GTFO Update Patch Notes (Official) – January 21, 2022
GTFO April 20 Update Patch Notes - Official
GTFO update (January 21, 2022) is now available to download on PC (Steam). According to the official GTFO patch notes, the latest update added new features, options, and improvements. Apart from this, GTFO patch also includes various bug fixes.
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Previously, a big update added various quality of life improvements. Unfortunately, since the release, players are facing several issues. GTFO update will fix a few of these issues.
Read more details below.
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Table of Contents
What is new in GTFO January 21 Update?
Rundown 6.0 / Dimensions
NEW FEATURES & CHANGES
Added option for enabling sound when tabbed out of the game
Added option for hiding the Voice Communication text in the chat
Added option for muting the Voice Communication audio
Enabled ability to change the language while in a game. Some texts won’t be translated until you exit the expedition.
All chat messages are now erased between games
Added a few new translations
Added a missing symbol to the Russian font used
Player Bots
Are smarter when attacking enemies, such as avoiding meleeing in bad situations
Are smarter about avoiding getting shot from sentry guns
Better prioritize what enemy limbs to attack
Are smarter about carry items, e.g. dropping them to join combat
Various item throwing improvements
Added missing [Bot] prefix to Expedition Success screen
BUG FIXES
Fixed bug where meleeing enemies from behind didn’t apply the correct amount of damage
Fixed bug where joining a D4 game in-progress can teleport players to a locked zone
Fixed multiple Terminal Uplink bugs related to using checkpoints or joining games in-progress
Fixed bug where the Scout stance was not consistent for Hosts and Clients
Fixed bug where trying to use the “Cancel that” Communication Menu on a human caused exceptions and could lead to a crash
Fixed bug where dropping the Matter Wave Projector in the outside area in A1, then restoring from a checkpoint will cause the MWP to appear at the checkpoint door for clients
Fixed bug on D4 where areas revealed from the teleports would show on the main map
Fixed bug where the flashlight did not wake up sleepers at a close-to-mid range
Fixed bug where players could be knee-deep in the floor when standing on ground that has holes in it, like catwalks
Fixed bug where bots would walk too slow carrying objective items
Fixed various door related bugs, such as them appearing incorrect when restoring from checkpoint, the text being visible from the other side, and the door exploding in the incorrect direction
Fixed bug where the audio line “Please step into the Bioscan” might not play for a client
Fixed bug where strikers would cancel their attack but clients would still see the tongue
Fixed bug where there could be sudden fog transitions when quicky dropping and picking up the Fog Repeller Turbine
Fixed bug where the Checkpoint icon wasn’t properly aligned on the Expedition Success screen
Fixed bug where the Sectors Cleared at the top right of the Rundown screen would overlap on each other
The text for “Hold to Skip” now auto scales to fit the animation display
Fixed bug where enemy wave spawning sound was played more frequently that it should
Fixed bug where you could skip the “Connect to Rundown” animation/button by going to Settings
Fixed bug where bots would be stuck holding objective items after a checkpoint restore if they were holding it when the checkpoint was saved. They now drop the item after the checkpoint is restored.
Fixed bug where the melee visual and sound effects would not play for other players when hitting objects
Fixed bug where long door names like “SEC_DOOR_987” would get split on two lines
Fixed bug where the Prisoner Evaluation and Artifacts Collected texts could be badly split to multiple lines on the Expedition Success screen