Generation Zero update 1.31 is now available to download on PS4, Xbox One, and PC. According to the official Generation Zero 1.31 patch notes, the Recon update added 4 New South Coast Control Points, Revamped Vesslan Warboard Missions and much more. Apart from this, Generation Zero version 1.31 also includes bug fixes and QoL Improvements
Previously, a major update added a new feature (Base Assault), two new missions, Marshland revamps, and more.
Unfortunately, some players are still experiencing a number of issues when trying to play the game. Today’s Generation Zero patch 1.30 will address a few of these issues. Read more details below.
Generation Zero Patch 1.31 Notes – August 23, 2022
- Rivals now drop apparel schematics in a more functional way: quality levels will be dropped in sequence. For example, if you only have a Quality 2 schematic, the next drop of that type can only be a Quality 3 schematic, and so on. This was done to make the experience a bit more understandable for everyone, and subsequently, relieve a problem of having gaps in a schematic line which players could not use.
- The stat effects of apparel schematics are roughly double overall, but some might fall a little above or below that. This is dependent on how they “scale” into the overall experience for players, as some might have been too powerful/imbalanced.
ADDITIONAL TWEAKS & IMPROVEMENTS
- Quantity is now displayed in the HUD when picking up loot
- Increased the damage per shot and decreased the fire rate for the Kotenok and S21 to make them feel more like DRMs
- Increased damage per shot for the AT-WAD to compensate for the small magazine
- The weapon wheel now displays used-up items as grayed out in the weapon wheel; picking up more of the “remembered” item will automatically place it in the previous slot
- Bad luck modifiers added to experimental weapon loot; this means that the chance of getting them increase if you have not gotten one over a number of attempts
- Credits screen is updated to reflect the current team composition
- Vehicles now use the same movement input as walking; this means that they now will rebind as you rebind the walking keys
BUG FIXES
General
- [Community Reported] Fixed the issue where ticks would infinitely spawn from machine corpses and attack other machines, players, structures, etc. and cause crashes.Animation, Art, & Audio
- Fixed an issue with the Deployable Turret texture appears buggy in UICombat, Weapons & Equipment
- Fixed an issue where players could take damage from other players using experimental ammo
- Fixed an issue with Base Defense in Multiplayer where the Client doesn’t get rewards or a reward pop-up after finishing a wave
- Fixed an issue with Base Assault where Control Points cannot get taken over by FNIX in neither the South Coast Region nor the Forest Region
- Fixed an issue where the Command Center in Base Assault could (in certain cases) be killed before shield generators were destroyed
- Fixed an issue with Base Defense in Kållebyviken South Coast where none of the machines would shoot at the base
- Fixed an issue with Base Assault where enemies do not attack the player, they only attack the base itself
- Fixed an issue where players could get stuck on the loading screen after being drowned during combat
- Fixed an issue with Base Buildings could be destroyed with the players own shots
- Fixed an issue where Players could not assign equipment in the inventory
- Fixed an issue in Multiplayer where the Client could not see anything in a damaged state in Base Assault
- Fixed an issue where the Portable Machine Gun Turret would float after the destructible object it was placed on is destroyedCrashes & Performance
- [Community Reported] Fixed an issue with Base Building where placement of wall at the western border in Storskogen caused permanent save game corruption for some players
- Fixed an issue where the Client would sometimes crashes when looting in multiplayerMachines
- Fixed an issue where Runners wouldn’t attack anything with their ranged weapons (apart from missiles)
- Fixed an issue where Machines walked to their goal without being able to get distracted by environment events or the playerMissions
- Fixed an issue in multiplayer with the Break of Dawn mission where players were unable to complete “ammo” objective if they opened an ammo box in a MP game then returned to their own session
- Fixed an issue where the VO of Theresa and Pontus would play when starting a new game
- Fixed an issue with the Sanctuary mission in multiplayer where the “collect materials” counting objective did not work properly.
- Fixed an issue with The Home Team mission where Pontus would sometimes go missing after restarting the game in the middle of an objective
- Fixed an issue with the Breaking Dawn mission in multiplayer where ff you join the game after the pistol and flashlight have been taken, they will be unobtainable
- Fixed an issue with the Breaking Dawn mission in multiplayer where only one player can take the ammo from the police car
- Fixed an issue with dialogue that should play after completing The Home Team starts playing when starting the game with a save that’s already completed all intro missions
- Fixed an issue with the mission item “Map of the second radio mast” has incorrect information
- Fixed an issue with the mission Calling for Help where the dialogue near the Saltholmen base is not triggered when the objective changes (not the same location radius)
- Fixed an issue where a new character can start a game with a flashlight locked on after restarting the account’s progressUI
- Fixed an issue where the Weapon Wheel prompts “TXT_Text” on all its slots
- Fixed an issue where no notification would appear when looting a sapling from anywhere on the map
- Fixed an issue with a misaligned interaction box the arrows icon during character creation
- Fixed an issue with the Scroll wheel where it wouldn’t show ammunition amount on any weapon
- Fixed an issue where the control point icon is visible although no control point buildings are present
- Interface – Gameplay – Trigger for horde mission icons has a very long range
- Fixed an issue where the mouse pointer is offset in the text field when registering an Apex Connect Account
- Fixed an issue with inventory sorting by weight/stack weight did not take into account for weapons with attachments
- Fixed issues where players could not build in Sillevik and Bergahöjden although it shows green
- Fixed an issue where the difficulty triggers offset from the physical object at Kållebyviken, Stentorpet, & Joängen Control Points
- Fixed an issue for Base Assault where the health bar for the FNIX control center and the player command center is always full for the clientWorld
- [Community Reported] Fixed an issue where players have a hard time finding the last weapon in Salthamn
- Fixed an issue with the Map where it was showing ocean, although there is new land in the world in the South Coast Region
- Fixed an issue with the Salthamn Bridge where players could get stuck on collision inside metal shipping crate
- Fixed various issues where players could get stuck in a few places at the Kalkbrottet Safehouse
- Fixed collisions with the angled wall inside ring wall towers in Hagaboda
- Fixed an issue where it was possible to get stuck between a container and stack of sandbags at road barricade in North Coast region
- Fixed an issue where the Wolf could teleported into a destroyed bunker, where it got stuck
- Fixed some areas of floating grass / vegetation near Bjorknasskogen / Bjorknas
- Fixed some shed props clipping with wooden plank fence in Hagaboda
- Fixed a section of road that did not have correct material textures, and allowed consumable trees to spawn where they shouldn’t
- Fixed floating a container and sandbags at road barricade in North Coast region
KNOWN ISSUES
- Machines that are fighting each other in large groups may stop shooting at each other and the player in certain situations
- UI for objectives sometimes does not update when objectives complete
- Scaleform can sometimes crash the game after completing a Base Assault
- In Broängen Farmlands sometimes players cannot destroy FNIX central Tower even though the shields generators are down
- There is an occasional random crash at log-in on Windows 10 versions of the game
- There is an occasional crash when placing a waypoint on the map
- In multiplayer the Base Assault mission can sometimes not update after a Host destroys a shield generator
- Sometimes Base Assault reward pools do not match the base difficulty level
- Machines can sometimes get stuck on slope/hill at during Base Defense in the South Coast – Torsberga
- Remote-Controlled Explosives sometimes blink their VFX and are not always synced between host and client(s) in multiplayer
Download free Generation Zero update 1.31 is now available for download