Hell Let Loose Update 1.039 Patch Notes (15.3 Hotfix)

Hell Let Loose update 1.039 (15.3 hotfix) details released for players. According to the official Hell Let Loose PS5 version 1.039.000 patch notes, the latest update brings a long list of bug fixes and gameplay changes. Apart from this, Hell Let Loose patch 1.039 includes stability fixes.

Recently, a major Hell Let Loose update added Night Maps including Remagen and much more. Recently, a hotfix was also released. Unfortunately, many players are still experiencing several issues while playing the game. Today’s Hell Let Loose version 1.039.000 will address a few of these issues.

Check out more details below.

Hell Let Loose Console Update 1.039 Patch Notes – October 17, 2024

Bloody Bend
  • Made some terrain tweaks to reduce drowning in the fields unless prone
  • Added cover points
  • Added an extra non-enterable barn for cover
Dead Man’s Corner
  • Replaced a non-enterable building with an enterable version of the same size, to provide elevation opportunities, as well as an additional quicker route through the backyards
  • Opened up the wall network to allow an additional infiltration point around the compound
  • Additional cover
  • Added routes in and over the wall
Forward Battery
  • Extended the hedgerows to meet up with the rest of the landscape
  • Added additional side bocage hedgerows to provide cover opportunities for players wading through the water channel
  • Added foliage
  • Added cover in the flooded field on the flank
Jourdan Canal
  • Adjusted terrain levels to reduce drowning
  • Added cattle ring cover for players wading through the fields
  • The player can now walk underneath the footbridge at full height without drowning
  • The player will drown if they attempt to crouch, this can be prevented by standing up
  • Added a pontoon bridge crossing point
  • Added immediate cover for players as they cross the bridge
  • Adjusted reed foliage around the bridge
  • Added a tree line of sight blocker
Douve Bridge
  • Created additional dock walkways to get to the other side of the river
  • Added cover points along this route
  • Made some tweaks to the landscape to make less of it submerged deep in water
  • Added a little bit of storytelling with destroyed vehicles and artillery scorch marks
  • In keeping with the dock theme an additional small dock en route to the bridge with cover has been added
Douve River Battery
  • The water can now be crossed at specific points both on foot and in a vehicle, this will be highlighted both in the environment and on the tactical map
Groult Pillbox
  • Made terrain changes so that the deep water is broken up by the land
  • Created additional cover
  • Created additional foliage
  • Added a pontoon bridge river crossing
Carentan Causeway
  • Added a trench network in close proximity to the exit of the existing trench network
  • Added a non-enterable shed building
  • Terrain pass
  • Foliage pass
  • Made terrain changes
  • Created additional cover
  • Created additional foliage
  • Additional cover in the flooded fields
  • Embankments on the approach for prone cover
  • Additional storytelling
Flak Position
  • Made terrain changes
  • Created additional foliage & cover
  • Additional storytelling
  • Madeleine Farm
  • Made terrain changes
  • Made the dirt road more prominent at ground level
  • Replaced the wall to open up the additional road loop
  • Adjusted road splines to link up the off-road back to the main road
  • Built on top of the existing field with additional storytelling and cover
Madeleine Bridge
  • Updated the rubble affordance position to make it clearer that the player cannot get underneath the arch
  • Adjusted the terrain in the centre of the bridge to allow the player to move underneath the central arch
  • Allows the player to fully cross the river at this section, and keeps it in line with the rest of the canal
  • Created an additional trench network in the field
Aid Station
  • Terrain pass
  • Cover pass in the hard cap
  • Foliage pass in the hard cap
  • Ingouf Crossroads
  • Added a farm compound
  • Terrain pass on height, blending and painting
  • Additional foliage created
Road to Carentan
  • Terrain pass
  • Foliage pass
  • Created additional cover
  • Features
Bug Fixes

General

  • The text under Notice for Armor and Recon in the Create a New Unit menu is misaligned
  • [15.0] The loading screen for SMDM Day Skirmish shows the Town centre which is not in the skirmish level
  • [15.0] The loading screen for SMDM Night Skirmish shows the Town centre which is not in the skirmish level
  • [15.0] The preview image of the Oak Leaf uniform is low resolution
  • [Console Server Browser] The confirm prompt for the Reset Filter pop-up & the confirm button on the server filter window doubles the input
  • The search function within “Field Manual” doesn’t search for all topics.
  • The hair is clipping with the Winter head on front end after equipping then on Barracks
  • [Field Manual] In Vehicles > Seats & Keybindings, the tank section mentions that all heavy & medium tanks have a machine gun for the driver, which is incorrect.
  • [Field Manual] On the half track page, there is no mention that the half track engine needs to be turned off in order to work as a spawn.
  • [Field Manual] Under “Satchel Charge” in “Equipment” there is no mention that the satchel charge can be disarmed.
  • [Field Manual] Under Artillery > Shells in the Combat section, it should be mentioned that smoke shells deal no damage, even direct hits.
  • [Field Manual] Under Deployables, it would be expected for “Spawn Types” to be the main section, not a sub-section, and for it to cover the airhead, half-track & recon spawns.
  • Slider value settings that are set by 1 tick above the minimum value, back to the minimum value, will not change as expected.
  • Flamethrower canisters are severely clipping through the support’s backpack on some uniforms.
  • Garrison cannot be destroyed by nearby satchel explosion
  • Officer/Commander watch no longer shows how many garrisons are currently built
  • The M1919 Browning reload audio cannot be heard in TPP
  • The player is unable to use commander abilities after attempting to use the chat during cooldown
  • Visual keybinding indicators on pop up prompts are linked to the “Dialog” keybinds instead of “Vote”.
  • When diving to prone and firing a machine gun, the player jumps forwards when they finish firing
  • The Firefly hull front has weak points on the hatches with only ‘Heavy’ armour value

Console specific

  • [CONSOLE] Joining a party as a PS5 player through T17 overlay causes the VOIP channels to become unusable
  • [CONSOLE] Party voice chat doesn’t work in Frontend when inviting a player through T17 Overlay
  • [CONSOLE] When player tries to join a server through T17 overlay VOIP is unusable
  • [CONSOLE] Player cannot switch between Server Message and Key using LB/RB buttons within Deployment Screen

Carentan

  • Wheel asset presents snow texture
  • [D6] Rubble piles have larger than expected Collision, blocking bullets from hitting targets
  • [C7] Assets in this sector are missing textures, polygon faces or are very noticeably misplaced.
  • [F7] The Player remains stuck between a chimney and a chair inside of a ruined building
  • [I3] Door and Brick Wall Textures Overlapping

Driel

  • [Driel-O-GER] The pre-placed British Garrisons have the design of the US Garrisons

El Alamein

  • [A3] Floating pile of rocks are present in Sector 6
  • Rock formations across the entire map are presenting poor level of detail
  • Low textured rock formations are missing player collision
  • [A3][B3] Floating rock asset is present in sector A3 and sector B3
  • [F6][Offensive] Assets in this sector are missing textures, polygon faces or are very noticeably misplaced

Hill 400

  • House asset changes its texture once the user gets close to it
  • [I4] Window will show low level LOD and appear as pink when viewed from a distance

Hürtgen Forest

  • H4 Missing collision on a boulder

Kursk

  • [E10] A fence doorway blocks players from walking through
  • [F10] Invisible collision present in trench
  • Invisible wall present on a broken barbed wire asset along trench

Mortain

  • Supply and Ammo Drops can be placed in the out of bounds area
  • [D6] – Tent is slightly misplaced
  • [G3/H3] The player can catch on fire if driving a supply truck past wrecked trucks in close range

Omaha Beach

  • Some bushes don’t have any player or bullet collision
  • [C5] A specific house asset is corrupted

Purple Heart Lane

  • [E4] Players can get stuck in water under Douve Bridge
  • [F2] [F10] Raining inside a couple of houses
  • [F4] There is some z-fighting present on the brick floor along the docks.
  • [F7] When walking on the walkway under the bridge, deep water footstep SFX are incorrectly emitted.
  • H1 Red car has low detail from a short distance
  • Power Lines across the map presents misalignment
  • There is a spot present in sector D8 where vehicles start wobbling
  • Transport and Supply trucks can become stuck in cattle feeder assets.
  • General LOD Foliage improvements

Practice Range

  • [Practice Range] “Select Spawn” option appears invalid in the Practice Range deployment and select role screens
  • [Practice Range] Deployment screen loses functionality in Practice Range
  • [Practice Range] White decal can be seen through scarecrow targets
  • [Practice] Players are not removed from a party when entering the practice range

Remagen

  • [F8] Rock assembly is missing vehicle collision.
  • [D3] Vehicles clip through the rocks near the train tracks
  • [F8] Rock assembly is missing vehicle collision.
  • H2 A mudbank is missing vehicle collision
  • [D3] A boulder does not have vehicle collision

Sainte-Mère-Église

  • [C4] Stretched texture on wired fence
  • [J8] Misaligned barbed wire is present in this sector

Stalingrad

  • [I6] [I7] Apartment building roof is missing player collision in multiple spots

Hell let Loose update 1.039.000 on PlayStation 5 and Xbox Series X/S.

Shantam Abrol
Shantam Abrolhttps://updatecrazy.com
Shantam Abrol is a content writer, photographer, Rider and explorer. You can also follow him on Instagram. You can also write him on Facebook if you have any queries.
Ad