Going Medieval update 0.14.19 is rolling out on PC. According to the official Going Medieval patch notes, the latest update addressed the issue were the option “prioritize carry to bed” upon right-clicking on the fainted settler would not appear in some scenarios.
Previously, a major Going Medieval update added new changes, fixes, and gameplay improvements. Unfortunately, players are still experiencing several issues since the release. Today’s Going Medieval patch 0.14.19 will fix a few of these issues.
Check out more details below.
Going Medieval 0.14.19 Patch Notes – June 22, 2023
Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue that made some buildings invisible after trebuchet damage.
- Fixed the strange issue where rooms underground that had rooms over them would heat up much more than intended.
- Fixed the issue where a terrace part of the room would not be heated (if you have a multi level room with some floors on the side as a terrace).
- Fixed the issue were the option “prioritize carry to bed” upon right-clicking on the fainted settler would not appear in some scenarios.
- Fixed the issue where construction of certain buildings would be ignored because settlers wanted to build certain hay constructions, but would lack hay resources to do so.
- Fixed the issue that prevented domestic cats going through doors.
- Fixed some minor text issues.
Quality of life improvements
- Settlers will no longer use ladders during the roping task, if the animal they are roping can’t use them too.
- Improved performance in the late game where some players had a bunch of productions active and intense stuttering would appear with every pile created.
- Animals from merchants will not be targeted by wild animals now.