Hunt Showdown version 1.15 is now rolling out on PS4, PC, and Xbox One. According to the official Hunt Showdown update 1.15 patch notes, the latest update resolves various issues related to crashing, network connection, and more. Apart from this, Hunt Showdown patch 1.15 also includes stability and performance improvements.
Previously, a minor update was with tweaks and fixes. Unfortunately, many players are experiencing several issues since the release.
Today’s Hunt Showdown version 1.15 update is expected to fix a few of these issues.
Additional Looting OptionsThis update brings a new looting opportunity to keep an out for on your treks through the Bayou. As with everything loot/ammo related in hunt, the “rule of two” applies to these new items.
The following items are now scattered throughout the world:
Envelopes that can contain one of the following:
1000 Hunter XP.
500 Bloodline XP.
3-6 Upgrade points.
<25 Hunt dollars.
<3 Blood Bonds.
These items will instantly unlock a random trait for your Hunter.
These items will unlock the next available item unlock available for the currently equipped item (e.g holding a weak vitality shot while collecting the blueprint will unlock weak stamina shot.)
Gun oil (cosmetic only):
Oil that will clean your currently equipped weapon.
Trait charms have a chance to drop from killing Meatheads.
Watch TowersA new addition to the landscape of the Bayou; Watch towers have now been added in several locations.
Hunters will have a chance to find supplies such as ammo/ health or weapons at the watch towers, though it will contain less than you find at the regular supply points.
Make sure to check the top of the tower when you pass by as there will always be something to find.
Watch tower added on top of the Bunker between Sweetbell Flower and Fort Carmick
Watch tower added in the swamp between Pitching Crematorium and Lockbay Docks.
Watch tower added to the hillslope north of Healing Waters.
Hunting towers have also received an upgrade. Hunters will have a chance to find either an ammo box, health station or weapon in the tower.
New Weapon Variants
Winfield M1873 Musket-Bayonet
An elongated variant of the Winfield M1873 with a Bayonet and a slightly larger magazine
Holds an extra +2 rounds in the elongated tube magazine
Levering shoots at a slightly reduced rate of fire than other Winfield M1873 rifles
Nagant M1895 Officer Carbine Deadeye
An Officer Carbine variant with a Deadeye scope.
Reduced shoulder aim accuracy due to the mounted scope.
Recoil is harder to control in ADS due to increased zoom.
New Legendary Weapons
Legendary Winfield M1873C Silencer
A vagrant known as the tin-man rattled around the city with a large bag of cans, harmless until a malicious Hunter threw them into the bay. Able to save but a few, he decorated his Winfield M1873C Silencer with the remainder, and set out for revenge – silent as a whisper.
Legendary M1895 Nagant Officer Brawler
Death pens no warning of His coming, and for Hunters and soldiers alike, the sound of gunfire is the only correspondence foretelling their demise. This Nagant’s personalized engraving appears to reference an old Civil War ballad written by one who would later become a Hunter – delivering his own dark tidings with each deadly shot, death incarnate.
Legendary Sparks LRR Silencer
The favored Sparks LRR of the elder DeSalle brother, a man whose business ventures would not have been as successful without the occasional enforced silence.
New DLC – Ronin
This DLC contains two gruesome weapons and one legendary hunter –
The Ronin has worn this blade since the day of his oath. During his travels across land and sea, it has been a loyal companion – as keen for fresh blood as its carrier.
The Ronin briefly fought with the last samurai during the Seinan War, pledging himself to Saigō Takamori. There, he gained notoriety for his deadly use of his Springfield 1866, one of the most advanced weapons on the field.
Inuta Bakin had barely sworn his oath of allegiance before the Tokugawa shogunate was disposed. Without a master, he has wandered further than most Ronin, seeking the power to take revenge. Something of a traditionalist, he dresses and fights in a style stretching back centuries, but still effective: his leering Oni mask has been the last sight of many to fall in the bayou.
Explosion delay decreased to ~0.5s (previously ~1.5s).
Melee changes – Hatchet, Talon, Heavy Knife & Machete
Slightly changed the attack angle of the Hatchet and Talon attachments to ensure hits are more reliable.
Slightly changed the attack angle of the Heavy knife to ensure hits are more reliable.
Slightly changed the angle of the normal attack for the Machete to ensure hits are more reliable.
Slightly Increased the recoil of the Nagant Officer Carbine.
Antidote shots no longer reduces the damage taken from poison-based attacks (e.g spider bounce, stings from the Hive Swarms
Poison cloud damage remains unchanged and will reduce damage by 100%
Up until now, if you were attacked by the spider or a hive while an antidote shot was active, the physical damage that was caused was also reduced. We felt that this was a little unbalanced especially in instances like the spider frenzy, which made it possible to tank the spider far more effectively than intended so with this change, the physical damage will from attacks such as these will be applied as normal while still ensuring you remain poison free after an interaction with a spider or Hive.
Aim Assist (Consoles Only)
Increased aim assist strength for Water Devils
Trait Rework: Ghoul
New description: “Killing grunts at close range restores a small amount of health”.
Radius of 25m, similar to Necromancer and Serpent traits.
Health will be granted only if you instigate the damage, you do not have to land the killing blow to benefit from the health gain.
Restores 5hp per kill.
Price increased to 7 points (this is subject to change based on test server feedback).
In our opinion, Ghoul is a trait that has a lot of untapped potential (as well as a low pick rate) and could use some attention. We wanted to ensure that the trait remains true to its theme of replenishing health from the dead, however we wanted to make it less situational. In the past, players could only benefit from it if they dared to loot a hunter in combat, but in most instances that was not the main goal of looting in a fight (the main goal usually getting another consumable or tool charge to benefit the fight).
We wanted to turn the Ghoul trait into something that is more versatile and offer it as a more of a tactical option through any stage of the game. The trait can now help to preserve your health items for the important PVP fights later in the round and as a result should help hunters be less reliant on searching for health stations throughout the match.
Option added to the menu to allow you to customize the highlighting outlines of interactable items (doors, windows, etc.)
This option does not alter the UI prompts from showing in the top right corner of the screen when in range of an interactable object.
The options are as follows:
All: Current behaviour – all interactable object are outlined frequently.
None: Turn of fall outlines for interactable objects and partner outlines.
Exclude Door and windows: Similar to “all”, but doors and windows will no longer be highlighted (does not affect other interactable objects)
Banishing a Boss
Initiating the banishing process with now restore all lost health chunks as well as replenishing all your health.
Dark Sight Boost
Investigating a clue while carrying a bounty token will now restore 1 second of Dark Sight Boost. We hope this will encourage Hunters to be more inclined to run the gauntlet if there is a second target.
Changes made to ensure that all extraction points will not spawn next to each other. One extraction point will always be at least 500m away from the other two.
Player will be shown on the leaderboard only if they meet all those conditions:
Logged in within the last 30 days.
Have at least 100 kills in Quickplay or 100 Kills or Assist in Bounty Hunt.
Didn’t opt out from showing their stats publicly.
Played at least 50 hours.
MetaUnlock Rank Changes
Duster is now available at Rank 1 (previously Rank 20).
Spyglass is now available at Rank 1 (previously Rank 24).
Machete is now available at rank 24 (previously Rank 12).
Nagant M1895 Officer is now available at Rank 12 (previously Rank 36).
Winfield M1873 is now available at Rank 20 (previously Rank 42).
Faster Progression: XP Overspill for Equipment Unlocks
XP earned during a mission with any piece of equipment will now overspill into the next unlock within that equipment family.
Nagant Officer Carbine is now $155 (previously $80)
New Weapons added
Added Nagant Officer Carbine Deadeye for $211
Added Winfield Musket-Bayonet for $137
New Legendary Weapons added
Added Legendary Winfield M1873c Silencer “Vagrant” for 200 Blood Bonds
Added Legendary Nagant Officer “Death Letter” for 200 Blood Bonds
Added Legendary Sparks LRR Silencer “DeSalle’s Silence” for 400 Blood Bonds
Added new possible name variations for Hunter recruits
Tweaked a calculation tied to the texture streaming memory budget to improve the game’s performance.
Improvements made to the overall game stability and fixed multiple issues that was causing a memory leak with the renderer.
The “Rank” text has been replaced by a dedicated icon on the Lobby screen
A new icon representing the Traits was added onto the trait selection bottom bar in the Roster and Upgrade pages.
Fixed an issue with the pathfinding for some AI that could become stuck on corners (Meathead, Butcher, Grunts).
Fixed an issue that resulted in caged dogs not taking damage from a burning player.
Fixed an issue that meant players could receive damage from caged dogs while standing directly beside the cage.
Fixed an issue that resulted in crows and ducks reacting incorrectly to the sounds of the Silenced Spark LRR as if it were the regular Sparks LRR.
Fixed an issue where deployable items such as the Bear Trap could be placed on concertina wire.
Static (unlit) lanterns will now make a sound when shattered.
Choke bombs will now extinguish Alert trip mine flares.
Fixed an issue where lanterns in boxes were difficult to interact with.
Fixed an issue that resulted in Decoy fuses not being resupplied while having the Decoy resupply trait.
Fixed an issue where explosions would not influence farm bells (ding!)
Fixed an inconsistency in the exhausted state melee damage for the Mosin Nagant Obrex variants.
Fixed a crash that could potentially occur when shutting down the game.
Fixed an issue that could result in being attacked by an immolator during the “waiting for players” stage when spawning in South-East Lawson Delta. (they just wanted a hug!)
Fixed a rendering issue where certain geometry would flicker in an out at specific points in Healing Waters Church.
Fixed an issue where players could become stuck on some bunkbeds in Wolfshead Arsenal (no sleeping on the hunt!)
Fixed an issue that could cause a player to become stuck at a hut by the river near Arden Parish.
Fixed a spot in Catfish where hunters could become stuck.
Fixed an issue where a hunter could vault through a roof in Sweetbell Flour.
Fixed an issue where AI would pop in too close to a Hunter in Fort Carmick.
Fixed a number of issues that resulted in not being able to pick up hammers and axes.
New “+” symbols will appear in the store and news after a game restart, even if no new items are available.
In some cases, on the recruitment page, an insanely high amount of hunter dollars will be displayed in the “hire” section. This is purely visual and is only visible when no recruits are present.
When purchasing a DLC that contains 2 Hunters, the 2nd legendary hunter pop up will not be displayed.
A butcher extinguished with a choke bomb can still set you on fire with the final death swing (so don’t get too close).
In some cases, the spider frenzy will end if you leave the boss area.
In some cases, weapons can disappear through the floor after swapping with another weapon.
Some buttons in the store can disappear when selecting different filter options.
It is possible to dismiss all hunters.
Depending on the sprinting state, you may encounter some inconsistencies with movement speed while stopping bleeding/fire.
Some LoD transitions are delayed.
In certain cases, where there is a slowdown between client and backend, it is possible to reshuffle a number of times, in these cases you will use more blood bonda than intended.
In some rare cases, the extraction icon will show the incorrect message (such as being revived in the extraction while spectating, the revived player may still see “Your partner is down, Revive them!”. This is purely visual and the timer will count down as normal.
In some cases, when at rank 100, the value of bloodline XP in the game summary may show double what was earned.
Incorrect ammo reserve details can sometimes be shown when looting a weapon.
In rare cases, the concertina wire will not damage players.
ELO arrows are not displayed in the killcard if the player that killed you has their stats are hidden.
In some cases, shooting at birds from a distance will not cause them to fly away.
Whisper indicator will stop once the Assassin has been killed.
Duster melee chaining may not work as intended after several melee attacks.
Any lootable weapon that spawns in the tutorial is not kept when leaving the mission.
When using Gunsligner, melee cannot be used during weapon preparation.
When using Gunslinger, chained (repeated) shots are less reliable.
When using Gunslinger, cancelling a reload can result in extra inputs needed to get back to ADS.
Disconnecting from the game while interacting from a metal gate will cause the action to continue.
Switiching firemodes while dual weilding the Lemat does not return you to the correct stance and continues to play the audio loop.
The Butcher will not stop its attack when extinguished by a choke bomb.
Thrown world axes will not damage hive swarms, but will bounce off them.
Buy button on the sole survivor page will show an incorrect value if no survivors are available.
Weapons sway may increase when landing after a jump.
Spectator mode: Clues may appear with a pink glow outside of Darksight.
Picking up a weapon can sometimes result in the weapon not being shown (showing as empty handed) if you move to far during the interaction phase. Switching the weapon again should resolve this.
In some cases, you may encounter a freeze/stall during the start of a Trial.
There may be a drop of 3-4fps when exiting Darksight.
AI are less responsive in comparison to the PC version.
Pop up does not appear correctly when linking your account to be awarded 5000 hunt dollars.
The “sell all” function will also sell the selected items that are currently equipped to your hunter in the roster/equipment screen.
In some cases, you may encounter some inconsistencies in button behaviour when buying something in the roster/equipment screen.
Some text for the controller shortcuts may be cut off while in the lobby screen.
Hunt Showdown update 1.15 for PS4 and Xbox One is now available for download.