Going Medieval update 0.19.40 details released for PC. According to the official Going Medieval patch notes, the latest update brings minor tweaks and changes. Today’s Going Medieval update 0.19.40 also includes stability fixes.
Going Medieval 0.19.40 Patch Notes – September 18, 2024
Bugs and Fixes
- Fixed the issue where for some reason two beings (settlers, animals and/or npc) would have the same game IDs and because of that, the game would not load. Unfortunately, saves with this issue will delete one of those (that means that if two settlers have the same ID, then one of those will disappear 🙁 ). Loading a prior save should also fix the issue and not lead up to the moment 2x creatures have the same IDs.
- Fixed the issue where the room would stop existing if you saved the game during an active event. Loading this save would also crash the game.
- Fixed the issue there searching save games on an empty list would crash the game.
Previously, a major Going Medieval update added new changes, fixes, and gameplay improvements. Unfortunately, players are still experiencing several issues since the release. Today’s Going Medieval patch 0.19.40 will fix a few of these issues.