Highguard Update 1.005 Patch Notes: New Warden Ekon Added

Highguard update 1.005 (v1.0.5) introduces Ekon, a direwolf-themed Warden, the new Skydrift map, and the full launch of Ranked Mode with structured progression and rewards. Major gameplay, quality-of-life, and weapon balance adjustments refine movement, ziplines, shields, and UI clarity. Apart from this, Highguard patch 1.005.000 also includes numerous character tweaks, item changes, and extensive bug fixes.

Highguard Update 1.0.5 Patch Notes – February 7, 2026

Highguard Update 1.005 Patch Notes

Highguard Update 1.0.5 Summary

  • New Warden Ekon with wolf-based tracking and transformation abilities.
  • Ranked Mode launches with full progression, RP rules, and seasonal rewards.
  • New Skydrift map added to rotations.
  • Major gear-up phase, movement, and ping system improvements.
  • Large sweep of weapon tuning, character fixes, and stability/crash resolutions.

New Warden – Ekon

Abilities

  • Dread (Passive): Reveals heartbeat of low-health enemies until they heal or die.

  • Wolf Spirit (Tactical): Sends a spirit wolf to track the nearest enemy and apply Dread; travels through terrain; can be destroyed.

  • Fearsome Howl (Ultimate): Applies Dread to all enemies globally and increases speed.

  • Wolf Form:

    • Transforms into a direwolf with unmatched speed and third-person vision.

    • Bites targets with a forward dash; reverts to human after attacks.

    • Can air-dash without a target.

    • Tracks scent trails.

    • Can cast all other abilities while transformed.


New Location – Skydrift

  • Lost city west of Highguard featuring caverns, stone arenas, chain bridges, Sky Jumpers, and a palace above the clouds.

  • Added to 3v3 and 5v5 map rotations.


Ranked Mode Launch

Structure

  • Format: 3v3

  • Episodes include 2 Splits with map/base rotations and balance changes.

  • All players start at Bronze 3; each Rank has 3 Divisions.

  • Ranks: Bronze → Silver → Gold → Platinum → Diamond → Master → Grandmaster.

Progression Rules

  • De-ranking only within divisions; no rank-tier drops mid-episode.

  • Episode resets move players back 6 divisions.

  • Party rules restrict rank differences; solo players receive RP bonuses.

RP Scoring

  • Overwhelming Victory: +25

  • Victory: +20

  • Close Victory: +15

  • Defeat: −25 / −20 / −15 based on performance

  • Modifiers: Win Streak (+3 per win), Kill Bonus (up to +5), Solo Bonus (+4).

Imbalance Protection

  • Adjusts RP gains/losses when ranks between teams vary.

Requirements

  • Unlocks after 10 wins in 3v3 Raid Mode.

Rewards

  • Banner Frames awarded per Episode based on highest Rank achieved.

  • Episode 2 theme: Ekon and the Wolf.


New Mount – Wolf

  • Free for all players.

  • Ranked Challenge: Play 10 Ranked matches to unlock Shadow Wolf skin.


Gear Up Phase Improvements

  • Masterwork Weapons now appear in POI red chests; superior stats within rarity.

  • Ultimate Chargers now indicated with gold-glow barrels.

  • Waypoint Markers guide players to POIs; map communicates POI bonuses.

  • Speed Gates activate whenever a player is near them.

Quality of Life & New Features

Stats 1.0

  • Added Stats menu with retroactive tracking; new attack/defense metrics.

New Orange Weapon Mods

  • Saber Rifle – Impact Rounds: Increased crit dmg; slower rate; 2-shot burst; faster projectiles.

  • Vanguard – Drum Magazine: Larger magazine; slower reload.

  • Corsair – Doubleshot: Fires 12-round burst.

Gameplay Updates:

  • The Defensive Phase at the start of the game has been reduced to 30 seconds from 60.
  • Anchor Stones fuse timers have been increased to 80 seconds from 60.
  • Dev note: The goal here is to make Anchor Stones a bit harder to win on
  • We’ve added your Kills and Assists to the HUD above the minimap.
  • Many zipline usability improvements, including smoother attaching and riding, and making it harder to accidentally attach
  • Players can now have a maximum of 4 ziplines. When casting the 5th, their first one will automatically destroy
  • Improvements to mantle feel
  • You will be prompted to drop the BigRig when it gets to low or zero ammo
  • Upon being revived, you now get a hint to tap the emote button to say “Thank You”. As a byproduct your character will no longer automatically say thank you.
  • Pinged orange weapons will now show the perk when you hover on them
  • You can now ping ziplines
  • You can now ping Mara darkspawn when it’s highlighted through walls (at the end of a raid)
  • You can now ping Kai’s ice wall
  • Pinging a Shieldbreaker or Domesplitter plant point now has more specific ping VO based on the scenario.
  • The end game podium will now highlight people who had the highest stats on their team
  • Smugglers Den minimap has been updated to be more accurate
  • Adjusted the final Shieldbreaker plant animation to take exactly as long as a normal one
  • The Trader menu will darken and update if his stock changes while you have the menu open
  • Dev note: This is to reduce accidentally purchasing something right as the stock is upgrading.
  • Dead players no longer show up on the minimap
  • Dev note: This seemed confusing and redundant with being able to see a player’s orb through walls.
  • Adjusted Mara’s Soul Armor power description to include that it also works on enemy players (so be careful where you throw it)
  • Added key bindings on PC for Map Screen, Character Info and Loadout
  • AFK timer in a match has been reduced from 5 minutes to 4
  • Firing Range targets have been replaced with new versions that stay open so you can test sustained fire
  • Firing Range can now accommodate parties of up to 5 players
Lobby/Menu Updates:
  • Added an option to leave the party by clicking on party member’s social card
  • You now get a message confirming that you sent a Friend Request
  • Slider bars in the settings menu can now be adjusted by typing in numbers
  • Changing your controller profile will now highlight what buttons are changing
  • You can now unblock players in your Social tab
Weapon Updates:
Vanguard
  • Slightly slowing rate of fire and raising damage. TTK is nearly equivalent. This just reduces the number of bullets required to kill
  • Increased headshot multiplier
Longhorn
  • Repeater – Less vertical kick, faster raise time, faster sprint raise time, less spread (hipfire), slower spread bloom (hipfire)
Viper – Impact Rounds
  • Smaller mag size
  • More kick
Item Updates:
  • Amulet: Bomb Kit
  • Bomb plant time nerfed (2.5s -> 3s). Defuse time is still 2.5s.
  • Amulet: Harvester no longer drops bonus Ultimate Chargers from White Supply Barrels.
  • Slightly lowered the top speed of orange Saddles.
Character Updates:
Slade
  • Fixed a bug where the impact damage from his Ultimate was not dealing damage on uneven terrain.
  • Adding friend/foe identification to Slade’s VFXs. Enemy fire will now take on a darker red appearance.
Redmane
  • Redmane can now break floors he’s standing on with his tactical
  • Redmane’s tactical now hits players more reliably.
  • Leaping into solid geo with Redmane will drop him to the ground faster, instead of bouncing off and floating down.
Mara
  • Mara will now dismount automatically when casting Immortal Coil while mounted, instead of getting an error message.
Una
  • Improved Una minion target acquisition speed (they should shoot at players faster)
  • Fixed Una minions having larger hitboxes than intended.
Atticus
  • Adjusted Atticus’s Ultimate audio to not be occluded by geo. This means you can hear him better in his active Ultimate state even if he’s in another room.
Quest:
The Quest is designed to be a set of difficult challenges to complete over the course of an Episode for some free rewards and bragging rights. Because Episode 1 was only 2 weeks long, we decided to keep the Episode 1 Quest active through Episode 2. We’ll be back in Episode 3 with more challenges and more rewards.
Bug Fixes:
  • Fixed a bug where characters with movement speed bonuses could double-dip on slide boosts
  • Fixed instances where you would sometimes get bumped off the zipline when respawning
  • Fixed some issues where the Play button would be unresponsive
  • Fixed an issue where loot in chests would show highlights for different rarities
  • Fixed a bug where the Care Package was dropping too low of level loot in the 3rd gear up phase and beyond.
  • Fixed an issue where Emote anti-peek wasn’t hiding enemy mounts
  • Fixed an issue where you could respawn with your initial loadout when dying to environmental hazards like lava
  • Fixed collision issues on Dustline
  • Fixed multiple ways to break Training by leaping and climbing over walls
  • Fixed some incorrect key bindings in the UI
  • Improved the reliability of voice chat icons
  • Fixed an issue where the Shieldbreaker would sometimes drop in inaccessible places if you tried to enter your own base
  • Removed the ability to drop the Shieldbreaker on top of the enemy dome (how cheeky)
  • Fixed rare cases where “Position Revealed” would stay on your screen long after a raid was over
  • Fixed an issue where pressing Esc to leave the Social menu would cancel matchmaking
  • Fixed an issue where Slade’s arms would not reset after losing his Hot Streak
  • Fixed ability to repair large gates in bases
  • Fixed Condor running in place when she uses her Ultimate Power while running
  • Reduced the amount of screen the Longhorn Repeater covers while jumping and firing
  • Fixed some invisible collision blocking bullets above banners on Wellspring base
  • Fixed some cases of your player having a third arm
  • Multi-Lock Rocket Launcher will no longer target trees
  • Fixed mounts not playing proper water audio and fx when running through it
  • Fixed ability for players to ping when riding a zipline
  • Removed the ability to place Mara’s Immortal Coil on open doors
  • Fixed the zipline gun colliding with air in some areas of Summit
  • Fixed Blast Hammers from doing splash damage behind you when used
  • Players are no longer detected by Condor’s tactical when standing still on their mount
  • Fixed Una summoning a Tree Walker in mid air by riding a zipline
  • Fixed some locations in Wellspring base where you would get kicked off your mount
  • Fixed an issue where you would hit yourself with a rocket if fired while running full speed on a mount
  • Improved game performance when mounting or dismounting
  • Improved some translations for different languages, both in text and VO
  • Added localized translations for different languages in the Advanced Training video
  • Fixed the Crossplay setting not saving when changed to off on consoles
  • Fixed rare cases where your controls would be unresponsive after using a mount emote
  • Fixed a bug that would cause ambient audio to drop out
  • Fixed a bug where mouse and controller sensitivity settings weren’t being applied correctly while transitioning between hipfire and ADS
  • Resolved a bug where DLSS presets did not immediately appear or disappear in the Settings menu after modifying the antialiasing mode.

Crash & Bug Fixes

  • Fixed crashes when leaving matches on PS5 under unexpected input states.
  • Fixed crashes when loading matches on systems with slower storage.
  • Improves overall stability.
  • Added gameplay performance improvements.
  • Multiple crash-related issues reported by console and PC players have been addressed.

Recently, Highguard game day one update 1.002 and update 1.003 added new control options, expanded console FoV, performance-focused video settings, independent visual toggles, and major stability improvements. Unfortunately, players are facing various bugs with the game. Today’s Highguard version 1.005.000 will fix a few of these issues.

Download free Highguard patch 1.005 for PlayStation 5, PC and Xbox.

Pramod Singh
Pramod Singhhttps://updatecrazy.com
Pramod tracks the latest and upcoming games across all platforms. Whether it’s AAA blockbusters or experimental indie releases, he breaks down release dates, features, and trends.