Patch Notes

Humankind Fabius Maximus Patch Notes (Official) – Oct 29, 2021

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Humankind Fabius Maximus is now available to download on PC (Steam). According to the official Humankind patch notes, the latest update added the World Generation list, a “random AI Persona” option, Mod.io support, and much more. Apart from this, today’s Humankind patch also includes various fixes for humankind modes.

Currently, Humankind servers are down. You can check the Humankind server status here.

Since the release, players are experiencing a number of issues with the game. Today’s Humankind patch 1.0.3.253 will address a few of these errors.

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Humankind Fabius Maximus Patch Notes – October 29, 2021

CHANGES AND ADDITIONS

  • Added options to the World Generation list to allow Players to choose how many Strategic and Luxury Resources should spawn in their world.
  • Added a “random AI Persona” option when picking opponents.
  • Added illustrations variations for Common Units.
  • Added Mod.io support for in-game browsing (Modding Tools to be available soon).
  • Flat bonuses given to AIs in difficulties higher than normal were not scaling with game speed – this caused Hard AIs to be weaker on longer speeds and stronger on shorter speeds. Flat FIMS bonuses given out to AIs are now scaled by game speed factor.
  • Increased Main Plaza’s Influence output from 3 to 6.
  • Lowered Influence from Population bonuses from 2 to 1 in “Wireless Telegraphy” and “Mass Entertainment” Technologies.
  • Modified the enacting Civics cost formula to make it scale faster with the amount of enacted Civics.
  • Aesthete Empires can spend Money on state propaganda in order to push back foreign Influence or increase their prestige.
  • Improved Local Pollution effect display on tooltip
  • Lake Baikal tiles now cost 1 to move through.
  • Improved Shamanism Tenet choice (Now +2 Faith on Administrative Centers and Main Plazas)
  • The number of Territories needed for each Expansionist Era Stars has been adjusted depending the number of Territories on the map and which Era the Empire is (the lower the number of Territories on the map, the lower the number of Territories needed). Furthermore, the Era Star goals are the same for Ancient Era regardless to the size of the map.

Culture Balancing

  • French: French Emblematic District now only applies their “Science per Population” bonus when the City is in Science Mode.
  • Huns and Mongols: Increase production cost of raising a 4-Unit horde to match cost of 4x production of a single Unit (converted to Influence through buyout formula). Horde Units require 2 Horse resources (instead of 1).
  • Harappans: Lowered Emblematic District adjacency bonus to +2 per Food District (was +3).
  • Khmer: Removed 1 Industry per Population effect on Emblematic District. Khmer Baray now receives +4 per adjacent River.
  • Franks: The Scriptorium’s synergy bonus now only applies for adjacent Research Quarters, instead of adjacent District.
  • Phoenicians: The Legacy Trait now includes a -25% research cost on “Fishing” and “Sailing” Technologies.
  • Romans: the Legacy Trait now includes a -25% research cost on “Imperial Power” Technology.

Neolithic Era balancing

  • Increased Mammoth Combat Strength from 13 to 14.
  • Increased Scout, Harappan Runner and Scout Cavalry Upkeep from 0 to 1.
  • Added a small 5 Money buffer to Unit Upkeep to give Players breathing room in early Ancient Era.

Civics Balancing

  • “Religious Minorities”: Raised Stability bonus per Territory under foreign Religion Influence to +10.
  • “Slaves”: “War Slaves” gives bonus Influence and Production on Military Districts.
  • “Nuclear Weapons”: “Nuclear Disarmament” now reduces your relation’s base War Support against you by 20, making it harder for people to accumulate War Support against you. +10% Fame gain bonus.
  • “Cultural Blessing”: Added some Influence on all Cities and Administrative Centers OR a bigger amount on assimilated people’s City and Administrative Centers.
  • “Artistic Expression”: Changed effects of unlocked Infrastructures to be per adjacency instead of flat.
  • “Press Freedom”: Choice effects now either slow down or hasten the speed of Stability changes on all Cities.
  • “Political Entitlement”: “Aristocracy” now provides +1 Combat Strength bonus on Emblematic Units.
  • “Political Influence”: Choices now provide cost reductions either for Emblematic Districts, Units or Cultural Wonders.
  • “Monarchy Power”: Choices now provide buyout cost reductions either for Units or Districts.

Late-stage snowball slowdown

  • Added a second exponential factor to grow District construction costs faster when reaching higher numbers.
  • Applied a different scaling factor based on already researched Technologies on Tech Tier costs for Medieval Era and above.
  • Unit Upkeep allowance uses game speed scale.
  • Moved Upkeep Reduction to be visible regarding money impact.
  • Removed Upkeep reduction for full Armies.

IMPORTANT FIXES

  • Addressed a bug where a stuck situation is encountered during battle due to some narrative events.
  • Addressed a bug where a stuck situation is encountered when having a hostile Unit on the Territory of player’s first Outpost.
  • Addressed a bug where a stuck situation is encountered due to the destruction of a Nuclear Test District.
  • Addressed a bug where a stuck situation is encountered during end turn due to Pollution under specific conditions.
  • Addressed a bug where a stuck situation is encountered during end turn due to the destructions of Ruins under specific conditions.
  • Addressed a bug where a stuck situation is encountered on the end game screen under specific conditions.
  • Addressed a bug where a stuck situation is encountered on unassigned Population under specific conditions.
  • Addressed a bug where using a nuclear weapon in a multiplayer session causes the game to crash for all players viewing the cinematic under specific conditions.
  • Addressed a bug where multiple errors are generated for all Human Empires when ending a turn under specific conditions related to the use of Nuclear Weapons.
  • Addressed a bug where game crashed when upgrading Districts into or from Artificial Deposits under specific conditions.
  • Addressed a bug where a series of errors occurred due to the “Concede” option of the “The Hard-Knock Life” narrative event.

OTHER FIXES 

MILITARY

  • Addressed a bug where players can’t siege a City surrounded by Ruins, making Cities immune to the Siege mechanic.
  • Addressed a bug where errors were generated with Naval Units being deployed on land.
  • Addressed a bug where the “Dug-In” status can be gained by Embarked Units during a naval battle.
  • Addressed a bug where multiple errors are generated when retreating from a Siege during a multiplayer session.
  • Addressed a bug where multiple errors are generated when the player transfers Units from an army to another under specific conditions.
  • Addressed a bug where multiple errors are generated when an Empire is eliminated by using a bomb from a “Nuclear Strike”.
  • Addressed a bug where the sound effect that triggers after using the “Instant Resolution” option to fight a battle is not affected by the master volume.
  • Addressed a bug where errors receive when opening the battle screen under specific conditions.
  • Addressed a bug where multiple errors are generated when accessing an ongoing Siege battle under specific conditions.
  • Addressed a bug where elements in battle mode were flickering under specific conditions.
  • Addressed a bug where an annexation can be interrupted by turning the target into a City.
  • Addressed a bug where battle round automatic ending is not prevented if deploying Units are remaining.
  • Addressed a bug where elimination countdown can cause infinite siege.
  • Addressed a bug where Embarked Gunships become way stronger when embarked.
  • Addressed a bug where “Fields of Gold” Legacy Trait caused an amplifying negative Growth.
  • Addressed a bug where debug text was displayed in the Evolve Outpost tooltip when a hostile Army is annexing the Outpost.
  • Addressed a bug where debug text was present in the Siege panel when Siege Weapons are not researched.

ECONOMY

  • Addressed a bug where narrator voicelines looped after building an Infrastructure and an Emblematic Unit.
  • Addressed a bug where an error was generated when selecting one of the “Independent People” Resource from the “Resources and Trade” tab under specific conditions.
  • Addressed a bug where the player was able to use “Buyout with Population” on Shared Projects in the City Constructions panel with no result under specific conditions.
  • Addressed a bug where Empires can generate Pollution from the Ancient Era onward.
  • Addressed a bug where the World Wrap setting affected Trade links, causing them to wrap around the map.
  • Addressed a bug where an error was generated when hovering the mouse over the “Fission Test” Shared Project under specific conditions.
  • Addressed a bug where multiple errors were generated after placing an Outpost in the Industrial Era under specific conditions.
  • Addressed a bug where an error was generated when attempting to Claim Territory under specific conditions.
  • Addressed a bug where multiple errors are generated when clicking on the “Independent People City” pin under specific conditions.
  • Addressed a bug where debug text appears inside the tooltip of the “Buyout” button for Nuclear Missiles if the Silo was destroyed then rebuilt in the same turn.

AI 

* Addressed a bug where AI Empires attacked other Empire's Army while the Peaceful Mode is activated.   
  • Addressed a bug where AI was ransacking its own District while its City is occupied.

DIPLOMACY 

* Addressed a bug where Empires in an Alliance lose War Support each turn below the base value.   
  • Addressed a bug where an error was generated when opening the “Treaties” tab while being at war with another empire under specific conditions.
  • Addressed a bug where the “Oppressing My People” grievance never expired, always displaying 10 turns remaining.
  • Addressed a bug where an error was generated when an Empire accepts the player’s surrender terms under specific conditions.
  • Addressed a bug where the “surrender terms” locate buttons lost functionality for proposed terms.
  • Addressed a bug where an error was generated when the player clicked on the “Acknowledge” button to a “Demand Received” notification under specific conditions.
  • Addressed a bug where debug text was present in the tooltip for the diplomatic history close button.
  • Addressed a bug where debug text was displayed when hovering over the Empires listed under the Peace category in the “Their Relations” panel from the Diplomatic Relations screen.
  • Addressed a bug where debug text was displayed in the “Set us Free” Grievance demand for Vassals.
  • Addressed a bug where rapid hair movement glitched on some of the hairstyles for a particular Avatar.
  • Addressed a bug where the diplomatic log entries only contain information about one Empire War Support.
  • Addressed a bug where Treaties highlight stayed displayed even after accepted.

SOCIETY

  • Addressed a bug where the Religion mode information is not displayed when accessing the Religion panel using Alt+5.
  • Addressed a bug where the “Cultural Blessing” Civic doesn’t unlock after completing its prerequisites.
  • Addressed a bug where debug text was present in the Confirm Religion rename tooltip in a certain situation.

MAP EDITOR 

  • Addressed a bug where Spawn Points are already set on new maps after previously loading a saved map with Spawn Points.
  • Addressed a bug where player created maps have a fixed number of 8 Empires.
  • Addressed a bug where no tooltip is displayed for the “Open destination folder” button in the “Save as” section.
  • Addressed a bug where there is no clear overview of placed Resource Deposits.
  • Addressed a bug where the highlight of Rivers in Map Editor will remain displayed after the player uses the Undo option.
  • Addressed a bug where the Natural Wonders texture will be partially displayed if the player places Natural Wonders over each other.
  • Addressed a bug where the RMB will copy the texture of one Tile instead of the whole Natural Wonder.
  • Addressed a bug where the player is able to place terrain features over the Tiles containing Natural Wonders.
  • Addressed a bug where a debug text is displayed for player created maps when there are invalid Starting Points, not enough Territories and no Continent.
  • Addressed a bug where debug text is displayed in the map warning tooltip for multiple validation failure flags.

MAC

  • Addressed a bug where severe graphical corruption is displayed for the Avatar movement and background in the Empire and Diplomacy screens.
  • Addressed a bug where graphical corruption is present for displayed Trade Routes in the Diplomacy mode.

EVENTS

  • Addressed a bug where the Empire name was displayed instead of the Natural Wonder and City name in the description of the “Based on a true story” I and II events.
  • Addressed a bug where some narrative events could point to variables with null targets (“The Darkest Depths II” for instance).
  • Addressed a bug where debug text is displayed in the “Envious Eye” event description.
  • Addressed a bug where Natural Wonder names were not displayed in narrative events.

MISC. 

  • Addressed a bug where no image is displayed in the Community screen for the AI personas added to the G2G account.
  • Addressed a bug where an error message is generated when closing the Humankind Encyclopedia under specific conditions.
  • Addressed a bug where the “Humankind Encyclopedia” feature can no longer be accessed if the player has previously lost the internet connection while in a session.
  • Addressed a bug where false information was present in the “Construction Cost” tutorial if the players first construction is not a District.
  • Addressed a bug where false information was displayed in the “Tutorial Videos” tutorial.
  • Addressed a bug where an error message was generated when the “Rail Travel Unlocked” tutorial is triggered.
  • Addressed a bug where an error message was generated when the “Cities” tutorial is triggered.
  • Addressed a bug where the “Exit Game” button from the Tutorials menu of the FTUX screen is not functional.
  • Addressed a bug where an error was generated when dismissing the Game options menu under specific conditions.
  • Addressed a bug where a text error is displayed for the “Exclusive Fullscreen” option in the Settings screen.
  • Addressed a bug where a text error is displayed in the Evolve Outpost tooltip when a hostile Army is annexing the Outpost.

UI

  • Addressed a bug where the Backspace will delete only one character in the World Generation Seed text field.
  • Addressed a bug where End Game screen’s summary remains stuck on the Era in which the player has received a Competitive Spirit Era Star.
  • Addressed a bug where collected Curiosity pins were no longer shown after a zoom/dezoom during the collected animation.
  • Addressed a bug where debug text is displayed for the Persona collection refresh button tooltip and status notifications.
  • Addressed a bug where several text errors were displayed in the Games2Gether Share tools description and the share button tooltip.
  • Addressed a bug where text error was displayed in the Upload button tooltip for Your AI Persona in the Community screen.
  • Addressed a bug where no audio feedback is present for when interacting with the chat button.

Download free Humankind Fabius Maximus update on PC (Steam).

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