Going Medieval update 10 (0.16.7) is now available to download on PC. According to the official Going Medieval patch notes, the latest update adds quality of life changes and fixes.
Previously, a major Going Medieval update added new changes, fixes, and gameplay improvements. Unfortunately, players are still experiencing several issues since the release. Today’s Going Medieval patch 0.16.7 will fix a few of these issues.
Check out more details below.
Going Medieval 0.16.7 Patch Notes – November 23, 2023
Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue that prevented large lakes from appearing on hillside and mountain maps.
- Fixed the issue where settlers wouldn’t fish despite being ordered to do so.
- Fixed the issue that caused water overflowing in some cases, despite having obstacles that should have prevented such a scenario.
- Fixed the issue that prevented settlers from going to sleep, caused by them fainting next to an infirmary bed.
- Fixed the issue where the river’s end was blocked by ground voxels and couldn’t flow out of the map. This also solves the issue where the water would cover the map and then simply vanish. Dev note: Fix will not work if you reload the existing save, so you’ll have to start the new game with seeds that had this issue.
- Fixed the issue that caused settlers to appear as stuck, despite having a clear way out. Digging to expand the existing body of water was a thing that caused this.
- Fixed the issue where mallards wouldn’t give meat when butchered.
Quality of life improvements
- Hillside maps are more balanced when it comes to terrain positioning.
- Water will provide much less penalty for traversal. This should prevent situations where a settler would take a much longer path to its destination, rather than getting their feet wet.