Hell Let Loose update 1.039 (15.3 hotfix) details released for players. According to the official Hell Let Loose PS5 version 1.039.000 patch notes, the latest update brings a long list of bug fixes and gameplay changes. Apart from this, Hell Let Loose patch 1.039 includes stability fixes.
Recently, a major Hell Let Loose update added Night Maps including Remagen and much more. Recently, a hotfix was also released. Unfortunately, many players are still experiencing several issues while playing the game. Today’s Hell Let Loose version 1.039.000 will address a few of these issues.
Check out more details below.
Hell Let Loose Console Update 1.039 Patch Notes – October 17, 2024
Bloody Bend
- Made some terrain tweaks to reduce drowning in the fields unless prone
- Added cover points
- Added an extra non-enterable barn for cover
Dead Man’s Corner
- Replaced a non-enterable building with an enterable version of the same size, to provide elevation opportunities, as well as an additional quicker route through the backyards
- Opened up the wall network to allow an additional infiltration point around the compound
- Additional cover
- Added routes in and over the wall
Forward Battery
- Extended the hedgerows to meet up with the rest of the landscape
- Added additional side bocage hedgerows to provide cover opportunities for players wading through the water channel
- Added foliage
- Added cover in the flooded field on the flank
Jourdan Canal
- Adjusted terrain levels to reduce drowning
- Added cattle ring cover for players wading through the fields
- The player can now walk underneath the footbridge at full height without drowning
- The player will drown if they attempt to crouch, this can be prevented by standing up
- Added a pontoon bridge crossing point
- Added immediate cover for players as they cross the bridge
- Adjusted reed foliage around the bridge
- Added a tree line of sight blocker
Douve Bridge
- Created additional dock walkways to get to the other side of the river
- Added cover points along this route
- Made some tweaks to the landscape to make less of it submerged deep in water
- Added a little bit of storytelling with destroyed vehicles and artillery scorch marks
- In keeping with the dock theme an additional small dock en route to the bridge with cover has been added
Douve River Battery
- The water can now be crossed at specific points both on foot and in a vehicle, this will be highlighted both in the environment and on the tactical map
Groult Pillbox
- Made terrain changes so that the deep water is broken up by the land
- Created additional cover
- Created additional foliage
- Added a pontoon bridge river crossing
Carentan Causeway
- Added a trench network in close proximity to the exit of the existing trench network
- Added a non-enterable shed building
- Terrain pass
- Foliage pass
- Made terrain changes
- Created additional cover
- Created additional foliage
- Additional cover in the flooded fields
- Embankments on the approach for prone cover
- Additional storytelling
Flak Position
- Made terrain changes
- Created additional foliage & cover
- Additional storytelling
- Madeleine Farm
- Made terrain changes
- Made the dirt road more prominent at ground level
- Replaced the wall to open up the additional road loop
- Adjusted road splines to link up the off-road back to the main road
- Built on top of the existing field with additional storytelling and cover
Madeleine Bridge
- Updated the rubble affordance position to make it clearer that the player cannot get underneath the arch
- Adjusted the terrain in the centre of the bridge to allow the player to move underneath the central arch
- Allows the player to fully cross the river at this section, and keeps it in line with the rest of the canal
- Created an additional trench network in the field
Aid Station
- Terrain pass
- Cover pass in the hard cap
- Foliage pass in the hard cap
- Ingouf Crossroads
- Added a farm compound
- Terrain pass on height, blending and painting
- Additional foliage created
Road to Carentan
- Terrain pass
- Foliage pass
- Created additional cover
- Features
Bug Fixes
General
- The text under Notice for Armor and Recon in the Create a New Unit menu is misaligned
- [15.0] The loading screen for SMDM Day Skirmish shows the Town centre which is not in the skirmish level
- [15.0] The loading screen for SMDM Night Skirmish shows the Town centre which is not in the skirmish level
- [15.0] The preview image of the Oak Leaf uniform is low resolution
- [Console Server Browser] The confirm prompt for the Reset Filter pop-up & the confirm button on the server filter window doubles the input
- The search function within “Field Manual” doesn’t search for all topics.
- The hair is clipping with the Winter head on front end after equipping then on Barracks
- [Field Manual] In Vehicles > Seats & Keybindings, the tank section mentions that all heavy & medium tanks have a machine gun for the driver, which is incorrect.
- [Field Manual] On the half track page, there is no mention that the half track engine needs to be turned off in order to work as a spawn.
- [Field Manual] Under “Satchel Charge” in “Equipment” there is no mention that the satchel charge can be disarmed.
- [Field Manual] Under Artillery > Shells in the Combat section, it should be mentioned that smoke shells deal no damage, even direct hits.
- [Field Manual] Under Deployables, it would be expected for “Spawn Types” to be the main section, not a sub-section, and for it to cover the airhead, half-track & recon spawns.
- Slider value settings that are set by 1 tick above the minimum value, back to the minimum value, will not change as expected.
- Flamethrower canisters are severely clipping through the support’s backpack on some uniforms.
- Garrison cannot be destroyed by nearby satchel explosion
- Officer/Commander watch no longer shows how many garrisons are currently built
- The M1919 Browning reload audio cannot be heard in TPP
- The player is unable to use commander abilities after attempting to use the chat during cooldown
- Visual keybinding indicators on pop up prompts are linked to the “Dialog” keybinds instead of “Vote”.
- When diving to prone and firing a machine gun, the player jumps forwards when they finish firing
- The Firefly hull front has weak points on the hatches with only ‘Heavy’ armour value
Console specific
- [CONSOLE] Joining a party as a PS5 player through T17 overlay causes the VOIP channels to become unusable
- [CONSOLE] Party voice chat doesn’t work in Frontend when inviting a player through T17 Overlay
- [CONSOLE] When player tries to join a server through T17 overlay VOIP is unusable
- [CONSOLE] Player cannot switch between Server Message and Key using LB/RB buttons within Deployment Screen
Carentan
- Wheel asset presents snow texture
- [D6] Rubble piles have larger than expected Collision, blocking bullets from hitting targets
- [C7] Assets in this sector are missing textures, polygon faces or are very noticeably misplaced.
- [F7] The Player remains stuck between a chimney and a chair inside of a ruined building
- [I3] Door and Brick Wall Textures Overlapping
Driel
- [Driel-O-GER] The pre-placed British Garrisons have the design of the US Garrisons
El Alamein
- [A3] Floating pile of rocks are present in Sector 6
- Rock formations across the entire map are presenting poor level of detail
- Low textured rock formations are missing player collision
- [A3][B3] Floating rock asset is present in sector A3 and sector B3
- [F6][Offensive] Assets in this sector are missing textures, polygon faces or are very noticeably misplaced
Hill 400
- House asset changes its texture once the user gets close to it
- [I4] Window will show low level LOD and appear as pink when viewed from a distance
Hürtgen Forest
- H4 Missing collision on a boulder
Kursk
- [E10] A fence doorway blocks players from walking through
- [F10] Invisible collision present in trench
- Invisible wall present on a broken barbed wire asset along trench
Mortain
- Supply and Ammo Drops can be placed in the out of bounds area
- [D6] – Tent is slightly misplaced
- [G3/H3] The player can catch on fire if driving a supply truck past wrecked trucks in close range
Omaha Beach
- Some bushes don’t have any player or bullet collision
- [C5] A specific house asset is corrupted
Purple Heart Lane
- [E4] Players can get stuck in water under Douve Bridge
- [F2] [F10] Raining inside a couple of houses
- [F4] There is some z-fighting present on the brick floor along the docks.
- [F7] When walking on the walkway under the bridge, deep water footstep SFX are incorrectly emitted.
- H1 Red car has low detail from a short distance
- Power Lines across the map presents misalignment
- There is a spot present in sector D8 where vehicles start wobbling
- Transport and Supply trucks can become stuck in cattle feeder assets.
- General LOD Foliage improvements
Practice Range
- [Practice Range] “Select Spawn” option appears invalid in the Practice Range deployment and select role screens
- [Practice Range] Deployment screen loses functionality in Practice Range
- [Practice Range] White decal can be seen through scarecrow targets
- [Practice] Players are not removed from a party when entering the practice range
Remagen
- [F8] Rock assembly is missing vehicle collision.
- [D3] Vehicles clip through the rocks near the train tracks
- [F8] Rock assembly is missing vehicle collision.
- H2 A mudbank is missing vehicle collision
- [D3] A boulder does not have vehicle collision
Sainte-Mère-Église
- [C4] Stretched texture on wired fence
- [J8] Misaligned barbed wire is present in this sector
Stalingrad
- [I6] [I7] Apartment building roof is missing player collision in multiple spots
Hell let Loose update 1.039.000 on PlayStation 5 and Xbox Series X/S.