Into the Radius VR update 2.0 is now rolling out on PC (Steam). According to the official Into the Radius VR patch notes, the latest update added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s Into the Radius VR patch 2.0 will fix a few of these issues.
Check out more details below.
Into the Radius VR Patch Notes – November 5, 2021
-Added separate visuals for each mimic type.
-Added a new mission between 3 and 4 taking players to the Factory to improve the progression curve.
-Changed Mimic HP. Shotgun wielding ones now have less HP, pistol mimics have a bit more.
-SMG damage increased.
-Val mimics are less accurate.
-Secondary missions on Factory and Kolhoz now spawn less enemies to make them more economically viable.
-Reduced fall damage.
-Reduced water damage. No longer insta-kills after depleting stamina.
-Reduced HP ammo cost.
Release FIXES
- Fixed mimics walking backwards… again.
- Fixed missing haptic effects on Oculus controllers playing through the Oculus plugin.
- Fixed grenade shrapnel not dealing damage, overall changed how grenade damage is applied, should feel less random.-Fixed mimic headshot collider being too small.
-Changed Fragment critical spot from chest to the head to be in line with other humanoid entities.
-Fixed some save game slot issues.
-Fixed the ability to repair unintended items like food cans.
-Quest items are now properly unsellable.
-Fixed some large ammo boxes being sold empty.
-Fixed weight display of ammo boxes in the shop.
-Fixed player footsteps disabling after the in-game menu opens.