Injustice 2 Update 1.16 (February Update) – Patch Notes

Injustice 2 1.16 February Update is now available on PS4 and Xbox One. According to the official Injustice 2 update 1.16 patch notes, this new update comes with big changes and improvements. In addition, Injustice 2 version 1.16 also addressed a bug causing several attacks with a tumble away reaction to sometimes be a hard knockdown against an airborne opponent but always allow a roll against a grounded opponent.

Check out more details below.

Injustice 2 1.16 February Update Patch Notes

General Gameplay Adjustments

  • General stability and Online stability improvements
  • Move list corrections and improvements to AI logic
  • Fixed some Credits / Mother Box / Multiverse exploits involving deleting your save data
  • Manually deleting your main save data will now result in Multiverse progress being reset
  • Fixed some remaining instances of the indicator incorrectly displaying “Counter” instead of “Punish”
  • You can select available Premiere Skins in Tournament Mode
  • Setting the AI movement mode to Jump in Practice Mode will no longer sometimes cause then to do a Roll when knocked down
  • Fixed a bug which could cause some throw special camera angles to persist when interrupted
  • Fixed a bug causing several attacks with a tumble away reaction to sometimes be a hard knockdown against an airborne opponent but always allow a roll against a grounded opponent.
  • These will now always allow a roll
  • Brainiac – Towards + Medium, Light, Hard
  • Captain Cold – Medium, Light, Hard
  • Cyborg – Towards + Medium, Medium
  • Darkseid – Light, Light, Medium
  • Darkseid – Away + Light, Medium
  • Enchantress – Towards + Medium, Hard
  • Red Hood – Hard, Medium, Hard
  • Sub-Zero – Away + Medium, Hard, Hard
  • Supergirl – Away + Light, Medium, Hard
  • Dr Fate – Chaos Ankh Evade
  • Firestorm – Fusion Charge
  • These will now always be a hard knockdown
  • Aquaman – Light, Light, Medium, Hard
  • Brainiac – Light, Light, Hard
  • Cyborg – Towards + Medium, Medium
  • Firestorm – Light, Light, Hard
  • Cyborg – Sonic Arm
  • Gorilla Grodd – Psionic Push
  • Green Arrow – Stinger Meter Burn
  • Green Lantern – Battery Blast Meter Burn
  • Green Lantern – Air Battery Blast Meter Burn
  • Superman – Flying Punch Meter Burn

Stage Specific Adjustments

  • Atlantis – Fixed an issue with the Fish Tank background interactions not always instantly disappearing on a practice reset
  • Metropolis – Anchor Swing Background Interaction is now a hard knockdown on both grounded and airborne opponents

Character Specific Adjustments in Injustice 2 Update 1.16

  • Aquaman – Changed the reaction of Trident Scoop to flip the opponent to the opposite side
  • Aquaman – Changed the reaction of Trident Scoop Meter Burn to allow for a bigger range of follow up combos
Injustice 2 1.16 PS4 Patch notes
Injustice 2 1.16 PS4 Patch notes
  • Atom – Fixed a rare bug which could allow Atom to keep his Character Power move set in between rounds
  • Atom – Enchantress’ Pentacle Hex can no longer sometimes allow Atom to Air Dash without his Character Power being active
  • Atom – The visual effects from Shrink Character Power no longer sometimes linger when he loses a round to from passive damage

 

  • Bane – Shattering Cross (Towards + Light) has 2 less startup frames and now also knocks down grounded opponents
  • Bane – Mercenaries Elbow recovers 18 frames faster and causes 5 less frames of block stun
  • Black Adam – Activating Orbs of Seth Character Power now has 3 more frames of recovery outside of a combo
  • Black Adam – End Phase (Light, Light, Hard) recovers 10 frames faster on block and causes 10 less frames of block stun
  • Catwoman – Increased combo damage scaling on her normal attacks which allowed for follow up combos
  • Catwoman – Tom Cat (Light, Towards + Medium) has 5 less frames of block stun with less pushback and has 9 more miss recovery frames
  • Catwoman – Safe Cracker (Hard, Hard, Away + Medium) now has 16 startup frames (down from 19) and causes a splat knockdown on hit while having 14 more recovery frames on hit and 6 more recovery frames on block/miss
  • Catwoman – Kitty-Cornered (Hard, Hard, Hard) is now a high block and has 1 more frame of recovery
  • Catwoman – Tail Spin (Away + Hard) now has 26 startup frames (up from 23) and had its attack range slightly reduced
  • Cyborg – Power of the Mother Box Character Power input precision improved
  • Cyborg – Air Drone Character Power has 10 less startup frames, 20 less recovery frames, 120 duration frames (down from 200) and causes a ground bounce reaction with increased combo damage scaling
  • Cyborg – Land Drone Character Power has 5 less startup frames and 20 less recovery frames
  • Darksied – Backhand (Down + Light) causes a different reaction with 10 more cancel advantage frames on hit and has 1 less frame of recovery
  • Dr Fate – reduced the time before the end of round reaction will be when the round is won with Blood Price (Medium, Light, Light, Hard)
  • Enchantress – Pentacle Hex can now award First Hit Bonus
  • Enchantress – The gameplay message displaying the of the Curse applied by Pentacle Hex now lasts longer
  • Enchantress – Increased combo damage scaling after a fully charged unblock-able Evil Essence (Medium, Hard)
  • Enchantress – Fixed a bug preventing Pentacle Hex from doing damage during some frames of an opponent’s Block Escape, Air Escape, and Roll Escape
  • Enchantress – Xibalba Demon Attack and Demonic Sacrifice can no longer be avoided by Catwoman’s Low Evade
  • Enchantress – Out of Body Experience (Supermove) will no longer sometimes auto-correct after the into cinematic
  • Enchantress – Eclipso’s Grasp and Eclipso’s Pull Gear Abilities now have a maximum range
  • Enchantress – Fixed issue with Divinity Spell Gear Ability not generating super meter while Spell of Protection is active
  • Enchantress – The Nothing Can Hurt Me Gear Augment will no longer sometimes stop working after using Demonic Guard

 

 

  • Firestorm – Injustice 2 Update 1.16 February Update adjusted the hit region on Atomic Destruction (Away + Light, Medium)

 

  • Flash – Victory Pose can no longer sometimes have the camera obstructed when it happens on the left side of Metropolis Ace O’ Clubs arena
  • Gorilla Grodd – The cancel of Stampede can now also be done with Flip Stance or (Medium + Hard)
  • Gorilla Grodd – Skull Crush (Medium) now has 5 more frames of block stun with increased pushback and 7 less recovery frames
  • Gorilla Grodd – Cutthroat King (Medium, Medium) now has 16 startup frames (down from 19), 5 less frames of block stun, and recovers 4 frames faster
  • Gorilla Grodd – Animalistic (Medium, Medium, Hard) now has 17 startup frames (up from 14)
  • Gorilla Grodd – Straight Kick (Away + Medium) has 5 less frames of block stun
  • Gorilla Grodd – Mind Control now has 21 startup frames (down from 25), 9 active frames (up from 7) and is now -20 on block (down from -18)
  • Green Arrow – Up Haven Blast no longer interacts with projectile destroying attacks
  • Green Lantern – Injustice 2 1.16 February Update reduced combo damage scaling on Lantern’s Might, Bowled Over and their Meter Burned versions.
  • Green Lantern – Mechanized Assault (Supermove) now hits overhead and now receives a benefit from the Gear Augment Amplified Constructs
  • Green Lantern – Overcharged Lantern now has 5 more frames of block stun with increased pushback and has reduced combo damage scaling
  • Green Lantern – Overcharged Lantern Meter Burn now has 10 more frames of block stun with increased pushback and has reduced combo damage scaling
  • Harley Quinn – Injustice 2 version 1.16 adjusted the hit region of Single Shot (Away + Medium)
  • Harley Quinn – The visual effect for the Cupcake Bomb Gear Ability now correctly goes away with a practice reset
  • Hellboy – base stats adjusted to have 100 more ability, 50 less strength, 150 more health, and 200 less defense at level 20
  • Hellboy – Adjusted the base damage of special moves to compensate for the 100 more ability stat
  • Hellboy – Injustice 2 1.16 reduced the meter gain from executing Devil’s Revolver & Fist of Doom
  • Hellboy – Fixed several special moves interacting strangely with the Mohlomi’s Bell Character Power
  • Poison Ivy – Snap Trap (Down + Light) has its hit region adjusted, has 2 more cancel advantage frames and recovery 2 frames faster
  • Poison Ivy – the Chompy & Bitey Bash special move now has a Meter Burn
  • Poison Ivy – Datura Hammer Meter Burn now has 3 more frames of block stun on the first 4 hits
  • Poison Ivy – Bed of Thorns now does 4 base damage in total (up from 2)
  • Poison Ivy – Bed of Thorns Meter Burn now does 6 base damage in total (up from 4)
  • Poison Ivy – Bed of Thorns and the Meter Burn now do damage to the opponent if they jump out of its area of effect
  • Raiden – Electrocute now recovers 3 frames faster on block
  • Raiden – Almighty (Towards + Light, Down + Hard) now has 5 more frames of block stun with increased pushback and 5 less recovery frames
  • Raiden – Distant Thunder (Medium, Light, Down + Hard) has 2 more active frames, 4 more frames of cancel advantage, and 2 more recovery frames
  • Raiden – Low Pulse (Down + Light) has 5 more cancel advantage frames and recover 2 frames faster
  • Raiden – Low Kick (Down + Hard) now has 10 startup frames (down from 2)
  • Raiden – Roaring Strike (Jump + Light) now has 6 startup frames (down from 7)
  • Raiden – Heavy Chop (Jump + Medium) had its repel region adjusted making it more effective as a crossup
  • Robin – Assassin Strike has a more distinct visual effect when blocked
  • Robin – Fixed an issue where Holding Back (Supermove) could sometimes have its camera obstructed when it happens on the left side of Metropolis Ace O’ Clubs arena
  • Scarecrow – Fixed issue with his Scythe Accessory having visual issues during background bounces in certain circumstances
  • Starfire – Star Dust Meter Burn startup increased by 2 frames
  • Starfire – Slightly increased forward and backward walkspeed
  • Starfire – Warlord’s Lunge (Towards + Medium) has 10 less frames of block stun, 1 less frame of cancel advantage, 5 less recovery on hit, and 10 less recovery on block/miss
  • Starfire – Bad Shlorvak (Towards + Medium, Throw/Light + Medium) now comes out on block/miss
  • Starfire – Stop Zorkmorking Clorbag (Towards + Medium, Medium) now has 11 startup frames (down from 13) and does 7 base damage (up from 5)
  • Starfire – Side Scratch (Down + Light) now has 2 more cancel advantage frames
  • Sub-Zero – Cold Encounter (Away + Light, Light, Down + Hard) now has 5 less block recovery frames with increased pushback
  • Sub-Zero – Ice Ball has 4 less startup frames
  • Sub-Zero – Ice Blade (Jump + Medium) has 1 more active frame and had its repel region adjusted making it more effective as a crossup
  • Supergirl – Walking Heat Vision Character Power now requires one bar of meter to use
  • Supergirl – Air Heat Vision Character Power Gear Ability now requires one bar of meter to use
  • Supergirl – Straight Blast and Air Straight Blast cause 5 less frames of blockstun
  • Supergirl – Air Straight Laser now causes 10 more frames of blockstun with increased pushback
  • Supergirl – Power Struggle (Light, Light, Medium) causes 5 less frames of block stun, has 5 less frames of recovery on block and 10 more frames of recovery on miss
  • Supergirl – Side Kick (Down + Light) now has 9 startup frames (up from 7) and is -3 on block (up from -4)
  • Superman – In Practice Mode, the AI can now be set to use his Legendary Character Power as a reversal or wakeup
  • Wonder Woman – Injustice 2 1.16 update fixed a visual issue that sometimes occurred when performing Shield Toss immediately after Amelthea Bash.

Check your game update and download the latest Injustice 2 update 1.16 February update on your PS4 and Xbox One.

Pramod Singh
Pramod Singhhttps://updatecrazy.com
I am passionate about Web development and networking. When i am not hacking away on my computer, i enjoys exploring new places, watching movies and biking.

Latest Articles