Icarus update is now available on PC (Steam) players. According to the official Icarus patch notes, the latest update added a new functionality and personalization along with the entire Olympus map now being playable as a huge 64sqkm Outpost.
Unfortunately, since the last major update, players are facing several issues. Today’s Icarus patch 1.1.1.91181 will address a few of these errors.
Also, check Icarus best graphics settings here.
Icarus Patch Notes – June 17, 2022
- Adding new Difficulty Settings to Outposts so players can choose settings for weather and animal spawns
- Adding Olympus-wide Outpost to the Outpost Screen
- Can now modify key bindings from the title screen
- Thrown spears/knives/etc are highlighted in world talents now correctly prevent the highlight being cleared when looking at the item and then looking away
- Fixed various texture settings for consistency and compatibility with tooling
- Optimized or deleted unused expensive (4k) texture assets.
- Fix Stone Arrow having ‘None’ defined for Additional Stats which caused Komodo Bite modifier to appear erroneously in item tooltip. Add DT Validation to pick up on this in future
- Fixed some blueprints using the wrong GetDifficulty method which was preventing correct difficulty scaling
- Added a fix in to teleport players that fall through the map back to their last grounded location. Improved teleport fall-back case to pick nearest dropship/respawn pod spawn location instead of the assigned player dropship
- Adding final sound for the egg nests. Adding removal of items from egg nest ‘gooey slosh sound’
- Adding in the sound of ‘removing mission item from downed supply crate’ for delivery mission Styx
- Implemented new icon for the Trained Hunter talent.
- Added Wooden piranha statue to the project.
- Added stone piranha statue to the project.
- Added DCO_Candle_Holders_Wood_Carved
- Added AMM_Pistol
- Fixed Icebox inventory tag to allow all food, rather than only spoiled food.
- Added difficulty setups for Outposts
- Fix spelling of Scorpion in Stats description
- Assigned SpawnRate types for Crocodile, Komodo
- Separate ‘Hard Creature Stats’ from ‘Hard Creature Spawn Rates’ for better control
- Added bounds mask in Generic folder
- Small adjustment to gloopy egg sound based on mission play. Also adjusted positive affirmation delays for the mission
- Small adjustment to the remove the flesh tear sound from egg sack removal
- Improve AssetInfo texture checking methods.
- Fix filenames on Pine02 burnt textures
- Fix filenames on various textures
- Making carry radar sound more subtle. Slightly less body to the sound and less invasive when running with a radar for a long distance
- Updated the LOD Groups and LODs on certain Static Meshes
- Updated physical material for the stone elephant statue.
- Updated wooden deer statue textures.
- Updated physical material on stone deer statue.
- DCO_StatueBuffalo_Wood mesh, material and textures
- Updated the DM_WallShelf_Wood assets as the texture update was look for an auto generated texture in Engine
- Updating DMs an Mats for DCO_Carved wood Bookshelf and Desk Lamp
- LOD adjustments for Desk Lamp and Bookshelf
- Scorpion Boss tweaks to VFX biome switch, added extra biome scripts for Niagara systems
- Fixed issue with repair hammer not playing hit sound on the Wood Hedgehog, due to missing physical material
- Added new copies of existing Prospect Image textures to new folder with themed naming schemes for grouping
- Added new Prospect Images textures
- Changes to bespoke cave entrances in Blue and Green quad Styx.
- Updated mission step in Husk: Extermination mission to say Textiles Bench instead of Armor Bench
- Removed ore overlap in large G3 cave Blended cliff with landscape in D5 on Red Quad, Styx
- Added Chamois transition, carcass, fur and textures
- Added descriptions to the workshop vaccine modifiers.
- Initial work overhauling audio quad delay system (WIP)
- Moves quad delay to a dedicated PlayerReflectionAudioComponent
- Can be turned on for dev testing by ticking a box in BP_PlayerEnvironmentalAudioComponent which will instantiate the new component and bypass the old system
- Existing outposts now show the right difficulty level – or show Easy if they were made before outpost difficulty was added
- Added Reward Display under Talent_Prospect.
- Point Prospects to new images and minor DT fixes
- Ordered FactionMissions DT to match ProspectList DT for easier maintenance/comparisons
- Deleted Hard/Hardcore prospects no longer used since Difficulty refactor
- Changed system to not validate image resolution if no image is specified
- The Olympus wide outpost now points to the correct terrain and players can now launch the outpost successfully
- Adjusted Reward Display color and size
- Updated the LOD groups and LODs on certain Static Meshes
- Fixed Compile error on UMG_ProspectRewardDisplay
- Updated UMG_CreditsPage
- Fixed WorldStatsSubsystem trying to add to the virtual Buffalo and Boar spawn rate stats instead of base stats. This fixes issue where BoarSpawnRate and BuffaloSpawnRate stats weren’t being applied correctly
- Added stats to control spawn rates of crocodiles, komodos, and zebra
- Fixed sorting of ProspectList and FactionMissions DTs
- Fixed missing meta data info in missions
- Removed hard references to images in UMGs
- Pointed FactionMissions to new image files
- Deleted old image files
- Fixed issue where the UI and Selected Outpost Difficulty could be out of sync and be displaying the incorrect difficulty and stats
- Checked that teleports players who fall out of the map now only considers players falling if their Z velocity is negative, instead of solely relying on a Falling MovementMode
- Fixed a few incorrect subtitles and typos on various mission voiceovers
- Adding base mission flow for Olympus Outpost unlock mission and relevant quest markers in D_QuestQueries data table, added in mission item BPs and Central Scanner Device BP which at the moment is a reskinned crash ship to retain base logic
- Added Quest items, Crystal and Battery Items static, meshable and itemable setups for use in Olympus Outpost unlock mission
- Added Talent for new Mission, Adding Character Flags for new Mission to unlock the Olympus wide outpost, Adding New UI to Outpost Selection, to show locked status
- Added some collision volumes beneath ground in underwater caves to ensure the new out-of-bounds teleporting works as expected in those areas of the map
- Added New UI of New Omni_Olympus Mission
- Added Inventory tag queries and slot setup
- Riverbanks/Cliff Underwater Assets Pass on Outpost 006, Forest Outpost 3
- Landscape painting Decal placement on Outpost 006, Forest Outpost 3
- Landscape Sculpting, Cliff Placement And Custom Cave Work, Outpost 008
- Added Scorpion pack static mesh
- Decal pass, foliage painting and lake/river edge spline points polish, Desert Outpost 007
- Added foliage, PFS_Resources and hand painted resources, polished decals and cliff blending, in Desert Outpost, 007
- Removed SM_ROCK_DC_LRG_10 from Outpost 007
- Foliage and resources pass, Nav Modifier Volumes placed in the persistent level and polished decals around cliffs, Desert Outpost 007
- Added Dropship spawning points, Ore deposits, polished landscape blending with cliffs and decals, painted voxels and added details to foliage, Desert Outpost 007
- Checked all impassable collisions and fixed landscape blending with canyons, decal polish pass, and built underground cave, Desert Outpost 007
- Delete unused Faction Expedition Blocker mesh
- Fix dresser DM material warning
Currently, Icarus servers are down on PS(Steam). Check Icarus server status here.
Download free Icarus update 1.1.1.91181 for PC (Steam).