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    Killing Floor 2 Update 1.24 Patch Notes for PS4 and Xbox One

    Killing Floor 2 update 1.24 is now rolling out for players on PlayStation 4. According to the official Killing Floor 2 1.24 patch notes, the new update has added Halloween Horrors Monster Masquerade event. In addition, Killing Floor 2 version 1.24 also includes a long list of fixes as well as performance and stability improvements.

    Previously a big update was released with balancing and other changes. Unfortunately, since this update, many players were experiencing a number of issues when trying to play the game. Today’s Killing Floor 2 patch 1.24 is expected to fix all these issues.

    Killing Floor 2 Update 1.24 Patch Notes

    Event

    • Halloween Horrors : Monster Masquerade
    • Event Start 10 / 2 / 2018, Event End 11 / 6 / 2018

    Highlights

    • 1 New Map
      • Monster Ball ( Weekly, Survival, Versus Survival, and Endless compatible )
    • 4 New Weapons
      • HMTech-501 Grenade Rifle for the Field Medic and Commando
      • FN FAL ACOG for the Sharpshooter and Commando
      • MKb.42(H) Carbine Rifle for the Commando
        • Unlocked by completing all Halloween seasonal objectives
        • Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it )
      • Road Redeemer for the Berserker
        • requires purchase of Road Redemption
        • Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it )
    • Prestige System
      • Prestige Rank 2 is now available
    • New Halloween-Themed Zed Models
    • Time-Limited Halloween Objectives, Tickets, and Cosmetics
      • Monster Ball Halloween seasonal objectives to earn the MKb.42(H) Carbine Rifle and a unique Hans weapon skin for it
      • Halloween Event Tickets
      • Halloween Cosmetics
    • Zedconomy
      • Neon MKIII Encrypted USB
      • Horzine Supply Crate | Series Loco
      • Headshot FX Bundle 1
    • Dosh Vault
      • Added Tier 3 Weapon Skins
    • New Steam Achievements for Monster Ball and its Collectibles
    • Online Matchmaking Rework
      • Removed Online Matchmaking button and added two new ones, Create A Match and Find A Match
      • Create A Match will take over an empty, dedicated server and convert it to a server with specified settings from the player
      • Find A Match will connect a player to a dedicated server that matches their exact settings ( the option to set maps has been removed to substantially increase the likelihood of finding a specified server )

    Balance Changes in Killing Floor 2 Version 1.24

    Survival Game Mode

    • Hell On Earth Difficulty
      • Medium Game Length
        • Replaced the wave 1 spawn group of 3 Clot Alphas and 1 Slasher with 2 Slashers. This should reduce the likelihood of Rioters and increase the number of Slashers.
        • Replaced the wave 2 spawn group of 2 Clot Alphas and 2 Gorefasts with 2 Slashers and 2 Gorefasts. This should reduce the likelihood of Rioters and increase the number of Slashers.
      • Long Game Length
        • Replaced the wave 1 spawn group of 3 Clot Alphas and 1 Slasher with 2 Slashers. This should reduce the likelihood of Rioters and increase the number of Slashers.
        • Replaced the wave 2 spawn group of 2 Clot Alphas and 2 Gorefasts with 2 Slashers and 2 Gorefasts. This should reduce the likelihood of Rioters and increase the number of Slashers.

    Endless Game Mode

    • Special Zed Waves
      • Scrake Waves
        • Set the trigger chance from 50% to 100% for special Zed waves past wave 20. The Scrake wave will be the only special Zed wave occurring after wave 20 on all base difficulties
      • Fleshpound Waves
        • Removed the chance of triggering on all base difficulties

    Weapons

    • Field Medic
      • HMTech-501 Grenade Rifle ( cross perk with Commando )
        • Available to purchase from the Trader
      • HMTech-301 Shotgun
        • Reverted fire rate back to original amount from 0.297 to 0.2
    • Berserker
      • Road Redeemer
        • Available to purchase from the Trader ( Requires ownership of the Road Redemption video game )
        • Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it )
    • Gunslinger
      • AF2011-A1 and Dual AF2011-A1
        • Reduced the weapon bob while sprinting
      • Desert Eagle and Dual Desert Eagles
        • Upgrade to Tier 4 damage reduced from 118 to 113
        • Upgrade to Tier 5 damage reduced from 136 to 127
      • 1858 Revolver and Dual 1858 Revolvers
        • Upgrade to Tier 2 damage reduced from 60 to 57
        • Upgrade to Tier 4 damage reduced from 100 to 97
        • Upgrade to Tier 5 damage reduced from 125 to 110
    • Sharpshooter
      • FNFAL ACOG ( cross perk with Commando )
        • Available to purchase from the Trader
      • M99 AMR
        • Increased Stun value of bullets from 15 to 50
        • Increased Stumble value of bullets from 0 to 600
        • Increased Gunhit value of bullets from 80 to 300
        • Increased Meleehit value of bullets from 0 to 100
    • Commando
      • MKb.42(H) Carbine Rifle
        • Available to purchase from the Trader ( unlocked after completing all Halloween seasonal objectives )
        • Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it )
      • Stoner 63A LMG
        • Increased the Gunhit Value from 0 to 50. This will effectively give it the feeling of ‘suppression’ when unloading onto targets
      • Kalashnikov AK-12
        • Upgrade to Tier 4 damage reduced from 50 to 46
        • Upgrade to Tier 5 damage reduced from 60 to 52
    • Support
      • Doomstick
        • Increased base damage per pellet from 36 to 40
        • Killing Floor 2 update 1.24 reduced base weight from 11 to 10
        • Increased Stumble value from 35 to 55 per pellet
        • Increased GunHit value from 45 to 75 per pellet
        • Increased max ammo from 44 to 52
        • Upgrade to Tier 5 damage increased per pellet from 44 to 46
        • Killing Floor 2 version 1.24 reduced the ammo cost per magazine from 40 to 25
    • Demolitionist
      • M16M203
        • Reduced the explosion damage falloff from 3 to 1. This will mean that Zeds farther from the center of the explosion will not have as much damage mitigated

    Perks

    • Field Medic
      • Killing Floor 2 1.24 reduced toxic damage multiplier of ZED TIME – Zedative from 100x to 10x, effectively reducing the damage by 90%

    Enemies

    • Abomination
      • Reduced the time interval between each fart at full health, effectively increasing the spawn rate of the Abomination Spawns right at the start
        • Full health fart time of 5 to 17 seconds reduced to 5 to 13 seconds on Normal Difficulty
        • Full health fart time of 5 to 16 seconds reduced to 5 to 12 seconds on Hard Difficulty
        • Full health fart time of 5 to 15 seconds reduced to 5 to 11 seconds on Suicidal Difficulty
        • Full health fart time of 5 to 15 seconds reduced to 4 to 10 seconds on Hell On Earth Difficulty
      • Killing Floor 2 update 1.24 increased walk speed from 231 to 345
      • Increased sprint speed from 330 to 380
      • Gorge range increased from 500uu to 600uu
      • Does not take damage from his own toxic clouds anymore
    • Abomination Spawn
      • Base health reduced from 650 to 450
      • Base damage of self-destruct increased from 12 to 15
      • Does not evade on damage anymore

    General

    • Added audio cues to the last 10 seconds of Trader Time to help warn players of its impending closure
    • Added new default main menu music track by Lyndsay Schoolcraft and Rocky Gray
      • “A Samhain Celebration”
    • Added new music tracks for Monster Ball by Rocky Gray
      • “Castle Freaks”
      • “Fright Knight”
      • “Funhouse Bloodbath”
      • “Jack O Lantern”
      • “Shapeshifter Serenade”
      • “The Evil Zed”
    • Added Hans voice audio as the Trader voice for Monster Ball
    • Added new Halloween Horror video slides to the Main Menu
    • Trader audio commenting about the first wave is now hooked up and playing

    Bugs Fixes in Killing Floor 2 1.24

    Gameplay

    • Killing Floor 2 1.24 fixed an issue where the HMTech-501 Grenade Rifle used the incorrect damage type for its bullets. It should now properly use the Assault Rifle damage type instead of the Bullet Shell.
    • Fixed an issue where the HMTech-501 Grenade Rifle and ammo boxes could allow for infinite grenades.
    • Fixed an issue where the HX25 daily challenge did not count explosive damage.
    • Fixed an issue where explosive dud rounds caused repeated damage.
    • Fixed an issue where the Doomstick would fire on its own after reloading from alt-firing while the gun was empty.
    • Fixed an issue where the Freezethrower granted Firebug XP.
    • Fixed an issue where the Weight limit did not update after changing Perks.
    • Fixed an issue where the Napalm Firebug Perk skill increased the burn period longer than intended.
    • Fixed an issue where the Demolitionist Perk skill, ZED TIME – Destroyer of Worlds, did not function properly with the Husk Cannon.
    • Fixed an issue where players could use -skiplobby on the launch parameters.
    • Killing Floor 2 version 1.24 fixed an issue where Film Grain did not work.
    • Fixed an issue where the Seeker Six could lock onto cloaked enemies.

    User Interface

    • Fixed an issue where Commando players lost the ability to see Zed health bars after respawning from death.
    • Fixed an issue where the health syringe charge bar became stuck at its current charge state after the player died.
    • Fixed an issue where the SG 500 | Prestige | Precious preview icon was not loading on the Steam item inventory window.
    • Fixed an issue where “Play Online Now” text showed up incorrectly under the Solo game options.
    • Fixed an issue where players could set the Weekly Outbreak to different difficulties.
    • Fixed an issue where the Versus Survival Zed players had the incorrect HUD.
    • Fixed an issue where the Perk skills reset after gaining another Perk skill.
    • Fixed an issue where teammate HUD icons did not appear at times.

    Zeds

    • Fixed an issue with the Halloween Husk’s critical chest zone where it was hard to hit and not registering damage properly.
    • Fixed an issue where the bottom half of the Halloween Husk’s chest core could not be targeted.
    • Fixed an issue where the Siren’s scream was not functioning properly.
    • Fixed an issue where multiple Abominations could spawn during the boss wave.
    • Fixed an issue where the King Fleshpound’s shield did not reflect the correct affliction for the weapon used.

    Map

    • Killing Floor 2 1.24 fixed an issue in Monster Ball where there were too many ammo boxes set up. It has been reduced from 26 to 20.
    • Fixed an issue in Monster Ball where Zeds could become stuck in a spot nearby a Stand Your Ground objective event.
    • Fixed an issue in Monster Ball where shooting the heads off of the knight statues caused their body armor to disappear.
    • Fixed an issue in Monster Ball where players could use the Double-barreled Boomstick to hop over the death pit.
    • Killing Floor 2 update 1.24 fixed an issue in Monster Ball where players could crouch inside a particular bush and avoid attacks from Zeds.
    • Fixed several exploit spots in Biotics Lab.
    • Fixed an issue in Biotics Lab where the King Fleshpound could not navigate the stairs near the production area.
    • Fixed some issues with broken path nodes in Biotics Lab.
    • Fixed an issue in Catacombs where crawlers could become stuck on stairway rails.
    • Fixed an issue in Airship where objectives were not active for normal play.
    • Killing Floor 2 version 1.24 fixed an issue in Airship where players were able to gain Vault Dosh by dying immediately.
    • Fixed an issue where ammo boxes did not continue to spawn after all pickup factories are enabled.

    Sound

    • Fixed an issue where the HMTech-501 Grenade Rifle’s audio came mostly out of the right side of an audio output device.
    • Fixed an issue where single shots from the HMTech-501 Grenade Rifle sounded like multiple shots were being fired.
    • Fixed an issue where the FNFAL ACOG had no echoes set up.
    • Fixed an issue where the FNFAL ACOG single shot sound was louder than the automatic shot sounds.
    • Killing Floor 2 update 1.24 fixed an issue where the Microwave Gun idle audio persisted after holstering or dropping the weapon.
    • Fixed an issue where the Seeker Six sounds stacked and did not flush out from the game.
    • Fixed an issue where the Doomstick Alt-Fire would stop working after shooting, reloading, and melee bashing in that order.
    • Killing Floor 2 1.24 fixed an issue where the Hans VO audio volume was not modified by the Dialog volume setting.
    • Fixed an issue where the dance floor audio could block the normal game audio. The two should now be blended better together.
    • Fixed an issue where the Monster Ball waterfall audio could become stuck looping after dying near it.
    • Fixed an issue where the Doomstick had no sound falloff.

    Art

    • Killing Floor 2 patch 1.24 fixed a bug where the HMTech-501 Grenade Rifle grenade model lacked an emissive texture.
    • Fixed an issue where the skins of the HMTech-401 Assault Rifle were applying to the HMTech-501 Grenade Rifle.
    • Fixed an issue where Strasser’s lapel was clipping into the camera while holding the FNFAL ACOG.
    • Fixed an issue where D.A.R.’s right shoulder was clipping into the camera while iron sighting with the FNFAL ACOG.
    • Fixed an issue where the MKb.42(H) Carbine Rifle had a bullet in the barrel that was visible during idle animations and weapon checks.
    • Fixed an issue where the battlescarred and mint Freezethrower Bluefire weapon skin textures were incorrectly swapped.
    • Killing Floor 2 1.24 addressed an issue where Mrs. Foster’s gas mask filter was too small.
    • Fixed an issue where the Vault Dosh Logos were not the same.
    • Fixed an issue where Ana could not equip the Tentacle Skull.
    • Fixed an issue where Mrs. Foster could not wear the Mark 7 Headgear.
    • Fixed an issue where the Christmas Bulbs cosmetic was under the wrong rarity.
    • Fixed an issue where the Skull Mask did not display the correct border and background color.
    • Killing Floor 2 update 1.24 addressed an issue where the Shiny Blue nose cosmetic was not polished.
    • Fixed an issue where the Centerfire Bluefire weapon skins could not be equipped.
    • Fixed an issue where characters could wear the Gas Mask and the Chefs Hat at the same time.
    • Fixed an issue where the Weapon SFX effects were visible while emoting.

    Localization

    • Killing Floor 2 version 1.24 fixed an issue where the MKb.42(H) Carbine Rifle was not listed as part of the rewards for the Halloween seasonal objectives.
    • Fixed an issue where the HMTech-501 Grenade Rifle name was clipping in the trader menu on some supported languages.
    • Killing Floor 2 1.24 fixed an issue where the dosh vault description text was clipping in the Russian language.
    • Fixed an issue where the “Skip Trader” button text was clipping in some supported languages.

    SDK

    • Fixed an issue where the SDK Frontend tool failed on uploads.

    Killing Floor 2 update 1.24 for PS4 and Xbox One is now available for download.

    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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