Insurgency Sandstorm Console Update 1.12 Patch Notes for PS4

Insurgency Sandstorm PS4 update 1.12 is now available to download on PS4, PS5, PC, and Xbox. According to the official Insurgency Sandstorm 1.12 patch notes, the latest update added a new map, weapons, gear, and much more. Apart from this, Insurgency Sandstorm patch 1.12 also includes a long list of bug fixes and gameplay changes.

Previously, a major update was released with various tweaks and fixes.

Unfortunately, since the last patch, players are still facing a number of issues with the game. Today’s Insurgency Sandstorm patch 1.12 will fix a few of these issues.

Insurgency Sandstorm update 1.12 Patch Notes

  • Fixed an issue where the player limit could be exceeded in versus and co-op play
  • Fixed an issue where explosives could do damage through walls and ceilings
  • Fixed an issue where crosshairs were missing for 4x, 4x-1x, 6x-3x, and 7x optics
  • Fixed an issue where the muzzle flash was missing when firing a weapon
  • Fixed an issue where 2x-1x Holo sights displayed a black texture in local play
  • Fixed an issue where part of the player model could disappear if the Brute face was equipped
  • Fixed an issue where using the default Insurgent head with the Brute torso resulted in a gap in the players torso
  • Fixed an issue where the Captive free gear set was locked behind an in-game currency transaction
  • Fixed an issue where the Brute hands were visible while aiming through scopes

Added the following changes with the previously

New Map: Prison

A penitentiary under attack! Breakout of Mabarak Prison as the Insurgents, or lock it down as Security in this new free close-quarters combat map. Prison was a winning entry in the community map contest.

Prison supports the following game modes:

  • Co-op
    • Checkpoint Security
    • Checkpoint Insurgents
    • Survival
  • Versus
    • Push Security
    • Push Insurgents
    • Domination
    • Firefight
    • Ambush

New Weapons: KSG and KS-23

Operation: Glasshouse brings two new shotguns to the game: the KS-23 for Insurgents (2 supply points) and the KSG for Security (4 supply points). Both weapons support Optic and Barrel upgrades, along with unique iron sights.

  • Added the KS-23 and KSG to the Firing Range.
  • Added the KS-23 and KSG to Survival Crates.

New Free Cosmetics: Captive and Detainer

The Insurgent Forces have assaulted and breached the oppressive Mabarak Prison at multiple points of entry, allowing the Captive to use the ensuing chaos to mount their escape. Meanwhile, the Security Forces strike back at the invaders and send in the Detainer to apprehend and subdue the escapees.

The Captive and Detainer sets are free with the Operation: Glasshouse update.

Captive *

  • Captive Headcap (Facewear)
  • Bandholz (Facial Hair)
  • Captive Shirt (Torso)
  • Captive Pants (Legs)
  • Captive (Tattoo)

Detainer

  • Hands-free Headset (Headgear)
  • Detainer Jacket (Torso)
  • Detainer Pants (Legs)

New DLC: The Glasshouse Set Bundle

New DLC cosmetics are available for purchase. They are included in the Year 2 pass for those of you who have it standalone or via the Gold Edition. These cosmetic items can be combined with others in-game. Buying DLC helps us to continue work onInsurgency: Sandstormpost-launch, and we greatly appreciate the support!

Here is a breakdown of each cosmetic.

 

S.O.R.T. Gear Set for Security

  • S.O.R.T. Helmet (Headgear)
  • S.O.R.T. Top (Torso)
  • S.O.R.T. Pants (Legs)
  • S.O.R.T. Boots (Feet)
  • Baton (Melee weapon skin)

Woodland Weapon Skin Set for Security

  • KSG
  • Honey Badger
  • AUG A3
  • Tavor 7
  • M110 SASS
  • Tariq

Brute Gear Set for Insurgents*

  • Brute (Head)
  • Brute Mask (Facewear)
  • Brute Top & Tattoo (Torso)
  • Brute Bottom (Legs)
  • Brute Boots (Feet)
  • Shiv (Melee Weapon skin)

Carbon Fiber Weapon Skin Set for Insurgents

  • KS-23
  • Alpha AK
  • AS Val
  • Famas F1
  • SVD
  • Browning HP
  • Brute (Head) can be changed, but the haircut cannot.
  • Brute Mask (Facewear) can be changed.
  • Brute Top (Torso) is locked. Due to the larger size of the Brute arms, the torso/arms/tattoo are a package deal. As such, the shirt and tattoos cannot be changed independent of the torso.
  • Skin tone can be changed to Light and Medium.
  • All other cosmetic items in the Brute set can be swapped out as normal.
  • There is a visible gap in the Brute torso when using the Malik head.

Gameplay Improvements

Spawn Protection Modifications

Spawn protection provides players with invulnerability after they respawn. This is meant to protect against spawn-camping in modes like Push and quick-respawn game modes like Domination.

There are two spawn protection timers:

  • The first timer activates on player spawn or respawn and lasts for 30 seconds.
  • The second timer will override the first timer if the player moves or performs an action and lasts for five seconds.

When players attack someone with spawn protection, or are attacked while being spawn-protected, they receive a message notifying them. This is similar to how the friendly-fire message behaves.

Game Mode Improvements

Ambush

  • Addressed a bug where the “round loss” screen was displayed after a round is won by Security in Ambush.
  • Addressed a bug where players could not observe more than one teammate in spectator mode after dying in Ambush.
  • Addressed a bug in Ambush where the VIP’s model would be invisible during some rounds.
  • Addressed a bug where hands would disappear in first-person after changing team after previously being VIP.
  • Addressed a bug where the previous VIP would retain their VIP appearance into the next round, resulting in it looking as though there were two VIPs.
  • Addressed a bug where the game would stutter after the VIP spawns in Ambush.

Frontline

  • Addressed a bug where there was a chance the player would get kicked to the main menu after map voting while loading into a Frontline scenario.
  • Addressed a bug where the respawn timer would repeat when dying after capturing an objective at 0 waves in Frontline.
  • Addressed a bug where community servers would crash upon capturing the second objective in Frontline.
  • Addressed a bug where the game would crash upon loading into a Frontline match.

Outpost

  • Addressed a bug where performance was impacted by bots spawning.
  • Addressed a bug where the game would crash upon leaving a match of Outpost.

Survival

  • Addressed a bug where Survival crates could give players weapons with incompatible attachments.
  • Fixed an audio issue with the Rusher.

User Experience Improvements

  • Added new settings to separate the default colours to differentiate friends and party members. The party member colour overrides the friend colour.
  • Added a pulsing white alert notification when an off-screen objective is being lost.

Map Voting Improvements

  • Map voting options have been reduced from 18 maps to 6 maps.
  • The “random” button will randomly select one of the six available map options.
  • Removed the “other” button which allowed players to cycle through a new set of maps to vote on.

Level Design Improvements & Fixes in Insurgency Sandstorm Console Update

Bab

  • Fixed a visual issue where seams could be seen on some walls.
  • Addressed a bug where certain dishes weren’t destructible.

Citadel

  • Fixed various lighting issues.
  • Added a new Frontline layout.
  • Addressed a bug where black textures would appear on stairs.
  • Fixed a visual issue on the walls of the tunnel.
  • Fixed improperly rendering terrain at Insurgents spawn.
  • Addressed a bug where a wall texture would render improperly.
  • Fixed a hole in the map.

Crossing

  • Fixed an invisible wall in the tunnel.
  • Fixed improper lighting on various props.
  • Fixed shadows improperly rendered on a dresser.
  • Addressed a bug where certain rocks had improper collision applied.

Farmhouse

  • Fixed various lighting issues.
  • Addressed a bug with certain crates not showing bullet impacts.
  • Addressed a bug where bricks have glitched textures and appear as completely black.
  • Addressed a bug that occurred between certain walls and ceilings when the “High Shadow Quality” setting was selected.
  • Fixed a shadow artifact that could be seen between modular wall and flooring meshes.
  • Fixed an area that allowed players to go out of bounds.
  • Fixed a collision issue on stairs by objective A that could cause players to get stuck in the prone position.
  • Addressed a bug where certain vases were unbreakable.

Gap

  • Addressed a bug with textures not rendering correctly.
  • Addressed a bug where enemy proximity chat could still be audible after death and during spectate mode.
  • Addressed a bug where one of the cars had an improperly sized hitbox.
  • Fixed a collision issue on objective G.
  • Addressed a bug where the hotel windows break after a delay, or break in the wrong window pane.

Hillside

  • Addressed a bug where it was possible to go out of bounds.
  • Blocked off an area that should be inaccessible.
  • Addressed a bug with bots spawning inside certain geometry.
  • Addressed a bug with faulty AI checkpointing that prevented them from assaulting objective J.
  • Fixed a texture issue where black marks were showing up on a table.

Ministry

  • Fixed various lighting issues.

Outskirts

  • Fixed various lighting issues.
  • Addressed a bug with texture seams.
  • Addressed a bug with rubberbanding on stairs near objective A on Push Security.
  • Addressed a bug that caused a crash on the loading screen.
  • Addressed a bug with clipping blocking a doorway at Security Checkpoint objective C.

Precinct

  • Fixed various lighting issues .
  • Addressed a bug where players could get underneath the map.
  • Addressed a bug where textures would not load in the middle of the map.
  • Fixed lighting issue resulting in low visibility of enemies in windows.
  • Addressed a bug where the game would crash on the loading screen. after playing a 10×10 Versus game and selecting to play again.
  • Addressed a bug with texture clipping.

Powerplant

  • Fixed clipping issues in Power Plant that were blocking projectiles.
  • Added a new Frontline layout.

Range

  • Addressed a bug where the game would crash when loading into the Range.
  • Addressed a bug in Range where the player character will slowly raise up in the air against a destroyed wall.

Refinery

  • Added a new Survival layout.
  • Fixed a collision issue on the large tanks.
  • Addressed a bug where players could pixel walk on a window and capture Frontline objective C.

Tell

  • Fixed various lighting issues.
  • Added a new Frontline layout.
  • Added a new Survival layout.
  • Addressed a bug with ceiling textures disappearing.
  • Addressed a bug with roof textures rendering black.
  • Addressed a bug where friendly AI would spawn in the air on Tell Security Frontline.

Tideway

  • Added a new Survival layout.
  • Addressed a bug where the doorway was blocked by an invisible wall on the building at Insurgents starting spawn.
  • Addressed a bug with textures disappearing on the South side of the map.
  • Addressed a bug where the game would crash when loading into the night map in Local play.

Modding Improvements

  • Added missing VIP assets to the modding tools editor.
  • Addressed a bug where the game would crash when unsubscribing from a mod.

Resolved Issues

AI

  • Addressed a bug where the AI could get stuck switching between their primary weapon and grenade.
  • Addressed a bug where allied AI would not plant explosives in ammunition depots.
  • Addressed a bug where AI would sporadically lie down and get up when moving.
  • Addressed a bug where AI could be seen jumping in the round end screen.
  • Addressed a bug where AI would observe players but not attack them in Survival, most notably in the Rusher’s attempts to have a cuddle with players.
  • Addressed a bug where enemy AI would swap to their melee weapon after throwing grenades.
  • Addressed a bug where melee AI would not harm players in Survival, reinforcing the Rusher’s belief in pacifism.
  • Addressed a bug where AI would not react to or attack players on night maps in Local Play.
  • Enemy AI are now briefly blinded by flashlights.

Art & Graphics

  • Addressed a bug where players could clip through thin objects when exiting the mounted machine gun on technicals.
  • Addressed a bug where severed body parts were still being displayed in-game even when the dismemberment setting was turned off.
  • Addressed a bug where the dismemberment setting would reset after relaunching the game application.
  • Addressed a bug where player’s cosmetics would not load properly and would use the placeholder default mesh instead.
  • Addressed a bug where bricks have glitched textures and appear as completely black.
  • Addressed a bug in spectator mode where the character being watched in third-person will show hands clipping through the car when switching weapons.
  • Addressed a bug where scopes are obscured when ADS and the player is checking ammo.
  • Addressed a bug where the ready animation while using the Desert Eagle was causing the player’s hands to disappear.
  • Fixed some lighting issues when the game’s shadow quality is set to high value.
  • Addressed a bug where the Grease Gun was not covered in dirt as intended.
  • Addressed a bug where graphics settings set to low could not handle texture streaming as intended.
  • Addressed a bug where night vision goggles were not able to be removed from the player character.
  • Addressed a bug where the player character was able to stand on invisible platforms adjacent to in-game furniture.
  • Addressed a bug where there was a large stone combined with a bicycle seat model.
  • Addressed a bug where the Rogue SOF Top was not fitting the character model properly.
  • Addressed a bug where previewing unowned cosmetics would add default cosmetics to the player character.
  • Addressed a bug where a flat top of the M16A4 would be visible with some optics.
  • Addressed a bug where dropped P90 magazines were not rendered when viewed through scopes.
  • Fixed multiple issues where vaulting over an obstacle could make the player’s weapon disappear.
  • Addressed a bug where shotgun reload animations were absent.
  • Addressed a bug where the Upriser Top was displaying in low quality textures.
  • Addressed a bug where the Urban Warden Top was clipping with heavy armour.
  • Addressed a bug in local play where the ammo pickup animation would play after the full resupply animation.
  • Addressed a bug where the M45 Desert Hex skin would turn black under certain lighting conditions.
  • Addressed a bug where the Rogue SOF Skull is clipping with the hood material.
  • Addressed a bug where the player’s clothing changes after dying.
  • Addressed a bug where the M4A1 magazine disappears while speed reloading when an underbarrel launcher is quipped.
  • Addressed a bug where the smokescreen will remain in the map after beginning the next round.
  • Addressed a bug where the player can get stuck in the front window of a van.
  • Addressed a bug where the NVG was displaying in the player’s line of sight while driving or sitting inside the technical truck.
  • Addressed a bug where many trees were missing textures.
  • Addressed a bug where the Malik and Emmanuel heads were missing textures.
  • Addressed a bug where the Vertex Ballistic Mask and Mandible were missing from the Customise menu.
  • Addressed a bug where the left hand thumb would move into the weapon’s barrel when resupplying.
  • Addressed a bug where the reticle was not displaying when switching optics.
  • Addressed a bug where textures would disappear on some 6x-3x optics when ADS.
  • Addressed a bug in Spectator mode where the reload animation would run in an endless loop.
  • Addressed a bug with the Commander class where holding the binoculars would play the wrong animation.
  • Addressed a bug where some weapons and optics textures would overlap with each other and flicker.
  • Addressed a bug where dismemberment was not working correctly on consoles.*
  • Addressed a bug where spawning ragdoll was not working correctly on consoles.*
  • Addressed a bug where bullet hole decals were not appearing for console players.*

Audio / VO

  • Fixed an audio quality issue related to suicide bomber explosions.
  • Addressed a bug where the Fire Support VO would behave erratically when called in while Minigun Support was still active.
  • Addressed a bug where soundscapes were not loading up at respawn or late join.
  • Addressed a bug where the burning rag sound was missing when using the Molotov.
  • Addressed a bug where the crawling sound would not be heard if the other player was behind them.
  • Fixed multiple issues where the character VO would not replay after selection.
  • Addressed a bug where changes to the audio settings “voice transmit volume” and “mute VoIP radio beep” would not apply.
  • Addressed a bug where the audio would become distorted in the end of round screen.

Crashes/ Optimisation

  • Fixed a crash that occurred during the Basic Tutorial.
  • Fixed an “unhandled exception” client crash.
  • Addressed a bug where the game would crash while loading.
  • Addressed a bug where frame rates would drop when selecting cosmetic categories with multiple items in the list in the Customization menu.
  • Fixed a memory crash caused when the player transitions to a new map without exiting to the Main menu.
  • Addressed a bug where the game would crash upon launch.
  • Addressed a bug where the game would crash if the player changed language while in a community server.
  • Addressed a bug where the game would crash upon joining a community server.
  • Fixed a crash that could occur after accepting an invite to a party that is currently in a match.
  • Addressed a bug where the game would crash when joining a game from the Xbox dashboard with two or more members in a player’s party.
  • Addressed a bug where the game would crash while completing the ‘Run & Slide’ portion of basic training.
  • Addressed a bug with the improper level of detail rendering when aiming down sights after loading into a match.
  • Addressed a bug where the game would crash after switching maps after replaying a map four or more times.
  • Addressed a bug where the game would crash upon swapping maps in local play.
  • Addressed a bug where frame rates would drop in the Customization menu when selecting the Insurgents facewear cosmetic items.

Epic Games Store

  • Addressed a bug where community servers were not visible for Epic Games Store users.
  • Addressed a bug where the Midnight Blue weapon skin did not appear for EGS players in the in-game store.
  • Addressed a bug where the ‘Show owned’ and ‘Hide owned’ store buttons in the EGS were swapped in effect.
  • Addressed a bug where certain party and menu functions would not work as intended if the account is unlinked from EGS.
  • Addressed a bug for EGS players where the player was not prompted to link Epic and Insurgency accounts.
  • Added five missing achievements to EGS.
  • Addressed a bug where the option to link Steam and EGS accounts was not shown on the Main menu.
  • Reduced occurrences of EAC kicking players in the case the player did not confirm the account linking between EGS and Steam.
  • Addressed a bug where earned achievements were not showing correctly in the EGS overlay.

Gameplay

  • Addressed a bug where vaulting caused the player’s weapon to disappear.
  • Addressed a bug where explosions were being blocked by props.
  • Addressed a bug where reloading a single loaded weapon could cause the weapon to go into an idle state in which the player could not shoot the weapon for a short duration.
  • Increased damage & damage radius of ammunition depot explosion.
  • Fixed intensity of IR flashlight on various weapons to make targets visible with night vision goggles.
  • Addressed a bug where controller deadzone settings were not saved on restart if below 0.1500.
  • Addressed a bug with the Alpha AK, replaced magazine with Steel 7.62×39 magazines allowing players to scavenge ammunition from AKMs – cosmetic weapon DLC will still use 7.62×39 polymer magazines.
  • Addressed a bug where cooking an incendiary grenade caused it to disappear immediately.
  • Addressed a bug where players would be kicked from a matchmaking session after 10 seconds.
  • Addressed a bug where players would only receive 100 credits after levelling up multiple times in a single game.
  • Addressed a bug where players would swap weapons when zooming in and out of the tactical map.
  • Addressed a bug where breakable items would not sync properly between players when broken with a melee weapon.
  • Addressed a bug where players could exploit engine access to see through smoke grenade effects.
  • Addressed a bug with Flashlight visibility through magnified non-night vision optics.
  • Addressed a bug with top-mounted laser sights clipping with night vision scopes.
  • Addressed a bug where friendly UI markers were incorrectly tracked when using a magnified optic and point shooting mode.
  • Addressed a bug where the “changing loadout” lesson would not display in the tutorial.
  • Addressed a bug where players would respawn and fall infinitely after killing themselves with a grenade in Basic Training, possibly as karmic retribution.
  • Addressed a bug where the gas mask could not be equipped/unequipped when holding a grenade in hand.
  • Addressed a bug where the melee weapon was not equipped by default in any class.
  • Addressed a bug where credits were not awarded after completing basic training.
  • Addressed a bug where pressing ‘Up’ on a controller would return to the Observer class after previously selecting it.
  • Addressed a bug where players in a party would have the Friend Colour and not the Party Colour.

Localisation

  • Addressed a bug where frame rates would drop when selecting the Thai language in the Settings menu.
  • Addressed a bug where achievements in the Stats menu were not localised.
  • Addressed a bug where a preset is not deleted if its name is renamed using language other than the title’s language.

Performance Improvements

  • Addressed a bug where the frame rate would drop during the Loadout menu.
  • Addressed a bug where performance was impacted by bots using smoke grenades.
  • Addressed a bug where performance was Impacted when observing replays of night maps.

Replay System

  • Addressed a bug where the “A” button on Xbox controllers would not resume replay.
  • Addressed a bug where there could be too many objective icons on the minimap during replay.
  • Addressed a bug where quickly switching between characters in replay mode would cause some cosmetics to show in the wrong placement.
  • Addressed a bug where rewinding a replay would not despawn decals.
  • Addressed a bug with replays where the “watch” button on the History tab was unresponsive.
  • Addressed a bug where some controller buttons were bound to multiple functions by default.

UI / UX

  • Addressed a bug where skins from the “Assault DLC pack” were missing descriptions.
  • Addressed a bug where the True Grit skin for the G36K had the wrong description.
  • Fixed missing entries in several descriptions of attachments for QTS-11.
  • Addressed a bug where players could be left stuck on the overview menu after loading into a match.
  • Addressed a bug where closing the scoreboard after right clicking a player’s tab would cause the player’s menu to disappear.
  • Addressed a bug where creating a loadout preset with a controller would swap focus to mouse and keyboard, requiring players to click on the screen in order to continue using their controller.
  • Addressed a bug with inconsistent behaviour when pressing the ‘escape’ key in various menus.
  • Addressed a bug where expired or unavailable replays still had the ‘Watch’ button enabled.
  • Addressed a bug where the customise screen background would jitter when switching between the Loadout and Inventory tabs.
  • Improved visibility when aiming down sights using a currently disabled toggleable optic.
  • Addressed a bug where players could equip torso cosmetics for the opposite faction in the customization screen.
  • Addressed a bug where players using a controller could not equip their gas mask while holding a knife.
  • Addressed a bug where the main menu would display default characters rather than player presets.
  • Addressed a bug where no game modes would be selected in the filter upon opening the ‘Community servers’ tab.
  • Addressed a bug where the chamber slot in the Loadout menu could not be navigated to using the controller.
  • Addressed a bug where players could not preview character presets before selecting them at the beginning of a game.
  • Addressed a bug where the explosives selection for the Demolitions class would scroll back to the top after passing over items the player does not have enough supply points to afford.
  • Addressed a bug where game hints would show “Unbound” on the loading screen.
  • Removed the “Select” button that had no functionality in the Inventory screen.
  • Addressed a bug where players could not return to first-person view after swapping to third-person view in spectator.
  • Addressed a bug where the ability to interact with the party tab would disappear after interacting with various menu options.
  • Addressed a bug where players were unable to navigate the customise appearance tab after game launch.
  • Addressed a bug where new accounts would not be able to sprint or melee attack.
  • Addressed a bug where the main menu character preview would blend factions after signing in with a second account.
  • Addressed a bug where preview windows for the “Two-Tone weapon skin set” would not load images after purchase.
  • Addressed a bug where the rewards window would not appear upon the completion of a match.
  • Addressed a bug where sections would overlap in the Lessons menu.
  • Addressed a bug where players would be briefly locked in place after resupplying.
  • Addressed a bug where players could not select their secondary weapon after swapping from a grenade to their melee weapon.
  • Addressed a bug where the reward window for unlocking Sporty and Big Spender outfits would not appear.
  • Addressed a bug where launching a local play game with no options selected would load into a black screen.
  • Addressed a bug where players could zoom in too much on the tactical map, resulting in it being blurry and unreadable.
  • Addressed a bug where players would search for games infinitely if a guest is added after the search was initiated.
  • Addressed a bug where the death camera would remain in position rather than cycling to teammates if the scoreboard was open.
  • Addressed a bug where the “exit game” prompt was visible on the static loading screen.
  • Addressed a bug where the player’s profile picture would disappear after creating a party while the Lessons menu was open.
  • Fixed various issues relating to navigating the credits.
  • Addressed a bug where the “confirm” window would remain indefinitely after changing language while in-game.
  • Addressed a bug where the report creation screen would remain until the end of the game if the player lost a round while it was open.
  • Addressed a bug where player avatar image would not load after joining a game.

Miscellaneous

  • Addressed a bug where a player in a party would be unable to reconnect to a server after logging out of it.
  • Addressed a bug where if a weapon was removed from a loadout and then replaced with the same weapon the model wouldn’t load correctly.
  • Addressed a bug where the map loading screen would last longer than 30 seconds.
  • Addressed a bug where loadout presets weren’t being uploaded to the cloud.

Download free Insurgency Sandstorm update 1.12 on PlayStation 4 and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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