Going Medieval Update 0.20.20 Patch Notes

Going Medieval update 0.20.20 is available to download on PC. According to the official Going Medieval patch notes, the latest update brings quality of life changes and fixes. Today’s Going Medieval update 0.20.20 also includes stability fixes.

Going Medieval 0.20.20 Patch Notes – October 29, 2024

Bugs and Fixes
  • Fixed the issue where some NPC merchants and folk with roles wouldn’t partake in your events.
  • Fixed the issue that caused walls/buildings to float in the air in some situations.
  • Fixed the issue where in some situations a settler upon completing fishing and starting hauling of the fish would drop their healing kit in the process.
  • Fixed the issue where prisoners that come with merchants would trigger “settlers are starving” message.
  • Fixed the issue where in some cases you were not able to put a socketable building on a wall with the game saying that the space is occupied, even though it wasn’t.
  • Fixed the issue where a Warden wouldn’t recruit prisoners if there was another prisoner with labor turned on.
  • Fixed the issue where settlers couldn’t construct floors over holes that are right in front of doors, citing they can’t find a path to it.
  • Fixed the issue where shelf forbidden indicators wouldn’t show up in some cases upon loading the game.
  • Fixed the issue where prisoners would sleep/rest with a stand animation.
  • Fixed the issue where a settler wouldn’t eat food in some situations.
Quality of Life improvements
  • You can now strip prisoners via right-click prioritization.

Previously, a major Going Medieval update added new changes, fixes, and gameplay improvements. Unfortunately, players are still experiencing several issues since the release. Today’s Going Medieval patch 0.20.20 will fix a few of these issues.

Renu
Renu
Content writer for games at UpdateCrazy.com. Also, love anime and toons.
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