Going Medieval update 0.10.5 is rolling out on PC. According to the official Going Medieval patch notes, the latest update introduces a new save system in the game, which enhances saving and loading speed, allows for multiple settlements on the same map, and provides better debugging capabilities.
Previously, a major Going Medieval update added new changes, fixes, and gameplay improvements. Unfortunately, players are still experiencing several issues since the release. Today’s Going Medieval patch 0.10.5 will fix a few of these issues.
Check out more details below.
Going Medieval 0.10.5 Patch Notes – April 22, 2024
- Save System Refactoring:
- The update introduces a new save system to enhance functionality and stability.
- It improves saving and loading speed, enables multiple settlements on the same map, and enhances debugging capabilities.
- The new system eliminates the need for save resets.
- Migration Process:
- Players need to download the migration build from relevant platforms (Steam/GOG/EGS) to continue playing old settlements.
- Detailed instructions are provided for installing the migration branch and running the game in the migration build.
- Camera Navigation System:
- The update includes a new camera navigation system to improve player experience.
- New players have it activated by default, while old players can activate it manually.
- Detailed options for adjusting camera settings are provided.
Bugs and Fixes
- Fixed several crash occurrences.
- Memory optimization performed – the game should take less memory while being active and fixed the issue where each load of the save increased memory in the backend.
- Fixed the issue where some map seeds had a bad layout, causing water to flood the area upon the start.
- Fixed the issue where settlers’ current job didn’t align with the description on the left, next to their icon.
- Fixed the issue where a settler would do research even when they didn’t have “Research” under their priorities.
- Fixed the issue where resource piles were not properly counted in the top right corner.
- Fixed the issue where a pile that was clearly reachable would turn auto-forbidden in some of the scenarios.
- Fixed the issue where a settler would try to rope an animal every time and fail in the process since that animal was reachable only by ladders located in the shallow water.
- Possible fix for the audio stuttering that some players have been experiencing. Let us know if it still happens.
- Potential fix for the issue where some voxels would auto-destruct upon the load.
Quality of life improvements
- A message has been added if you try to force construction via right click, but the settler is unable to reach the destination / find a proper path to it.
- Putting items in chests will hide the beauty of those items.
- Some resource piles will leave wetness behind them when they are disposed of.
- Room overlay will hide with the layers. Multi-storey rooms overlay will also be hidden layer by layer.
- Honey production time is 15% slower now. Honey production is no longer tied to the Animal Handling skill, meaning that the amount you get with the completed production is fixed (35 honey, 25 wax).
- Honey will produce slower in Autumn at lower temperatures.
- Underwater terrain will keep the wet effects, but not the look that accompanied it (thus removing ripple effects on the lake bottom when it rains).