InfraSpace update (Traffic Lights Update) is now available to download on PC (Steam). According to the official InfraSpace patch notes, the latest update added new features, fixes, and more.
Previously, a big update added a long list of quality of life improvements and fixes. Unfortunately, since the release, players are facing several issues. InfraSpace Traffic Lights patch will fix a few of these issues.
Read more details below.
InfraSpace Traffic Lights Update Patch Notes (February 26, 2022)
This is our headline feature!
Click on any intersection to choose between traffic lights, traffic signs and no special traffic control.
Traffic lights have an additional control panel so you can adjust phases and lights to your hearts desire!
Tip: Take some time and watch how traffic behaves. Sometimes, traffic lights are the best solution, sometimes a sign is enough, and for irregular traffic, no traffic control can be the best decision, too!
Traffic Signs have pros and cons. They are perfect if you need to prioritize one direction over an other, but since they never change, you need to be careful you don’t starve the other directions by mistake!
This is something we underestimated initially! We put it on our list like any other community request. But once we announced it, players were super excited! That’s why I’m especially happy to bring you not one, but two grids to align your city perfectly: 0° and 45° global grids.
You can always turn off grids (with hotkey!) so you can build as freely as you’re used to!
Showing Factory Exports
One of the biggest problems for new InfraSpace players can be: Why is my factory not exporting their goods? What does “Outgoing storage full” even mean?
That’s why we added a new visualization for you to see where each factory can deliver goods to:
Green buildings consume the resource in question and are ready for delivery.
Yellow buildings consume the resource in question, but are already full.
Red buildings are not connected to the selected factory by road or rail.
Area of Effect Parks, Stadiums, and Schools
Parks, Stadiums, and Schools no longer “produce” their products like factories. Instead, they provide their effects to habitats in their range. You still need a road connection and you still need to take care of traffic, though!
Rail speed upgrades
Our surprise feature for this update!
People have complained about the trains’ usefulness since they moved slower than superhighways. They still had use in controlling traffic (one train does not get into gridlocks because of lane switching), but you needed the right situation to get the most out of it.
Now, we’re introducing two more speed upgrades: From originally 150 speed, you can now go to 250, and then further to 450!
Also, trains now display their speed when you click on them, so you can check it out!
And finally, since we are on train-related news: Train stations now show their storage, so you have a better overview of your goods.
It’s been a fun experiment and some players liked our slanted buildings, but on the other hand they could look a little extreme on mountain ranges. Also, habitats sometimes collided with each other after upgrading to taller buildings if they were slanted just slightly towards each other.
That’s why after this update buildings will be standing upright. The terrain will adapt to the shape of the building.
Maybe a little unexpected, but we found that uneven terrain in the desert prevented people from building a nicely aligned city and made their job harder unnecessarily. Besides making the desert flat, we also reduced the height of the highlands slightly.
This only affects new saves.
My most favorite quality of life feature!
Check it out and build allll the buildings:
By far our most requested quality of life feature.
We added UI scaling from 80% – 125% and increased the default text size, so now everyone should be able to play without issues here!
Our small little side project. For this update, they just life in your habitats and work in your factories. However, in the future your citizens might take a more active role…
Small change, big impact! Science is no longer blocked by your city level. We are curious to see how this changes the way players approach the game.
Small extra since some players have made huge cities with 50k people and more: A small loading bar to let you know how about the progress.
- Fixed an issue where deliveries above the storage limit would go to waste in easy mode
- Fixed another issue were rocks would still be on roads after loading
- Fixed an issue were tiny segments of roads would get bugged visuals
- Fixed sign collider size – now they fit much closer to the letters
- Smaller stuff
Download free InfraSpace patch on PC.