Patch Notes

Hunt Showdown 1.08 PS4 Update 1.4 Changelog

Hunt Showdown 1.08 (update 1.4) is now rolling out for PS4 players. According to the official Hunt Showdown 1.08 changelog, the latest update brings new equipment, new legendaries, and more. Apart from this, Hunt Showdown version 1.08 also includes stability and performance improvements.

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Previously, a major update was released with crossplay, new AI variations, new Time of Day: Sunset, new equipment and more. The long-awaited Crossplay function between Xbox One and PlayStation 4 is now available for players.

Unfortunately, many players are experiencing several issues since the release. Today’s Hunt Showdown version 1.08 update is expected to fix a few of these issues.

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What is new in Hunt Showdown 1.08 update 1.4?

Different Intensities for Damage Effects

Fire Damage
  • Fire damage can now cause different effects related to burning.
  • Light Fire Damage
    • Scorches health chunks lightly.
    • Does not cause burning on hunters automatically.
    • Can cause or increase burning on hunters when dealt repeatedly over a short amount of time.
  • Medium Fire Damage
    • Medium Burning is equal to what players are used to from before this update.
    • Scorches health chunks.
    • Causes Medium Burning on Hunters.
      • Deals fire damage over time.
      • Takes 4 seconds to stop.
      • Will escalate into Intense Burning when not stopped in time.
      • Indicated by a small flame on the health bar.
  • Intense Fire Damage
    • Intense Burning is 50% stronger than Medium Burning.
    • Scorches health chunks severely.
    • Can destroy a small health chunk instantly.
      • Causes Intense Burning on Hunters.
      • Deals severe fire damage over time.
      • Takes 6 seconds to stop.
      • Indicated by a large flame on the health bar.
  • Scorched health chunks now regenerate twice as fast than before.
  • Scorching over time from burning stacks with scorching from received fire damage attacks.
  • AI does not feature different intensities when burning.
  • Dead hunters are in the Medium Burning state which burns as fast as before this update.
Rending Damage
  • Rending damage can now cause three different intensities of bleeding on hunters
  • Light Bleeding
    • Light Bleeding is 50% weaker than Medium Bleeding.
    • Caused by light rending damage directly.
    • Deals minor damage over time.
    • Takes 2 seconds to stop.
    • Indicated by one blood drop on the health bar .
  • Medium Bleeding
    • Medium Bleeding is equal to what players are used to from before this Update.
    • Caused by medium rending damage directly.
    • Can escalate from light bleeding by consecutive rending attacks.
    • Deals moderate damage over time.
    • Takes 4 seconds to stop.
    • Indicated by two blood drops on the health bar.
  • Intense Bleeding
    • Intense Bleeding is 50% stronger than Medium Bleeding.
    • Caused by intense rending damage directly.
    • Can escalate from medium bleeding by consecutive rending attacks.
    • Deals severe damage over time.
    • Takes 6 seconds to stop.
    • Indicated by three blood drops on the health bar.
  • Bleeding intensity will not increase on its own .
  • Bleeding will last until stopped by the player.
Poison Damage
  • The poison effect no longer has a fixed duration.
  • Instead it can range from 0 to 20 seconds, depending on …
    • …how long the hunter had been exposed to a poison cloud.
    • …the poison intensity of the damage received.
  • Poison intensity will decrease over time when no poison damage is received.
  • The screen and audio effects that obstruct the player’s vision and hearing now have three intensities, that indicate the duration of the remaining effect.
    • Light – when remaining effect duration is between 0 and 5 seconds.
    • Medium – when remaining effect duration is between 5 and 15 seconds.
    • Intense – when remaining effect duration is between 15 and 20 seconds.

     

New Equipment
New Tool Added: Poison Trip Mine
  • Comes in packs of 2.
  • The Poison Trip Mine is part of the “Poison” unlock tree and has been added as the last item in that category.
New Trait Added: Serpent
  • Available for 4 Upgrade points.
  • Available at Bloodline Rank 28.
  • “Using Dark Sight, interact with nearby Clues, Rifts, and abandoned Bounty from a safe distance.”
  • Allows players to look at Clues, Rifts and Bounty in Dark Sight to start an interaction over distance.
  • The interaction range is 25 meters.
  • The duration is 10 seconds.
New Legendary Content

“Black Mamba”

  • Nitro Express Rifle
  • Description: “The deadliest rifle, named for the deadliest snake. This Nitro Express has a vicious bite and can take down the largest foes with ease.”

“Kamacite Moon”

  • Caldwell Uppercut
  • Description: “Forged by a scrappy fighter using what he had to hand, this Caldwell Conversion Uppercut is forged from Kamacite, an alloy of iron and nickel, found in a meteor that caused an ancient and unspeakable calamity.”

“Tooth and Claw”

  • Martini Henry IC1 Riposte
  • Description: “The law of the jungle dictates that only the fittest survive. This Martini Henry ICI Riposte gives its owner an edge. Beloved by a hunter who loves to take a risk – and still come out on top.”

“Death’s Breath”

  • Winfield M1873 Talon
  • Description: “One shot from this Winfield M1873 Talon will take your breath away – permanently. Designed by Corwin Stedman, a runner up in our 2nd anniversary weapon skin contest.”

“Gator”

  • Caldwell Rival 78 Handcannon
  • Description: “With hide tough as armor and gruesome, rusty teeth, this Caldwell Rival 78 Handcannon’s bite is as fearsome as that of its namesake. Designed by Seven-D, a runner up in our 2nd anniversary weapon skin contest.”

“Felis”

  • Legendary Hunter
  • Description: “Accomplices to the devil, stealers of souls, and an ill omen – cats have long been associated with dark magic, and Nika Felis bears the skull of one feline adversary on her head as a warning to others that she has capabilities as powerful – and as dangerous. Rumored to be a shapeshifter, and a colleague of Doctor John.”

General Update

Audio
  • Time of day “Sunset” now uses daylight ambience instead of night.
  • AI footstep intensity is now driven by aggro level instead of movement speed.
  • Added fly swarm audio to poison barrels and the Doctor Grunt.
  • Audio Mix Improvements for elevation and azimuth, making sounds below, above and around the listener easier to pinpoint.
Gunplay
Melee Attachments
  • Updated light attacks on the Martini Henry Riposte and the Springfield Compact Striker variants to have their hit-boxes better fit their animations.
  • Increased Melee damage for all heavy Attack with “Talon” variants from 135 to 150
  • Increased Melee damage for the heavy Attack with the Romero Hatchet from 135 to 150
  • Increased Melee damage for the Light Attack with the Obrez Mace from 32 to 54
  • Increased Melee damage for the Heavy Attack with the Obrez Mace from 72 to 90

Shotguns

  • Removed rending damage and with that Bleeding from Shotguns.
  • Romero Handcannon’s accuracy has been increased slightly (effective range stat increased to 10m).
  • Romero Hatchet’s accuracy has been increased slightly (effective range stat increased to 10m).
  • Romero Hatchet’s recoil punch has been increased erraticly after shooting (reduced handling stat to 80).

Equipment

  • Fire Bomb
    • No longer deals damage
    • Scorches health chunks lightly and causes hunters to start burning
  • Hellfire Bomb
    • no longer deals damage
    • Scorches health chunks and causes hunters to start burning intensely
    • Can destroy a small health chunk on impact
    • Reduced damage from 200 to 150.
    • Now deals Intense Rending Damage (Causes Intense Bleeding).Frag Bomb
  • Flare Pistol
    • No longer deals damage
    • Scorches health chunks and causes hunters to start burning intensely
  • Increased Weak Antidote Shot duration from 360 to 1800 seconds (6 minutes to 30 minutes)
  • Increased Choke Bomb duration from 60 to 120 seconds
  • Choke Bombs can now remove Poison clouds
    • Hunters may still receive initial Poison Damage while in a Choke Bomb Cloud
Hunter
Traits
Salveskin
  • Reduces fire damage and burn speed by 25%, even when downed.
  • Increased cost from 2 to 5 Upgrade Points

Bloodless

  • Bleeding will not escalate from light to medium or intense bleeding.

Mithridatist

  • Drastically reduces the time needed to recover from poisoning.
Bounty Hunt
  • Looting a dead hunter while carrying any Bounty now restores one second of Dark Sight Boost
    • Will restore even if Dark Sight Boost had been used up already
    • Dark Sight Boost can not exceed 5 seconds
AI
  • Torch Grunts deal Light Fire Damage
  • Cleaver Grunts deal Light Rending Damage
  • Doctor Grunts deal Intense Poison Damage
  • Hellhounds deal Light Rending Damage
  • Waterdevils deal Intense Rending Damage
  • Hives swarm attack deals Light Poison Damage
  • Immolators explosion deals Intense Fire Damage
  • Immolators now die to a single Poison Bolt
  • Concertina Armoreds deals Light Rending Damage
  • Concertina Armoreds now die to a single Poison Bolt
  • Armoreds now die to a single Poison Bolt
  • Leeches deal Light Poison Damage
  • Boss: Spider deals up to Medium Poison Damage
  • Boss: Butcher deals up to Medium Fire Damage
  • Boss: Assassin deals Intense Rending Damage
Localisation
  • Improvements made to Russian translation.
Store
  • Adjusted the Values in the Store for the Bornheim family to reflect the actual Damage and Effective Range.
  • Bornheim Family: Damage decreased to 74 from 84.
World
  • Smaller tweaks and updates made to various parts of Stillwater Bayou and Lawson Delta maps to improve navigation and fix clipping issues.
  • Closed lots of small gaps in walls all around Stillwater Bayou and Lawson Delta which were used to exploit people.
  • Oil Barrel Explosion deals Intense Fire Damage
Store
New Tool Added: Poison Trip Mine
  • Added for $60

Antidote Shot

  • Increased price from 25 to 55 Hunt Dollars

Weak Antidote Shot

  • Increased Weak Antidote Shot price from 5 to 25 Hunt Dollars.

New Legendary Weapons

  • Added Nitro Express Rifle: “Black Mamba” for 500 Blood Bonds
  • Added Caldwell Uppercut : “Kamacite Moon” for 500 Blood Bonds
  • Added Martini Henry IC1 Riposte: “Tooth and Claw” for 500 Blood Bonds
  • Added Winfield M1873 Talon: “Death’s Breath” for 300 Blood Bonds
  • Added Caldwell Rival 78 Handcannon: “Gator” for 300 Blood Bonds

New Legendary Hunter

  • Added “Felis” for 700 Blood Bonds
Options
  • Opt out of statistic sharing ; other players won’t see the player’s statistic anymore, and he will not see them.
Matchmaking
  • Leaving a random teammate will now trigger a delay before searching for a new one.
    • Delay gets longer from 15 seconds to 1 minute after several leaves.
Performance
  • Precache skeletons for characters built with skin bundles.
UI
  • More information is displayed when picking up a weapon during a game (Number and type of ammo).
Miscellaneous
  • The KD Ratio now includes the assists in it’s formula.
  • The number of Kills, Death and Assists is now displayed as a tooltip, over the KDA Ratio.
  • Added Loading Screen for the Dark sight replenishment.

Bug Fixes in Hunt Showdown version 1.08

General

  • Fixed a bug where empty hands would shown after dropping a world item despite having weapons.
  • Fixed some Discord rich presence issues and re-enabled the Discord rich presence integration.
  • Fixed a bug where under certain conditions, players could loot the invisible corpse of extracted players.
  • Fixed a bug where player couldn’t interact with a clue for the first few seconds if a dead armored would have fallen directly on it.
  • Fixed a bug where player needed to renew their input when pressing ‘^’ on a german keyboard layout.
  • Fixed some client crashes.
  • Fixed some minor localization issues.
  • Fixed an issue where looting a hunter with the Vulture trait did not yield any loot.

AI

  • Fixed a bug where the Butcher could teleport to the lower floor in Davant Ranch under specific conditions.

Audio

  • Fixed an issue where the sound of some animals could stop too early.
  • Fixed an issue that could lead to world animals not emitting sounds (horses, crows,…).
  • Fixed an issue where a hunters “out of breath” sound continued to play for too long after sprinting.

Gunplay

  • Fixed a bug where the aim down sights toggle did not work correctly
  • Hunt Showdown 1.08 fixed issues with the spread of the Romero Handcannon and the Romero Hatchet while Aiming down Sights: Spread was too tight.
  • Fixed an issue where players could survive their own frag bomb explosions.

UI

  • Hunt Showdown 1.08 fixed a bug where new Soul Survivor would appears only after hitting ‘Free Reshuffle’ when it would have been won without any recruits or Soul Survivors left.
  • Fixed a bug where the previous death damage still got displayed in damage history.
  • Fixed a bug where under certain conditions the weapon was displaced and wouldn’t rotate centered.
  • Hunt Showdown patch 1.08 fixed a bug where the crosshair would change size based on resolution.
  • Fixed a bug where the damage history often accumulated damage when ping / packet loss is high.
  • Fixed a bug where the Hunter and all their information disappeared from the death screen when player that killed the person left the mission.
  • Fixed an issue where player could receive a not fitting ‘Kill view’ in rare occasions where the killer shot him from behind a wall.
  • Hunt Showdown 1.08 fixed a bug where Player couldn’t open weapon wheel while waiting for other players.
  • Fixed a bug with the Legendary Bomb lance skin ‘Shellback’ where it had no ‘shoot weapon’ button in 3d viewer.

Download free Hunt Showdown update 1.08 on PlayStation 4 and Xbox One.

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