Jagged Alliance 3 update 1.2 is available to download on PC. Accroding to the Jagged Alliance 3 patch notes, the update packed with exciting updates that promise to enhance your gaming experience. Additionally, Jagged Alliance 3 patch 1.2 also includes includes a long list of improvements and changes.
Previously, Jagged Alliance 3 patch 1.02 added quality-of-life changes and fixes. Unfortunetly, since the release, players are experiencing issues with the game. Future Jagged Alliance 3 patch 1.2.0 will fix a few of these issues.
Read Jagged Alliance 3 Patch details below.
Jagged Alliance 3 Patch Notes – October 3, 2023
Combat
- Ricocheting shots are now simulated and have a chance to damage characters and objects nearby.
- The remaining number of overwatch attacks will now be shown on the combat badge above the merc’s head
- Various improvements to melee attack animations
- Fixed some cases where conflicts would not end
- Made the “Run and Gun” attack sequence more fluid
- “Run and Gun” would no longer make shots against dead enemies
- Enemies no longer redeploy when a merc retreats
- Handled cases where melee attacks would fail to execute
- Fixes to free aim melee attacks and melee attacks against objects
- Melee animations connect better when the attacker and the target are on different elevation
- Fixed some cases where the Surprised enemy state was applied incorrectly
- Grenades that don’t deal damage will no longer destroy objects
- Fixed some cases where the camera was in the wrong position or got stuck
- Bug fixes and improvements to the “Remote Detonation” action
- More fixes for combat effects never ending (incl. Zoophobic and Claustrophobic)
- Fixed an animation issue causing enemies to sometimes start displaying a crouching animation before dying
- Fixed a rare case of neutral units walking around during combat
- Smoke objects will no longer provide a cover spot
- Infected are no longer incorrectly considered to be in a crouched stance
- Fixed some attacks being incorrectly labelled as Free Aim in the UI
- Fixed cases where wrong firing modes would appear for weapons that do not have these modes
- Made the AI units reload more visible (community suggestion)
- Fixed the AP costs when using doors and windows
- Improved performance on combat start
- Handled cases when entering the overwatch area did not trigger an attack
- Civilians killed by allies or neutral units no longer incur a loyalty penalty (community suggestion)
- (Spotter talent) The Marked combat effect is now applied only during combat and on start of combat
- Combat tasks that require something to happen in the same turn now work correctly when reentering combat
- The “Put this apple…” and “Make them suffer” combat tasks can no longer appear together
- Certain Combat tasks objectives (e.g. “Killing Spree”) now properly handle animals
- The “Knife Juggler” combat task can now be completed only by the merc who has the task
- Improved the logic for civilian units cowering during combat
- Aim effects from weapon mods are now applied to overwatch and interrupt actions (community suggestion)
- Fixed a case where applied wounds did not lower the max health
- When using the Revenge perk, the damage is checked for the whole attack and not for each separate shot
- Tired and Exhausted voice responses will no longer play during combat
- Fixed some cases when prone units faced the wrong way
- Fixed some cases where a merc will get stuck in an aiming pose when interrupted by another player in multiplayer
- Improved how some terrain objects affect cover and line of sight
- Light/darkness indicator is properly updated during deployment
- Added spark FX when bullets hit hard walls
- Fixed cases where the flare burning sound was not played
- Added additional FX on buckshot burst
- The burning FX on objects will no longer disappear after save/load
- Visual FX are now properly removed when disarming landmines
Exploration
- The Suppressed combat effect no longer persists out of combat
- Enemies are more likely to react to their buddies getting shot nearby
- Fixed some cases where enemies would not redeploy properly when they are attacking a sector
- Searchlights are turned off when defending a sector to not compromise sneaking mercs
- Fixed cases where searchlights were not revealing mercs
- Improvements to how/when mercs stop movement in Exploration mode when seeing mines (community suggestion)
- Improvements to the Hyena roaming logic
- Fixed a case causing mercs in Overwatch to teleport at combat start
- Fixed interactable discovery not working occasionally
- Handled rare cases where windows and doors became invisible
- Fixed some appearance issues with electricity wires
Inventory
- Some stackable items like knives can now be scrapped (community suggestion)
- The “Weapon shipment” item can now be opened from the sector stash.
- Fixed the recipe for disassembling the TNT proximity detonator
- Mercs no longer lose their special items when their contract expires
- The “Cash stack” context menu option no longer appears for single items
- Fixed cases where weapon mods that changed the magazine size did not update the remaining ammo properly
- Removed the “Equip” option in the context menu for the “Weapon shipment” item
- Mercs were are no longer able to equip or give items when they are too far away from each other using the context menu
SatView
- Balance changes to shipments and enemy attack frequency
- Fixed some rare cases when a conflict would break when assigning mercs to squads above and underground
- Fixed timeline icons for shipments not updating in some cases
- Fixed a case where defeated enemies were not shown in the auto-resolve UI
- The route line of highlighted squads can no longer be hidden behind other route lines
- Fixed rare cases when double-clicking a squad in SatView did not position the camera properly
- Mercs that are being trained are automatically removed from the operation when they reach the highest possible stat with the current trainer(s)
- Travelling from an underground sector to the above-ground sector will no longer trigger a voice response
- Fixed some cases where the Well-Rested status was lost when wounds were healed
- The R&R operation will no longer trigger a voice response on finish
- Fixed not being able to un-pause satellite time in some rare cases when pressing multiple buttons at once
- Opening the SatView when all mercs are dead no longer causes the game to freeze
- Fixed an infinite money exploit based on starting and cancelling Operations
- Using herbal medicine to remove the Tired combat effect will now properly update the timeline
- Fixed incorrect timeline icons remaining in the SatView for aborted or stopped operations
- Added an icon to distinguish inventory and sector stash items when selecting items for a Repair operation (community suggestion)
- Repair operations will now also allow repairing items from another squad in the sector (community suggestion)
- Fixed some cases where the Travelling voice response was played in sectors with enemies
- Starting an operation will now properly play a sound effect
- Quests and scripting (Spoilers)
- Fixed a case where the conflict would not end if Biff was already dead when you enter Hill Station
- Fixed a case where some of Pierre’s banters after the world flip at Fort L’Eau Bleu were not playing
- Pierre is no longer unarmed when returning to Ernie Island
- Stopped some of Pierre’s banters from playing when the combat at Fort L’Eau Bleu was initiated through stealth
- Bounce will now play a banter when you interact with him after defeating Siegfried
- Fixed conversations with too many options causing a freeze (e.g. Emma’s conversation in Port Cacao)
- Characters killed by overwatch or interrupt attacks are properly counted by quests
- Fixed a discrepancy between the written and voiced text in the Bounce conversation
- Bug fixes and improvements to “The Docks” quest
- Handled a case where the note about the machine gun in the “Helping Ernie village” quest appeared before talking to Basil
- Fixed some cases where dead NPC would still play banters
- Minor fixes to the “Twin Manors” quest
- Fixed multiple problems in the Boss Blaubert conversation regarding Smiley and Luigi
- Handled some cases where the “Voodoo people” quest would not progress
- Fixed a note in the “Chalet de la Paix” quest pointing to the wrong NPC
- Bug fixes and improvements to the “Herman is missing” quest
- Properly handled the cases with the remaining treasures after the main treasure is found in the “Treasure Hunting” quest
- Fixed some banters in Ille Morat not playing occasionally
- Disabled the phrase for reuniting the Coffee Beans if they are already reunited
- Properly show some disabled phrases in Headshot Hue’s conversation
- Improved the wording of the notes in “The Dead Poachers” quest
- Several voiced lines are now played correctly instead of being text only
UI
- Added a welcome message when starting the game after a new major patch has been released
- The “Show More” info is now disabled by default
- Added a different icon for mechanical traps (community suggestion)
- Added Depth of Field sliders in Photo mode
- Tutorial popups will no longer appear if the player has no controllable mercs
- Player badges are now visible in the enemy’s turn
- Added a fade-in to the end turn button at the start of the player turn
- Fixed cases where quest and item badges would appear over nothing
- An incorrect warning about multiple allies in danger no longer appears
- Weapon and grenade damage no longer appears as 0 in the sector stash after auto-resolving conflicts
- Enemy badges will now update properly when the unit visibility changes
- Fixed some UIs that were not scaling properly in 4K resolution
- UI improvements to the Mercs Control menu
- Improved selection for some interactable objects
- Typo fixed in the “Ice Storm” talent
- Fixed a rare case where the melee attack avatar was not in the right place
- Fixed not being able to get to 0 points in the IMP stats UI when using the arrow keys
- Restored the Aiming article in the Help section
- Added “Action Cancelled” notification when an action gets interrupted
- Fixed shipment badges sometimes missing in tactical view
- Disable the Next/Finish button when no answer is selected in the IMP test.
- Stopped displaying scrollbars in the Conflict screen when they are not needed
- Units will no longer change their color when they die
- The keyboard shortcut for accessing the inventory works properly in the A.I.M. Evaluation screen
- Fixed a case where joining a multiplayer game will produce an empty error message
- Fixed how menus expand when the UI scaling is less than 100%
- Fixed an issue with mercs appearing twice in the UI when a merc being bandaged dies
- Fixed some cases where the Snype messages were getting cut off
- The Outro images are now properly fitted to the screen
General
- Fixed some cases where sounds are still played when the master volume is set to 0
- The “Modding Expert” achievement will no longer unlock on a failed modification
- The “Time Is Money” achievement is now unlocked as described
- Many tweaks and improvements when using a controller including new QoL options
- Desyncs fixed
- Various optimizations and stability improvements
- Added a functionality that checks for keybinding conflicts when new keyboard shortcuts have been added
Download the free Jagged Alliance 3 update 1.2 on PC.