Gloria Victis Update 1.3.1 Patch Notes

Gloria Victis update 1.3.1 is rolling out on PC(Steam). According to the official Gloria Victis patch notes, the newest update adds a lot of fixes and Quality of Life improvements related to wagons, the logistics system, guild castles and more. In addition, Gloria Victis patch 1.3.1 also includes various quality-of-life improvements and bug fixes.

Previously, a major update added new changes, fixes, and gameplay improvements. Unfortunately, players are still experiencing several issues since the release. Today’s Gloria Victis patch 1.3.1 will fix a few of these issues.

Check out more details below.

Gloria Victis Patch 1.3.1 Notes – August 1, 2023

Quality of life

– Introduced to the game community made dialogues translations of the starting quests for Spanish (full translation), PT-BR (almost full translation) and Russian (Midland full translation and half of the Ismir) language.
– From now on now esc -> move to capital should teleport player to capital if he is at GC island.
– From now hovering at the greatest need at the Supply Order board gives info about all needs.
– Improved interaction detection with the wagon, in some cases it was very hard to interact with the wagon. From now on it will be easier.
– Improved Siege engine sound effects. Now its sounds are fading in and out when moving and stopping the siege engine to give a better feeling.
– Added custom sound effects for all the wheelbarrows and wagons.
– Changed the teleportation time from the mainland to the guild Island from 20 seconds to 30 seconds.
– Improved wheel speed rotation in all siege engines, wheelbarrows and wagons.
– Arrow packs from the Warehouse can be transported with wagons.
– Unused wheelbarrows and wagons will now despawn after 10 minutes instead of 5.
– Tweaks in Guild Activity notifications.
– Today we changed the way of how the Guild Activity is distributed for an enemy kill. From now on, a player from a given guild has to assist in the enemy kill and be in the 1000 radius of the killed enemy to gain the Guild Activity for his guild.

Fixes

Disclaimer: Fixes in the bold were implemented in the last week as daily hotfixes.
– Fix pallet positions for corner Walls.
– Fixed the Banished Crusade reward from the last boss.
– Fixed a few cases of pallet positioning which could lead to building pallets inside the wall.
– Fixed wrong information in the log window about the structure being marked for destruction. The information said that the destruction will happen on Audunstede Castle instead of on Guild Island.
– Fixed positions of NPCs that stayed too close to each other and they couldn’t reach their waypoint. This was making some NPCs shake.
– Fixed position of resource palette for workshops.
– Fixed texture glitches of boxes that were placed on the wagon.
– Fixed one quest on the Midland questboard.
– Fixed possibility to hit with ram at 30% of the load.
– Logistics wagons were receiving damage at very shallow water – especially at Leaktown route.
– Experience gained from driving a logistics vehicle is updated 3x often. In summary, it’s the same amount per route, but this way players should get exp for minor routes done while building castles.
– Fixed position of Bastion Supply chest at Mereley/Lobart/Onar/Basilea/Baalhammon farm.
– Fixed case when there was still a possibility to repair the chassis of the wagon even if the Wagon was destroyed.
– Fixed issue related to wild horse render distance. Horses were showing up only at close distances.
– Fixed arena building at GC.
– Fixed pallet position at diagonal and corner walls.
– Fixed pallet position at workshop buildings, in some cases it could be inside the workshop.
– Fixed the remaining underwater screen if a player was moved to the instance while diving.
– Fixed case which could allow building a main building (bastion) without needed resources.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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