Killing Floor 2 update 1.20 for PlayStation 4 is now available for download. According to the official Killing Floor 2 1.20 patch notes, the new update has added Summer Sideshow 2018: Treacherous Skies. This includes 2 New Maps, Two New Objective Types for Airship, 4 New Weapons, and much more. In addition, Killing Floor 2 version 1.19 also includes various performance and stability improvements. Check out more details below.
Since the release of the last update, many players have been experiencing a number of issues when trying to play the game, ranging from not being able to get online or shuttering and lag issues. Today’s Killing Floor 2 version 1.20 is expected to fix all these issues.
Killing Floor 2 Update 1.20 Patch Notes
Highlights
- 2 New Maps
- Objective Survival – Airship
- Survival – Lockdown
- Two New Objective Types for Airship
- Weld and Repair
- Operate and Control
- 4 New Weapons
- M99 AMR for Sharpshooter
- Static Strikers for Berserker
- Doomstick for Support
- Goreshiv knife for the Survivalist
- Weapon Upgrade System
- Players can use the Trader Pod to upgrade weapons to Tier 5
- Raises damage but may incur extra weight
- Raises medic dart recharge rate for all Field Medic weapons
- Prestige System
- Reset level 25 Perks to 0 for XP bonus, Vault Dosh, and unique icons and weapon skins
- New Paid DLC Character
- Mrs. Foster, fully voiced by Claudia Black
- New Enemies, E.D.A.R.
- E.D.A.R. Trapper
- E.D.A.R. Blaster
- E.D.A.R. Bomber
- Time-Limited Summer Objectives, Tickets, and Items
- Airship summer objectives to earn a Steampunk Outfit Bundle
- Summer Sideshow event tickets
- Steampunk cosmetics
- Zedconomy
- Neon MKII Encrypted USB
- Bluefire Encrypted USB
- Dosh Vault
- Added Tier 2 weapon Skins
- New Steam Achievements for Airship, Lockdown, and their Collectibles
General
- New Summer Sideshow models for the Rioter, E.D.A.R.s, King Fleshpound, and Abomination
- Added Daily objectives for E.D.A.Rs., Doomstick, Static Strikers, and M99 AMR
- Added messaging on the in-game chat box whenever a player initiates the SKIP TRADER feature
- Added an UPGRADE button to the Trader Pod menu weapon preview window. Players can select it to pay and upgrade weapons
- Upgraded weapons will have a yellow-orange glow instead of a green one for the pickup model to help tell the difference between a weapon that is upgraded and one that is not
- Added audio to the command wheel THANK YOU command for all playable characters
- Added new default main menu music track by Rocky Gray
- “Monstrosity”
- Added new music tracks for Airship by Rocky Gray
- “Brass and Steam”
- “Fight in Flight”
- “Red Mist”
- “The Craft”
- “Zed Destroyer”
- Added Ringmaster Lockheart voice audio as the Trader voice for Airship
- Voiced by David Lodge
- Reverted changes to picking up and throwing dosh. Nearby players will immediately pick up thrown dosh
- Made sound and FX adjustments to the nuke explosion generated by the Demolitionist ZED TIME – Destroyer of Worlds perk skill
- Added new Summer Sideshow video slides to the main menu
- Adjusted texture and material of Summer Sideshow Elite Crawler model to help better tell the difference from its normal variant
- Adjusted the 1st person reload sounds to be louder
- Added additional layers of dosh pallets to the Dosh Vault to see more dosh in the vault
- Added a News button on the main menu HOME tab for players to see the latest news about Killing Floor 2
- Added a delay to blocking zeds so that the damage and incapacitation mitigation does not occur instantaneously
- Changed the text for the Trader Pod “Auto-Upgrade” feature to “Auto-Trade” to avoid confusing the feature with the new weapon upgrade system
Balance
Survival Game Mode
- Wave Configuration
- Hell On Earth wave modifications to improve challenge for all game lengths
Endless Game Mode
- Wave Configuration
- Hell on Earth wave modifications to improve challenge
- Hell On Earth Difficulty
- Bosses do 100% damage regardless of wave
- Outbreaks
- Boom Mode
- Reduced the amount of Zeds by 60%
- Cranium Cracker Mode
- E.D.A.R.s temporarily removed. This will cause Stalkers and Husks to also be temporarily removed because E.D.A.R.s share the same spawn pool as Stalkers and Husks
- Boom Mode
- Special Zed Waves
- Clot and Crawler Waves
- 100% more total Zeds
- Spawn rate raised by 900%
- Clots now spawn enraged
- Stalker Waves
- Spawn rate raised by 200%
- Chance to have E.D.A.R.s spawn with Stalkers
- Siren Waves
- Reduced the amount of Zeds by 50%
- Spawn rate raised by 100%
- Husk Waves
- Reduced the amount of Zeds by 25%
- Chance to have E.D.A.R.s spawn with Husks
- Gorefast Waves
- Reduced the amount of Zeds by 25%
- Spawn rate raised by 50%
- Bloat Waves
- Reduced the amount of Zeds by 50%
- Spawn rate raised by 50%
- Scrake and Fleshpound Waves
- Chance to happen on all difficulties
- Reduced the amount of Zeds by 80%
- Spawn rate reduced by 75%
- Clot and Crawler Waves
Enemies
- E.D.A.R.s
- Chance to spawn reduced by 30% on all difficulties
- Base chest armor health reduced from 500 to 225
- Base head armor health increased from 550 to 600
- Base body health increased from 562 to 775
- Base sprint speed increased from 550 to 600
- Base sprint distance increased from 1500 to 5000
- Critical hit zone damage modifier on core increased from 1.4x to 3.5x
- Critical hit zone core located in the center area once chest armor is destroyed
- Base fire damage vulnerability increased from 0.75x to 1.5x
- Base microwave damage vulnerability increased from 2.0x to 3.25x
- E.D.A.R. Trapper
- Max attack range of EMP beam decreased from 4000UU to 550UU
- Scrake
- Raised vulnerability to Microwave damage by 10%
- Bleed status effect vulnerability increased from 50% to 75%
- Fleshpound
- Raised vulnerability to Microwave damage by 10%
- Bleed status effect vulnerability increased from 25% to 75%
- Quarterpound
- Bleed status effect vulnerability increased from 50% to 75%
- Slasher
- Suicidal Difficulty
- Sprint chance raised from 50% to 85%
- Hell On Earth Difficulty
- Sprint chance raised from 70% to 95%
- Suicidal Difficulty
- Cyst
- Hard Difficulty
- Sprint chance on damaged raised from 1% to 70%
- Suicidal Difficulty
- Sprint chance raised from 5% to 50%
- Hell On Earth Difficulty
- Sprint chance raised from 40% to 85%
- Sprint chance on damaged raised from 80% to 100%
- Hard Difficulty
- Alpha Clot
- Hard Difficulty
- Sprint chance on damaged raised from 5% to 70%
- Suicidal Difficulty
- Sprint chance raised from 5% to 50%
- Hell On Earth Difficulty
- Sprint chance raised from 75% to 85%
- Hard Difficulty
- Siren
- Scream radius reduced from 800UU to 600UU
- Sprint speed raised from 200 to 275
- Suicidal Difficulty
- Sprint chance on damaged raised from 5% to 65%
- Hell on Earth Difficulty
- Sprint chance on damaged raised from 10% to 85%.
- Hans
- Suicidal Difficulty
- Evade chance on damage reduced from 20% to 10%
- Hell On Earth Difficulty
- Evade chance on damage reduced from 20% to 10%
- Supporting Zeds
- Quarterpounders added
- Scrakes added
- Suicidal Difficulty
- Patriarch
- Hell on Earth Difficulty
- Supporting zeds
- Cysts removed
- Supporting zeds
- Hell on Earth Difficulty
Upgrade System
- Upgrade sell values for singles and dualies lowered from 75% to values between ~15% and ~40% of original upgrade prices. This does not affect the dual 9MM pistols.
Maps
- Zedlanding
- Global spawn rate increased slightly
Perk and Weapons
Offperk
- 9MM Pistol and Dual 9MM Pistols
- Base bullet damage raised from 15 to 25
- Upgrade to Tier 1 damage modifier reduced from 1.3x to 1.2x
- Upgrade to Tier 2 damage modifier reduced from 1.6x to 1.4x
- Upgrade to Tier 3 damage modifier reduced from 1.9x to 1.6x
- Upgrade to Tier 4 damage modifier reduced from 2.2x to 1.8x
- Upgrade to Tier 5 damage modifier reduced from 2.5x to 2.0x
- Fire rate reduced by 14%
- Max ammo capacity reduced from 240 to 90
- Ammo cost raised from 8 to 12 per magazine for single 9MM Pistol
- Ammo cost raised from 16 to 24 per magazine for Dual 9MM Pistols
Firebug
- Microwave Gun
- Base Weight reduced from 10 to 9
- Stream damage raised from 14 to 16
- Base Alt-Fire blast damage raised from 200 to 210
- Amount of ammo from ammo boxes raised from 40 to 50
- Huskcannon
- Base charge damage reduced from 100 to 80. Full Charge damage reduced from 450 to 360
- Max ammo capacity reduced from 280 to 260
- Upgrade to Tier 5 damage modifier reduced from 1.115x to 1.1x
- Flamethrower
- Base Weight reduced from 8 to 7
- Base stream damage reduced from 21 to 18
- Purchase cost raised from 1100 to 1200
- Incendiary Trench Gun / Dragonsbreath
- Weapon name changed to “Dragonsbreath”
- Bullet pellets reduced from 9 to 8
Berserker
- Static Strikers
- Available for purchase from the Trader
- Tier 4 weapon
- Heavy attack EMP incapacitation power reduced from 49 to 45
- Heavy attack knockdown incapacitation power reduced from 150 to 90
- Purchase cost is 1600
- Eviscerator
- Base Weight reduced from 10 to 9
- Base saw blade projectile damage reduced from 480 to 300
- Amount of gas ammo from ammo boxes reduced from 125 to 50
- Bonecrusher
- Base Weight reduced from 9 to 8
- Base bash damage reduced from 175 to 165
- Base heavy swing damage increase from 165 to 175
- Parry damage mitigation raised from 60% to 70%
- Purchase cost raised from 1500 to 1600
- Zweihander
- Base Weight raised from 6 to 7
- Purchase cost raised from 1100 to 1300
- Pulverizer
- Purchase cost raised from 1200 to 1300
- Nailgun
- Base Weight reduced from 6 to 5
- Base bullet damage reduced from 30 to 25
- Fire rate raised by 33%
- Number of nails per shot raised from 7 to 8
- Ammo cost raised from 20 to 26 per magazine
- Purchase cost raised from 600 to 750
- Katana
- Base Weight raised from 3 to 4
- Purchase cost raised from 600 to 850
Sharpshooter
- M99 AMR
- Available for purchase from the Trader
- Tier 5 weapon
- Cannot be upgraded
- Max ammo capacity reduced from 31 to 21
- Ammo cost raised from 25 to 38 per magazine
- Purchase cost is 2500
- Railgun
- Base Weight reduced from 10 to 9
- Max ammo capacity raised from 21 to 33
- Base manual shot damage reduced from 750 to 560
- Base homing shot damage reduced from 375 to 280
- Upgrade to Tier 5 damage modifier raised from 1.1x to 1.25x
- Ammo cost reduced from 25 to 20 per magazine
- M14 EBR
- Base bullet damage reduced from 90 to 80
- Ammo cost reduced from 60 to 53 per magazine
- SPX 464 Centerfire
- Base bullet damage reduced from 180 to 165
- Ammo cost raised from 50 to 55 per magazine
- Winchester 1894
- Base Weight reduced from 5 to 4
Support
- Doomstick
- Available for purchase from the Trader
- Tier 4 weapon
- Max ammo reduced from 76 to 44
- Upgrade to Tier 5 damage modifier reduced from 1.17x to 1.1x
- Ammo cost raised from 25 to 40 per magazine
- Purchase cost is 1500
- M4 Combat Shotgun
- Base Weight reduced from 7 to 6
- Bullet pellets raised from 7 to 8
- Double-barrel Boomstick
- Base Weight raised from 4 to 5
- Bullet pellets reduced from 12 to 10
- Reload speed raised from 0.88 seconds to 1 second
- Ammo cost raised from 11 to 13 per magazine
- Purchase cost raised from 650 to 750
Commando
- Perk Skill “FallBack”
- 9MM and Knife damage reduced from 110% to 50%
SWAT
- Perk Skill “Close Combat Training”
- 9MM and Knife damage reduced from 110% to 50%
- Heckler & Koch UMP
- Ammo cost reduced from 45 to 36 per magazine
- P90 SMG
- Ammo cost reduced from 50 to 40 per magazine
- MP5RAS SMG
- Ammo cost reduced from 33 to 28 per magazine
Field Medic
- Hemogoblin
- Base bullet damage reduced from 70 to 50. This will also reduce bleed DOT damage and the toxic DOT damage from the Perk skill, Acidic Rounds
- Base bleed over time damage reduced from 25 to 15 every bleed tick
- Heal dart recharge rate reduced from 15 seconds to 12 seconds
- Max ammo capacity increased from 84 to 98
- Base reload speed reduced from 3.6 seconds to 2.34 seconds
- Tactical reload speed reduced from 2.4 to 1.7
- Weapon equip speed reduced from 1 seconds to 0.6 seconds
- Weapon unequip speed reduced from 0.6 seconds to 0.5 seconds
- Incapacitation modifier from Bleed effect increased from 30% to 50%
- Ammo cost reduced from 40 to 35 per magazine
- Upgrade to Tier 4 damage modifier reduced from 1.6x to 1.4x
- HMTech-301 Shotgun
- Fire rate reduced by 33%
- HMTech-201 SMG
- Base bullet damage raised from 15 to 17
- Medic dart charge ammo use reduced from 50 to 40 per shot
Demolitionist
- M16 M203
- Base bullet damage raised from 30 to 33
- Grenade round impact damage raised from 225 to 230
- Grenade round explosion damage raised from 225 to 230
- Fire rate reduced by 4.5%
- Grenade round ammo cost raised from 13 to 15 per round
Survivalist
- Freezethrower
- Base Weight reduced from 8 to 7
Bug Fixes in Killing Floor 2 version 1.20
General
- Fixed an issue where a player could hold duplicates of a single-handled pistol
- Fixed an issue where Trader skip votes weren’t being cleared for each new wave
- Fixed an issue where the Mac-10 still had head bob
- Fixed an exploit where the Railgun could do full damage using auto lock mode
- General hitching improvements
- Fixed an issue where a player may lose their 1st person hands after switching/loading weapons
- Fixed an issue where explosion decals may appear on Stand Your Ground area borders
- Fixed an issue where some Dosh Vault items had a different Dosh Vault icon on their picture
- Fixed an issue where the Dosh Vault crate opening audio could get caught in a loop
- Fixed an issue where the Goreshiv was not counting for Knife damage in the Daily Objective
- Fixed an issue where Prestige knife skins may fail to be granted
Gameplay Changes in Killing Floor 2 1.20
- Fixed an issue where Zeds were not enlarging in the Outbreak Beefcake wave of Endless mode
- Fixed an issue where the Resupply Pack Support Perk skill was not providing bonus ammunition to players
- Fixed an issue where the Bloat’s puke did not damage players if it becomes stumbled during the puke animation
- Fixed an issue where Support and Demolitionist players could grant more ammunition than intended during Trader Time
- Fixed an issue where players could parry one another
- Fixed an issue where Berserker players could keep the Parry skill effects indefinitely by switching perks during Trader Time while having the Parry skill effect active
- Fixed an issue where the M99 AMR weapon parts may stop animating
- Fixed an issue where players could perform an exploit to gain more dosh than intended off of upgraded single and dual pistols
- Fixed an issue where the HMTech-201 SMG did not play a 3rd person half reload animation
- Fixed an issue where the Weapon Upgrade system could allow a player to go over the weight limit
- Fixed an issue where the Doomstick was spending two rounds on the Alt-Fire instead of its intended four
- Fixed an issue where players could go overweight using upgraded dual pistols
Zeds
- Fixed an issue where the King Fleshpound’s laser was continually ticking damage
- Fixed an issue were the Siren’s scream range was further than the visual effect
- Fixed an issue where Fleshpounds were no longer destroying and knocking over smaller Zeds when charging
- Fixed an issue where E.D.A.R.s were inconsistent with other Zeds in Cranium Cracker Weekly objective
- Put measures in place to alleviate E.D.A.R. Trapper EMP beam going through map geometry
- Fixed an issue where Zeds were not recovering from knockdown
Map
- Fixed an issue where Zeds would get stuck on Power Core
- Fixed a clipping piece of ceiling on Nuked
- Fixed an issue where some Zeds were getting stuck on the vents in Lockdown
- Fixed an issue where Lockdown’s ambient noise was not respecting player settings
- Fixed an issue where an unobtainable ammo box would spawn on Airship
- Fixed an issue where the Abomination could not fit through certain doors on Lockdown
- Fixed a handful of staircase and railing collision issues on Airship
User Interface
- Fixed and issue where the Mac-10 was not listed under a type category in the Trader Menu
- Fixed an issue where C4 would not work with Quick Switch
- Fixed an issue where the game difficulty of an Endless server was displaying the incorrect difficulty information for servers on the Server Browser
- Fixed an issue where the Friendly HUD Scaling was not respecting the player’s setting
- Fixed an issue where the Seasonal objectives were visible and able to be completed while playing on Tragic Kingdom
Cosmetic
- Fixed an issue where the AK-12 Tactical Mint skin was showing up as a gray box
- Fixed an issue where certain Dosh Vault Precious skins did not have the “V” Vault logo
- Fixed an issue where Cyberpunk Arm Screens could not be equipped
- Fixed an issue where Rae’s Cyberpunk outfits were inconsistent between 1st and 3rd person views
- Fixed an issue where a large number of cosmetics would not show up correctly when using the filter search
Platform Specific Fixes
PC/Steam
- Fixed an issue where the HMTech-401 Horzine Elite Red skin was not tradable or marketable
PS4 and Xbox One
- Fixed an issue where audio was distorting on later match waves
- Made improvements for users who had trouble with inventory loading
- Made improvements for users who had trouble sending or receiving group invites
Check your game update and download the latest Killing Floor 2 update 1.20.