Icarus June 17 Update Patch Notes

Icarus update is now available on PC (Steam) players. According to the official Icarus patch notes, the latest update added a new functionality and personalization along with the entire Olympus map now being playable as a huge 64sqkm Outpost.

Unfortunately, since the last major update, players are facing several issues. Today’s Icarus patch 1.1.1.91181 will address a few of these errors.

Also, check Icarus best graphics settings here.

Icarus Patch Notes – June 17, 2022

  • Adding new Difficulty Settings to Outposts so players can choose settings for weather and animal spawns
  • Adding Olympus-wide Outpost to the Outpost Screen
  • Can now modify key bindings from the title screen
  • Thrown spears/knives/etc are highlighted in world talents now correctly prevent the highlight being cleared when looking at the item and then looking away
  • Fixed various texture settings for consistency and compatibility with tooling
  • Optimized or deleted unused expensive (4k) texture assets.
  • Fix Stone Arrow having ‘None’ defined for Additional Stats which caused Komodo Bite modifier to appear erroneously in item tooltip. Add DT Validation to pick up on this in future
  • Fixed some blueprints using the wrong GetDifficulty method which was preventing correct difficulty scaling
  • Added a fix in to teleport players that fall through the map back to their last grounded location. Improved teleport fall-back case to pick nearest dropship/respawn pod spawn location instead of the assigned player dropship
  • Adding final sound for the egg nests. Adding removal of items from egg nest ‘gooey slosh sound’
  • Adding in the sound of ‘removing mission item from downed supply crate’ for delivery mission Styx
  • Implemented new icon for the Trained Hunter talent.
  • Added Wooden piranha statue to the project.
  • Added stone piranha statue to the project.
  • Added DCO_Candle_Holders_Wood_Carved
  • Added AMM_Pistol
  • Fixed Icebox inventory tag to allow all food, rather than only spoiled food.
  • Added difficulty setups for Outposts
  • Fix spelling of Scorpion in Stats description
  • Assigned SpawnRate types for Crocodile, Komodo
  • Separate ‘Hard Creature Stats’ from ‘Hard Creature Spawn Rates’ for better control
  • Added bounds mask in Generic folder
  • Small adjustment to gloopy egg sound based on mission play. Also adjusted positive affirmation delays for the mission
  • Small adjustment to the remove the flesh tear sound from egg sack removal
  • Improve AssetInfo texture checking methods.
  • Fix filenames on Pine02 burnt textures
  • Fix filenames on various textures
  • Making carry radar sound more subtle. Slightly less body to the sound and less invasive when running with a radar for a long distance
  • Updated the LOD Groups and LODs on certain Static Meshes
  • Updated physical material for the stone elephant statue.
  • Updated wooden deer statue textures.
  • Updated physical material on stone deer statue.
  • DCO_StatueBuffalo_Wood mesh, material and textures
  • Updated the DM_WallShelf_Wood assets as the texture update was look for an auto generated texture in Engine
  • Updating DMs an Mats for DCO_Carved wood Bookshelf and Desk Lamp
  • LOD adjustments for Desk Lamp and Bookshelf
  • Scorpion Boss tweaks to VFX biome switch, added extra biome scripts for Niagara systems
  • Fixed issue with repair hammer not playing hit sound on the Wood Hedgehog, due to missing physical material
  • Added new copies of existing Prospect Image textures to new folder with themed naming schemes for grouping
  • Added new Prospect Images textures
  • Changes to bespoke cave entrances in Blue and Green quad Styx.
  • Updated mission step in Husk: Extermination mission to say Textiles Bench instead of Armor Bench
  • Removed ore overlap in large G3 cave Blended cliff with landscape in D5 on Red Quad, Styx
  • Added Chamois transition, carcass, fur and textures
  • Added descriptions to the workshop vaccine modifiers.
  • Initial work overhauling audio quad delay system (WIP)
  • Moves quad delay to a dedicated PlayerReflectionAudioComponent
  • Can be turned on for dev testing by ticking a box in BP_PlayerEnvironmentalAudioComponent which will instantiate the new component and bypass the old system
  • Existing outposts now show the right difficulty level – or show Easy if they were made before outpost difficulty was added
  • Added Reward Display under Talent_Prospect.
  • Point Prospects to new images and minor DT fixes
  • Ordered FactionMissions DT to match ProspectList DT for easier maintenance/comparisons
  • Deleted Hard/Hardcore prospects no longer used since Difficulty refactor
  • Changed system to not validate image resolution if no image is specified
  • The Olympus wide outpost now points to the correct terrain and players can now launch the outpost successfully
  • Adjusted Reward Display color and size
  • Updated the LOD groups and LODs on certain Static Meshes
  • Fixed Compile error on UMG_ProspectRewardDisplay
  • Updated UMG_CreditsPage
  • Fixed WorldStatsSubsystem trying to add to the virtual Buffalo and Boar spawn rate stats instead of base stats. This fixes issue where BoarSpawnRate and BuffaloSpawnRate stats weren’t being applied correctly
  • Added stats to control spawn rates of crocodiles, komodos, and zebra
  • Fixed sorting of ProspectList and FactionMissions DTs
  • Fixed missing meta data info in missions
  • Removed hard references to images in UMGs
  • Pointed FactionMissions to new image files
  • Deleted old image files
  • Fixed issue where the UI and Selected Outpost Difficulty could be out of sync and be displaying the incorrect difficulty and stats
  • Checked that teleports players who fall out of the map now only considers players falling if their Z velocity is negative, instead of solely relying on a Falling MovementMode
  • Fixed a few incorrect subtitles and typos on various mission voiceovers
  • Adding base mission flow for Olympus Outpost unlock mission and relevant quest markers in D_QuestQueries data table, added in mission item BPs and Central Scanner Device BP which at the moment is a reskinned crash ship to retain base logic
  • Added Quest items, Crystal and Battery Items static, meshable and itemable setups for use in Olympus Outpost unlock mission
  • Added Talent for new Mission, Adding Character Flags for new Mission to unlock the Olympus wide outpost, Adding New UI to Outpost Selection, to show locked status
  • Added some collision volumes beneath ground in underwater caves to ensure the new out-of-bounds teleporting works as expected in those areas of the map
  • Added New UI of New Omni_Olympus Mission
  • Added Inventory tag queries and slot setup
  • Riverbanks/Cliff Underwater Assets Pass on Outpost 006, Forest Outpost 3
  • Landscape painting Decal placement on Outpost 006, Forest Outpost 3
  • Landscape Sculpting, Cliff Placement And Custom Cave Work, Outpost 008
  • Added Scorpion pack static mesh
  • Decal pass, foliage painting and lake/river edge spline points polish, Desert Outpost 007
  • Added foliage, PFS_Resources and hand painted resources, polished decals and cliff blending, in Desert Outpost, 007
  • Removed SM_ROCK_DC_LRG_10 from Outpost 007
  • Foliage and resources pass, Nav Modifier Volumes placed in the persistent level and polished decals around cliffs, Desert Outpost 007
  • Added Dropship spawning points, Ore deposits, polished landscape blending with cliffs and decals, painted voxels and added details to foliage, Desert Outpost 007
  • Checked all impassable collisions and fixed landscape blending with canyons, decal polish pass, and built underground cave, Desert Outpost 007
  • Delete unused Faction Expedition Blocker mesh
  • Fix dresser DM material warning

Currently, Icarus servers are down on PS(Steam). Check Icarus server status here.

Download free Icarus update 1.1.1.91181 for PC (Steam).

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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