Fortnite update 4.82 (v37.20) is available to download on PS4, PS5, Xbox One, and PC. According to the official Fortnite 4.82 patch notes, the latest update brings a long list bug fixes and quality of life changes. Today’s Fortnite patch 4.82 for LEGO Fortnite brings a major health system revamp, bigger chest storage, and new encounters in Odyssey. Brick Life expands with décor, lighting, and Cred-sharing features.
Fortnite 4.82 Patch Notes – September 10, 2025

Fortnite 37.20 Ecosystem Update
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New Character Inputs: Verse now supports direct subscription to input actions like Jump, Crouch, Shoot, Target, and Sprint.
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Creative Keybind Deprecation: Custom Creative input keybinds are removed to ensure consistency with standard Fortnite actions.
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New Devices: Added Roly Poly Spawner and Hive Stash Chest for expanded gameplay options.
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New Tutorials: Introduced Coordinate Battle Island and Combo System learning resources in Verse.
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Debug & Fixes: New debug commands, bug fixes, and device improvements enhance stability and usability.
haracter Inputs
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Added Verse support for subscribing to input actions:
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Jump
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Crouch
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Shoot (Weapon Primary)
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Target (Weapon Secondary)
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Sprint
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More inputs will be added over time for UEFN creators.
My First Island
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New carnival shooting gallery example added.
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Demonstrates custom Verse device code for scoring.
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HUD Message device shows player scores.
Deprecation of Creative Custom Input Keybinds
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Removed from Settings menu, but still available in the Input Trigger device.
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Affects: Fire, Target, Crouch, Jump, Sprint.
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Ensures consistent player experience with custom keybinds.
Learning Content
Coordinate Battle Island
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New tutorial to teach coordinate-based gameplay.
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Two-player guessing battle with 2D and 3D coordinates.
Verse Combo System Tutorial
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Learn to build:
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Shooting gallery point combo system
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Timer and bonus systems
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Weapon level-up system
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Covers code refactoring and best practices.
Debug Commands
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Pause Round Timer: Pause/resume round timer.
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End Round: Force round to end.
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End Game: Force entire game to end.
New Devices
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Roly Poly Spawner Device – spawns a rolling bug that interacts with players.
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Hive Stash Chest – organic chest structure added to Chest & Ammo gallery.
Prefabs & Galleries
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O.X.R. Destroyed Base, Comms Building, Base.
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O.X.R. Wall, Roof, Floor, Stairs, Prop galleries.
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Hive Nature and Hive galleries.
Community Bug Fixes
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Fixed Always Show Nameplate visibility range issue.
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Fixed matchmaking UI trap in Changing Booth.
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Fixed missing collision on Seaport City props.
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Fixed looping animation on Overlord Spire.
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Fixed Carryable Object Device explosions.
Fortnite Ecosystem Updates and Fixes
New:
- Chest and Ammo Gallery
- New Hive Stash device added to the gallery.
- Proximity Chat
- Minor performance enhancements when Proximity Chat is enabled.
- When using Proximity Chat, player names now appear in the Speaking Player list while they are talking.
- When using Proximity Chat, the names of other players that are speaking appear more quickly.
- The voice indicators of other speaking players are more responsive to changes in the talking state. For example, they appear more quickly when other players start talking and disappear more quickly when they stop talking.
- Island Settings
- Enabling HUD Info Type and selecting the information type provides a way to display the goal and current team score values when Show Top Center Scoreboard HUD is also enabled.
Fixes:
- Island Settings
- Fixed a bug where matchmaking is not disabled for a second round when setting the Island Setting for Mode > Matchmaking Privacy to Public and using the Round Settings device to control matchmaking at the end of a round. See Device Updates and Fixes below for more information.
- Items
- Fixed an issue where the Slap effect (such as from a Slap Cannon) would not override high energy costs from Island Settings.
- Fixed issue where Launch Pad material would revert back to Legacy Launch Pad material.
- Fixed issue where Launch Pad Trap sound effects did not match the Launch Pad Throw version.
- Weapons
- Fixed an issue where the Myst Gauntlets, Ascended Myst, Rocket Drill, and Ballistic Shield did not respect the Weapon Destruction island settings.
- Fixed an issue that prevented the Precision Air Strike from firing when the consumables Infinite setting was set to On.
- Fixed wraps for the Wrecker Revolver.
- Fixed an issue with Precision Air Strike destroying structures when Environment Damage is OFF.
- Props and Galleries
- Fixed a material issue causing bad shadows on cornfield wall props.
Player Input Known Issue:
Input consumption is broken if you are using:
- Custom 1 (Fire)
- Custom 2 (Target)
- Custom 3 (Crouch)
- Custom 4 (Jump)
- Custom 5 (Sprint)
Workaround: Use and consume standard input equivalents. In an upcoming release these inputs will map to standard input keybinds.
Device Updates and Fixes
New:
- Damage Amplifier Powerup
- New option for Affects Damage Cap causes the damage multiplier to also affect the shotgun damage cap.
- Teleporter
- Improved the physical interaction between the Teleporter device and physical props.
Fixes:
- Trigger
- Fixed an issue that disabled the Trigger device when the Delayed Instigator setting was set to Queue and the Delay to 0.
- Fixed Point Camera
- Fixed an issue with the Fixed Point Camera device where moving the device via cinematic or script wasn’t updating the camera view.
- Round Settings
- Fixed a bug where setting the Disable Matchmaking on Round End option to On and triggering the device to end the round on an event does not result in disabling matchmaking for the second round when the Island Setting for Mode > Matchmaking Privacy is set to Public.
- Changing Booth & Matchmaking Portal
- Fixed an issue where the Changing Booth trapped players inside when the Changing Booth UI would disappear because the Matchmaking Portal device was attempting to matchmake.
- Carryable Spawner Device
- Fixed an issue where on certain islands, the carryable would self-explode shortly after spawn.
- Fixed an issue where the carryable would occasionally not do damage when thrown at a target at close range.
- Disguise Device
- Fixed an issue with the Disguise device where disguises would not apply if no inventory room was available.
- Voting Device
- Fixed an issue with the voting device where trying to vote for the same option twice wouldn’t generate a vote failed event.
- Bank Vault
- Fixed an issue with weak points taking damage from behind.
Brand Island Updates and Fixes
Fixes:
- Squid Game
- LOD fixes for Matrix_Pillar_Corner_A_A and Matrix_VentHorizontal_A.
UEFN Updates and Fixes
Fixes:
- Editor
- Fixed an issue that prevented a StaticMeshActor from saving after it was placed with the Phone Tool during an edit session.
- Fixed a spawning issue where the spawn location would be in the wrong spot.
- Fixed an issue that caused a crash when using DX12 performance mode on some GPUs.
- Prevented the editor from selecting ES31 feature level, which is not supported.
- Fixed a crash state that could occur in UpdateWorldEstimation for the LevelPackageDiskSize spatial profiler metric.
- Environments and Landscapes
- Fixed an issue to prevent a crash state when redoing an undo of a Water Zone actor deletion.
- Fixed an issue where an invalid collision box actor automatically generated when a waterbody’s Wave Source property was changed from the Blueprint Editor.
- Fixed an issue that prevented landscapes from being put in the list of files to save when there were conflicts with proxy actors.
- Fixed an issue that caused a crash state when trying to save a map with an erroneous landscape materials
- General
- The Launch Pad device now launches players in the direction of the device’s rotation.
- Events are now sent and queued when activating the trigger device event signals when setting Delayed Instigator to Queue.
- Multiple Prop Movers can be assigned to the same Prop when using Prop Reference.
- The Volume device now properly triggers when the radius is set at a non-default value.
- Volume size matches the visuals even when not pushing changes after client modification.
- Corrected Spire Verse properties to display the actual value when retrieved instead of the original value.
- Currencies now appear correctly in the HUD.
Scene Graph
New:
- Introduced Outliner and Prefab editor viewport drag & drop for entities.
- Added an experimental project setting for entity prefab in-place editor mode.
Fixes:
- Fixed an issue where duplicating an array’s property value entry in the UI prevented instances of a Verse class and prefab from working properly.
Unreal Revision Control (URC)
Fixes:
- Fixed an intermittent crash of the URC library that was caused by an API call.
General Physics Experimental
New:
- Players can now nosedive when spawning in the sky or moving around in a Skydive Volume.
- You can now enable multiple Prop Movers to be assigned to the same prop when using the Prop Reference option.
- Gravity limits are now between -10,000 and -10.
- Added new sound options for Leather, Rubber Hard, and Rubber Soft impacts.
- Terminal velocity in physics-enabled islands has been increased from its previous max of 40m/s. New max is 500m/s (in line with certain launch/bouncer devices).
Fixes:
- Device Latency is now fixed for Air Vent, Crash Pad, D -Launcher, Env Trap Bouncer, Launch Pad, and Teleporter devices.
- Players can now collide normally while gliding inside a Skydive Volume.
- The player pawn no longer has issues moving up a staircase.
- The transition between crouching and sprinting is now smooth, without any jitters.
- Props can be pushed around by the user’s pawn.
- Regarding physics characters, Fortnite’s gravity is now the default when using Experimental Physics.
- The camera now syncs with the pawn movement as intended.
- The selected Sound / VFX Preset is now correctly applied to the associated prop.
- The First-Person Camera is now set to players on game start on a Newton island.
- The player pawn now correctly repositions to the Player Spawner device after starting a game with no initial damage taken.
- Moving physics props with a sound preset set to None correctly remains silent.
- Props do not have any desync when Start awake is set to Disabled.
- Players can now reach the top of Skydive Volumes.
- The Physics Tree and Boulder are now properly affected by gravity.
- The player is now knocked back in the correct direction by the pinball bumpers.
- The movement animation will no longer play when the player is crouched and stationary on a moving prop.
- Players now float in the Water Volume device.
- The pawn no longer climbs the prop and instead collides with it properly.
Physics Experimental Known Issues
- Player sprinting is accelerating slowly. This causes foot sliding as the character does not accelerate as it should. This will be addressed in a near future release.
- The Bouncer Forward Launch values do not apply to Physics Props. We are looking into a solution for this to give the device more options.
- Skydive Volume: Push Forces above 0 will not push the player to the top of the volume.
- Skydive Volume: The Launch Velocity option does not work properly. We are aware of the issue and will address it in a subsequent release.
LEGO Fortnite 37.20
Summary of Key Updates
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Health System Revamp in Odyssey: Hearts are replaced with a health bar, with rebalanced health and damage numbers.
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Storage Boost in Odyssey: All chest capacities have been increased for better resource management.
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New Encounter in Odyssey: Mask Maker Daigo appears with Corrupted Crystal crafting and the Spire Wrath IV Rune.
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Brick Life Enhancements: Home customization expands with light color options, new décor, and improved task/map features.
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Pixelle Starter Pack: New Outfit and Rainbow Rec Room Decor Bundle launching September 11.
LEGO® Fortnite Patch Notes – September 10, 2025
LEGO Fortnite Odyssey: Game Improvements
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Player and enemy health/damage system reworked
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Hearts replaced by a health bar.
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Health and damage numbers scaled up (e.g., 10 hearts = 400 HP).
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Attacks adjusted to match the new system without changing balance.
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Multiplayer clarity: Each player has unique map, ping, and compass icon colors.
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Build Menu filter: Option to hide uncraftable items.
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Resource costs: Adjusted for select Stations and items.
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Chest capacity increased:
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Small: 10 → 20
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Medium: 16 → 25
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Large: 20 → 30
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Grand: 24 → 35
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Gem: 28 → 42
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Building from Village Chests now works more consistently.
Odyssey: Mask Maker Daigo Event
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Mask Maker Daigo appears as a new encounter.
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Players can refine Corrupted Crystals like gems.
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Crafting with cut Corrupted Crystals applies Spire Wrath IV Rune: dodging summons lil’ masks that target foes.
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Vengeance Jones offers a new Journal entry after previous completions.
LEGO Fortnite Brick Life: Game Improvements
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New décor: Rustic Flower Beds and Towering Topiaries available from catalogue.
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Lighting customization: Change color of non-candle lights in your home.
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Task Board assistance: Map markers guide players during tasks.
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Home marker: Your home now appears on the map.
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Cred system improvements:
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Sacks O’ Creds now display value.
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Deposit/withdraw at ATMs for saving or spending.
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Players can transfer Creds to others.
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Soccer field leaderboard: Tracks top goal scorer in each Brick Bay session.
Game On: Pixelle Starter Pack (Available September 11, 8 PM ET)
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Pixelle Outfit in Fortnite Style + LEGO Style.
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Rainbow Rec Room Decor Bundle includes:
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Binge Screen TV
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Bit Blaster Machine
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Classic Gaming Poster
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Polychrome Gaming Display, Collectible Display, Side Table, Coffee Table
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Polychrome Armchair, Sofa, Bed, Rug
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Polychromatic Party Lights
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Previously, a major Fortnite update 4.13 added quality-of-life improvements and fixes. Unfortunately, players are still facing several issues with the game. Today’s Fortnite version 4.82 will address a few of these issues.
Download free Fortnite update 4.82 for PlayStation 4, PC, and Xbox One.
