Granblue Fantasy Relink update 2.02 (2.000.002) is available on PS4, PC and Xbox One. According to the official Granblue Fantasy Relink patch notes, Endless Ragnarok introduces the Fatebreaker rank, Chaos difficulty, The Conflux mode, six new playable characters, Master Traits, Summons, and Weapon Transcendence. The update also expands quests, unlockable weapons, Photo Mode, rewards, and loading screen features while adding new progression systems across the game. Apart from this, Granblue Fantasy Relink patch 2.02 also introduces major gameplay customization with new camera, lock-on, control, HUD, graphics, and network options. It also redesigns the main menu, improves map and inventory usability, adds PlayStation 5 Pro support and Cygames ID linking, and fixes a wide range of combat, quest, UI, audio, and progression issues.
GFR Version 2.000.002 Patch Notes – July 8, 2026
Granblue Fantasy: Relink – Endless Ragnarok Update Summary
- Added the Endless Ragnarok story chapter, Fatebreaker skyfarer grade, and Chaos difficulty.
- Introduced The Conflux single-player mode with multiple progression cycles.
- Added six playable characters, Summons, Master Traits, and weapon Transcendence.
- Expanded quests, weapons, Photo Mode, trophies, and character progression systems.
Granblue Fantasy: Relink – Endless Ragnarok Patch Notes
New Content
- Added the new Fatebreaker skyfarer grade.
- Added the Endless Ragnarok main story chapter, unlocked after clearing The Tale of Bahamut’s Rage (Proud).
- Added The Conflux single-player mode with multiple exploration cycles.
- Unlocked Conflux progression through story and higher quest difficulties.
New Playable Characters
- Added Beatrix and Eustace, unlocked with one standard crewmate card.
- Added Gallanza and Maglielle, unlocked with special crewmate cards earned from new Chapter Ø Hard quests.
- Added Fraux and Fediel, unlocked through Endless Ragnarok progression or by using two standard crewmate cards.
Character Progression
- Added the Master Traits system.
- Characters can spend MSP to increase Master Level and equip additional Master Traits.
- Style Perks unlock by equipping enough traits from the same Master Style.
- Master Traits become available for level 100 characters after reaching Fatebreaker.
Summons
- Added the Summons system.
- Up to four summons can be equipped.
- Each summon provides its own unique trait.
- Summons unlock after reaching Fatebreaker and completing the tutorial.
Quests
- Added the Chaos quest difficulty.
- Added new side quests across Folca and Seedhollow with progression-based unlock requirements.
Battle
- Summons can now be used in Fatebreaker quests and selected Conflux areas.
- Added Primal Bursts, activated after performing a full burst.
- Primal Bursts are available in Fatebreaker quests and The Conflux.
- Expanded Beatrix’s Delta Clock controls with single and double button press options.
- Beatrix can now dodge after combo finishers during Devour Causality without interrupting combos.
Weapons and Equipment
- Added the Transcendence weapon upgrade system.
- Most fully upgraded weapons can now be enhanced further.
- Added additional crewmate cards to several main story chapters.
- Seofon, Tweyen, and Sandalphon can now be unlocked with two normal crewmate cards.
- Added new Stinger and Terminus weapons for Seofon, Tweyen, and Sandalphon.
- Level 100 characters now earn Transmarvel Vouchers after filling their experience gauge.
Rewards and Collectibles
- Added new Sigils available from Chaos difficulty and above.
- Added new Stickers earned through character progression and trophies.
- Added new trophies and achievements.
Photo Mode
- Added new frames, including Sparkling Wine, Petal Dance, Mood Down, Cut-In, Swirl, Apprehension, Photo Frame, Siero’s Fond Memory, and Like!.
- Added unlockable frames such as New World Order, Emergent Chaos, Eternal Splendor, Twinkle Twinkle, Swim with the Fishes, and Call of the Pincers.
- Added Ink, Outline, Dark, Dot Matrix, Reminiscence, and Analog filters.
Interface and Other Changes
- Updated the loading screen appearance.
- Added gameplay tips to loading screens.
- Added new Activities for PlayStation 5.
- Added Link Bonuses for connecting Granblue Fantasy: Relink – Endless Ragnarok and the Granblue Fantasy mobile game through a Cygames ID.
Battle
General
- If a guard is performed while another action is ongoing, as long as the guard was performed with perfect timing, it will no longer interrupt the continuation of that action. This change allows players to perform perfect guards during a combo without interrupting the combo.
- The Down directional button/key can now be used to switch SBA Mode during battle as long as you’re not in critical condition.
- A player in critical condition can now hold down any button to speed up recovery. Recovery reminder text will now be displayed as well.

- Reduced the time needed to pick up a throwable object.
- Characters in mid-air can now activate their Skybound Arts to join a chain burst. Additionally, SBAs can now be activated whenever dodging is possible.
- To account for temporarily losing control of your character during cutscenes like SBAs, upon regaining control, perfect inputs are now momentarily easier to perform.
- Raised the camera while performing aimable actions (such as throwing objects or using skills) to improve visibility.
- When locking on, it should now be easier to select nearby targets in the center of the screen.
- The camera will now follow the lock-on cursor when switching between targets.
- While locked on to a target, the cursor will now stay locked on to that target even when opening and closing Communication Tools.
- When two or more foes are all within range for a chain chance, the camera will no longer attempt to focus on an individual foe.
This is to prevent unintended camera movement. - Adjusted the behavior of the map button to prevent inadvertently opening the map when activating a Skybound Art.
Now, while the left stick is held down, holding down the right stick won’t open the map. - When using Assist Mode, performing a dodge during a combo no longer interrupts the combo.
- Upon taking damage while the Shield effect is active, the controller will now vibrate.
- Assist Mode and Full Assist Mode can now be enabled for the following content:
- Maniac-difficulty quests
- Proud-difficulty quests
- Action difficulty (main story)
Assist Mode and Full Assist Mode can also be enabled for Chaos-difficulty or higher quests (Endless Ragnarok only).
- Adjusted how damage is calculated for buffs (such as ATK↑) and debuffs (such as DEF↓). Before the adjustment, upon exceeding a certain PWR, any extra damage provided by status effects would be lost once the damage cap was reached. After the adjustment, that damage is no longer affected by damage cap and is dealt based on the new calculation method instead.
- Certain status effects related to damage dealt (such as ATK↑) and damage taken (such as DEF↓) are now stackable, meaning the same effect can be placed on a target multiple times. Stackable effects are applied as single, additive effects.

- As a result of adjustments made to status effect calculations and stacking, status effect values that were no longer influenced by damage cap became too strong relative to their previous values.
To ensure that skills maintain the same balance as before, the strength of the following skill status effects have been reduced.
| Character | Skills |
|---|---|
| Captain (Gran/Djeeta) | Rage (ATK↑)/Armor Break (DEF↓) /Miserable Mist (DEF↓) |
| Rackam | Wild Gunsmoke (ATK↑) |
| Eugen | Venom Grenade (DEF↓) |
| Charlotta | Shining Onslaught (DEF↓) |
| Ghandagoza | True Avidya (ATK↑) / Lion Stance (Jammed) |
| Ferry | Hinrichten (ATK↑) / Benediction (ATK↑) |
| Narmaya | Dance of Pink Petals (ATK↑) / Utter Devotion (DEF↓) |
| Vane | Soul Eruption (ATK↑) / Drachenstolz (ATK↑) |
| Percival | Flammenmarsch (ATK↑, DEF↑) / Träumerei (Strength) |
| Siegfried | Manigance (ATK↑) / Verdrängen (DEF↓) |
| Cagliostro | Phantasmagoria (ATK↑/DEF↑/Critical Hit Rate↑) |
| Yodarha | Trice Blade (ATK↑) |
| Zeta | Signo Drive (ATK↑) / Arvess Fermare effect (DMG↑) |
| Vaseraga | Damnation (Jammed) |
| Seofon | Despedazar (ATK↑) |
| Sandalphon | The Power of One (ATK↑) |
- Similarly, the strength of the status effects granted by the character-unique sigils below has been lowered.
| Character | Sigil |
|---|---|
| Katalina | Guardian’s Warpath (DMG↑) |
| Ferry | Phantom’s Concord (DEF↓) |
| Percival | Lord’s Ambition (ATK↑) |
| Charlotta | Holy Knight’s Grandeur (ATK↑) |
| Cagliostro | Founder’s Strategy (ATK↑) |
- Adjusted healing caps for each type of healing potion now that Max HP can go above 99,999.
| Recovery Item | Target | Recovery Amount | Pre-Adjustment | Post-Adjustment |
|---|---|---|---|---|
| Green Potion | Self | 50% | No cap | 45,000 |
| Mega Potion | Self | 100% | 99,999 | |
| Blue Potion | Party | 50% | 45,000 | |
| Revival Potion | Self | 100% | 99,999 |
- Adjusted healing caps for certain healing skills now that Max HP can go above 99,999.
| Character | Skill | Pre-Adjustment | Post-Adjustment | |
|---|---|---|---|---|
| Captain (Gran/Djeeta) | Panacea | Arts Lvl 1 | 10,000 | 30,000 |
| Arts Lvl 2 | 13,000 | 35,000 | ||
| Arts Lvl 3 | 16,000 | 42,500 | ||
| Arts Lvl 4 | 20,000 | 55,000 | ||
| Katalina | Heal | Without Ares | 20,000 | 30,000 |
| With Ares | 40,000 | 60,000 | ||
| Io | Healing Winds | 1,500 | 10,000 | |
| Eugen | Healing Bullet | 20,000 | 60,000 | |
| Rosetta | Bouquet | Rose Lvl 1 | 4,000 | 8,000 |
| Rose Lvl 2 | 6,000 | 11,000 | ||
| Rose Lvl 3 | 8,000 | 15,000 | ||
| Rose Lvl 4 | 10,000 | 20,000 | ||
| Ferry | Benediction | No Pets | 10,000 | 25,000 |
| 1 Pet | 13,000 | 35,000 | ||
| 2 Pets | 16,000 | 45,000 | ||
| 3 Pets | 20,000 | 55,000 | ||
- If multiple non-player controlled allies are ready to activate their Skybound Art against a foe, the ally with the superior element will go first.
- Non-player controlled allies will now instantly recover after being knocked down.
- Upon entering link time, foes will now stumble instead of getting knocked back.
- The healing cap for Drain effects is now based on the power of the applicable attack.
- Adjusted the number of activations for the Auto-Revive and Guts traits.
The time until reactivation hasn’t changed. - Only dodges performed with the dodge button will trigger the Flight over Fight trait effect. Perfect dodges triggered this way now inflict you with DMG↓ upon performing a perfect dodge.
- Reduced the number of revival potions granted by the Potion Hoarder trait at T. Lvl 15 from 2 to 1.
- Characters under the Shield effect will now react to non-damaging environmental factors such as strong winds and ground tremors.
- During a battle, for certain foes’ attack cinematics, the length will be shortened from the second time onward.
Examples: Managarmr’s Death’s Threshold and Vulkan Bolla’s Auxilium. - Reduced the requirements for trophies beginning with “Skybound” from unleashing Skybound Arts 30 times to 3 times. These trophies are required for weapon awakening.
- Reduced the requirements for trophies beginning with “Gate-Crushing” and “Darkness-Smashing.” Now each target foe only needs to be defeated once instead of twice. These trophies are required for weapon awakening.
- During the fight with Nazarbonju in Chapter 5 of the main story, the lock-on cursor will no longer target the surrounding ice walls.
- Adjusted the language of side goals with numerical conditions (such as “Don’t enter critical condition too often”) for better consistency.
- Adjusted visual effects of attacks and skills for various characters to improve visibility and reduce visual noise.
- Adjusted visual effects of attacks and warning cues for various foes to improve visibility and reduce visual noise.
Characters
・Dodging while charging Power Raise no longer resets the charge.
・Adjusted the default camera distance from the captain.
・Increased the power of normal attacks and Power Raise.
・Increased the power of Skybound Arts’ initial attack.
・Phalanx now affects all allies instead of nearby allies only.
・The Substitute skill now grants DMG Cut instead of DEF↑.
・The Substitute skill can now intercept attacks that can’t be guarded.
・Dodging while performing Ares Pactstrike no longer dismisses Ares.
・Increased the power of Skybound Art’s initial attack.
・Now that stackable effects have been added, the strength of DMG↑ granted by the Guardian’s Warpath sigil has been lowered.
・Increased the chain chance area, making it easier to participate in chain bursts from a distance.
・Normal attacks fired while walking will no longer lose auto aim.
・Firing consecutive Bull’s Eye Blasts no longer causes Rackam to move forward.
・Increased the power of normal attacks and Bull’s Eye Blast V.
・Increased the power of Skybound Art’s initial attack.
・Made it easier for Coffinmaker to hit distant foes.
・Now that stackable effects have been added, reduced the ATK↑ effect granted by Wild Gunsmoke.
・Increased the chain chance area, making it easier to participate in chain bursts from a distance.
・If an attack button is held while a charged normal attack, charged Stargaze, or skill is executing, the new attack will now begin charging immediately after the previous action has completed.
・Increased the power of normal attacks and Stargaze.
・Increased the power of Lightning and Flowery Seven.
・Increased the power of Skybound Art’s initial attack.
・Fixed a bug where the sigil effect for Mage’s Warpath wasn’t triggering during link time.
・Increased the chain chance area, making it easier to participate in chain bursts from a distance.
・Increased the power of Skybound Art’s initial attack.
・After throwing a grenade by holding the Grenade button, shortened the delay to initiate another grenade throw.
・While locked on to a target, the cursor will now stay locked on to that target when leaving sniper vision or after using an aimable skill.
・Eugen can now switch to sniper vision even if foes get too close to him.
・After dodging while in sniper vision, shortened the delay to initiate a melee attack.
・Improved targeting when holding a button to aim grenades or the Armor-Piercing Round skill.
・While activating Sumrak or Detonator, the activation button is now displayed in a fixed location near the reticle.
・Fixed a bug where non-player-controlled Eugen wouldn’t switch to sniper vision.
・Fixed a bug where the reticle of aimable skills would sometimes drift away from the target.
・Fixed a bug where after switching to sniper vision, the reticle would swing toward off-screen targets.
・Fixed a bug where after switching to sniper vision, Eugen would suddenly face a different direction if there was no longer a valid target in the center of the screen.
・Fixed a bug where the speed of switching to sniper vision differed depending on a player’s hardware setup.
・Now that stackable effects have been added, reduced the DEF↓ effect inflicted by Venom Grenade.
・When Rosetta enters critical condition, planted roses now stay planted and no longer reset.
・After holding the Rose Palace button to plant a rose, each press of the Rose Palace button right after will now plant a rose at that spot.
・When holding the Rose Palace button to plant a rose, if Rosetta dodges right after releasing the button, the rose will be planted.
・Improved targeting when holding the Rose Palace button to plant roses.
・Increased the power of Combo D attacks as well as attacks from roses planted with Rose Palace.
・Increased the power of Lost Love.
・Increased the power of Skybound Art’s initial attack.
・Landing Rose Tycoon now restores the gauges of planted roses.
・Vertically expanded the hitboxes of lvl 1 and lvl 2 roses.
・Reduced the Rose Gauge Depletion effect of the Rose’s Warpath sigil.
・Extended the input window between combo attacks, making it easier to prolong a combo that requires button mashing. You no longer have to press the button as rapidly to continue comboing attacks.
・Increased the power of power finishers while Noble Stance is active.
・Increased the power of Skybound Art’s initial attack.
・Königsschild now affects all allies instead of nearby allies only.
・As part of adjustments made to status effect calculations and stacking, Valiant Stance now grants Stackable ATK↑ instead of ATK↑. Furthermore, the effect strength of each stack has been reduced.
・Increased the power of Skybound Art’s initial attack.
・Increased the power of Skybound Art’s initial attack.
・After activating Purge Spirits, shortened the delay to initiate the next attack.
・Benediction now affects all allies instead of nearby allies only.
・Skills and sigils whose effects are dependent on the number of pets summoned will now count Beppo when Beppo is summoned via Umlauf.
・Fixed a bug where pets could no longer be summoned properly if certain skills were activated right after pets were dismissed with Onslaught.
・Fixed a bug where pet attacks still inflicted debuffs on foes who should’ve been protected by the Debuff Immunity effect.
・Pendel, Strafe, and pet attacks now fill the SBA gauge per hit instead of from the initial hit only.
・Upon activating Setsuna, the next attack can no longer be initiated until Setsuna’s final slash is completed.
・Increased the power of Freeflutter Finishers and Dawnfly Finishers.
・Increased the power of Skybound Art’s initial attack.
・Fixed a bug where, if Narmaya dodge canceled right after using Transient and then began charging a normal attack in Dawnfly Stance, Transient wouldn’t go on cooldown, and the normal attack would charge faster than intended.
・Now that damage cap mechanics have been adjusted, reduced the boost to attack granted by 1 butterfly.
・Reduced the SBA Gauge Gain penalty of the Butterfly’s Warpath sigil from -50% to -30%.
・Adjusted the Stiller Glanz support skill as follows: Performing repeated combo attacks now grants the Avalanche status effect. Prolonging the combo raises Avalanche’s effect level.
・Adjusted when Lancelot can transition from a combo attack into a combo finisher, improving his ease of use.
・Extended the input window between combo attacks, making it easier to prolong a combo that requires button mashing. You no longer have to press the button as rapidly to continue comboing attacks.
・Increased the power of Skybound Art’s initial attack.
・Adjusted the knockback dealt by Rift Divider against guarding foes, making it easier for Rift Divider to deal consecutive hits.
・Fixed a bug where blocking certain foe attacks with Heavy Swing wouldn’t fill the Beatdown gauge.
・When non-player-controlled Vane is in a situation where blocking an attack with Heavy Swing would put him into critical condition, he’ll now prioritize dodging instead.
・Increased the power of Skybound Art’s initial attack.
・Increased the power of Schlacht ++.
・Increased the power of Skybound Art’s initial attack.
・Fixed a bug where following up Uwe with Verdrängen caused Draconic Release’s effect to end prematurely.
・Fixed an intermittent bug where performing a perfect execution caused Draconic Release’s effect to end prematurely.
・Increased the power of Skybound Art’s initial attack.
・Mirage now grants DMG Cut instead of DEF↑.
・As part of adjustments made to status effect calculations and stacking, Draconic Release now grants Stackable ATK↑ instead of ATK↑. Furthermore, the effect strength of each stack has been reduced.
・Reduced the DEF penalty of the Dragonslayer’s Warpath sigil from -50% to -30%.
・Increased the chain chance area, making it easier to participate in chain bursts from a distance.
・Fixed a bug where after dodge canceling a Combo C combo finisher, the “Shortens skill cooldowns” effect from the Founder’s Truth sigil effect would sometimes trigger repeatedly.
・Increased the power of Skybound Art’s initial attack.
・Yodarha’s Triple Shroud marks are now always displayed as long as he has at least one mark.
・Increased Yodarha’s dash speed to match the dash speed of all other characters.
・Increased the power of combo finishers.
・Increased the power of Skybound Art’s initial attack.
・Fixed an intermittent bug where combos shortened by the Sharpened Focus support skill wouldn’t register the correct hit count.
・Fixed a bug that caused Empty Mist’s cooldown to reset at unintended times.
・Extended the period of Invincibility upon successfully countering with Realm’s Majesty.
・After executing Arvess Hammer, shortened the delay to initiate the next skill.
・Foes inflicted with Arvess Fermare will now only take extra damage from the character that inflicted Arvess Fermare.
・Increased the power of Skybound Art’s initial attack.
・While lunging forward with Battalions of Fear, Vaseraga will now stop lunging and proceed to attack a foe if he’s close enough.
・Charged unique attacks can now be initiated from all damage skills and debuff skills.
・After dodge canceling from a combo attack, shortened the delay to initiate a charged attack.
・Fixed a bug where dodge canceling Combo A’s power strike then following up with a power strike would result in the wrong combo route.
・Fixed a bug that caused Violet Shadows’s cooldown to reset at unintended times.
・Increased the power of Skybound Art’s initial attack.
・Netherwrath can now intercept attacks that can’t be guarded.
・When dismissing an avatar while the Swordshine level isn’t maxed out, the Swordshine level will now remain at that level.
・Avatar finishers will no longer reset the Avatar gauge.
・Non-player-controlled Seofon will now use Seven-Star’s Brilliance.
・Increased the power of Skybound Art’s initial attack.
・Increased the chain chance area, making it easier to participate in chain bursts from a distance.
・After executing a charged power finisher, continuing to hold the charge button will now allow Tweyen to transition into Multilock Hail.
・Adjusted the camera behavior when initiating Multilock Hail by holding the button.
・Increased the power of Combo C’s combo finisher as well as a fully charged Multilock Hail.
・Increased the power of Skybound Art’s initial attack.
・Increased the DMG↑ effect granted by the Dark Huntress’s Volley sigil.
・Fixed a bug that caused Two-Crown’s Strife to extend buff durations on foes. Two-Crown’s Strife will now only extend debuff durations on foes.
・Fixed an intermittent bug where landing all hits of Talviyö wouldn’t max out the Archangel gauge.
・Fixed an intermittent bug where following up certain skills with Lightstep and then Revontulet would disable the use of combo finishers.
・Fixed a bug where effects from “Enhanced Skill” nodes in Masteries didn’t apply properly while Chromatic Wings was active.
・Increased the power of Skybound Art’s initial attack.
・Lowered Sandalphon’s attack power and stun power while Chromatic Wings is active for the purpose of character balancing.
・Lowered the stun power of Revontulet to its intended value.
・Charged lunge attacks can now be initiated from damage skills.
・The Versalis gauge will no longer deplete when Id enters critical condition while he has the Autorevive effect.
・While lunging forward with Never Enough, Id will now stop lunging and proceed to attack a foe if he’s close enough.
・Expanded the attack radius of Dragonform Id’s Light Blast combo finisher.
・Adjusted the knockback dealt by Dragonform Id’s combo attacks against guarding foes, making it easier to deal consecutive hits.
・While Id is in Godmight, dodging during a power strike will no longer interrupt the combo.
・While Id is in Dragonform, extended the input window between combo attacks, making it easier to prolong a combo that requires button mashing. You no longer have to press the button as rapidly to continue comboing attacks.
・Adjusted the default camera distance from Dragonform Id to improve visibility.
・While Id is in Dragonform, after using Reginleiv, shortened the delay to initiate the next attack.
・Increased the healing cap of Never Enough’s Drain effect.
・When Id enters Dragonform, the transformation attack now deals more hits.
・Increased the power of Skybound Art’s initial attack.
・Lowered the power of Fourfold Vengeance.
This adjustment was made to account for the addition of master traits to Endless Ragnarok.
・Atonement can now intercept attacks that can’t be guarded.
Foes
- More parts on Managarmr are now targetable, making it easier to land hits.
- Extended the amount of time to attack Excavallion’s legs.
- Increased the damage dealt to Excavallion whenever a reactor on its upper body or arms is destroyed. This applies to the following difficulties and quests:
- Action (main story)
- Hard (main story)
- Ultimate (main story)
- The Saga Continues: Earth (quest)
- Learning from the Past (quest)
- When Maglielle’s magic swords are thrust into the ground, they will now display their own HP bars.
- Lowered the resistance value of Proto Bahamut’s head, making it easier to destroy parts.
- Reduced the barrier strength of the following foes summoned by Proto Bahamut:
- Fotia
- Hydor
- Edafos
- Anemos
- Renamed one of Proto Bahamut’s abilities from Absolute Judgment to Skylink Primacy.
- The lock-on cursor will now stay locked on to Pyet-A even if it goes airborne.
- The lock-on cursor and Skybound Arts will no longer attempt to target Fireflies summoned by Pyet-A.
- Increased the resistance value of each of Pyet-A’s body parts.
- Renamed one of Pyet-A’s abilities from Firefly to Anomaly Initiation.
- Expanded the hitbox on Bahamut Versa’s chest, making it easier to hit with attacks that have shorter reaches.
- For the quests The Final Report (Proud) and Dark Swordsman’s Nightmare (Proud), extended the time until Bahamut Versa activates Reason’s Transcendence and Light of the Apocalypse.
- Added visual warnings to some of Lucilius’s attacks.
- During the Seven Trumpets phase of the fight with Lucilius, added visual effects beneath all characters to make them easier to keep track of.
- Increased the HP for some foes to account for the game-wide combat balancing in which all characters received a boost to their damage output.
Cinematics & Presentation
- Added an opening cinematic entitled “A Grand Voyage Begins.”
Players continuing from existing saved data can view the cinematic by going to Lyria’s Journal → Main Story → Prologue.
- Added a new scene called “A Boundless Question,” which plays on the deck of the Grandcypher after the opening cinematic.
Players continuing from existing saved data can view the scene by going to Lyria’s Journal → Main Story → Prologue. - Added the following new scenes, which can be triggered after arriving in Folca:
- The Skybound Guardian
- The Skybound Helmsman
- The Skybound Mage
- The Skybound Sniper
- The Skybound Rose
Players continuing from existing saved data can view the scenes by going to Lyria’s Journal → Main Story → Chapter 1.
- During the “Bitterness and Remorse” scene, selecting certain dialogue options will no longer end the scene prematurely.
- A tutorial for weapon awakening will now be displayed after viewing the “I Heard You Like Power” scene.
- Changed the font color of certain monologues to improve readability.
- Removed visual effects from weapons during certain event sequences.
- In Episode 8 of Ghandagoza’s fate episode, changed the human male NPC’s character model to the referee.
- Added subtitles for allies reacting to perfect dodges or perfect guards.
- Adjusted certain voice lines to prevent them from getting cut off during playback.
- Fixed Skybound Art cut-ins so they are no longer affected by hitstop.
- The following types of cutscenes can now be skipped:
- Departing aboard the Grandcypher
- Boss intros
- Boss defeat sequences
- Now when repeating and clearing a quest, the treasure chest victory sequence will be skipped, sending players directly to the results screen.
- Adjusted sound effect volumes for the following actions:
- Guarding
- Link attacks
- Taking damage
System
General
- Terminus weapons can now be forged at the blacksmith. Forging them requires the Ultimate Memory item.
- Added “Show Once a Day, Then Skip” as an option for Quest Cutscene Auto-Skip.
- Added new trophies.
- Added new stickers.

- Added Tips to loading screens.
- Added new banter dialogue that plays after chain bursts.
- Increased the caps for the following values:
| Value | Pre-Adjustment | Post-Adjustment |
|---|---|---|
| HP | 99,999 | 999,999 |
| Stun Power | 999 | 9,999 |
| DMG Dealt | 9,999,999 | 99,999,999 |
| DMG Taken | 99,999 | 999,999 |
| Healing | 99,999 | 999,999 |
| MSP | 99,999 | 999,999 |
| Knickknack Vouchers | 999 | 99,999 |
- Added an Unlock All feature to Masteries, allowing a character’s Mastery nodes to be unlocked in bulk.
- Damage cap trait effects will now be added to and reflected in a character’s power rating (PWR).
- Added more party set slots.
- Added a feature to adjust the camera distance while in a town.
- Added the “Side Quest Client” option to the Fast Travel menu.
This allows players to fast travel to side quest clients after completing their requests. - Added “Church” and “To Training” options to the Fast Travel menu while in Folca.
- Players can now interact with the training dummy in Folca to warp directly to the Grandcypher to train with Sir Barrold.

- While training with Sir Barrold, players can now display damage numbers as a percentage of damage cap.
If the percentage reaches 100% or higher, more damage cap-boosting effects should be equipped to increase overall damage. - Added new side quests.
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| Location | Side Quest | Unlock Condition |
|---|---|---|
| Folca | Count One: The Weapon Awakens | Unlock Maniac quests |
| Count Two: Rise Up | Complete “Count One: The Weapon Awakens” | |
| Count Three: Final Ascension | Complete “Count Two: Rise Up” | |
| Count One: Start of the End | Unlock Proud quests and complete “Count Three: Final Ascension” | |
| Count Two: Right on Track | Complete “Count One: Start of the End” | |
| Count Three: Last Stop | Complete “Count Two: Right on Track” | |
| Push the Limits | Complete 10 Maniac key quests | |
| Seedhollow | No Time to Snooze | Unlock Maniac quests and complete “Count Three: Final Ascension” |
| Awakened Emotion | Complete “No Time to Snooze” | |
| Dawn of a New Awakening | Complete “Awakened Emotion” | |
| Terminus 2 | Unlock Proud quests and complete “Count Three: Last Stop” and “Dawn of a New Awakening” | |
| Me and My Big Mouth | Complete “Terminus 2” | |
| Beyond the Terminus | Complete “Me and My Big Mouth” |
- When traveling from the docks to the Grandcypher’s deck, the player will now be positioned closer to Sir Barrold.
- Sigils and wrightstones can now be filtered by rarity or traits.

- Weapon effects can now be toggled on or off for awakened weapons. This feature is accessible when switching a character’s equipped weapon from the Gear screen.
- Reduced the number of legendary merits needed to uncap a 5-Star weapon to a 6-Star weapon from 5 to 2.
- Reduced the amount of certain materials needed to upgrade legendary sigils.
- When selling items at the blacksmith, there is now a Sell All tab in the Sort & Filter function for wrightstones.
- A tip bubble will now appear on the blacksmith menu to notify the player they have precious ore that can be sold.
- Decluttered the Knickknack Shack’s Treasure Trade by consolidating multiple tradable options for silver centrum into a single trade.
- 1 silver centrum can now be traded for Rafale Coin x50 (no limit)
- Removed all other silver centrum trades
- Adjusted the contents of the Treasure Trade at the Knickknack Shack.
- Trade Value Changes:
Item Required Treasure Pre-Adjustment Post-Adjustment Rainbow Prism Rafale Coin 50 15 Flawless Prism 30 5 Flawed Prism 10 2 Prism Chip 5 1 Exceptional Refinium 30 15 Quality Refinium 20 10 Standard Refinium 10 5 Fortitude Crystal (L) 30 10 Fortitude Crystal (M) 10 5 Cyclone Orb Rafale Coin 3 2 Tempestone 1 No change Wind Orb Rafale Coin 3 1 Whorlshroom 1 No change Wind Shard Rafale Coin 3 Removed Cobblestone 1 No change Rumbling Orb Rafale Coin 3 2 Fornax Stone 1 No change Earth Orb Rafale Coin 3 1 Red-Hot Cactus 1 No change Earth Shard Rafale Coin 3 Removed Desert Ash 1 No change Inferno Orb Rafale Coin 3 2 Vermillion Powder 1 No change Fire Orb Rafale Coin 3 1 Salamander Egg 1 No change Fire Shard Rafale Coin 3 Removed Magma Worm 1 No change Frost Orb Rafale Coin 3 2 Frosted Flower 1 No change Water Orb Rafale Coin 3 1 Snow Pillow 1 No change Water Shard Rafale Coin 3 Removed Ice Spire 1 No change Shining Orb Rafale Coin 3 2 Patalena Glass 1 No change Light Orb Rafale Coin 3 1 Aviaeth Prayer Book 1 No change Light Shard Rafale Coin 3 Removed Busted Manikin 1 No change Abysm Orb Rafale Coin 3 2 Disast Orb 1 No change Dark Orb Rafale Coin 3 1 Dark Liquid 1 No change Dark Shard Rafale Coin 3 Removed Welkin Reflection 1 No change Landbeast Horn Whorlshroom 3 2 Tempestone 3 2 Valley Bloom 3 2 Flamebeast Horn Salamander Egg 3 2 Vermillion Powder 3 2 Phondam Sulfur 3 2 Frostbeast Horn Snow Pillow 3 2 Frosted Flower 3 2 Eternal Snowflake 3 2 Broken Savage Sword Whorlshroom 3 2 Tempestone 3 2 Valley Bloom 3 2 Chilling Demon Eye Snow Pillow 3 2 Frosted Flower 3 2 Eternal Snowflake 3 2 Frosty War Axe Snow Pillow 3 2 Frosted Flower 3 2 Eternal Snowflake 3 2 Giant Beak Red-Hot Cactus 3 2 Fornax Stone 3 2 Electromagnetic Sand 3 2 Crowning Parapet Red-Hot Cactus 3 2 Fornax Stone 3 2 Electromagnetic Sand 3 2 Searing War Axe Aviaeth Prayer Book 3 2 Patalena Glass 3 2 Bloomsword Hilt 3 2 Ether Battery Aviaeth Prayer Book 3 2 Patalena Glass 3 2 Bloomsword Hilt 3 2 Judgment Prongs Whorlshroom 3 2 Tempestone 3 2 Valley Bloom 3 2 Furycane Omega Anima Furycane Anima 10 5 Valley Bloom 5 No change Wind Shard 5 3 Managarmr Omega Anima Managarmr Anima 10 5 Eternal Snowflake 5 No change Water Shard 5 3 Excavallion Omega Anima Excavallion Anima 10 5 Electromagnetic Sand 5 No change Earth Shard 5 3 Vulkan Bolla Omega Anima Vulkan Bolla Anima 10 5 Phondam Sulfur 5 No change Fire Shard 5 3 Id Anamnesis Protector’s Pride 10 No change Astral Matter 5 No change Dark Shard 5 3 Gallanza Anamnesis Alpha Wolf’s Valor 10 No change High-Grade Scrap 5 No change Earth Shard 5 3 Maglielle Anamnesis Bladecaller’s Gambit 10 No change Bloomsword Hilt 5 No change Light Shard 5 3 Angra Mainyu Omega Anima Angra Mainyu Anima 10 5 Astral Matter 5 No change Dark Shard 5 3 Added:
Item Required Treasure Cost Azurite’s Splendor Supreme Weapon Essence 10 Damascus Ingot 10 Silver Centrum Rafale Coin 50 Removed:
Item Required Treasure Ambrosia Tears of the Apocalypse, Dark Residue Damascus Ingot Silver Centrum Landbeast Horn, Frostbeast Horn, Flamebeast Horn Chilling Demon Eye, Giant Beak Broken Savage Sword, Crowning Parapet Frosty War Axe, Searing War Axe Vitality Hoof, Sequestered Mane, Furycane Omega Anima Fortified Hearth, Dreaded Tail, Excavallion Omega Anima Calamitous Hand, Calamitous Corkscrew, Angra Mainyu Omega Anima Demigod Feather, Divinity Shackle, Horn of Bahamut Tears of the Apocalypse, Dark Residue
- Trade Value Changes:
- Adjusted the number of gold Dalia badges required when trading for items at the Knickknack Shack.
| Item | Required Badges | |
|---|---|---|
| Pre-Adjustment | Post-Adjustment | |
| Silver Centrum | 25 | 8 |
| Mirage Munition | 5 | 1 |
| Glittercrystal Cluster | 3 | 1 |
| Vitality Hoof | 5 | 3 |
| Sequestered Mane | 5 | 3 |
| Fortified Hearth | 5 | 3 |
| Dreaded Tail | 5 | 3 |
| Destrudo | 5 | 3 |
| Silver Wolf Clovis | 5 | 3 |
| Cutthroat Fang | 5 | 3 |
| Calamitous Hand | 5 | 3 |
| Demigod Feather | 5 | 3 |
| Firewyrm’s Jewel | 3 | 1 |
| Earthwyrm’s Jewel | 3 | 1 |
| Windwyrm’s Jewel | 3 | 1 |
| Icewyrm’s Jewel | 3 | 1 |
| Whitewyrm’s Jewel | 3 | 1 |
| Blackwyrm’s Jewel | 3 | 1 |
| Tayu’itar Head Unit | 3 | 1 |
| Ukhar Core | 3 | 1 |
| Crimson Horn | 3 | 1 |
| Terra Horn | 3 | 1 |
| Typhoon Horn | 3 | 1 |
| Frozen Horn | 3 | 1 |
| Bright Horn | 3 | 1 |
| Abyssal Horn | 3 | 1 |
| Ancient Hollowpoint | 3 | 1 |
- Adjusted items available to trade for with gold Dalia badges.
- Added:
- Nihilla-Cast Sword
- Nihilla Horn of Disdain
- Nihilla-Fused Dark Plasma
- Divinity Shackle
- Horn of Bahamut
- Lunary Detector
- Lunary Cell
- Chronos Core
- Tears of the Apocalypse
- Canaan Whitebloom
- Crown of Lament
- Rancorous Lance
- Supreme Weapon Essence
- Removed:
- Heliotrope Urn
- Added:
- Adjusted the number of silver Dalia badges required when trading for items at the Knickknack Shack.
| Item | Required Badges | |
|---|---|---|
| Pre-Adjustment | Post-Adjustment | |
| Attack Power V (Sigil) | 10 | 7 |
| Health V (Sigil) | 10 | 7 |
| Critical Hit Rate V (Sigil) | 10 | 7 |
| Stun Power V (Sigil) | 10 | 7 |
| Attack Power IV (Sigil) | 5 | 2 |
| Health IV (Sigil) | 5 | 2 |
| Critical Hit Rate IV (Sigil) | 5 | 2 |
| Stun Power IV (Sigil) | 5 | 2 |
| Furycane Omega Anima | 10 | 7 |
| Furycane Anima | 5 | 3 |
| Managarmr Omega Anima | 10 | 7 |
| Managarmr Anima | 5 | 3 |
| Excavallion Omega Anima | 10 | 7 |
| Excavallion Anima | 5 | 3 |
| Vulkan Bolla Omega Anima | 10 | 7 |
| Vulkan Bolla Anima | 5 | 3 |
| Id Anamnesis | 10 | 7 |
| Protector’s Pride | 5 | 3 |
| Gallanza Anamnesis | 10 | 7 |
| Alpha Wolf’s Valor | 5 | 3 |
| Maglielle Anamnesis | 10 | 7 |
| Bladecaller’s Gambit | 5 | 3 |
| Angra Mainyu Omega Anima | 10 | 7 |
| Angra Mainyu Anima | 5 | 3 |
| Heliotrope Urn | 10 | 7 |
| Firewyrm’s Jewel | 10 | 7 |
| Red Dragon Scale | 5 | 3 |
| Earthwyrm’s Jewel | 10 | 7 |
| Brown Dragon Scale | 5 | 3 |
| Windwyrm’s Jewel | 10 | 7 |
| Green Dragon Scale | 5 | 3 |
| Icewyrm’s Jewel | 10 | 7 |
| Blue Dragon Scale | 5 | 3 |
| Whitewyrm’s Jewel | 10 | 7 |
| White Dragon Scale | 5 | 3 |
| Blackwyrm’s Jewel | 10 | 7 |
| Black Dragon Scale | 5 | 3 |
| Landbeast Horn | 5 | 3 |
| Landbeast Plate | 3 | 2 |
| Flamebeast Horn | 5 | 3 |
| Flamebeast Plate | 3 | 2 |
| Frostbeast Horn | 5 | 3 |
| Frostbeast Plate | 3 | 2 |
| Broken Savage Sword | 5 | 3 |
| Greatshield Fragment | 3 | 2 |
| Chilling Demon Eye | 5 | 3 |
| Bizarre Ice Spine | 3 | 2 |
| Frosty War Axe | 5 | 3 |
| Bleak Armguard | 3 | 2 |
| Giant Beak | 5 | 3 |
| Griffin Talon | 3 | 2 |
| Crowning Parapet | 5 | 3 |
| Golem Rockjaw | 3 | 2 |
| Searing War Axe | 5 | 3 |
| Purgatory Armguard | 3 | 2 |
| Ether Battery | 5 | 3 |
| Condemnation Saw | 3 | 2 |
| Judgment Prongs | 5 | 3 |
| Swivel Cannon | 3 | 2 |
| Extension Bracer | 2 | 1 |
- Adjusted items available to trade for with silver Dalia badges.
- Added:
- Terror Urn
- Reality Thorn
- Protocol Fiber
- Mana Circuit
- Death Nail
- Wing of Potent
- Dark Residue
- Gold Dalia Badge
- Removed:
- Landbeast Claw
- Flamebeast Claw
- Frostbeast Claw
- Chieftain’s Braid
- Bizarre Wing
- Bleak Bone
- Griffin Feather
- Golem Finger
- Purgatory Bone
- Mythril Wheel
- Added:
- Changed the name of “Knickknack Vouchers” on the Siero’s Knickknack Shack screen to “Recycle.”
- When recycling items at the Knickknack Shack, there is now a Trade All tab in the Sort & Filter function for wrightstones.
- Reduced the number of Knickknack vouchers received from trading sigils and wrightstones when using Recycle at the Knickknack Shack.
- Increased the maximum number of simultaneous sigil transmutations from 30 to 100.
- Increased the likelihood of transmuting higher rarity sigils.
- Reduced the amount of rupies needed to awaken weapons.
- Reduced the amount of certain materials needed to awaken Terminus weapons.
- Increased the likelihood of obtaining certain items from the following quests:
| Difficulty | Quest | Treasure |
|---|---|---|
| Maniac | Hope in the Machine | Tayu’itar Head Unit |
| Know Your Enemy | Ukhar Core | |
| The Saga Continues: Wind | Vitality Hoof | |
| Saga Illustrated: Crystal | Sequestered Mane | |
| Id Bears Repeating | Destrudo | |
| The Saga Continues: Silver | Silver Wolf Clovis | |
| Saga Illustrated: Veil | Cutthroat Fang | |
| The Saga Continues: Earth | Fortified Hearth | |
| Saga Illustrated: Hellfire | Dreaded Tail | |
| Saga Grande: Happily Ever After | Calamitous Hand | |
| Proud | Blazing Trial | Crimson Horn |
| Grounded Trial | Terra Horn | |
| Stormy Trial | Typhoon Horn | |
| Frigid Trial | Frozen Horn | |
| Melting Pot of Hostility | Ancient Hollowpoint | |
| A Quest of Fire and Earth | Crimson Horn, Terra Horn | |
| A Quest of Frost and Storm | Frozen Horn, Typhoon Horn | |
| Thunderbolts and Lightning | Bright Horn | |
| Into the Abyss | Abyssal Horn | |
| The Automagod Strikes Back | Lunary Cell, Lunary Detector | |
| The Tale of Bahamut’s Rage | Horn of Bahamut | |
| Lock Horns | Revenant Medallion, Rancorous Lance, Death Nail | |
| The Final Vision | Canaan Whitebloom | |
| Zathba’s “Volunteers” | Tayu’itar Head Unit, Ukhar Core | |
| Zero | Canaan Whitebloom |
- Upon clearing Boss-type Maniac quests, 2 gold chests will now always appear.
- Increased the amount of MSP earned from clearing the following Proud-difficulty quests:
- Calamity Incarnate
- As Fierce as the Silver Wolf
- Memories of Fire
- Thunderbolts and Lightning
- Into the Abyss
- The Automagod Strikes Back
- The Tale of Bahamut’s Rage
- Lock Horns
- The Final Vision
- Pageant of Might and Magic
- Zathba’s “Volunteers”
- Dark Swordsman’s Nightmare
- Zero
- Greatly reduced loading time when opening Lyria’s Journal from the Main Menu.
- Colors and weapons currently equipped on characters will now be reflected in main story scenes when viewed from Lyria’s Journal.
- A voice line and sound effect will now play upon unlocking a weapon collection bonus.
- A voice line and sound effect will now play upon unlocking specially added mastery nodes.
- During a quest, a sound effect will now play whenever foe reinforcements arrive.
- Added the following songs to Lyria’s Journal:
- Wings of Terror
- Wind of Beginnings
- Fremel Island: Arsenal Archaic
- Auguste Isles: Babbling Falls
- Lumacie Archipelago: Mystic Woodlands
- Anima Record
- The Last Battle
- Battle 1: Metal Mix
- Battle 3
- Battle 5
- Skyburning Bonds
- A Fallen Conqueror
- Shiny Slime Search!
- Shiny Slime Search Allegro!
- Dragon’s Circle: Fire and Wind
- Dragon’s Circle: Water and Earth
- Dragon’s Circle: Light and Dark
- Last Advent
- Burning Out the Blue
- Zero
- Dark Rapture
- What Makes the Sky Blue
- Good Night, Good Morning
- The Journey Continues
- Sky Realm’s Theme
Gameplay
- Characters no longer automatically dash in towns when Assist Mode is enabled and Auto Dash is turned off.
- Added an option to swap Confirm and Cancel buttons.
- Added camera settings:
- Invert Vertical Look (Aiming)
- Invert Horizontal Look (Aiming)
- Reset Camera When Guarding
- Added new lock-on settings:
- Camera Lock-On Controls
- Target Cycling
- Rear Targeting
- Lock On Override
- Added new control schemes: Type D and Type E.
- Added options to customize Interact and Check buttons.
Graphics and Display
- Added Player Silhouette option.
- Added Battle Effects Intensity setting.
- Added a new Graphics Mode option for PlayStation 5 Pro.
User Interface
- Added HUD-less Mode.
- Added Auto Hide HUD.
- Added options for Trophies and Icons.
- Added Status Effect Icons setting.
- Added Ally Damage Numbers option.
- Redesigned the main menu with active party artwork, equipped weapons, and colors.
- Party trophies and online status icons now appear during online co-op.
- Improved positioning and scaling of status effect icons.
- Added Trophy Settings shortcut while online in towns.
- Added a separate damage indicator for Supplementary DMG effects.
- Improved visibility of battle time-limit effects.
- Reduced accidental repeated interactions with facilities and menus.
- Expanded the Communication Tools window.
- Improved UI text colors and outlines for better readability.
- Player names, profiles, and chat now correctly display mixed-language text on PlayStation 5.
- Saved data now shows the last played character and level.
Inventory and Equipment
- Highlighted Spellbooks and Ambrosia in the inventory.
- Highlighted Damascus Ingot and Azurite’s Splendor materials.
- Updated unique sigil icons for easier identification.
- Sigils with additional traits now display a “+” icon.
- Treasure acquisition locations can now be viewed from multiple menus.
- Weapon awakening levels are now displayed across several equipment screens.
- Masteries now display collected weapon counts for each character.
Map Improvements
- Speech bubbles and guide markers become transparent while viewing the map.
- Directional buttons and keys can move the map.
- Chapter Select maps now display treasure chests opened, Wee Pincers found, and Slimes defeated.
- Locked chests now display a key icon if the required key has not been obtained.
- Frozen chest locations are now shown on Mt. Neigelith.
- The map remains open after dialogue closes.
Network and Online
- Added Spoiler Prevention option.
- Added Crossplay option.
- Added Invite Notifications setting.
- Players can now link a Cygames ID from the title screen and claim rewards at the Knickknack Shack.
Other Improvements
- Added Tayu’itar Mk II name during its introduction.
- Improved tutorial visual indicators.
- Adjusted battle voice line frequency to reduce repeated chain burst dialogue.
- Characters now look toward taller NPCs during conversations.
Bug Fixes
- Fixed Slow incorrectly extending dodge invincibility.
- Resolved incorrect enemy HP after restarting from checkpoints in Chapter 7.
- Fixed Chapter Ø progression and objective marker issues.
- Corrected premature quest completion in selected quests on Steam.
- Fixed multiple quest objective tracking and side goal issues.
- Resolved loot drop issues for Tayu’itar Mk II.
- Fixed enemy defeat counting in several side quests.
- Corrected party save display after Fate Episode battles.
- Fixed SBA Auto Mode activation during chain chances.
- Resolved guard issues after Skybound Arts.
- Fixed War Elemental and Elemental Friction damage calculations during chain bursts.
- Resolved AI allies failing to join chain bursts.
- Fixed potion consumption without healing in specific knockdown situations.
- Corrected multiple missing character sound effects and visual effects.
- Fixed Sandalphon becoming unable to use skills after Chromatic Wings.
- Adjusted Lucilius Paradise Lost hit detection.
- Resolved notification icon display issues.
- Fixed incorrect sigil trait totals.
- Corrected party set update problems.
- Fixed Photo Mode Auto Capture when joining sessions by invite.
- Resolved trophy progression issues for weapon upgrades and Chain Burst Champion.
- Made various localization and text corrections.
- Implemented additional miscellaneous bug fixes.
Previously, an update added various bug fixes, tweaks and changes. Unfortunately, since the last patch, many players were experiencing a number of issues when trying to play the game. Today’s Granblue Fantasy Relink version 2.02 will fix a few of these issues.
Download free Granblue Fantasy Relink patch 2.000.002 on PS5, PS4, PC and Xbox Series X/S.
