Gloria Victis update 1.3.1 is rolling out on PC(Steam). According to the official Gloria Victis patch notes, the newest update adds a lot of fixes and Quality of Life improvements related to wagons, the logistics system, guild castles and more. In addition, Gloria Victis patch 1.3.1 also includes various quality-of-life improvements and bug fixes.
Previously, a major update added new changes, fixes, and gameplay improvements. Unfortunately, players are still experiencing several issues since the release. Today’s Gloria Victis patch 1.3.1 will fix a few of these issues.
Check out more details below.
Gloria Victis Patch 1.3.1 Notes – August 1, 2023
Quality of life
– Introduced to the game community made dialogues translations of the starting quests for Spanish (full translation), PT-BR (almost full translation) and Russian (Midland full translation and half of the Ismir) language.
– From now on now esc -> move to capital should teleport player to capital if he is at GC island.
– From now hovering at the greatest need at the Supply Order board gives info about all needs.
– Improved interaction detection with the wagon, in some cases it was very hard to interact with the wagon. From now on it will be easier.
– Improved Siege engine sound effects. Now its sounds are fading in and out when moving and stopping the siege engine to give a better feeling.
– Added custom sound effects for all the wheelbarrows and wagons.
– Changed the teleportation time from the mainland to the guild Island from 20 seconds to 30 seconds.
– Improved wheel speed rotation in all siege engines, wheelbarrows and wagons.
– Arrow packs from the Warehouse can be transported with wagons.
– Unused wheelbarrows and wagons will now despawn after 10 minutes instead of 5.
– Tweaks in Guild Activity notifications.
– Today we changed the way of how the Guild Activity is distributed for an enemy kill. From now on, a player from a given guild has to assist in the enemy kill and be in the 1000 radius of the killed enemy to gain the Guild Activity for his guild.
Fixes
Disclaimer: Fixes in theboldwere implemented in the last week as daily hotfixes.
– Fix pallet positions for corner Walls.
– Fixed the Banished Crusade reward from the last boss.
– Fixed a few cases of pallet positioning which could lead to building pallets inside the wall.
– Fixed wrong information in the log window about the structure being marked for destruction. The information said that the destruction will happen on Audunstede Castle instead of on Guild Island.
– Fixed positions of NPCs that stayed too close to each other and they couldn’t reach their waypoint. This was making some NPCs shake.
– Fixed position of resource palette for workshops.
– Fixed texture glitches of boxes that were placed on the wagon.
– Fixed one quest on the Midland questboard.
–Fixed possibility to hit with ram at 30% of the load.
–Logistics wagons were receiving damage at very shallow water – especially at Leaktown route.
–Experience gained from driving a logistics vehicle is updated 3x often. In summary, it’s the same amount per route, but this way players should get exp for minor routes done while building castles.
–Fixed position of Bastion Supply chest at Mereley/Lobart/Onar/Basilea/Baalhammon farm.
–Fixed case when there was still a possibility to repair the chassis of the wagon even if the Wagon was destroyed.
–Fixed issue related to wild horse render distance. Horses were showing up only at close distances.
–Fixed arena building at GC.
–Fixed pallet position at diagonal and corner walls.
–Fixed pallet position at workshop buildings, in some cases it could be inside the workshop.
–Fixed the remaining underwater screen if a player was moved to the instance while diving.
–Fixed case which could allow building a main building (bastion) without needed resources.