Huntdown version 1.06 (1.3) is now available for PS4 players. According to the official Huntdown update 1.06 changelog, the latest update added crossplay function between Xbox One and PlayStation 4 and many new DLCs. Apart from this, Huntdown patch 1.06 also includes stability improvements.
Previously, a minor update was released with quality of life improvements. Unfortunately, many players are still experiencing several issues. Today’s Huntdown version 1.06 update is expected to fix a few of these issues.
Read the full details below.
Huntdown update 1.06 changelog
Crossplay
The long-awaited Crossplay function between Xbox One and PlayStation 4 is here! You can now find partners using both consoles when looking for Random partner(s). Currently invites only work for players using their own platforms.
(Teaming up with a player using the same console shows the corresponding platform’s icon, while grouping with a player using the other platform shows a controller icon.)
New AI Variations
We have added two new AI variations to the game. You will now find the Grunt Doctor, who deals poison damage and drops a medical kit after being killed, and the Concertina Armored, covered in concertina wires causing bleeding damage, wandering in the swamps.
New Time of Day: Sunset
The Sun has set in the Bayou, a new time of day is here! You can now explore the swamps in brand new lighting. Depending on how you move through the Bayou, you can use the sun to gain an advantage over your enemies in a fight.
New Equipment
This update features two new weapon variants, the “Martini-Henry IC1 Marksman” and the “Mosin-Nagant M1891 Obrez Drum”, a new tool, the “Decoy Fuses”, as well as a new trait, ’’Levering”, allowing lever-action rifles to rapid-fire from the shoulder, giving the Winfield rifles a previously unseen new layer of tactical flexibility at close quarters.
Weapon Changes
The powerful Avtomat rocks a new look and gameplay rework this update, making it harder to control at range with a slightly increased rate of fire and more ammo drain. The update also adds a slight ear ringing effect when you unload your weapons too fast. Additionally, our current damage and projectile system sees a major balancing pass in 1.3 that helps some of the weaker ammo types to keep their damage better up to medium distance. More details can be found further below!
Improved Death Screen and Lobby
Update 1.3 brings a reworked partner inspection screen to the lobby where you are able to look at your fellow Hunters in more detail, as well as a new Death Screen, that additionally displays the enemy player’s hunter and their gear.
New Legendary Content
The Anniversary skin contest winner skin is finally here. We have also added a new Legendary Hunter as well as several additional Legendary Weapons. You can unlock those with Blood Bonds from the in-game menu. In addition, you can find brand new DLC packs in the store – Zhong Kui, Fire Fight, The Arcane Archaeologist, The Seeker Bundle, The Uncanny Bundle and The Gunslinger Bundle. Make sure to check them out!
Update on previously reported issues
We are aware that crashes have affected many player’s overall experience, and we are looking into these with the highest priority. Until now, we were not able to track the errors properly, but included with this update, we have added markers to help us identify the cause of the reported crashes mainly on PlayStation. Unfortunately, this update does not include fixes for these issues yet, but will help us tackle them much quicker and fix them as soon as possible with a Hotfix.
Implemented various Bug fixes to reported problems.
1.3 Issues
The DLC Bundle images appear incorrectly in the store, make sure to read the description before buying them.
We have noticed some rendering issues on the PS4, we will keep you updated regarding this.
AI
Doctor Grunt
New Grunt AI variation
Carries a medical kit (similar to the ones players can find at resupply stations or randomly in the world) on his back that he drops when killed.
Wields a rusty bone saw that causes poison damage.
Concertina Armored
New Armored AI variation.
Fully entangled in concertina wire, this Armored causes bleeding damage when a Hunter gets too close.
More resistant to melee attacks in general.
Less resistant to all types of bullets.
Audio
Hunter Footsteps
Adjusted the pitch of footsteps to sound slightly higher for teammates and slightly lower for enemies compared to Player footsteps.
Slightly increased the audible distance of breaking branches that can be found in forest areas.
Arsenal
Mosin-Nagant M1891 Obrez Drum
An Obrez variant that features the 15 round drum magazine known from the Avtomat variant on this classic bolt-action.
With a 15/0 ammo pool, total ammunition remains the same however, the Obrez Drum does not need to be reloaded during a fight.
Available in the Mosin-Nagant M1891 unlock tree within the Book of Weapons, found between the Mosin-Nagant Sniper and Mosin-Nagant Avtomat variants.
Henry-Martini IC1 Marksman
A Martini-Henry variant with an attached medium-sized marksman scope for increased ranged capabilities.
Available at the end of the Martini-Henry unlock tree in the Book of Weapons.
Decoy Fuses
New tool with three charges.
Mimics a lit explosive when thrown, but does not explode or deal damage after its fuse time.
Can be used to deceive opponents and flush them out of cover.
Can be used to break stalemates by pushing into seemingly hazardous positions.
New unlock option for the Deception tree in the Book of Weapons.
Decoy Fuses play a tiny explosion sound when they explode.
Levering Trait
A new trait that allows lever-action rifles like the Winfield series to rapid-fire when aiming from the shoulder.
Hard to control, but allows shots to be fired at a staggering rate of fire. Levering gives additional flexibility in close range to stand your ground against Shotguns and other rapid-fire weapons.
Like “Fanning” for single-action revolvers, Levering does not work when aiming down sights (ADS).
Gunplay
Reworked Chaos Bomb patterns and added more weapon sounds for it to be more likely interpreted as real gunfights.
Improved handling of successive heavy melee attacks for some bayonet and talon variants.
Improved handling of successive heavy melee attacks for the crossbow.
Systemically – just like with Levering – Fanning now also causes slightly increased crosshair spread bloom compared to when firing it normally.
Consistency pass made on the time it takes to get 100% accuracy when entering scope view across all aperture, deadeye, marksman and sniper weapon variants.
Derringer, Throwing Knives, Decoys and Blankfire Decoys are now 100% refilled when their tool slot is randomly chosen for resupply upon looting a dead Hunter or using an Item Box. All other items still only receive one extra use per interaction.
Reduced the stamina cost for Heavy Attacks with the Knuckle Knife to allow 6 instead of 4 heavy attacks
Damage-Drop Rework
Balancing pass for weapon projectiles that increases damage-retention over distance based on bullet type:
In general damage drop curves have been smoothened out, resulting in most projectiles losing less damage as they travel.
Compact Bullets have seen the biggest boost, most notably the Winfield rifles, retaining their damage much better at medium to long-distance also resulting in overall increased effective range for headshot kills.
New Compact Pistol Bullet and Medium Pistol Bullet sub-classes have been introduced to better help balance rifles vs. handguns using the same Compact or Medium ammo class.
So far this was only the case for Long ammo with the Uppercut, which has a stronger damage drop over distance than Long ammo rifles in comparison.
The new pistol variants help ensure that the headshot range boost does not go through the roof for handguns for those cases where we want to boost rifles.
Powerful handguns like the Uppercut and Dolch now receive a stronger competition at short to medium distances as they remain largely unchanged when it comes to damage per shot or headshot range compared to their smaller cousins.
Bornheim No.3 and all its variants have their effective headshot ranges increased from 55m to 60m
Bornheim No.3 and all its variants have their damage increased from 65 to 74
Caldwell Conversion Pistol and its Chain Pistol variant have their effective headshot ranges increased from 65m to 84m
Caldwell Conversion Pistol and its Chain Pistol variant have their damage increased from 80 to 104
Caldwell Conversion Uppercut has its effective headshot range decreased from 99m to 96m
Caldwell Pax and its Claw variant have their effective headshot ranges increased from 74m to 86m
Dolch 96 and its Precision variant have their effective headshot ranges increased from 75m to 86m
LeMat Mark II has its effective headshot range increased from 63m to 79m
LeMat Mark II has its damage increased from 75 to 97
Nagant M1895 and its Precision and Deadeye variants have their effective headshot ranges increased from 58m to 73m
Nagant M1895 and all its variants have their damage increased from 70 to 91
Nagant M1895 Silencer has its effective headshot range increased from 37m to 56m
Nagant M1895 Officer and its Brawler variant have their effective headshot ranges increased from 58m to 73m
Nagant M1895 Officer and its Brawler variant have their damage increased from 70 to 91
Nagant M1895 Officer Carbine has its effective headshot range increased from 65m to 92m
Nagant M1895 Officer Carbine has its damage increased from 80 to 104
Sparks LRR Silencer has its effective headshot range increased from 94m to 144m
Sparks LRR Silencer has its damage increased from 136 to 149
Vetterli 71 Karabiner and all its variants have their effective headshot ranges increased from 95m to 167m
Springfield 1866 and all its variants have their effective headshot ranges increased from 150m to 175m
Winfield M1873C Silencer has its effective headshot range increased from 39m to 81m
Winfield M1873C and all its variants have their damage increased from 85 to 110
All other Winfield M1873 variants have their effective headshot ranges increased from 67m to 95m
Winfield M1873 and all its variants have their damage increased from 85 to 110
Nitro Express Rifle has its effective headshot range increased from 95m to 250m (one hit kill capability from an upper torso hit is now around 43m instead of 48m)
Derringer has its damage increased from 65 to 74
Weapon Ear-Ringing
Firing your weapons excessively can cause temporary hearing impairment. The loud gunfire stresses your ears and thus produces a ringing effect that will last for a few seconds.
This is intended as a soft-counter mechanic to spamming Avtomat, Dolch, fanning pistols, levering repeaters, or using other rapid-fire weapons, making you possibly miss some sounds around you or making it harder to keep track of enemy movements while suffering from ear-ringing.
The intention is to encourage players to fire their weapons with careful aim and consider their shots instead of spamming.
Avtomat Rework
The Mosin-Nagant M1891 Avtomat has been re-imagined with an updated look and has also been rebooted gameplay-wise.
Increased rate of fire from 400rpm to 545rpm.
Increased the minimum amount of bullets fired per burst from 2 to 3.
Reduced weapon handling by making recoil harder to control during rapid fire.
Reduced initial accuracy when fired from the shoulder.
When firing a 3-shot burst and force-swapping weapons to cancel firing, the remaining bullets from that burst are lost to avoid players trying to snipe with the weapon.
Reduced the cost slightly (see further below in the Store section).
Store
Bornheim No.3
Increased price from $96 to $201
Bornheim No.3 Extended
Increased price from $131 to $306
Bornheim No.3 Match
Increased price from $119 to $224
Mosin-Nagant M1891 Avtomat
Reduced price from $1500 to $1250
New Weapon Added: Mosin-Nagant M1891 Obrez Drum
Added for $350
New Weapon Added: Henry-Martini IC1 Marksman
Added for $173
New Tool Added: Decoy Fuses
Added for $60
Meta
News Feed (Coming Soon!)
A new banner in the lobby has been added to highlight important news and announcements to the players.
The News Feed will inform players about the following items:
New Releases (content updates, DLC, etc.).
Community updates (blogposts, etc.).
Sales events and special promotions.
Maintenance Mode warning.
Legendary Ruleset Changes:
When first unlocking a legendary Hunter, players will automatically recruit a free version into their roster.
In case the roster is full already, a temporary extra slot will be added which is removed once any Hunter dies and frees up a slot again.
Players can now recruit any legendary Hunters into their roster as often as they like.
Players can now buy any legendary equipment with the same limitations as for regular equipment.
Every Hunter can have any legendary gear, even if other Hunters already use the same items.
New Legendary Weapons:
Added Caldwell Conversion Chain Pistol “Hedera Mortiferum” – 0 Blood Bonds (free for all players!)
Added Cavalry Saber “Mot Juste” – 400 Blood Bonds
Added Martini-Henry IC1 “Long Hand” – 400 Blood Bonds
New Legendary Hunters:
Added “Redneck” – 500 Blood Bonds
Performance
Optimized the Banishment assets
Optimize character spawning (first character spawn stall)
UI
Added controller shortcuts for buy, sell and sell all in Equipment screen
Added shortcut for “Skip” and “Play” in Training screen
Added the ability to change the cursor’s speed, found in the HUD settings.
Huntdown patch 1.06 is now available for download on PlayStation 4.