Hell Let Loose update 1.050 is available to download on PS5, PC and Xbox. According to the official Hell Let Loose PS5 version 1.050.000 patch notes, the latest update 19 introduces Smolensk, Hell Let Loose’s largest urban map with deep vertical combat and improved atmospheric effects. A new Self-Propelled Artillery class reshapes battlefield artillery, supported by a new Artillery Unit and major static artillery redesign. Apart from this, Hell Let Loose patch 1.050 also includes a long list of bug fixes and stability improvements.
Hell Let Loose Console Update 1.050 Patch Notes – December 3, 2025

Smolensk Map Update
Urban & Eastern Front Design
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Largest dense urban map to date, emphasizing Eastern Front combat themes.
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Heavy vertical gameplay: enterable triple-storey buildings, multi-level routes, and layered combat above/below players.
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Fully wade-able Dnieper River with both intact and destroyed crossings.
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Multiple key hero buildings including the Tram Depot, Train Station, and medieval Citadel.
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Night-time setting illuminated by burning structures, creating long-distance visibility and silhouette combat.
Gameplay Characteristics
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Tight urban pathways enable indoor assaults, alley flanking, and armored ambushes.
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High-density building destruction improves interior traversal and vertical firefighting opportunities.
Capture Points
Panzer Loading Station
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German logistics hub using trains to transport armor and supplies.
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Early-game strategic zone near German HQ.
Tram Depot
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Multi-level tram maintenance zone with elevated walkways.
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Strong defensive angles from a large multi-storey structure.
Smolensk Outskirts
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Rural terrain with izba-style buildings and attacking routes from hills and riverbanks.
Smolensk Hauptbahnhof (Railway Station)
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Visually iconic war-damaged station.
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Multiple assault vectors and vehicle maneuverability across tracks.
Lumberyard
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Large timber yards with tight stacks, ruined warehouses and dry creek cover.
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Historically key defensive site.
Dnieper West Crossing
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Transition between rural outskirts and dense urban core.
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Entire river crossable on foot and by vehicles with slowed movement.
Pyatnitskii Overpass
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Layered combat above and below the civilian overpass.
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Destroyed trams supply close-quarters cover.
Zhelyabova Square
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Central district of narrow roads and damaged multi-storey buildings.
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Frequent crossfire with flanking lanes behind structures.
84th Battalion Bridge
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German-built temporary bridge with scattered riverbank cover.
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Fully vehicle-accessible.
Zadneprovie District
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Warehouse ruins connected by trench networks for protected movement.
Moskovskaya Street
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Wide urban street with heavy exposure during crossings.
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Destroyed trams create infantry cover; vehicles vulnerable to elevated fire.
Smolensk Citadel
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Medieval wall system fully climbable with ladders and scaffolding.
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Features destroyed bridge and multi-layer vertical combat including underside cover.
Railyard Storage
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Near Soviet HQ with heavy rail car navigation.
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Multi-level ruined officers’ building.
Apartment Block
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Residential district, now fortified and trench-filled.
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Strong vertical advantage from multi-storey ruins.
Bombarded Riverfront
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Completely destroyed southeastern housing zone.
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Provides rubble cover and highlights large-scale wartime devastation.
Smolensk Atmosphere Overhaul
Fire & VFX Optimisation
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New fire rendering system using optimized two-card technique.
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Significantly reduced particle count and overdraw for large-scale fires.
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Multiple simultaneous building fires now possible without performance loss.
Enhanced Environmental Effects
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Added embers, ash, localized fog, and heat-glow effects.
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Low-cost lighting and distance-based culling for performance stability.
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Distant fire effects visible from outskirts.
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Day map updated with new fog volumes and atmospheric haze.
New Vehicle Type: Self-Propelled Artillery (SPA)
Factions & Units
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Soviet: KV-2
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US: Sherman M4A3 105
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German: Sturmpanzer IV Brummbär
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British (Allied): Churchill Mk III A.V.R.E.
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DAK: Panzer III Ausf. N
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British Eighth Army: Bishop SP 25-pdr
Core Mechanics
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Exclusive to the new Artillery Squad.
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Cost munitions to spawn instead of fuel.
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Dual-purpose: indirect bombardment + direct assault fire.
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Aim uses combined gun elevation and terrain elevation.
Weapon Characteristics
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AP rounds: extremely high penetration, ~950 damage (one-shot most non-heavies).
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HE rounds: largest explosion radius (31m) with light armor penetration and tread damage.
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Capable of destroying all player-built structures except garrisons.
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Long reloads and slow turret turns discourage tank-vs-tank duels.
Balance & Design Notes
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Middle-tier fortification destruction removed from heavy tanks to preserve engineering gameplay.
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SPAs chosen for gameplay role, not strict historical accuracy.
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Post-release iterations planned to give each SPA unique traits.
Artillery Rework & New Unit Roles
New Artillery Unit
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Two units per team; unavailable in Skirmish or attacking Offense.
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Only unit allowed to operate static artillery or SPAs.
Artillery Observer
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Squad leader using flares and frontline observation to coordinate fire.
Artillery Engineer
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Maintains SPAs and guns using blowtorch; builds constructs and places mines.
Artillery Support
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Carries supply box; essential for assembling/rebuilding static artillery; co-operates in firing operations.
Static Artillery Changes
Structural Overhaul
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Only one static gun active at a time; costs 50 supplies to build.
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Artillery squad exclusive access.
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Guns are destructible; 5-minute cooldown before rebuilding.
Teamwork & Operation
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Loader can no longer swap seats during reload.
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Reduced gunner turning radius to enforce cooperative aiming.
Resource System
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Static guns now have fixed ammo pools instead of draining team munitions per shot.
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Commander can refill ammo at a munitions cost.
Deployment Limits
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Team can field two SPAs, or one SPA + one static gun.
Armor Changes
Update 18 came with some major changes to Armor, and with Update 19 we are continuing to work on the Armor class. The following will be released in as part of this Update:
Tank Balance
- All Light, Medium and Heavy tanks have been rebalanced to match their intended speeds, ensuring more consistent tank performance.
- An issue arose where all of these tanks were reaching higher than intended top speeds.
- Adjusted high gear handling on the T-34, creating better stability and responsiveness at higher speeds
Vehicle Balance
All remaining vehicles have been updated to better align with the performance standards of existing tanks. Changes include:
- Recon Tanks: Slight increases to health, damage output and top speed. Turret rotation speed and elevation rates have also been improved.
- Half Tracks, Trucks and Jeeps: Top speeds increased and health values adjusted to create more consistent balance across all vehicles
Structures and Equipment Balance
- Ammo Depot: Ammo Depot return ammo increased from 10 to 20, allowing players to restock more effectively during engagements
- Crewman Loadout: The Mechanic loadout now includes a supply crate, giving Armor more opportunities to build in the field
- Anti-Tank Launchers: AT launcher ammo count have been increased from 2 to 3, allowing players more flexibility in engaging armored targets. Furthermore, the penetration values on the Bazooka have been increased to bring it in line with other faction launchers.
New Weapons with Bipods
The M1918A2 BAR and the FG42 now feature deployable bipods, giving players new tactical options when engaging from fixed positions. These weapons also provide improved stability for accurate sustained fire, while reducing the player’s mobility.
M1918A2 BAR
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FG42

UI Updates: KIA Screen & Network Icons
Following feedback from Update 18, adjustments have been made to the UI, focusing in particular on the Killed in Action screen and the network icons.
In Update 19, you will now find new options in your settings menu that let you toggle specific information on or off.
This means you can choose to hide the name of the player who killed you, the weapon they used, and whether network icons appear on your screen. These options give you more control over your experience and let you tailor the UI to your own preferences.


Smolensk Corps and Standalone DLC
Smolensk Corps
With this update also comes the release of new uniforms for the Soviet and German forces. They have been inspired by clothing worn across the Eastern Front and have been developed with care and attention to detail, to tell the story behind them.

For the Germans, there is a new great coat with striking red lapels. The uniform features embroidered insignia, and the Iron Cross. For the rank and file, the Pelzjacke provides warmth. A winter fur-lined vest sits over an M44 tunic and winterhosen. Tank crews receive a uniform in the Sumpftarnmuster camouflage pattern, which might help them remain hidden from gunfire whilst checking tanks for satchels. There is also the addition of the Pelzmütze, a fur lined cap.

The Soviet Commander arrives with a brand new tunic and breeches. This uniform, along with many of the Soviet outfits in this update, has been created using original patterns found during research to ensure a high level of accuracy. The interpretation of the M43 Gimnasterka reflects a battle-hardened veteran. Featuring wound ribbons, a field dressing and a Guards badge, it marks the wearer as an elite soldier.
For the tank crew, the Tanker’s jacket offers detailed leatherwork, buttons and insignia. The pack also includes a netted SSh-40 helmet.

Standalone DLC
The standalone DLC introduces a leaf-pattern camouflage suit with amoeba overprints, offering exceptional camouflage.

Updates to older heads
There are also a couple of updates to some of the older heads in the game, part of an ongoing process to bring legacy assets in line with more recent ones.

Free Community DLC
As mentioned in the introduction, we have also added some free DLC to your inventory as part of Update 19. These include three new helmets as part of the ‘Fallschirmjäger Airborne Veterans’ set, plus one of our brand new armor cosmetics for the tankers out there. This Soviet and British 8th Army Armor Pack features the ‘1st Armoured Division’ Crusader Mk. III and ‘30th Guard’s Tank Brigade’ T-34.
‘1st Armoured Division’ Crusader Mk. III – Soviet and British 8th Army Armor Pack
‘30th Guard’s Tank Brigade’ T-34 – Soviet and British 8th Army Armor Pack
Free Armor Pack – Soviet and British 8th Army Armor Pack
Free DLC Helmets – Fallschirmjäger Airborne Veterans
Bug Fixes
General
- The “Clearing the board” achievement can be erroneously earned on Offensive and Warfare game modes
- Using any grenade type on top of most tanks causes collision issues
- Player silhouettes are visible through walls and objects at night
- Trophies not showing up for Level 10, 20, 30, 40, and 50 after reaching level requirement
- Going down a hill in a Crusader tank in 4th gear will cause the audio to loop
- Supply Boxes can be placed and picked up repeatedly to farm infinite experience
- There is no option to hide or disable network icons
- The Rain Hell achievement can only be obtained if 10 Players are killed with a single shell from the Kaytushka Strike
- Deployment screen UI elements shrink when there are too many Spawn Locations
- Soviet supply crate has a different placement ruleset compared to all other supply crates
- “Dear Devs” achievement is not unlocking on Steam and Epic Game Store
- The German transport truck has the wrong fire resistance value
- German Half-track wreck, on all map variants, presents a bright white bench after being destroyed
- General network improvements
Localisation
- Field Manual titles for Elsenborn Ridge and Tobruk entries are not translated
- Artillery Strike ability is not localised into any supported non-English languages
- Both the Enemy Supplies and Enemy Airhead pings are not localised into any supported non-English languages
- FOV in ADS Gameplay option is not localised
- The redeployment screen is not localised into any supported non-English languages
- Red Army Cossacks DLC cosmetics present localisation issues in the barracks tooltip
- Map names in Explore mode are not translated into all non-English localisations
- Overlapping strings are present in the options menus for German, Spanish, Polish, Brazilian Portuguese and Russian languages
Stalingrad
- Multiple asset misalignments are present in sector B8
- Multiple asset misalignment issues spotted in sector A8
- Misaligned terrain near a destroyed building in I4
Hurtgen
- Spawning at the US HQ3 places the player far away from the suggested spawn point
A major Hell Let Loose update 15.8 recently added Night Maps, including Remagen, and much more. A hotfix was also recently released. Unfortunately, many players are still experiencing several issues while playing the game. Today’s Hell Let Loose version 1.050.000 will address a few of these issues.
Hell let Loose update 1.050.000 on PlayStation 5 and Xbox Series X/S.


