Killing Floor 2 update 1.63 (Tidal Terror update) is rolling out on PS4, PC, and Xbox One players. According to the official Killing Floor 2 1.63 patch notes, the latest update added a new event, a new community map, a new weekly mode and much more. Apart from this, today’s Killing Floor 2 version 1.63 also includes a long list of bug fixes and balancing.
Recently, a major update added a new Day of the Zed event to the game. Unfortunately, since the last patch, many players are still experiencing several performance issues.
Today’s Killing Floor 2 version 1.63 will fix a few of these issues. Check out more details below.
Killing Floor 2 1.63 Patch notes – June 14, 2022
KF2 Summer 2022 Update Changelog
Event
Tidal Terror
Off the coast of Scotland in the East Shetland Basin of the North Sea, we’ve located a secret research lab hidden away in an oil drilling rig. We can only imagine what horrors the Patriarch and his cohorts have been up to here in this remote location. By the way, if you are one of those people who like to try different weapons, we have a new weekly mode for you, Arsenal Ascent, in which you will be swapping weapons as you kill Zeds. And if that weren’t enough, the Horzine Research Group just released two new products, the HRG Head Hunter and the HRG Crossboom, for Sharpshooter and Demolitionist mercs respectively. Hurry up and take a look!
New Additions and Highlights
1 New Community Map
- Rig
- Compatible with Survival, Weekly, and Endless Game Modes.
- Fight against Zeds in this oil platform in the middle of the ocean.
- Rig
1 New Weekly Mode
- Arsenal Ascent
- Players start with a knife and obtain new weapons by killing Zeds.
- Each new weapon increases the “Weapon Level”.
- The new weapon is randomly chosen from a list per Weapon Level.
- Waves are endless until a player reaches the final Weapon Level and completes the wave. Then, the final wave is unlocked, which is a boss wave.
- Arsenal Ascent
4 New Weapons
- HRG Crossboom for the Demolitionist
- An alternative version of the Crossbow for the Demolitionist Perk.
- A tier 3 weapon that shoots strong explosive bolts.
- The secondary fire makes a bigger explosion with reduced damage, perfect for getting weaker Zeds out of the way.
- Trader price is 900 Dosh.
- HRG Head Hunter for the Sharpshooter
- An alternative version of the Hemogoblin for the Sharpshooter Perk.
- A tier 3 semi-automatic weapon that shoots darts that enlarge Zeds’ heads.
- The secondary fire uses energy to launch an expansive wave that damages enlarged heads.
- Trader price is 1100 Dosh.
- Sentinel for the Commando
- This is a paid DLC weapon. This weapon can be shared amongst players through our weapon-sharing system.
- An autonomous drone equipped with a full-auto barrel is treated as a tier 3 weapon.
- Alt-fire detonates the drone.
- The drone also self-detonates when it runs out of ammo and a Zed passes nearby.
- Trader price is 500 Dosh.
- Reducto Ray for the Survivalist
- This is a paid DLC weapon. This weapon can be shared amongst players through our weapon-sharing system.
- A tier 3 weapon that shoots an energy ray that shrinks Zeds and kills them by triggering an “evisceration death”.
- Shrunk Zeds are more vulnerable to damage.
- Trader price is 1200 Dosh.
- HRG Crossboom for the Demolitionist
- New Steam Achievements
- Rig related achievements
- Time-limited Objectives, Tickets, and Cosmetics
- Seasonal objectives related to Rig
- Complete all seasonal objectives to earn the Deep Sea Trident Backpack
- Summer Sideshow Prize Tickets
- Summer Sideshow Golden Prize Tickets
- Zedconomy
- Sentinel Weapon Bundle
- Reducto Ray Weapon Bundle
- Tidal Terror Weapon Bundle
- Deep-Sea Explorer Outfit Bundle
- Premium Summer Sideshow Ticket Bundles come in three sets of tiers:
- Bronze – 5 Premium Seasonal Tickets
- Silver – 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket
- Gold – 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets
- Neon MK VIII Weapon Skin Bundle Pack
- Classic Weapon Skin Bundle Pack
- Deep-Sea Skin Weapon Skin Bundle Pack
- Chameleon Weapon Skin Bundle Pack
- Killing Floor 2 – Armory Season Pass 2
- Killing Floor 2 – Ultimate Edition
- Killing Floor 2 – Ultimate Edition Upgrade
As a reminder, the database update for ticket drops and setting up steam items for sale will occur at approximately 1pm EDT after all the patches go out in order to verify that the patches are deployed across platform.
Addressed Community Feedback
As mentioned in the 2021 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year.
General
- Survivalist Perk
- Option to choose base grenade and initial weapon
- The initial weapon will be granted only at the beginning of the match.
- The base grenade will be granted at the beginning of the match, but can also be changed during trader time.
- Perk level 15 adds Medic Grenade or Molotov Cocktail to the rotation, depending on the perk skill choice.
- New order rules in the Weapon Skin section in the inventory.
- First ordered by trader price, then rarity (common to precious), then quality (battle-scarred to mint).
Balance
- Weapons
- FAMAS Masterkey
- Alt-fire spread decreased by 20%
- Alt-fire fire rate increased from 50 RPM to 78 RPM
- Alt-fire animation speed increased by 70%
- Minigun
- Movement speed when winding up increased 12.5%
- Movement speed when firing increased 500%
- Rotation speed when firing increased 105%
- Reload speed increased 20%
- Equip speed increased 30%
- Put Away speed increased 30%
- FAMAS Masterkey
- Perks
- Firebug
- Inferno (level 25 skill)
- Rework of the skill.
- New functionality is: During Zed time, your fire damage over time spreads to all surrounding Zeds.
- Inferno (level 25 skill)
- Firebug
Bug Fixes
Also mentioned in the 2021 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year.
Top Community Issues
- Addressed a bug where the knife was being selected instead of the 9mm when the primary weapons were out of ammunition.
- Addressed a bug on consoles where the game would crash when starting Weekly Outbreaks on Santa’s Workshop
Map:
- Carillon Hamlet
- Fixed multiple blood splatter issues in the City Hall area.
- Improved the lighting in the map lobby.
- Addressed a bug where SYG zones were not appearing in Endless Mode.
- Improved the draw distance of multiple objects in the Station area.
- Dystopia – Improved the collision in the Hotel area.
- Elysium
- Addressed a bug where some textures in the main area were not rendering.
- Updated the zed spawning nodes during the boss fight to prevent pop-in spawning.
- Addressed a bug where player location in the main arena could delay the boss spawn.
- Moonbase – Fixed the distorted reflections in the Living Quarter Dome
- Netherhold – Improved the collision in the Hellfire Pit area.
- Rig
- General
- Raised the SYG area boundaries to be more visible
- Moved the map Lobby to an an isolated non-playable area
- Addressed a bug where kismet warnings were being displayed in the chat box
- Updated bullet decals and sounds across the map to accurately reflect the materials being hit.
- Addressed a bug where audio on the map was louder than other areas.
- North Platform
- Increased the blood splatter across the area to be consistent with other maps.
- Fixed zed pathing issues in relation to the players in the area.
- East Platform
- Increased the blood splatter across the area to be consistent with other maps.
- Fixed multiple instances of textures and objects culling too close to the player.
- West Platform
- Addressed a bug where weapons dropped on the zed floor spawn would disappear.
- South Platform
- Increased the blood splatter across the area to be consistent with other maps.
- Central Platform
- Fixed multiple collision volumes within the area.
- Added sound to the Diesel Generator.
- Laboratory
- Increased the blood splatter across the area to be consistent with other maps.
- Added sound for the sprinkler system.
- Adjusted the conveyer to reduce clipping into other objects.
- Adjusted multiple emergency lights to reduce clipping with the walls.
- Living Quarters
- Increased the blood splatter across the area to be consistent with other maps.
- Addressed a bug where weapons dropped on the zed floor spawn would disappear.
- Fixed zed pathing issues in relation to the players in the area.
- Main Building
- Increased the blood splatter across the area to be consistent with other maps.
- Fixed zed pathing issues in relation to the players in the area.
- Machinery Room
- Increased the blood splatter across the area to be consistent with other maps.
- Fixed zed pathing issues in relation to the players in the area.
- Fixed multiple instances of textures and objects culling too close to the player.
- Connecting Bridge
- Increased the blood splatter across the area to be consistent with other maps.
- Fixed multiple instances of textures and objects culling too close to the player.
- Fixed multiple collision volumes within the area.
- Addressed a bug where the rain effects were coming through the ceiling.
- Cargo Storage
- Increased the blood splatter across the area to be consistent with other maps.
- Oil Shaft
- Increased the blood splatter across the area to be consistent with other maps.
- Fixed zed pathing issues in relation to the players in the area.
- Fixed multiple instances of textures and objects culling to close to the player.
- General
Weapons:
- Corrupter Carbine – Alt-fire now properly interrupts the reload animation.
- Doshinegun
- Addressed a bug where the projectile would always appear in the upper right of the screen when fired.
- Addressed a bug where collectibles were not destroyed upon impact from the dosh.
- Minigun – Updated the reload animation to address clipping.
- Reducto Ray
- Addressed a bug where ZED’s did not rage except during HOE difficulty
- Adjusted the weapon animations to reduce hand clipping.
- Sentinel
- Updated the bash attack to prevent the detonator from disappearing for a short time.
- Addressed a bug where the audio was not updated to reflect the effects of the Machine Gunner Commando skill.
- Crossbow – Addressed a bug where in 1P the cable anchor pulley was not attached to the limb.
- Helios Rifle – Fixed the desync issue between the bash attack animation and the impact.
- Seal Squeal – Addressed a bug where nuke damage was applying an overly large DoT.
- HRG Crossboom
- Addressed a bug where the arrow fired was offset from the impact decal.
- Addressed a bug where the arrow post impact was increased in size.
- HRG Head Hunter – Addressed a bug where the alt-fire was not doing head damage.
- HRG Kaboom Stick – Improved the visuals in 1P & 3P.
Weekly Outbreak:
- Addressed a bug where weekly modes were not being completable in offline mode.
- Addressed a bug where the weekly outbreak was not updating after map travel or server restart.
- Addressed a bug where weapons and armor were not spawning in the maps during the Outbreak.
- Boss Rush – Removed Holdout maps from the mode during map travel.
- Shrunken Heads – Updated the Abomination and Patriarch’s audio to play the correctly filtered lines for the mode.
- Arachnophobia – Addressed a bug where players were starting the match without their starting weapon.
Cosmetics:
- Added the Supply Backpack to both Tom Banner and Classic Briar as a wearable cosmetic.
Localization:
- Updated the text for the Gunslinger’s Skill “Steady” so the description now fits within the text box in all languages.
General:
- Addressed a bug where the player’s weapon would not reappear in their hands when performing an emote during a boss’s death scene.
Download free Killing Floor 2 update 1.63 on PS4 and Xbox One.