Icarus Update Patch Notes (New Content) – Sep 30, 2022

A new Icarus August update 1.2.18.101993 is rolling out on PC (Steam). According to the official Icarus patch notes, the latest update brings new changes, improvements and fixes to the game.

Unfortunately, since the last major update, players are facing several issues. Today’s Icarus patch will address a few of these errors.

Also, check Icarus best graphics settings here.

Icarus Patch Notes – September 30, 2022

New

  • Livewire Mission Radar is now Collected & Respawns in Dropship
  • Livewire Mission Adjusted enemies who spawn to add more variety and use new creatures (Bear Cubs, Boars etc)
  • Livewire Mission Radar’s now have durability and can now be destroyed as part of the quest (same as Styx Scanning Logic)
  • Livewire Mission The quest objective now mentions that creatures will be attacking
  • Livewire Mission the number and Frequency of Enemies now Spawn based on both difficulty and number of players present
  • Livewire Mission If players move outside of the scanning zone the scanning stops and the players are prompted to move back into the scanning area
  • Changed all exploration missions except Spirit Walk to have 10 total exotics locations, the ones from Spirit Walk plus 4 additional throughout the map, all granting 200-400 each, with 3 total spawns. Spirit Walk was unchanged to not impact that popular farming setup, happy extracting!
  • Updating BEACHHEAD: RECON mission to include 2 new quest steps which help explain crafting, adding prompts to mention where to find oxite and the needing to consume it, updating spawn values to provide a more peaceful experience for learning, adding a small Ren Reward to introduce the mission reward system to players
  • Removed out of bounds areas for all Exploration missions. – Exploration missions are now automatically completed when their attached scans are completed, players no longer need to enter and leave these missions for completion
  • Adding Mammoth into Arctic Zone Spawn Pools

Fixed

  • Remove unneeded Alpha channels on Voxel Albedo and RMA textures, halving file size, saving almost 0.5GB of memory use while playing. (Reducing RAM usage)
  • Fixed a bug where the setting ‘toggle sprint’ would not work when riding a mount
  • Updated Shengong ‘Sui Shi’ Pickaxe description to not indicate that is is easily repaired, as it is no different to any other workshop item
  • Fixed and issue where the damage indicator wasn’t facing the correct direction
  • Storm exposure bar no longer stays full when the player respawns, Reseting the exposure and shelter values when a player dies, Disabled any shelter traces until respawn,
  • WeatherActions no longer add modifiers to dead players, This means that players do not immediately die due to prior weather exposure when respawned
  • Fix river audio sometimes cutting out around river spline intersection points. FMOD voices were being inappropriately culled by virtualisation when the proximity parameter applied a volume offset as different river audio components moved close to one another. Moved the volume offset to a submix channel so that FMOD ignores it in virtualisation calcs, and also tweaked the proximity curve to blend more smoothly around braided river intersections
  • Added the ability to easily scale stockpile rewards by difficulty
  • Added missing file changes to ValidAmmoTypes.cpp/h. Reconciled offline work

Future

  • Submitting Batdog, Batdog carcass and respective textures
  • Landscape Sculpting and Decal Pass, Blue Quad and Green Quad, Prometheus
  • Painted Decals Volcanic Area & Added Cliffs to Base of Macros Volcanic Area on Purple Quad, DLC Map
  • Added Brick_Wall asset and added all required pieces to BP for testing
  • Decals painting and cliff placement in swamp Yellow Quad transition, DLC
  • Created GL_Cave_Small_02 and 03, created cave template assets for cave levels
  • Added FTs for SW_Cypress variants, and added their FLOD descriptions
  • Added Mesh Mask MF and added swith on BLD Shader, to add option for AO,Dirt,Edge Wear customization for Brick Tier
  • Sledgehammer_Nodes Prototype for testing
  • Corrected needler aggro bus routing
  • Adding needler aggro event and fixing events where min max was not set to the same as the spacializer
  • Added Run/Jump VFX for Mounts, duplicated Anims for Moa to add Notifies
  • Scaled OPULENCE mission objectives with selected difficulty
  • Scaled SPELUNKING mission objectives with selected difficulty
  • Refreshing lake/river settings on Outpost 5 to fix generation errors
  • Added ivy to the Mangrove_Var2 BP
  • Decals painting in swamp and arctic/tundra, blend in between Green and Blue Quad, DLC
  • Verified texture settings for all textures in the UI folder and used more optimized settings where possible
  • Ensured UI TextureGroup is correctly assigned for more accurate profiling
  • Converted to Pow2 format where possible for further memory reduction optimization
  • Painted Decals Volcanic Area & Added Cliffs to Base of Macros Volcanic Area on Purple Quad, DLC Map
  • Landscape Sculpting and Decal Pass, Green Quad, Prometheus
  • Decals painting in swamp and arctic/tundra biome, added hollow trees in swamp and cliffs in tundra, Blue Quad, DLC
  • Refreshed the grass cache on Terrains 016/017 and Outposts 2/3/5
  • Added SW_Blackberry_Bush, SW_Mushroom_Shelf_A, and CF_Aspen variants, and also added them to the FLOD Descriptions data table
  • Added Foliage Types and BPs for CF_Aspen variants
  • Added Foliage Types and BPs for SW_Mushroom_Shelf_A variants
  • Added Foliage Types for SW_Blackberry_Bush variants
  • added dead prospector static meshes, materials and textures
  • Added ivy to Mangrove_Var4 BP
  • Update all PROC map textures to use correct settings, optimizing memory footprint
  • Updated BP with some ivy, but turning over to Joe to finish ivy placement
  • Fixup redirectors for IceCool folder after move
  • Decals painting in swamp and arctic/tundra biome, Blue Quad, DLC
  • Landscape Sculpting, Landscape Painting and Decal Pass, Green and Yellow Quad, Prometheus
  • Painted Decals Volcanic Area & Added Cliffs to Base of Macros Volcanic Area on Purple Quad, DLC Map
  • Change paperdoll armor icons to use DXT5 compression and reduced resolution, reducing memory footprint from 24.5MB to 1.5MB
  • Delete old unused static paperdoll texture, pre-rendertarget implementation
  • Layed out swamp and tundra foliage in Cam’s test level for review
  • Added Foliage Types and Datatable descriptions for FT_CF_Aspen_Var1_A and FT_SW_Blackberry_Bush_01. Also added missing BP for SW_Mushroom_Shelf_A_Var1
  • Added SW_Mushroom_Shelf_A with 6 variants
  • Disable dithering pixel offset on by default on Seracs
  • Added UV base layers to Master Rock Shader, Added textures, created MIs and set collision sets to Mangrove Hollow/Vine
  • Icon Editor now has the option to specify an override mesh to display for situations where the item has no in world context eg. Clothing
  • Landscape Painted Swamp Tile on Green on Purple/Green Quad, DLC Map
  • Updated Textures for SW_Mangrove_FallenTrunk_Hollow variations
  • Landscape painting and decal pass in swamp anbd arctic/tundra biome, Blue Quad, DLC
  • Landscape Sculpting, Landscape Painting and Riverbank Pass, Green Quad, Prometheus
  • Landscape Painted Swamp, Painted Decals Volcanic & Added decals in Swamp to Volcanic areas in Volcanic on Purple Quad, DLC Map
  • Added ivy to the BP for Mangrove_Var2
  • Added a ValidAmmoTypes datatable and changed Firearmdata to use this data table instead of having an array of item static items. This allows us to create new bows and select ‘All Arrows’ instead of manually going through and hand selecting each arrow into an array whenever a new bow/gun/crossbow is introduced into the game
  • Fix GOAP World Stats cheat duplicating content when toggled off and back on again by clearing children on Construct
  • Added second material to vines for SW_Mangrove_FallenTrunk_Hollow_Var1, SW_Mangrove_FallenTrunk_Hollow_Var2 and SW_Mangrove_FallenTrunk_Hollow_Var5
  • Added dev only Cured Leather crafting process for testing. – Allowed Platinum Weave to be crafted on an Advanced Armor Bench even if you don’t have the bench unlocked
  • Merged up consumable meta item tag changes from backend removal branch
  • Flushed grass on Outpost 6,7 and Terrain 019 Blue & Yellow Quads
  • Flushed Grass, Outpost 004
  • Move lava river flow audio functions to C++ to improve runtime performance
  • Landscape Sculpting, Riverbank Pass and Flushed Grass On Green and Red Quads, Prometheus
  • Added the SPELUNKING mission
  • Landscape Painted Swamp, Painted Decal in Volcanic & Added Mangrove Trees to Swamp/Approved Actors on Purple Quad, DLC Map
  • Moved IceCool to TRD folder
  • Landscape painting and decal pass in swamp biome, Blue Quad, DLC
  • Added Grass to Tundra and Grasslands Layer, removed cliff blend to Tundra landscape

Currently, Icarus servers are down on PS(Steam). Check Icarus server status here.

Download free Icarus update 1.2.17.101928 on PC (Steam).

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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