waking up when the alarm is triggered.
- Poisoned Food: Fixed soldiers not reacting to their food being poisoned.
- Wine Alignment: Fixed some alignment with wine in a cutscene.
- Sword Pickup: Fixed the animation of picking up a sword in the yard.
- Stuck Issues: Fixed some places where the player could get stuck.
So It Begins…
- Food Confiscation: Improved food confiscation during siege quests.
- Performance: Improved performance after the night attack.
Speak of the Devil
- Cart Collisions: Added collisions to carts to prevent climbing on top of them.
- Guard Armour: Lowered the armour quality of the guards escorting the Dry Devil.
- Murder Accusation: Fixed Zizka’s men accusing the player of murder when revisiting the ambush place.
- Music Stuck: Fixed music getting stuck on the same track during the search for weapons.
- Sleeping Guard: Fixed an issue where killing the sleeping guard would lead to a stuck objective during the questSo It Begins.
Spoils of War
- Stolen Valuables: Fixed villagers not always counting the valuables taken from their hidden stashes towards the stolen-value counter.
- Missing Text: Fixed missing text when handing in more valuables than required.
Striped Tonies
- Journal Entry: Fixed the journal not mentioning why the player failed the quest.
- Standard Movement: Fixed the standard moving unnaturally when walking on the stairs.
- Save Names: Fixed saves created within the Striped Tonies quest having incorrect names.
- Miner Behavior: Fixed the behavior of Miner Anton Kaspar, so he does not leave the spot at the Church of St. Jacob.
Taking French Leave
- Soldier Animations: Improved soldiers’ animations.
- Environment: Improved the environment.
- Tower Entrance: Improved the Maleshov tower entrance.
- Horse Behavior: Improved horses’ behavior at Maleshov castle.
- Weapons Added: Added weapons to Maleshov castle.
- Cutscene Lighting: Improved cutscene lighting.
- Quest Log: Improved the quest log.
- Saving/Loading: Fixed a saving/loading issue if the text cutscene is played right after loading the game.
- Alarm Sound: Fixed the alarm sounding during the cutscene in Maleshov.
- Capon’s Unconsciousness: Fixed Capon waking up from unconsciousness after saving/loading.
- Nighthawk Potion: Fixed the Nighthawk potion blinding the player after escaping from Maleshov.
- Hashtal’s Bark: Fixed bark if Hashtal is dead.
- NPC Knockout: Fixed an NPC falling from the stool after a knockout.
Teeth in a Bag
- Fight Repeat: Fixed a rare issue where the player is unable to repeat the fight with Zavish and Damian.
- Dialogue Prompt: Fixed the invalid dialogue prompt if the player refuses to pay the bet in the double fight with Zavish and Damian.
The Best for Last
- Dialogue Access: Fixed the issue making dialogue with Barnaby inaccessible due to world time.
- Fight Start: Fixed the issue where the player couldn’t start a fight with Herbalist Barnaby after refusing him once.
- Ringenmeister Perk: Fixed an issue caused by theRingenmeisterperk while trying to end the fight with a choke.
The Blacksmith’s Son
- Objective Fix: Fixed improper objective when taking the materials from the chest.
The Devil’s Pack
- Ranyek Burial: Added the option to bury Ranyek.
- Innkeeper Voiceover: Added missing voiceover with the innkeeper when asking about Ranyek.
- Objective Marker: Fixed the objective marker to carry Ranyek to not flash in the navigation panel.
- Burial Objective: Fixed the objective to bury Ranyek not activating.
- Dice Skill Check: Fixed the quest not being able to progress after a failed skill check with the dice players.
- Groschen Loss: Fixed the player losing more groschen than they haggled in the dialogue with the bailiff.
The Feast
- Skillcheck Fix: Fixed Godwin not being able to succeed in the skillcheck with Servant Dasha.
- Wounded Animation: Fixed NPCs jumping to position during the treating wounded animation at the end ofThe Feast.
The Fifth Commandment
- Journal Entry: Added a missing journal entry for when the player kills someone in the house of Grolle.
- Dialogue Loop: Removed the dialogue loop of giving thanks from Stanya.
- Lipold’s Praying: Removed frequent praying from Lipold’s daycycle.
- Strnad’s Dialogue: Changed dialogue for Strnad if beating him until he is unconscious.
- Weapon Draw: Started to automatically pull the weapon out before the fight with Thaddeus.
- Journal Entries: Rewritten journal entries.
- Character Heads: Changed the heads of William and Barton.
- Mandelina’s Position: Adjusted the position of dead Mandelina during the polylogue after the trap.
- Focus Camera: Changed the prompt for the focus camera for the crime scene.
- Marigold Decoction: Added Marigold decoction to the option to cure Lipold’s hangover.
- Trespass Removal: Removed trespass from Lipold’s house during the quest.
- Crime Suppression: Added crime suppression during the trap.
- Morgue Chest: Edited the stash of a chest in the morgue where dead Alenka lies.
- Lipold’s Behavior: Fixed Lipold’s behavior at the end of the quest, so he will leave the room.
- Quest Stuck: Fixed the quest sometimes getting stuck after accusing Prokop of the murder.
- Prokop Dialogue: KCD 2 update 1.020 fixed dialogue conditions with Prokop.
- Strnad’s Dialogue: Fixed an issue inThe Fifth Commandmentwhere Strnad would not talk to plazer to finish the objective for thief Zdena.
- Locked Doors: Fixed the issue of locked doors during the trap inThe Fifth Commandmentquest.
- Journal Entry: Fixed the journal entry for choosing William as a murderer.
The Finger of God
- Bull’s Weapon: Improved Bull’s weapon preset before the battle.
- Godwin’s Behavior: Improved Godwin’s behavior by the graves.
- Crime Interactions: Improved crime interactions between the player and allies.
- Defender Interactions: Improved the interactions between the player and other defenders.
- Gun Tutorial: Improved the placement of targets for the gun tutorial.
- Dialogue Option: Fixed a broken dialogue option after handing in a horseshoe.
- Weapon Stats: Fixed stats of weapons for repair.
- NPC Clothing: Fixed the NPC’s clothing during the dialogue with Klara.
The Heirloom
- Vendula and Svatava: Improved reactions of Vendula and Svatava upon being hit.
- Gossip Dialogues: Prevented gossip dialogues during the hostage situation.
- Mikush’s Role: Fixed Mikush not becoming a skill teacher in some endings.
- Hat Acceptance: Fixed Mikush not accepting his hat in some endings.
- Hostage Situation: Fixed the hostage situation getting broken by Mutt.
The Jaunt
- Ventza’s Location: Ventza won’t be in the camp when you’re supposed to find him in the rocks.
- Quest Completion:The Jauntcan now be finished after failing the objective to follow Lord Semin and Gnarly.
- Tied-up Animation: Improved the tied-up animation for Gules and Ventza.
- Knocking Out Ventza: Knocking Ventza out and bringing him to Lord Semine is now a valid option.
- Semine Return: Fixed the issue where Captain Gnarly and Lord Semine were not in Semine after the player completed the quest without them.
The King’s Gambit
- Assembly Incognito: Entering the assembly now properly keeps the player incognito.
- Book Reading: Players can no longer read a book while carrying a pitcher of wine.
- Duel Rebalance: Rebalanced the duel with Christopher.
- Vavak’s Availability: Made Vavak easier to get a hold of.
- Wine Tutorial: Added a wine serving tutorial overlay at the start of the assembly.
- Objective Marker: Fixed a missing objective marker on Anna of Waldstein.
- Waiter’s Clothes: Fixed Franta picking up the waiter’s clothes at the tailor repeatedly.
- Disappearing Objects: Fixed disappearing objects at the end of the toast with the king.
- Character Positions: Fixed mismatching character positions after the intro cutscene.
- Godwin’s Horse: Fixed Godwin’s horse leaving during the intro polylogue.
- Stablemaster Bribery: Fixed the Raborsch stablemaster bribery option not having an effect.
- Butler Dialogue: Fixed the head butler asking about Franta multiple times.
The Lion’s Den
- Music: Revised music playing during the quest.
- Stephen Crow’s Death: Fixed the correct reaction when leaving Sedletz after Stephen Crow is dead.
- Crime Reaction: Fixed the correct reaction when committing a crime after a trial.
- Commander Katz: Fixed the correct reaction when attacking Commander Katz.
- Guard Knockout: Fixed the player not being able to knock out the guard guarding Musa inThe Lion’s Denquest.
- Redundant Objective: Fixed the redundant objective to talk to Ditrich Katz after the trial.
The Magic Arrow
- Pasha’s Crossbow: Pasha’s crossbow is now more powerful.
- Crime Reactions: Removed inappropriate crime reactions at the end of the arrow ceremony.
- Journal Entry: Improved a journal entry.
- Gravedigger Surrender: Fixed gravedigger Lenek’s surrender.
The Mouth of Hell
- Sword Position: Changed the position of a sword in the mine.
- Dialogue Camera: Moved the dialogue camera during the initial scene of the massacre in Old Kutna.
- Black Screen: Fixed the issue where the screen would go black after fast traveling through Old Kutna.
- Dead Cows: Fixed the issue of missing dead cows in Old Kutna.
- Marian and Vladimir: Fixed Marian and Vladimir showing up to confront Taras naked at night.
- Mine Collisions: Fixed collisions in the mine.
- Taras’ Behavior: Fixed the behavior of Taras so that he will not flee if escalating a fight after showing him the contract.
- Taras’ Fall: Fixed the behavior of Taras if he falls down while chasing the player.
The Peasant Revolt
- Shootable Stashes: Prevented the shootable stashes from getting restocked.
- Vlasta’s Dialogue: Fixed an issue where Vlasta was not willing to speak to the player after finishing the quest.
The Reliquary
- Camp Trespass: Removed camp trespass when returning the finished sword.
- Quest Reward: Fixed duplication of the quest reward if it’s stolen before finishing the quest.
The Spark
- Eldris’ Chest: Eldris’ chest is not impossible to lockpick now.
- Guards’ Routine: Improved guards’ routine after the fight.
- Knuckles’ Behavior: Fixed Knuckles staying in front of the inn when he’s supposed to be banished.
- Hanged Guild Members: Fixed the ropes of hanged Guild members.
- Whisker’s Reaction: Fixed Whisker’s reaction to the player lockpicking the chest in front of him.
- Burnt Dugout: Fixed the visual bug of the burnt dugout.
The Storm
- Torture Debuff: Revised the debuff received from the torturing.
- Mika’s Dialogue: Removed Mika’s open-world dialogue fromThe Stormquest.
- Healing Items: Added healing items to stashes at Trosky after the duel with Istvan.
- Dialogue Lighting: Improved dialogue lighting.
- Zizka’s Mace: Removed Zizka’s mace during the torture scene.
The Sword and the Quill
- Outfit Unequip: The active outfit is no longer partly unequipped upon being woken up by Zuzana.
- On-road Follow: Disabled toggling on-road follow while following the wagon.
- Katherine Dialogue: Removed the option to ask Katherine about Nebakov when it’s no longer relevant.
- Cutscene: Improved the cutscene.
- Foot Traffic: Improved Suchdol foot traffic slightly.
- Horse Stopping: Fixed the player’s horse periodically stopping while following the wagon.
- Light Sources: Fixed Suchdol light sources not emitting light.
- Trialogue Trigger: Fixed the trialogue with Katherine and Captain Frenzl not triggering from a specific direction.
- Zizka’s Animation: Fixed a visual issue with Zizka’s eating animation.
- Horse Tack: KCD2 1.020 fixed the player’s horse’s tack changing in the final cutscene.
The Voivode’s Curse
- Blacksmithing Recipe: Rebalanced the blacksmithing recipe to require ingredients appropriate for the Trosky region.
- Aranka’s Work: Prevented asking Aranka for more work if the quest is already started.
- Quest Log: Fixed the quest log not reflecting some quest decisions properly.
The White Roebuck
- Poacher Exploit: Fixed players being able to easily make money by killing poachers repeatedly.
- Animal Appearance: Fixed a certain animal not appearing after the game was saved and loaded after finding the hide.
Thou Art But Dust…
- Trapdoor Collision: Improved the collision of the trapdoor.
- Skull Pyramid: Fixed players not being able to complete the pyramid of skulls and continue the quest.
Tragedy in Danemark
- Miller’s Family: Kingdom Come Deliverance 2 patch 1.020 fixed the issue with the reaction of the miller’s family to the player’s elimination of the bandits.
Troubadours
- Michael and George: Fixed Michael and George sometimes standing free after loading a save next to the pillory.
- Daily Schedule: Fixed the daily schedule for Michael and George.
Via Argentum
- Trespass Zones: Improved trespass zones inside the secret mint.
- Volkmar Dialogue: Added alternative dialogue for speaking with Volkmar outside of his court.
- Dialogue Cameras: Improved dialogue cameras for the initial dialogue with Volkmar.
- Buresh Immortality: Fixed the issue sometimes making Buresh immortal.
- Buresh’s Reaction: Fixed the issue where Buresh could react to the player’s strikes and potentially flee.
- Buresh’s Teleportation: Fixed the issue where Buresh could teleport out of the secret mint during the timeskip.
- Character Stripping: Fixed the issue where some characters could be stripped during the opening cutscene.
- Final Dialogue: Fixed the condition in the final dialogue with Christian of Pisek to match the events in the secret mint.
- Volkmar’s Teleportation: Fixed the issue where Volkmar teleported a short distance away and did not react to the player if the player chose to kill him.
Victimised
- Skillcheck Notifications: Improved timings for notifications of certain skillcheck resolutions.
- Wait for Margaret: Kingdom Come Deliverance 2 patch 1.020 adjusted the “Wait for Margaret” interactor to be easier to find.
- Crime Reactions: Fixed possible crime reactions later in the quest if the player knocked out Lacek in the inn.
Warding Off Evil
- Basement Lighting: Improved lighting in the inn basement.
- Parler Chamber: Improved the Parler chamber, specifically the window surroundings for a graceful knockout.
- Protective Axe: Fixed the issue where the Protective Axe disappeared from the inventory after giving Johann another axe.
Wedding Crashers
- Dialogue Cameras: Improved dialogue cameras.
- Hanush’s Position: Improved Hanush’s position in the dialogue.
- NPC Attacks: Removed the option to attack NPCs at the wedding.
- Blood Removal: Removed blood on NPCs before the wedding ceremony.
- Cook’s Movement: Improved the movement of the cook while trying to lure her away from the kitchen.
- Training Sword: Rebalanced the training sword’s damage.
- Michael and George: Michael and George can attend the wedding now.
- GPU Performance: Fixed GPU performance issues during the wedding cutscene.
- Optional Objectives: Fixed some optional objectives and behavior.
- Dialogue Conditions: Fixed conditions in dialogue between Svatya and Vuytek.
- Guard Dialogue: Fixed optional dialogue conditions with the guard by the cellar.
- Jurko’s Dialogue: Fixed optional dialogue conditions with Jurko.
- Chamberlain Dialogue: Fixed optional dialogue conditions with the Chamberlain.
- Unconsciousness Loop: Fixed going unconscious again right after getting up during the event brawl.
- Strong Broth: Fixed the issue where Strong broth was not working as an anti-alcohol food.
- Dialogue Condition: Fixed dialogue conditions before going to the wedding.
Yackers’n’Fash
- Innkeeper Tipster: Added Innkeeper Helga Schelm as a tipster for theYackers ‘N’ Fashquest.
- Foreman Dialogue: Fixed the issue with foreman Vlach not telling the player to meet later in the evening.
Unfortunately, since the last KCD2 patch 1.012, players have been experiencing a number of issues(crashes and loading issues). Today’s Kingdom Come Deliverance 2 version 1.020.000 will addresses a few of these issues. Check out more details below.
Download free KCD2 patch 1.020 on PlayStation 5, PC and Xbox Series X/S.