From The Depths update 3.4.3 released on PC (Steam). According to the official From The Depths patch notes, the latest update added a number of tweaks, fixes and some new additions.
Since the last patch, players were facing a number of problems with the game. Today’s From The Depths patch 3.4.3 will fix a few of these issues.
Check out more details below.
Table of Contents
What is new and fixed in From The Depths Patch Notes? – February 22, 2022
Additions
Options
- It is now possible to change which display FTD is displayed on
Changes
APS
- HEAT secondary body for APS is only 70% of a head now (final power is ~unchanged beyond the 5% base buff)
- HESH base power up by ~11%, HEAT base power up by 5%
- Squash and shaped charge base power increased by 15% for APS only (missile HEAT is the same)
Campaign
- At the maximum difficulty level the player’s faction strength is now overestimated by [x3 + 5 million] rather than [x10 + 10 million].
- There is a new slider for diplomacy/strategic AI aggressiveness. This used to be included in ‘design difficulty’ slider. You can now have a more ‘diplomatic’ campaign against the hardest vehicles, or all out war but with easy vehicles.
Diplomacy
- At least one of the available options should now not cost any commodities
Garbage collection
- Turned off incremental garbage collection to see if it improves stability
Missiles
- Checks for invalid components added to missile loading and some other places where it was missing
- Default missiles for newly placed launchpads improved
- Initial speed for drop as bomb option in rail gantries reduced from 30 to 25 m/s
Wheels
- It is now possible to only display the spring and axle for a wheel, not the block attachment [BUGS-3612]
Fixes
ACB controller
- ACB controllers now work correctly if they are spawned in a destroyed state and are then repaired
Animation block
- Fixed the breadboard to animation block filtering by name
Breadboard
- Fixed an issue where some breadboard components would run their logic more than one time per frame
- One-shot component will now correctly only activate once
- The first output of the steering info component now indicates whether the mainframe’s movement is turned on or off
Bugs
- BUGS-3629 Fixed fortress turbines taking damage when out of power if the language is changed from English
Campaign
- BUGS-3659 Fixed strategic AI moving fleets through terrain they cannot move through resulting in fleets getting stuck
- Fixed a rare issue where the strategic AI would not correctly change the path of a fleet if its destination changed
- Fleets with a patrol route setup will now properly save and load the waypoint they were moving towards
Diplomacy
- Fixed a problem preventing the player from getting options with a lot of enemies
EMP
- EMP charges can now travel between constructs
- Laser Q switch EMP resistance fixed
Explosions
- BUGS-3618 Explosions should now be rounder (it probably won’t change a thing as no explosions reach their max radius)
Fleet movement
- A fleet with a land unit will no longer move over water
Gridcasts
- Fixed a rare problem causing gridcasts with an alignment very close to a construct’s rotation to miss
Hologram projector
- Hologram projector Hologram projectors now work correctly if they are spawned in a destroyed state and are then repaired
Impact
- Impact damage can now travel between constructs
Lasers
- BUGS-3638 Lasers fired through non-AI, non-manual methods will keep aiming forward as they are rotated
- Charge lasers will fire if either continuous or pulsed shot does more damage than the minimum damage set in the output regulator
LUA
- Added functions to get the number of subconstructs and to get information for a specific subconstruct by index similar to the other APIs
- Replaced outdated propulsion methods with new functions ‘AddPropulsionRequest’, ‘SetPropulsionRequest’ and ‘GetPropulsionRequest’
- The docking station now uses the correct ids to identify friendly vehicles for all functions
- Weapons fired by Lua can now hit missiles
Missiles
- BUGS-3632 Fixed L and H rail gantry missiles sometimes getting tangled in their gantry when being dropped as bombs
Separator
- Separating or attaching a vehicle while the player is in a chair will no longer eject the player from the chair except for multiplayer clients
Steam
- BUGS-3635 Fixed steam transmissions not their input’s RPM limit for their gear ratio in some cases, when loading
Transparency
- Changed render queues for smoke and shields to render properly in front of and behind glass.
Video block
- BUGS-3646 Playing local video is now working again
Wheels
- BUGS-3550 The suspension (spring, axle and block) are now displayed/hidden correctly when the setting is changed, when loading the BP, when repaired or placed as a prefab
Wings
- Effective speed for wings is capped at the speed of the mainconstruct