Icarus Update Patch Notes (New Armor Sets) – Sep 9, 2022

A new Icarus August update 1.2.15.101035 is available to download on PC (Steam). According to the official Icarus patch notes, the latest update added new content to the game. Attachments to the game. Apart from this Icarus update 40 also includes a long list of bug fixes and gameplay changes.

Unfortunately, since the last major update, players are facing several issues. Today’s Icarus patch will address a few of these errors.

Also, check Icarus best graphics settings here.

Icarus Patch Notes – September 9, 2022

New Content

  • Added T3 cloth armor pack ,first pass textures and materials
  • Adding Talents for Advanced Cloth Armor & Advanced Leather Armor
  • Shifting Polar Bear Armor to be in T3 and craftable at the Advanced Armor Bench
  • Shifted Other T3 Armors to be craftable at the Advanced Armor Bench
  • Shifted Composite Armor to be crafted at the Electric Armor Bench
  • Adding Advanced Armor Bench & Electric Armor Bench Talents and Putting the appropriate Armor behind them
  • Shifted Around T3/T4 Blueprint Talents to make the armors fit correctly
  • Added T3 cloth armor textures and materials
  • updated T3 cloth armor master material
  • updated T3 cloth armor colors
  • Adding in rigged advanced cloth armor set and hookup in the D_Armor Data table
  • Optimized collisions on the platinum weave asset
  • Added Upgraded Leather asset to the project
  • Added platinum weave fabric asset to the project
  • Adding in correct audio for advanced armor benches
  • T3 armor bench – meshes, textures, materials, proxies added
  • T3 Armor Bench – T3 cloth armor proxy meshes, added meshes/textures to collections and texture groups
  • Added new stats for atmosphere-based modifiers to exposure resistance and animal threat increase, to be applied to armor pieces
  • Unlocking Armor Benches, Talents, Advanced Cloth & Advanced Leather items so they can be accessed in the public build
  • Remove capsule collision on Weave and add 18DOP. Set to 3 LODs instead of 4 as 3 is plenty
  • Rebalanced armor sets, allowing better progression through tiers
  • Increased durability on most armor pieces, notably Composite and Naneo armor
  • Reduced recipe costs on Fur and Ghillie armor, greatly reduced polar bear pelt required for Polar Bear armor
  • Reduced thermal resistances on workshop armor marginally, increased thermals on stealth armors
  • Increased physical damage resistances on leather armors and scorpion armor
  • Increased exposure resistances on stealth armors, ST and CX workshop armor and boss armor
  • Updated Hunter armor set to use Cured Leather as for repairing
  • Workshop armors are now repaired at the Advanced and Electric Textiles Benches.
  • Updated Electric Armor Bench name to Electric Textiles Bench to avoid confusion
  • Add icons for Adv Cloth Armor set, Platinum Weave, Advanced Leather, Adv Armor Bench and Electric Armor Bench
  • Tweaked collision and LODs on Adv Leather mesh
  • Updated Hunter armor set to use Cured Leather as for repairing
  • Tweaked collision and LODs on Adv Leather mesh
  • Add icons for Adv Cloth Armor set, Platinum Weave, Advanced Leather, Adv Armor Bench and Electric Armor Bench
  • Workshop armors are now repaired at the Advanced and Electric Textiles Benches. – Updated Electric Armor Bench name to Electric Textiles Bench to avoid confusion
  • Updated ItemsStatic for new Armor Benches
  • Fixed RecipeSets DT not having icon references for new Armor Benches
  • Allowed crafting of Leather, Fur and Ghillie armors at the Electric Armor Bench
  • Fixed the Advanced Textiles Bench and Electric Textiles Bench was granting significantly more XP than intended
  • Update Advanced Textiles Bench description to guide players to the Drying Rack to make Cured Leather. Updated Drying Rack description to indicate curing leather
  • Removed Gold cost from the Composite Armor
  • Added recipes for Advanced Textiles Bench and Electric Textiles Bench
  • Fixed Icons for Crafted At for Advanced Textiles Bench, Electric Textiles Bench, Alteration Bench and Advanced Alteration Bench
  • Fixed Advanced Cloth and Hard-Leather blueprint options in the Tech Tree
  • Fixed broken Proxy setup on Electric Armor bench and Advanced Armor bench
  • Added descriptions for Platinum Weave and Cured Leather
  • Renamed Advanced Cloth Armor to Wayfarer Armor and Hard-Leather Armor to Cured Leather Armor.
  • Doubled the amount of Leather required to make Cured Leather, but halved the amount of Cured Leather required to make armor pieces, this will result in a shorter time to make a full set of armor while still having a weighty crafting process
  • Adding all new processor recipe audio to correct audio tag to play the right sound when new items are crafted
  • Added basic descriptions to Wayfarer Armor pieces.
  • Fixed an issue causing Rope to not be craftable at the Textiles Bench
  • Add LODs to new Cloth Armor meshes
  • Reverted change to Workshop armor repair bench options. Workshop armor is still repaired at Machining Bench and Fabricator, as indicated by the repair kit

Fixed

  • Removed unused code relating to the old atmosphere enum
  • Tweaked ABYSS: Research detection area for tower top floor location and relevant objectives, this should resolve issues where players can’t complete the other objectives without building an additional floor
  • Fixed a log warning that came from an unused rowhandle
  • Delete old Cooked Meat icon and removed references to it in UMGs
  • Remove unused icons
  • Update all icons to use correct settings
  • Moved icons into correct folders and simplified duplicated folder structures
  • Minor item description tweaks
  • Update all icons to use correct settings
  • Moved icons into correct folders and simplified duplicated folder structures
  • Fixed Wood Railing Stairs icon reference
  • Update icons to use correct settings
  • Add missing icons for items we have meshes for
  • Final fixes for icon settings
  • Fixed an issue where rustic storage options did not benefit from the storage increase talents. Any newly created storage will benefit from these talents
  • Fixed crash where FindSessions would try to complete after the player had already left the HAB map, causing the world reference object to be no longer valid
  • Fixed offline characters still checking real world time instead of game time for leaving characters behind
  • Fixed an issue causing Advanced Cloth Armor Head and Chest appearing as Arms. – Enabled Hardened Leather mesh for dropped armor pieces

Future Content

  • Added Icicle Stalagmites 1 to 6 and Stalactites 1 to 7
  • Reworked BP_AISpawner to enable automatic, data-table-driven spawning of juvenile creatures when their parents spawn. Added new seeded random chance functions
  • Fixed IcarusAIBlueprintFunctionLibrary build error
  • Added remaining Fmod events for new generic dialogue
  • Cliff Pass in Grasslands, Sculpted Landscape & Material Committed on Green Quad, DLC Map
  • Tundra Cliff Polish Pass, Blue Quad, Prometheus
  • Cliff pass in volcanic biome, cave placement, landscape sculpting, Purple Quad, DLC
  • Juvenile creatures can now specify required or prohibited D_ModifierStates to check for during the taming process. Fixed bug where spawned in mounts could appear invisible
  • Added collision to Geothermal Spline tool
  • Added Frozen Lake Shader, Textures and options on WT_FrozenLake
  • Added missing material functions that didn’t get added with the Ice Cool Pack
  • Added option to frozen water for WT_RiverSpline
  • CAVE_AC_Entrance_Var1 mesh, material and textures
  • Revert WT_RiverSpline frozen shader, causing issues with previous river setup
  • Tundra Cliff Pass and Arctic Lake Pass, Blue Quad, Prometheus
  • Cliff Pass in Grasslands/Tundra, Sculpted Landscape & Material Committed on Green Quad, DLC Map
  • Cliff pass in volcanic biome, cave placement, landscape sculpting, Purple Quad, DLC
  • Juvenile creatures undergoing domestication can now eat from filled food troughs and sleep in animal beds. Added new temporary animal bed item
  • Adding in base pass of the Buffalo saddle with anim dynamics saddle bags as reference for further saddle creation, still need to hook into overriding the fur mask to stop fur clipping in final pass
  • Tundra Cliff Pass and Arctic Lake Pass, Blue Quad, Prometheus
  • Cliff pass in Swamp biome, cave placement and landscape sculpting, Purple Quad, DLC
  • Cliff Pass in Grasslands/Tundra, Sculpted Landscape on Green Quad, DLC Map
  • CAVE_AC_Entrance_Var1 updated mesh – flattened the top part
  • Adding Rdog attack audio and event
  • Mount audio implementation update:
  • Add Unconscious GOAP property handling to the creature threat audio system so that angry creatures won’t continue to cause battle music to play while they’re unconscious
  • Prevent an error in the threat audio system when an NPC character is temporarily unpossessed after going unconscious
  • Add a BuffaloMount version of AIAudioData so that buffalo mounts play appropriate audio cues
  • Adding RDog Flinch sounds and event
  • Adding in base setup and skeletal mesh assets for Moa saddle including copy pose bp to conform with the Moa animations and anim dynamics on the saddle bag meshes
  • Cliff pass in Swamp biome, cave placement and landscape sculpting, Purple Quad, DLC
  • Added support for generic saddle items that can have unique meshes for each mount type they are equipped on. Added new D_Saddles data table. Edited creature fur master material to support an additional fur culling mask texture. SeatBase can now attach player to specific child component instead of just RootComponent
  • Cliff Pass in Grasslands, Sculpted Landscape & Transition Cave Setup on Green/Purple Quad, DLC Map
  • Cliff Pass in Grasslands/Tundra, Sculpted Landscape on Green Quad, DLC Map
  • Tundra Cliff Pass and Arctic Lake Pass, Blue Quad, Prometheus
  • Adding in outstanding Moa animation assets for base setup, Jump, Eat, Sleep and attack animation assets
  • Adding in longer Moa Idle animation to break up the idle montage with less vocalization events
  • Cliff and caves placement in Swamp biome and landscape sculpting, Purple Quad, DLC
  • Added Moa attack, sleep, eat animations. Added ability to jump while riding mounts that support it. Added new anim curve to disable verlet player riding animation when performing certain montages (DisablePlayerVerlet)
  • Updating Talent Tree and Prospects for New Horizons and organizing mission layout
  • Create non-replicated versions of dialogue functions for cases where we only want dialogue to play for the local client – required for some dedicated server cases
  • Cliff Pass in Grasslands, Riverbanks Pass, Sculpted Landscape, Cave Roof Added & Transition Cave Started GL to LC on Green Quad, DLC Map
  • Adding in Rdog Idle Close and Distant layers and event setup
  • Tundra Cliff Pass and Arctic Lake Pass, Blue Quad, Prometheus
  • Added placeholder recipes for Saddle, Animal Bed, Food trough, as well as a developer prospect for testing mount taming/spawning. Added missing moa skeleton animation curve
  • Adjusted temporary DEV mount testing prospect AI spawn rates. Increased juvenile spawn rate
  • Remove Effected By Weather on Worklamps
  • Add Tripod Spotlight deployable (not yet available)

Currently, Icarus servers are down on PS(Steam). Check Icarus server status here.

Download free Icarus update 1.2.12.100160 on PC (Steam).

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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