Foundation Update Patch Notes – January 21, 2022

    Foundation update is now available to download on PC. According to the official Foundation patch notes, the latest update addressed a number of issues that have surfaced lately.

    Previously, a major update added new changes, fixes, and gameplay improvements.

    Unfortunately, players are still experiencing several issues since the release. Today’s Foundation patch will fix a few of these issues. Check out more details below.

    What is new in today’s Foundation Update? – January 21, 2022

    • Buildings using production recipes had doubled outputs
    • Ressource tracker: simple production buildings had the wrong input icon in certain cases
    • Cows walk animation was missing: they are back to being gracious while moving around!
    • Some mods were not fully displayed in the “Installed mods” window
    • Even more updated localizations for builders all around the globe!
    • Work assignation dropdown could appear partially out of screen
    • Updated Tavern and Luxury needs descriptions
    • Updated Treasury description
    • Added description for public lounge
    • Restored unlockable button sound
    • Adjusted building description style
    • Adjusted time string readability
    • Adjusted Warehouse and Granary refuse icon color
    • Fail to load corrupted saves instead of crashing
    • Avoid crash when unassigning the bailiff’s office part function from the monument while the bailiff mission window was open
    • Avoid crash when a quest instance is not linked to any asset quest anymore (on load of a savegame)
    • Avoid crash when inputting (way) too many characters in any text editor (villager name, monument name, quote, etc…)
    • Avoid crash when logging an error related to wrong building function type on workplace
    • Avoid rare crash while switching job
    • Avoid crash when starting more than one game with certain mods
    • Avoid a bunch of useless logs
    • Avoid crash when closing game during certain loading steps
    • Avoid crash with some usage of resource tracker from mods
    • Possibility to remove Need type per villager status
    • Expose COMP_AGENT:setProfile()
    • Gatherer can produce multiple resources even if one resource¬†isFull
    • Call of parent function for extendable class in Lua
    • Mod components now have last priority (for init, update & enable order). This ensures core game components are ready to be interacted with from mods
    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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