Humankind update 1.0.3.253 is now available to download on PC (Steam). According to the official Humankind patch notes, the latest update added coastal Sieges, a notion of attacker anachronism, and much more. Apart from this, today’s Humankind patch 1.3.253 also includes various fixes for humankind modes.
Currently, Humankind servers are down. You can check the Humankind server status here.
Since the release, players are experiencing a number of issues with the game. Today’s Humankind patch 1.0.3.253 will address a few of these errors.
Humankind Patch Notes – September 17, 2021
- Added coastal Sieges.
- Added a notion of attacker anachronism to limit the damage formula.
- Added a notification when only one Technology is left to activate the End Game trigger.
- Added subtitles color picker in the accessibility options.
- Added a dedicated icon to the War Score.
- Added a War Score breakdown in the Crisis panel.
- Added a Select button in All Military Forces and All Cities and Outposts panels to focus the camera on those elements and select them.
- Added information on next threshold on Pollution tooltips.
- Added Game Speed and Game Difficulty information to game saves.
- Added a Fullscreen option in the video settings.
- Added tools to manage and share a Persona on G2G.
- Added several new hints.
- Improved the flow of dialogues/animations between Avatars in the Diplomacy screen.
- Improved the Surrender panel.
- Improved the pathfinding computation over the fog of war.
- Improved the display speed of the Avatars in the Lobby screen.
- Improved feedback for Naval transports, Militias and Siege Weapons.
- Improved the way AI makes prediction when evaluation a battle.
- Improved the way AI Armies will consider going through safe Territories to get closer to the target.
- Improved the way AI Empires synchronize their Armies for an attack.
- Improved the way AI Empire use bombardment.
- AI Empires will now focus more on their Emblematic Districts and should be more efficient in their placement.
- AI Empires should now properly place Common Quarter to gain Stability.
- Updated default keyboard shortcuts.
- End-game stats now correctly track FoodProduced rather than FoodNet (which tends to always be around 0).
- Reduced Combat Strength effect of the “Violent Pursuits” event.
- Reduced Combat Strength effect of the “Only Game in Town” event.
- Stability penalty of being overdrawn in terms of Influence now scales quadratically.
- Slightly reduced Hunnic Hordes bonus.
- Merchant gains now scale more with Eras.
- Aesthete gains now scale quadratically with Eras.
- Reduced Expansionist costs.
- Reduced the impact on Faith of the two initial Tenets, “Shamanism” and “Polytheism”.
- Increased cost of claims for players on the high end of the Territory count.
- Reduced the “per district” Stability impact of local Pollution.
- Global Pollution effects now scale with District count.
- Natural Reserves now recapture Pollution.
- Increased Global Pollution thresholds by a factor of 2.5.
- Balanced Local and Global Pollution effects to put more importance on Local effects. Please note that impact on FIMS, Faith and Influence doesn’t not use the right feedback on the Local Pollution tooltip on a Territory.
- Slightly reduced Pollution impact of Airports, Airfields and other special Districts to which Pollution reductions don’t apply.
- Some Infrastructures now reduce Pollution from Airports.
- Sewage Treatment Plant now reduces Farmers Quarter Pollution.
- Loosened Civics prerequisites to make rare Civics more likely to appear.
- Added a minimum value to multiplier properties for enacting and canceling Civics, preventing some exploits.
- Changed Midas’ Strength from Capitalist (+15% Money) to Moneymaker (+10%).
- Addressed a bug where Civics cannot be unlocked under specific conditions.
- Addressed a bug where frame rate drops in Contemporary Era, due to Trade Routes.
- Addressed a bug where frame rate drops in Contemporary Era, due to Soviet District.
- Addressed a bug where District’s 3D models are no longer displayed under specific conditions.
- Addressed a bug where Army pawns disappear and combat preview gets locked.
- Addressed a bug where retreating from a battle with an Aircraft Carrier carrying Air Units causes the Air Units to disappear.
- Addressed a bug where a battle cannot be ended under specific conditions.
- Addressed a bug where a battle cannot be ended due to AI being stuck itself because it has no target.
- Addressed a bug where the end turn cannot be ended due to the war support panel being empty.
- Addressed a bug where the end turn cannot be ended due to the battle mandatory notification being not displayed.
- Addressed a bug where the end turn cannot be ended when Independent People starts a Crisis under specific conditions.
- Fixes an issue where AIs are targeting Curiosities in the fog of war.
- Addressed a bug where AI Personas are reset to the default ones when loading multiplayer saves.
- Addressed a bug where the diplomacy log information is not retained through save/load.
Addressed a bug where an error is generated when opening an ongoing battle after ending a turn. Also, addressed a bug where an error can occur when launching a Nuclear Missile against an opponent’s Capital City.
- Addressed a bug where an error can occur when the move ratio is negative.
- Addressed a bug where an error can occur when accessing an Air Strike aftermath report.
- Addressed a bug where an audio error can be generated when using Missile Strike in a battle.
ECONOMY
- Addressed a bug where “Power Investor” Merchant’s ability can be used multiple times by reloading a save file.
Addressed a bug where Harbors are not excluded from City’s main borough, meaning that opposing players can’t move their Ships onto a Harbor that is contiguous with their enemy’s main borough to block Unit creation or to trigger a ransack.
- Addressed a bug where Cultural Wonders are reset to an “unplaced” state instead of transferring ownership.
- Addressed a bug where Awari, Ordu and Orda outposts have a different exploitation feedback than regular Outposts.
- Addressed a bug where Influence buyout costs scaling are not handling gamespeed.
- Addressed a bug where Luxury Resource breakdown incorrectly described its source.
- Addressed a bug where the National Projects tooltips do not specify that their cost is reduced when being constructed on a compatible project site district.
- Addressed a bug where the constructions list is automatically scrolled after each added Infrastructure and Public Ceremony to the construction queue.
- Addressed a bug where errors can occur when constructing another District on the Arms Factory.
- Addressed a bug where bonus resources from satellite launches are not shown in any breakdowns.
- Addressed a bug where the player is not informed about the placement prerequisites of the Floating Market.
- Addressed a bug where the Natural Wonders’ name changes to “Exploitation” once a District is built on adjacent Tiles.
- Addressed a bug where the Coal generators effect of the Electricity technology is not fully functional.
- Addressed a bug where it is extremely difficult for players to mitigate Pollution when having a low Stability.
- Addressed a bug where the Local Pollution thresholds is scaling with World Size.
- Addressed a bug where the City Stability breakdown does not list the District Pollution penalty separately.
- Addressed a bug where Local Pollution effects isn’t displayed in the City’s FIMS, Faith and Influence breakdowns.
Addressed a bug where the “End of your journey” Pollution-related important notification does not indicate who is the top polluter and that it has received Fame.
- Addressed a bug where destroying Forests does not generate Pollution.
- Addressed a bug where sometime the Local Pollution tooltip doesn’t update.
- Addressed a bug where Uranium deposits can spawn on water Tiles.
MILITARY
- Addressed a bug where the player is able to fight against Ships on land after Sieges.
- Addressed a bug where building nomadic Units on a spawn point with a nomadic Unit already on it is not allowed.
- Addressed a bug where the Unit creation gauge of Nomad Armies can be displayed in the Army panel of a different Army.
- Addressed a bug where Air and Missile Units can be deployed in the same Army.
- Addressed a bug where Air and Missile Units cannot be disbanded under specific conditions.
- Addressed a bug where “Behind Walls” status is not removed after Siege Weapons destroyed the Fortification.
Addressed a bug where false information is displayed in the contextual tooltip when hovering over a Tribe with 2 or more Units.
- Addressed a bug where Tribe gauge is displayed for Independent People Armies under specific conditions.
- Addressed a bug where the Claim Territory unit action button can display inconsistent behaviour.
- Addressed a bug where Draftees have an anti-cavalry icon instead of a melee one.
- Addressed a bug where Army actions present inconsistent behavior when accessed through their respective keybindings.
- Addressed a bug where an Army cannot cross other Empire’s Ruins in order to start a Siege.
- Addressed a bug where assimilated Independent people’s Armies cannot embark even with the required Technology researched.
- Addressed a bug where last Army can be fully disbanded in Neolithic Era.
- Addressed a bug where auto-exploring Armies repeat the same path during their movement turn.
- Addressed a bug where coastal naval Units can become stuck in an auto-explore loop if they cannot reach another coastal water area.
- Addressed a bug where naval Units can be placed on the land Tiles during siege battles.
- Addressed a bug where the Air Strike targeting mode is not dismissed when accessing the game’s Pause menu via the Escape key.
- Addressed a bug where the game menu opens when pressing the ESC key while an unit action is selected.
DIPLOMACY
- Addressed a bug where an error can occur when opening the Treaty section with a Vassal, in some cases.
- Addressed a bug where an error can occur when accessing the Diplomacy scren using a notification for an AI proposal.
- Addressed a bug where an ongoing annexation is not interrupted after becoming allied or at war with another player.
- Addressed a bug where the player must re-access the Diplomacy screen in order to end the turn when receiving a counter proposal while inside that screen.
- Addressed a bug where issuing a Demand automatically rejects a white peace proposal.
- Addressed a bug where an ongoing annexation is not interrupted after becoming allied or at war with another player.
- Addressed a bug where deprecated Surrender Terms are not shown and tradable for Money.
- Addressed a bug where Demands made before war are locked when forcing surrender, and the “Money per greviance” value is incorrect.
- Addressed a bug where the Heresy grievance is not correctly displayed.
- Addressed a bug where wrong information is displayed in the Relations tab when the played is not part of the feedbacked relationship.
- Addressed a bug where the size of the War Morale tooltip area is too small in the Diplomacy screen.
- Addressed a bug where greetings would not play properly when quickly opening and closing the Diplomacy panel with different Empires.
- Addressed a bug where the player’s Avatar is getting stucked in Furious attitude if they declare war, then meet a new Empire.
- Addressed a bug where the player is not informed regarding the Resource sharing mechanic granted by vassalization.
- Addressed a bug where making an AI a Vassal that was in a war against an ally continues the war with the ally.
Addressed a bug where the player has the ability to open the Diplomacy screen with an eliminated Empire under specific conditions.
- Addressed a bug where diplomatic third person subtitles can display a text error under specific conditions.
- Addressed a bug where errors are generated when using the Alt+F4 command in the Diplomacy screen.
- Addressed a bug where no tooltip is displayed for the Diplomatic History Close button.
- Addressed a bug where some texts can be hidden by the Log button in the Diplomacy screen.
AI
- Addressed a bug where AI Empires don’t wait for Players Culture choice in low game difficulties.
- Addressed a bug where AI never uses Buyout to finish Constructions.
- Addressed a bug where AI don’t launch a Siege assault when no other options are available.
- Addressed a bug where AI related errors are generated when loading a save file.
- Addressed a bug where an error can occur for single Tile bombardment.
- Addressed a bug where AI Empires cannot properly target Territories with the Cultural Affinity action.
- Addressed a bug where AI would not behave properly when out of movement points and joining a battle.
- Addressed a bug where AI Empires try to allocate Armies to attack Territories they cannot reach.
- Addressed a bug where AI Empires would try to regroup Armies that could not reach each other.
- Addressed a bug where an error can occur when besieging or capturing a City under specific conditions.
- Addressed a bug where reinforcements are not properly taken into account in battle estimations.
- Addressed a bug where AI Empires would disband their own embarked Armies.
- Fixed several issues with the AI pathfinding computation.
UI
- Addressed a bug where the game version in Main Menu is barely visible.
- Addressed a bug where an error can occur when accessing the UI tab from the Settings screen, leaving a blank space in the Languages droplist.
- Addressed a bug where loading a save and opening the Empire screen shows the Fame rewards as 0 for a turn.
- Addressed a bug where the ping choice panel cannot be dismissed until the player makes a ping selection.
- Addressed a bug where no sound is played on the “The end?” notification.
- Addressed a bug where an error message is displayed when using the Alt+F4 command in the Diplomacy Mode.
Addressed a bug where the player is not informed that they does not have access to a Technology because they has not advanced in the correct era.
- Addressed a bug where the icon for unavailable Strengths and Biases is inconsistently displayed.
- Addressed a bug where Empires the player didn’t met are displayed as “Unknown” in the “Longuest War” section during the End Game sequence.
- Addressed a bug where, for a couple of frames between the video and the camera sequence, the player can see the interface and initial position of the camera.
- Addressed a bug where the District’s tooltip is incorrectly scaled if the player hovers the Districts right after they clicks on the Idle City button.
- Addressed a bug where an inconsistent Technology cost is displayed when advancing from Neolithic Era without claiming a Territory.
- Addressed a bug where clicking on the Technology screen Era page buttons scrolls to the Era instead of jumping directly to that Era.
Addressed a bug where the Technology panel is not highlighted when a Research Mandatory is interacted with while the panel is already accessed.
- Addressed a bug where the player is not informed that they does not have access to a Technology because they has not advanced in the correct Era.
- Addressed a bug where the tooltip window from the activated “Land Raiser” ability is bigger than the text inside.
- Addressed a bug where the City name is not displayed in the title of an Event choice.
- Addressed a bug where a debug text is displayed in the choices of “An Envious Eye” Event. Event description still has a debug text.
- Addressed a bug where a debug text is displayed in the “A Surfeit of Wisdom” Event.
- Addressed a bug where World settings are available when a player created map is selected.
- Addressed a bug where inconsistent Technology costs are displayed when advancing from Neolithic Era without claiming a Territory.
- Addressed a bug where the “Locate the Event” function on the “Resource Sold” notification pulls the camera to the wrong location.
- Addressed a bug where Harbor trade nodes are not correctly displayed in the Trade screen.
- Addressed a bug where the Empire name is not displayed on fresh sessions in the Diplomacy screen, Battle panels or notifications.
- Addressed a bug where specific UI indicators in the Army and City panel are difficult to read when displayed in a red color.
- Addressed a bug where loading a save and clicking the Empire screen shows the Fame rewards as 0 for a turn.
- Addressed a bug where some minor graphical corruption with Units appears on several screens.
- Addressed a bug where an incorrect icon is used for the “Silver Tongues” Legacy Trait.
- Addressed a bug where inconsistent behaviour can be observed for the New Game Content tab.
- Addressed a bug where clicking the chat button doesn’t put the cursor in the text field automatically.
- Addressed a bug where the “Enter” key opens the game chat instead of confirming the rename action in multiplayer sessions.
- Addressed a bug where the Hotkey function in-game is available while the Humankind Encyclopedia is open.
Addressed a bug where the next City or Outpost will be selected instead of the Next Army or Previous Army when using their designated keys
- P and N while having an Army selected.
- Addressed a bug where default keybinding assignment is not listed for the Game menu in the Mouse and Keyboard Settings screen.
- Addressed a bug where SFXs do not always play when using shortcuts.
- Addressed a bug where the “Smite unbelievers” Tier 1 tenet’s bonus is applied as unknown.
- Addressed a bug where the Follower repartition in the Religion panel can be less than 100%.
- Addressed a bug where background functionality is present when minimizing the game.
- Addressed a bug where the “Close Help Layer” button is missing a tooltip.
- Fixed several issues with the position of Help Layer items.
MULTIPLAYER
- Addressed a bug where errors are generated after leaving the game idle for approximately 2 minutes in the Join Game screen.
- Addressed a bug where the player cannot join a private session using the lobby ID.
- Addressed a bug where non-host player can apply a custom map in a multiplayer lobby.
- Addressed a bug where an infinite loading screen can happen after a non-host player applies a custom map in a multiplayer lobby.
MODDING
- Addressed a bug where the player is unable to delete user created maps in the Map Editor screen.
- Addressed a bug where there is no way for the player to sign the created maps.
- Addressed a bug where the New Game screen does not list the details of user created maps.
- Addressed a bug where World settings are available when a player created map is selected.
- Addressed a bug where exiting the Map Editor quits the game to desktop.
- Addressed a bug where an error occurs with the World Wrap setting.
- Fixed several issues due to missing checks to verify the validity of user created map as game map.
MISC.
- Addressed a bug where changes made to the G2G Persona collection are made only after restarting or re-logging the game.
- Addressed a bug where player created Avatars are not synced back to the game when connecting with a g2g account.
- Addressed a bug where the G2G player Persona Avatar is reset to the default one after saving AI Persona changes.
- Addressed a bug where the downloaded AI Persona model can be updated by the creator after adding it to a collection or session.
Addressed a bug where camera is abruptly repositioned to the bottom of the game map when accessing the Civics, Religion and Diplomacy screens while being zoomed in on the map.
- Addressed a bug where wrong Narrator lines and animation are played when an AI declares war on the player.
- Addressed a bug where the Narrator line is not triggered when creating a City for the first time.
- Addressed a bug where First City Settled Narrator line is triggered incorrectly when building the first District.
- Addressed a bug where the Narrator line for the Mars Landing event is triggered numerous times.
- Addressed a bug where the Narrator line is wrongly triggered for Phoenicians Harbors, Soviet Tanks, Missiles, and Greek Ships.
- Addressed a bug where Trade Links with all other Empires Narrator lines repeat every time the player buys a Resource.
- Addressed a bug where Narratore lines can be triggered in the Diplomacy screen.
- Addressed a bug where the “Reforestation” achievement can be unlocked early.
- Addressed a bug where the “Unbend the knee” achievement is unlocked when the prerequisite is not met.
Download free Humankind update 1.0.3.253 on PC (Steam).