Ghost of Yotei Update 1.600 Patch Notes (Version 1.600.000)

Ghost of Yotei update 1.600 is available to download on PS5 and PS5 Pro. According to the official Ghost of Yotei 1.600 patch notes, the latest update introduces the first major Raid activity in Legends, delivering a high-difficulty team challenge against Lord Saito. Apart from this, today’s Ghost of Yotei patch 1.600 (version 1.6) also adds new gear and improves mission flow across Legends. Balance changes focus on Spirit generation, ammo economy, and class performance, while numerous fixes address combat reliability and progression issues.

Ghost of Yotei update 1.6 Patch Notes – April 6, 2026

Ghost of Yotei update 1.200

Summary of Key Changes

  • First Raid mission launches with the Lord Saito encounter as the new endgame challenge
  • Multiple gameplay balance updates applied to gear, abilities, and class mechanics
  • New customization features added, including sword visual effects and additional charms
  • General bug fixes and performance improvements enhance overall stability and responsiveness

General

  • Added new icons for curses in Survival
  • Stability and performance improvements for Legends mode
  • Added Watanabe Mode to the Lobby
  • Reduced the volume of the fox in the Lobby
  • Added unlockable sword VFX trails in Legends
  • Fixed an issue that caused all other players’ gear cosmetics to be default
  • Swapped the order of Campaign and Quickplay in the mission select menu
  • Navigation improvements throughout the lobby
  • Navigation improvements in River Valley Survival map
  • Challenge Card updates
    • Added several new Challenge Cards
    • “Ghosts’ Health slowly drains” card removed from random pool
  • Fixed overlapping text on Nightmare leaderboards first attempt of the week
  • Allow “Vote for Replay” after failing Survival
  • Nightmare missions now give quickplay rewards and count towards quickplay feats
  • New gear in Legends
    • Added a returning Legendary weapon, Weightless Spirit
    • Added 4 new Charms

Gameplay

  • Added a second dodge roll in Legends before the slow roll penalty kicks in
  • Selected melee weapon, ranged weapon, and ammo are now preserved across loads and exits in Legends mode
  • Updated Oni Grenadier enemy grenade patterns to prevent overlapping grenades
  • Significantly reduce the amount of Spirit and Ultimate gained from Spirit Shatter ability
  • Slightly reduced the Spirit and Ultimate gain of ranged attacks
  • Samurai class adjustments
    • Slightly reduced the cooldown of Samurai Class Abilities
    • Slightly increased the duration of Samurai Class Abilities
    • Slightly increased Stagger Damage on Samurai
    • Samurai gains additional Spirit and Ultimate charge when staggering enemies
    • Increased the effectiveness of healing on Samurai
  • Oni Summoners no longer spawn in Snake Boss fight
    • Oni Lords now spawn in Snake Boss Fight
  • Fixed a bug where Blind Bomb would block Archer Ultimate Abilities and Player Pings
  • Hallucinated Enemies can now target each other
  • Fixed a bug that allowed Critical Release perk to apply to Storm Hankyu and Hurricane Hankyu
  • Reduced the amount of ammo returned by Resupply and Archer’s Supplies
  • Reduced the amount of ammo returned during Empowered Hunt
  • Reduced the number of additional caltrops charges granted by Deep Bags
  • Reduced True Aim Yumi and tanegashima headshot damage
  • Archer’s Consuming Flame ability no longer gives Spirit and Ultimate charge
  • Legendary Spirit Kunai kills from status effects now reduce cooldowns
  • Increased ammo capacity and damage of Hankyu
  • Significantly reduced the amount of Spirit gained by True Aim Yumi disarm arrows
  • Reduced spirit gain from Skipping Stone Bow
  • Fixed an issue causing control loss while using Archer’s Ultimate Ability
  • All attacks from Risky Parry counters now count as Counter Attacks
  • Odachi Bulwark Stance now counts as a Counter Attack
  • Corruption zones now despawn when Oni Summoners die
  • Fixed exploit where Shinobi’s Shadow Strike without Upgrade could initiate more attacks than intended
  • Fix to reduce cases where players got stuck after using Shinobi Shadow Strike
  • Legendary melee weapons have received a buff
    • Mountain Breaker restores health on Execution Strikes
    • Lightning’s Bite lightning strike deals additional damage
    • Thunderous Yari increased the radius of Thundering Wave
    • Vanishing Kusarigama increased the duration of vanish
    • Thunderous Katana increased the chance to throw enemies to 100%
  • Reduced the number of attuned enemies on Hidden Temple
  • Reduce Jufu health
  • Added sprint during Shinobi Shadow Strike ultimate
  • Fixed issue where Group Assassination feat was not Unlocking when conditions were met
  • Improved enemy visibility in Snake missions
  • Improved visibility of Corruption Zones
  • Reduced the damage penalty for attacking an attuned enemy
  • Fixed an issue where The Oni boss could be unkillable

New Raid Mission: Against Lord Saito

  • Added the first full Raid activity designed for four coordinated players
  • Introduced the most difficult content currently available in Legends
  • Provided repeatable endgame encounters with high-tier rewards and cosmetics
  • Reinforced focus on teamwork, communication, and optimized builds

Raid Access and Systems

  • Added an in-game countdown timer showing the remaining time until Raid release.
  • Confirmed that changing system time does not unlock early access to the Raid
  • Required players to form a full team before entering at launch

New Features and Customization

  • Introduced new sword visual effects as a selectable option alongside existing sword skins
  • Added new charms focused on themes such as Stealth and utility
  • Enabled new combinations of existing charm properties without introducing new stat types

Class and Ability Adjustments

  • Reduced Archer Resupply effectiveness to 25% (previously 30%)
  • Allowed Shinobi to move while their Ultimate ability is active
  • Enabled consecutive fast rolls to be performed back to back
  • Prevented Archer Ultimate use from refilling the Ultimate meter

Legendary Gear Balance Changes

  • Katana effect chance increased to trigger consistently at 100%
  • Yari weaken effect duration significantly extended
  • Spirit Brew drop rate for sake bottles reduced
  • Caltrops Deep Bag capacity lowered to 2 charges (previously 3)
  • Blind Bombs now generate small amounts of Spirit and Ultimate energy

General Updates

  • Resolved various gameplay and technical bugs affecting stability
  • Improved overall performance across game systems
  • Enhanced reliability during combat and mission activities

Recently, Ghost of Yotei patch 1.100 introduced New Game+, harder difficulty modes, new trophies, new armor and cosmetics, expanded accessibility options, and replayable content.. Unfortunately, since the release, players have been facing a number of error codes and game crashing issues. Today’s Ghost of Yotei patch 1.600 will fix a few of these issues.

Download free Ghost of Yotei version 1.600.000 on PlayStation 5.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.