Killing Floor 2 Update 1.24 Patch Notes for PS4 and Xbox One
Killing Floor 2 Update Version 1.34 PS4 Patch Notes
Killing Floor 2 update 1.24 is now rolling out for players on PlayStation 4. According to the official Killing Floor 2 1.24 patch notes, the new update has added Halloween Horrors Monster Masquerade event. In addition, Killing Floor 2 version 1.24 also includes a long list of fixes as well as performance and stability improvements.
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Previously a big update was released with balancing and other changes. Unfortunately, since this update, many players were experiencing a number of issues when trying to play the game. Today’s Killing Floor 2 patch 1.24 is expected to fix all these issues.
Monster Ball ( Weekly, Survival, Versus Survival, and Endless compatible )
4 New Weapons
HMTech-501 Grenade Rifle for the Field Medic and Commando
FN FAL ACOG for the Sharpshooter and Commando
MKb.42(H) Carbine Rifle for the Commando
Unlocked by completing all Halloween seasonal objectives
Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it )
Road Redeemer for the Berserker
requires purchase of Road Redemption
Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it )
Prestige System
Prestige Rank 2 is now available
New Halloween-Themed Zed Models
Time-Limited Halloween Objectives, Tickets, and Cosmetics
Monster Ball Halloween seasonal objectives to earn the MKb.42(H) Carbine Rifle and a unique Hans weapon skin for it
Halloween Event Tickets
Halloween Cosmetics
Zedconomy
Neon MKIII Encrypted USB
Horzine Supply Crate | Series Loco
Headshot FX Bundle 1
Dosh Vault
Added Tier 3 Weapon Skins
New Steam Achievements for Monster Ball and its Collectibles
Online Matchmaking Rework
Removed Online Matchmaking button and added two new ones, Create A Match and Find A Match
Create A Match will take over an empty, dedicated server and convert it to a server with specified settings from the player
Find A Match will connect a player to a dedicated server that matches their exact settings ( the option to set maps has been removed to substantially increase the likelihood of finding a specified server )
Balance Changes in Killing Floor 2 Version 1.24
Survival Game Mode
Hell On Earth Difficulty
Medium Game Length
Replaced the wave 1 spawn group of 3 Clot Alphas and 1 Slasher with 2 Slashers. This should reduce the likelihood of Rioters and increase the number of Slashers.
Replaced the wave 2 spawn group of 2 Clot Alphas and 2 Gorefasts with 2 Slashers and 2 Gorefasts. This should reduce the likelihood of Rioters and increase the number of Slashers.
Long Game Length
Replaced the wave 1 spawn group of 3 Clot Alphas and 1 Slasher with 2 Slashers. This should reduce the likelihood of Rioters and increase the number of Slashers.
Replaced the wave 2 spawn group of 2 Clot Alphas and 2 Gorefasts with 2 Slashers and 2 Gorefasts. This should reduce the likelihood of Rioters and increase the number of Slashers.
Endless Game Mode
Special Zed Waves
Scrake Waves
Set the trigger chance from 50% to 100% for special Zed waves past wave 20. The Scrake wave will be the only special Zed wave occurring after wave 20 on all base difficulties
Fleshpound Waves
Removed the chance of triggering on all base difficulties
Weapons
Field Medic
HMTech-501 Grenade Rifle ( cross perk with Commando )
Available to purchase from the Trader
HMTech-301 Shotgun
Reverted fire rate back to original amount from 0.297 to 0.2
Berserker
Road Redeemer
Available to purchase from the Trader ( Requires ownership of the Road Redemption video game )
Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it )
Gunslinger
AF2011-A1 and Dual AF2011-A1
Reduced the weapon bob while sprinting
Desert Eagle and Dual Desert Eagles
Upgrade to Tier 4 damage reduced from 118 to 113
Upgrade to Tier 5 damage reduced from 136 to 127
1858 Revolver and Dual 1858 Revolvers
Upgrade to Tier 2 damage reduced from 60 to 57
Upgrade to Tier 4 damage reduced from 100 to 97
Upgrade to Tier 5 damage reduced from 125 to 110
Sharpshooter
FNFAL ACOG ( cross perk with Commando )
Available to purchase from the Trader
M99 AMR
Increased Stun value of bullets from 15 to 50
Increased Stumble value of bullets from 0 to 600
Increased Gunhit value of bullets from 80 to 300
Increased Meleehit value of bullets from 0 to 100
Commando
MKb.42(H) Carbine Rifle
Available to purchase from the Trader ( unlocked after completing all Halloween seasonal objectives )
Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it )
Stoner 63A LMG
Increased the Gunhit Value from 0 to 50. This will effectively give it the feeling of ‘suppression’ when unloading onto targets
Kalashnikov AK-12
Upgrade to Tier 4 damage reduced from 50 to 46
Upgrade to Tier 5 damage reduced from 60 to 52
Support
Doomstick
Increased base damage per pellet from 36 to 40
Killing Floor 2 update 1.24 reduced base weight from 11 to 10
Increased Stumble value from 35 to 55 per pellet
Increased GunHit value from 45 to 75 per pellet
Increased max ammo from 44 to 52
Upgrade to Tier 5 damage increased per pellet from 44 to 46
Killing Floor 2 version 1.24 reduced the ammo cost per magazine from 40 to 25
Demolitionist
M16M203
Reduced the explosion damage falloff from 3 to 1. This will mean that Zeds farther from the center of the explosion will not have as much damage mitigated
Perks
Field Medic
Killing Floor 2 1.24 reduced toxic damage multiplier of ZED TIME – Zedative from 100x to 10x, effectively reducing the damage by 90%
Enemies
Abomination
Reduced the time interval between each fart at full health, effectively increasing the spawn rate of the Abomination Spawns right at the start
Full health fart time of 5 to 17 seconds reduced to 5 to 13 seconds on Normal Difficulty
Full health fart time of 5 to 16 seconds reduced to 5 to 12 seconds on Hard Difficulty
Full health fart time of 5 to 15 seconds reduced to 5 to 11 seconds on Suicidal Difficulty
Full health fart time of 5 to 15 seconds reduced to 4 to 10 seconds on Hell On Earth Difficulty
Killing Floor 2 update 1.24 increased walk speed from 231 to 345
Increased sprint speed from 330 to 380
Gorge range increased from 500uu to 600uu
Does not take damage from his own toxic clouds anymore
Abomination Spawn
Base health reduced from 650 to 450
Base damage of self-destruct increased from 12 to 15
Does not evade on damage anymore
General
Added audio cues to the last 10 seconds of Trader Time to help warn players of its impending closure
Added new default main menu music track by Lyndsay Schoolcraft and Rocky Gray
“A Samhain Celebration”
Added new music tracks for Monster Ball by Rocky Gray
“Castle Freaks”
“Fright Knight”
“Funhouse Bloodbath”
“Jack O Lantern”
“Shapeshifter Serenade”
“The Evil Zed”
Added Hans voice audio as the Trader voice for Monster Ball
Added new Halloween Horror video slides to the Main Menu
Trader audio commenting about the first wave is now hooked up and playing
Bugs Fixes in Killing Floor 2 1.24
Gameplay
Killing Floor 2 1.24 fixed an issue where the HMTech-501 Grenade Rifle used the incorrect damage type for its bullets. It should now properly use the Assault Rifle damage type instead of the Bullet Shell.
Fixed an issue where the HMTech-501 Grenade Rifle and ammo boxes could allow for infinite grenades.
Fixed an issue where the HX25 daily challenge did not count explosive damage.
Fixed an issue where explosive dud rounds caused repeated damage.
Fixed an issue where the Doomstick would fire on its own after reloading from alt-firing while the gun was empty.
Fixed an issue where the Freezethrower granted Firebug XP.
Fixed an issue where the Weight limit did not update after changing Perks.
Fixed an issue where the Napalm Firebug Perk skill increased the burn period longer than intended.
Fixed an issue where the Demolitionist Perk skill, ZED TIME – Destroyer of Worlds, did not function properly with the Husk Cannon.
Fixed an issue where players could use -skiplobby on the launch parameters.
Killing Floor 2 version 1.24 fixed an issue where Film Grain did not work.
Fixed an issue where the Seeker Six could lock onto cloaked enemies.
User Interface
Fixed an issue where Commando players lost the ability to see Zed health bars after respawning from death.
Fixed an issue where the health syringe charge bar became stuck at its current charge state after the player died.
Fixed an issue where the SG 500 | Prestige | Precious preview icon was not loading on the Steam item inventory window.
Fixed an issue where “Play Online Now” text showed up incorrectly under the Solo game options.
Fixed an issue where players could set the Weekly Outbreak to different difficulties.
Fixed an issue where the Versus Survival Zed players had the incorrect HUD.
Fixed an issue where the Perk skills reset after gaining another Perk skill.
Fixed an issue where teammate HUD icons did not appear at times.
Zeds
Fixed an issue with the Halloween Husk’s critical chest zone where it was hard to hit and not registering damage properly.
Fixed an issue where the bottom half of the Halloween Husk’s chest core could not be targeted.
Fixed an issue where the Siren’s scream was not functioning properly.
Fixed an issue where multiple Abominations could spawn during the boss wave.
Fixed an issue where the King Fleshpound’s shield did not reflect the correct affliction for the weapon used.
Map
Killing Floor 2 1.24 fixed an issue in Monster Ball where there were too many ammo boxes set up. It has been reduced from 26 to 20.
Fixed an issue in Monster Ball where Zeds could become stuck in a spot nearby a Stand Your Ground objective event.
Fixed an issue in Monster Ball where shooting the heads off of the knight statues caused their body armor to disappear.
Fixed an issue in Monster Ball where players could use the Double-barreled Boomstick to hop over the death pit.
Killing Floor 2 update 1.24 fixed an issue in Monster Ball where players could crouch inside a particular bush and avoid attacks from Zeds.
Fixed several exploit spots in Biotics Lab.
Fixed an issue in Biotics Lab where the King Fleshpound could not navigate the stairs near the production area.
Fixed some issues with broken path nodes in Biotics Lab.
Fixed an issue in Catacombs where crawlers could become stuck on stairway rails.
Fixed an issue in Airship where objectives were not active for normal play.
Killing Floor 2 version 1.24 fixed an issue in Airship where players were able to gain Vault Dosh by dying immediately.
Fixed an issue where ammo boxes did not continue to spawn after all pickup factories are enabled.
Sound
Fixed an issue where the HMTech-501 Grenade Rifle’s audio came mostly out of the right side of an audio output device.
Fixed an issue where single shots from the HMTech-501 Grenade Rifle sounded like multiple shots were being fired.
Fixed an issue where the FNFAL ACOG had no echoes set up.
Fixed an issue where the FNFAL ACOG single shot sound was louder than the automatic shot sounds.
Killing Floor 2 update 1.24 fixed an issue where the Microwave Gun idle audio persisted after holstering or dropping the weapon.
Fixed an issue where the Seeker Six sounds stacked and did not flush out from the game.
Fixed an issue where the Doomstick Alt-Fire would stop working after shooting, reloading, and melee bashing in that order.
Killing Floor 2 1.24 fixed an issue where the Hans VO audio volume was not modified by the Dialog volume setting.
Fixed an issue where the dance floor audio could block the normal game audio. The two should now be blended better together.
Fixed an issue where the Monster Ball waterfall audio could become stuck looping after dying near it.
Fixed an issue where the Doomstick had no sound falloff.
Art
Killing Floor 2 patch 1.24 fixed a bug where the HMTech-501 Grenade Rifle grenade model lacked an emissive texture.
Fixed an issue where the skins of the HMTech-401 Assault Rifle were applying to the HMTech-501 Grenade Rifle.
Fixed an issue where Strasser’s lapel was clipping into the camera while holding the FNFAL ACOG.
Fixed an issue where D.A.R.’s right shoulder was clipping into the camera while iron sighting with the FNFAL ACOG.
Fixed an issue where the MKb.42(H) Carbine Rifle had a bullet in the barrel that was visible during idle animations and weapon checks.
Fixed an issue where the battlescarred and mint Freezethrower Bluefire weapon skin textures were incorrectly swapped.
Killing Floor 2 1.24 addressed an issue where Mrs. Foster’s gas mask filter was too small.
Fixed an issue where the Vault Dosh Logos were not the same.
Fixed an issue where Ana could not equip the Tentacle Skull.
Fixed an issue where Mrs. Foster could not wear the Mark 7 Headgear.
Fixed an issue where the Christmas Bulbs cosmetic was under the wrong rarity.
Fixed an issue where the Skull Mask did not display the correct border and background color.
Killing Floor 2 update 1.24 addressed an issue where the Shiny Blue nose cosmetic was not polished.
Fixed an issue where the Centerfire Bluefire weapon skins could not be equipped.
Fixed an issue where characters could wear the Gas Mask and the Chefs Hat at the same time.
Fixed an issue where the Weapon SFX effects were visible while emoting.
Localization
Killing Floor 2 version 1.24 fixed an issue where the MKb.42(H) Carbine Rifle was not listed as part of the rewards for the Halloween seasonal objectives.
Fixed an issue where the HMTech-501 Grenade Rifle name was clipping in the trader menu on some supported languages.
Killing Floor 2 1.24 fixed an issue where the dosh vault description text was clipping in the Russian language.
Fixed an issue where the “Skip Trader” button text was clipping in some supported languages.
SDK
Fixed an issue where the SDK Frontend tool failed on uploads.
Killing Floor 2 update 1.24 for PS4 and Xbox One is now available for download.