Fortnite v3.4 Update adds Vending Machine, Easter Egg Launcher and More
Epic Games today announced that the new Fortnite v3.4 content update is coming for players. The new in-game content update will not require players to download the update. This new cadence allows devs to iron out more complex bugs, while continuing to provide fun content every week. The new Fortnite update v3.4 includes a new Vending Machine in Battle Royale which will offer 3 different deals, rarity, and items chosen at random. In addition, Save the World players gets the new Easter Egg Launcher.
Fortnite update v3.4 Patch Notes
WEAPONS + ITEMS
Vending Machines have been added.
These are found in various locations around the map.
Each Vending Machine will randomly select a rarity. All items sold will match that rarity.
Items found in a Common (white) version will cost 100 materials.
Items found in a Uncommon (green) version will cost 200 materials.
Items found in a Rare (blue) version will cost 300 materials.
Items found in a Epic (purple) version will cost 400 materials.
Items found in a Legendary (gold) version will cost 500 materials.
Each Vending Machine will sell three items, one for each material type (Wood, Stone, Metal).
It will cycle through each of the three items on a short timer. To switch items faster, hit the Vending Machine with your Pickaxe.
There is no purchase limit to the items available.
Many weapons now have First Shot Accuracy.
Suppressed Submachine Gun
Tactical Submachine Gun
Burst Assault Rifle
When aiming, standing still, and the weapon has not fired recently, the first shot will be 100% accurate.
When this is active, the aim reticle will be completely closed in to indicate this state.
Damage fall-off has been adjusted for weapons with First Shot Accuracy.
Suppressed Submachine Gun and Tactical Submachine Gun
Fall-off begins at 24 meters.
Damage reduced to 80% at 35 meters.
Damage reduced to 65% at 50 meters.
Pistol and Suppressed Pistol
Fall-off begins at 28 meters.
Damage reduced to 85% at 47.5 meters.
Damage reduced to 75% at 70 meters.
Damage reduced to 65% at 250 meters.
Revolver and Hand Cannon
Fall-off begins at 35 meters.
Damage reduced to 70% at 60 meters.
Damage reduced to 40% at 85 meters.
Assault Rifle and Burst Assault Rifle
Fall-off begins at 50 meters.
Damage reduced to 80% at 75 meters.
Damage reduced to 65% at 100 meters.
Headshot damage multiplier reduced to 2x for weapons with First Shot Accuracy (was 2.5x).
Limited Time Mode: High Explosives v2
Non-explosive weapons removed.
Friendly Fire off.
1:50 shaved off wait times for first four storms (20s / 30s / 30s / 30s).
Spawn +50% more consumables.
Spawn +100% more materials.
Have a 50% chance of dropping a Legendary Guided Missile.
Floor Loot adjustments
Materials spawn 60 / 90 / 120 per pickup for wood/stone/metal.
Materials drop rate increased 50%.
Ammo drop rate increased 50%.
Impulse grenade added to floor loot.
Trap drop rate lowered 50%.
Other loot adjustments:
Number of rockets found per drop increased (Floor: 4-6 | Chests: 8 | Supply: 12 | Box: 16 | Llama: 20).
Grenade, Impulse Grenade & Remote Explosive drop rate +100%.
Bandages drop rate -50%, Med Kit & Slurp drop rate +50%.