Going Medieval update 0.19.30 details released for PC. According to the official Going Medieval patch notes, the latest update brings crucial bug fixes, including crash resolution, proper raid enemy kill counts, and infinite loading fixes, alongside new animations for settler actions. Today’s Going Medieval update 0.19.30 also includes stability fixes.
Going Medieval 0.19.30 Patch Notes – August 12, 2024
Bug Fixes
- Fixed multiple game crash occurrences.
- Corrected issue where raid enemy kills were not counted, causing the ‘Defeat’ screen to appear frequently.
- Resolved infinite loading when exiting to the main menu during gameplay.
- Fixed bug where a carcass would not spawn after destroying a grave following a save/load cycle.
- Stopped domestic animals from appearing in events when that event type is disabled in custom difficulty settings.
- Fixed roof loading error affecting community modders creating steep roof versions.
- Corrected display issues for settler background, height, and weight in Chinese, Japanese, and Korean localization.
- Fixed graphical overlap caused by changing a settler’s headpiece.
- Resolved issue where settlers wouldn’t haul freshly hunted animal corpses.
- Fixed detection issue where pens with a door in front of stairs weren’t recognized.
- Prevented settlers with no Religious Requirement (Faithless background) from constantly praying.
- Fixed room detection issues for rooms located above water.
- Stopped enemies from swimming through doors placed above water.
- Corrected green smoke effects appearing at night.
- Fixed minor tooltip display issues.
Quality of Life Improvements
- Added new animations for settlers tied to weapon carrying and drafting
Previously, a major Going Medieval update added new changes, fixes, and gameplay improvements. Unfortunately, players are still experiencing several issues since the release. Today’s Going Medieval patch 0.19.30 will fix a few of these issues.