Humankind update 1.0.7.1764 is now rolling out on PC (Steam). According to the official Humankind patch notes, the latest update added a new Cultures of Africa Pack quality of life improvements and gameplay optimizations. The new pack comes with 6 new cultures spanning all eras, new natural and built wonders, 7 new independent people, and 15 new narrative events
Since the last patch, players are facing a number of problems with the game. Today’s Humankind patch 1.0.7.1764 will fix a few of these issues.
Check out more details below.
What is new in Humankind Allen Newell Update? –Â January 20, 2022
ADDITIONS [Cultures of Africa Pack]
- Expand your HUMANKINDâ„¢ experience with the Cultures of Africa DLC!
- Features 6 new cultures spanning all eras, new natural and built wonders, 7 new independent people, and 15 new narrative events.
CHANGES AND ADDITIONS
- Added Great Zimbabwe Wonder content (newsletter opt-in).
- Added movies when discovering specific technologies.
- Added a new window at launch to display info about the game.
- Removed the “Turn Limit” condition from the Default, Last Human Standing and Space Race endgame conditions.
- Improved the usability of the Trade and Wondrous systems.
- Improved the way AI handles Bombardment management.
- Improved the way AI handles military objectives.
- Improved the way AI handles Competitive Deeds.
- Improved the way AI handles escort of Embarked Army.
- Improved the way AI handles Garrison.
- Improved the way AI handles Civic choices.
- Improved the way AI handles Culture choices.
- Improved the way AI handles Units that cannot climb fortifications in an assault.
- Improved the way AI handles Siege sortie.
What is fixed in Humankind Allen Newell Update today?
- Addressed a bug where players can remain stuck after loading a multiplayer auto save created during the launching of the nuclear missile.
- Addressed a bug where the player will remain stuck on the “New tenet unlocked” mandatory notification if the AI is choosing the last tenet before the player does in the same turn.
- Addressed a bug where multiple errors are generated and the session remains stuck on “Turn Pending” after ending turn on a specific save file.
- Addressed a bug where a stuck situation was encountered during a naval battle between two clients.
- Addressed a bug where battle stuck on confirmation stage, under specific conditions.
- Addressed a bug where a stuck situation occurred while performing a manual battle in a multiplayer session, under specific conditions.
- Addressed a bug where a stuck situation occurred when ending the turn immediately after launching an Air Strike, under specific conditions.
- Addressed a bug where errors and desync were encountered, under specific conditions.
- Addressed a bug where a player army became invisible when retreating, generating errors and desync on player interaction.
Addressed a bug where an error is generated when attempting to “attack” an AI army during a multiplayer session, under specific conditions.
- Addressed a bug where a desync with errors was encountered when the host of a multiplayer session entered a battle, under specific conditions.
- Addressed a bug where a series of exception errors followed by a desync were encountered during a multiplayer session, under specific conditions.
- Addressed a bug where an error is generated when the turn is ending during a multiplayer session, under specific conditions.
OTHER FIXES
ECONOMY
- Addressed a bug where the player can construct the Arms Factory emblematic on a strategic resource tile, generating errors on ransack.
- Addressed a bug where players or AI can buy Soviets Arms luxury at 0 cost.
MILITARY
- Addressed a bug where an error is generated when disbanding the Aircraft Carrier while it contains Aircraft units.
- Addressed a bug where an expansionist empire’s trespassing units cannot move with complete freedom.
- Addressed a bug where Cruise Missiles and Thermonuclear missiles can be moved to Aircraft Carriers, generating errors.
- Addressed a bug where multiple errors are generated when sending missile strikes multiple times in a quick succession at the same target.
- Addressed a bug where using the “Aerial Stealth” unit’s Strike actions trigger Grievances for the opposing empire.
- Addressed a bug where a series of errors were encountered during a siege battle with the player as defender.
- Addressed a bug where military forces are not visible on the map after auto-exploring.
- Addressed a bug where two exception errors are generated when a Nuclear Strike action is cancelled due to diplomatic changes.
- Addressed a bug where two errors are generated when launching a nuclear missile on a specific city during a specific session.
AI
- Addressed a bug where AI controlled empires do not consider the Commons Quarter adjacency when constructing the extension.
Addressed a bug where an error is generated when the minor faction AI attacks one empire in a cross-play session between the Gamepass and Epic PC in the Ancient era.
- Addressed a bug where a fortification attack related error occurs on “blitz” mode if the player is attacking a fortified area of an AI, under specific conditions.
- Addressed a bug where two AI-related errors are generated when attacking a liberated city.
- Addressed a bug where two error messages were generated for the host during normal gameplay (handle the case when the Army is already at a safe position).
- Addressed a bug where a series of AI related errors were encountered, under specific conditions.
- Addressed a bug where the player encountered an AI related error message, under specific conditions.
- Addressed a bug where two errors are generated when the player eliminates himself by launching a nuclear strike on a nearby City.
- Addressed a bug where AI related errors were generated during gameplay, under specific conditions.
- Addressed a bug where an AI-related error was generated during gameplay, under specific conditions.
- Addressed a bug where errors were generated after placing an outpost in the Contemporary era, under specific conditions.
- Addressed a bug where multiplayer Progression Blocker occurred after one of the players city was besieged by the AI army.
UI
Addressed a bug where player receives a series of error messages after pressing the “Locate the Event” button of an Osmosis Event notification during late-game.
- Addressed a bug where placeholder values are displayed in Battle Aftermath reports.
- Addressed a bug where the randomize AI buttons are functional when loading multiplayer sessions.
- Addressed a bug where the colors of the Empires do not match on the loading screen in a multiplayer session .
- Addressed a bug where the Buy resource button of the Diplomacy Trade panel does not update immediately after a purchase.
- Addressed a bug where the Buy Resource button tooltip in the Trade tab doesn’t display the amount of money needed to buy the resource when not having enough money.
- Addressed a bug where the Empire name is displayed instead of the Natural Wonder name in the description of the “Based on a true story II” event.
- Addressed a bug where text error present in the Mouth and Nose avatar option tooltips.
- Addressed a bug where false information is displayed in the Help Layer All Military Forces panel tooltip.
- Addressed a bug where a specific premade avatar portrait is inconsistent with the premade avatar model displayed.
- Addressed a bug where named avatars can have their presets edited despite the fact that they are locked.
- Addressed a bug where the “Main Menu” button from the lobby appears out of screen if multiple add-ons/DLCs are enabled.
- Addressed a bug where one of the empire symbol icons presents low resolution.
Addressed a bug where duplicate empire icons are displayed in the empire symbol screen. The new patch also addressed a bug where misleading information is displayed in the Move Capital action tooltip.
- Addressed a bug where the “Clear Ruins” and “Hamlet” extensions share the same icon.
TUTORIAL
- Addressed a bug where the “First Civic Unlocked” tutorial can be triggered in the late game after unlocking multiple civics.
- Addressed a bug where the “City Stability” tutorial appears for Outposts in a specific situation.
- Addressed a bug where the Aesthete affinity action tutorial is triggered for the Scientist affinity action.
- Addressed a bug where Agrarian affinity tutorials are not triggered during gameplay.
- Addressed a bug where Blitz Tutorial message is displayed for all Affinities.
- Addressed a bug where the Scientist affinity tutorials are not triggered during gameplay.
- Addressed a bug where the Builder affinity tutorials are not triggered during gameplay.
- Addressed a bug where the “Legacy of an era” and “Your story” video tutorials display the same image.
- Addressed a bug where incomplete or false information displayed in the “Construction Queue” tutorial.
3D
- Addressed a bug where game crashed in loading screen (Vulkan general compatibility + remove most of open while loop to avoid infinite loop).
- Addressed a bug where harbor models are not displayed on the game map when using Vulkan mode.
- Addressed a bug where Research quarter water pool displayes heavy flickering for the Aztecs Civilization.
AUDIO
- Addressed a bug where no audio feedback is received when dismissing the current tech research in the technology panel.
- Addressed a bug where no audio feedback is received when closing the Society and Religion panels.
- Addressed a bug where no audio feedback is received when accessing and dismissing the Minor Faction panel.
- Addressed a bug where multiplayer button has no SFX when clicked.
MAP EDITOR
- Addressed a bug where an error message is generated when attempting to use the import tool and no png image is found.
MODDING
- Addressed a bug where Mod.Io mods fail to download and present error message when subscribing while using the Steam MacOS or EGS MacOS platforms.
ACHIEVEMENTS
- Addressed a bug where the Unplugged, disconnected and Terminated achievement are not unlocked when meeting the prerequisites.